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Dynamic connectivity (动静连通性)
We assume “is connected to” is an equivalence relation
- 自反性 Reflexive:
p is connected to p.
- 对称性 Symmetric:
if p is connected to q, then q is connected to p.
- 传递性 Transitive:
if p is connected to q and q is connected to r, then p is connected to r.
Quick Find (eager algorithm)
public class QuickFindUF
{private int[] id;
public QuickFindUF(int N)
{id = new int[N];
for (int i = 0; i < N; i++) {id[i] = i;
}
}
public boolean connected(int p, int q)
{return (id[p] == id[q]);
}
public void union(int p, int q)
{int p_root = id[p];
int q_root = id[q];
for (int i = 0; i < id.length; i++) {if (id[i] == p_root){id[p] = q_root;
}
}
}
}
Takes N^2 array accesses to process sequence of N union commands on N objects.(quadratic time is much to slow)
Quick Union (lazy approach)
package com.algorithm.week1;
public class QuickUnionUF
{private int[] id;
public QuickUnionUF(int N)
{id = new int[N];
// 设置每个对象的 id 为本人的初始索引(n 次数组拜访)for (int i = 0; i < N; i++) {id[i] = i;
}
}
private int root(int i)
{// id[i] 是 i 的父节点,一直获取父节点直到达到根节点(获取的父节点不再变动)// 数组的拜访次数取决于 i 的父节点的深度
// 7
// / \
// 3 4
// / \ \
// 5 6 1
// 例如上图 i 为 5 时父节点深度为 3
// 过程如下
// i: 5 id[5]: 3 => i: 3 id[3]: 7 => i: 7 id[7]: 7 => return 7
while (i != id[i]){i = id[i];
}
return i;
}
public boolean connected(int p, int q)
{
// 查看 p 和 q 两者的根节点是否统一
// 数组的拜访次数取决于 p 和 q 父节点的深度
return root(p) == root(q);
}
public void union(int p, int q)
{
// 数组的拜访次数取决于 p 和 q 父节点的深度
int p_root = root(p);
int q_root = root(q);
// 将 p 的根节点指向 q 的根节点(p 和 q)id[p_root] = q_root;
}
}
algorithm | initialize | union | find |
---|---|---|---|
quick-find | N | N | 1 |
quick-union (worst case) |
N | N† († includes cost of finding roots) |
N |
Quick-find 毛病
- Union 动作消耗较大(N 次)
- Trees 扁平,然而维持扁平的代价太大(须要 for 循环遍历更新每个元素更新父节点)
Quick-union 毛病
- Trees 能够变得相当高
- Find 代价太大(可能达到 N 次)
正文完