关于机器学习:关键点检测项目代码开源了

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作者:闫永强,算法工程师,Datawhale 成员

本文通过自建手势数据集,利用 YOLOv5s 检测,而后通过开源数据集训练 squeezenet 进行手部关键点预测,最初通过指间的夹角算法来判断具体的手势,并显示进去。文章第四部分为用 C ++ 实现整体的 ncnn 推理(代码较长,可先马后看)

一、YOLOV5 训练手部检测

训练及部署思路相似表情辨认,须要将 handpose 数据集标签改成一类,只检测手部,简化流程,更易上手。

此局部数据集起源格物钛 https://gas.graviti.cn/datase…,具体的成果如图:

本教程所用训练环境:
零碎环境:Ubuntu16.04
cuda 版本:10.2
cudnn 版本:7.6.5
pytorch 版本:1.6.0
python 版本:3.8

部署环境:
编译器:vs2015
依赖库:opencv ncnn
外设:一般 USB 摄像头

二、手部关节点检测

1、依赖环境

和 YOLOV5 训练手部检测统一。

2、检测数据集筹备

该数据集包含网络图片以及数据集 <Large-scale Multiview 3D Hand Pose Dataset> 筛选动作反复度低的图片,进行制作大略有 5w 张数据样本。其中 <Large-scale Multiview 3D Hand Pose Dataset> 数据集的官网地址:http://www.rovit.ua.es/datase…,其中标注文件示例如图 2 所示

制作好能够间接训练的数据集放在了开源数据平台格物钛:https://gas.graviti.com/datas…

3、数据集在线应用

步骤 1:装置格物钛平台 SDK

pip install tensorbay

步骤 2: 数据预处理

要应用曾经解决好能够间接训练的数据集,步骤如下:

a. 关上本文对应数据集链接 https://gas.graviti.cn/datase…,在数据集页面,fork 数据集到本人账户下;

b. 点击网页上方开发者工具 –> AccessKey –> 新建一个 AccessKey –> 复制这个 Key:KEY = ‘Acces………..’

咱们能够在不下载数据集的状况下,通过格物钛进行数据预处理,并将后果保留在本地。上面以应用 HandPose 数据集为例,应用 HandPoseKeyPoints 数据集操作同 HandPose 操作一样。

数据集开源地址:

https://gas.graviti.com/datas…

残缺我的项目代码:

https://github.com/datawhalec…

import numpy as np
from PIL import Image
from tensorbay import GAS
from tensorbay.dataset import Dataset

def read_gas_image(data):
    with data.open() as fp:
        image = Image.open(fp)
        image.load()
    return np.array(image)
# Authorize a GAS client.
gas = GAS('填入你的 AccessKey')
# Get a dataset.
dataset = Dataset("HandPose", gas)
dataset.enable_cache("data")
# List dataset segments.
segments = dataset.keys()

# Get a segment by name
segment = dataset["train"]
for data in segment:
    # 图片数据
    image = read_gas_image(data)
    # 标签数据
    # Use the data as you like.
    for label_box2d in data.label.box2d:
        xmin = label_box2d.xmin
        ymin = label_box2d.ymin
        xmax = label_box2d.xmax
        ymax = label_box2d.ymax
        box2d_category = label_box2d.category
    break

数据集页面可视化成果:

# 数据集划分
print(segments)
#  ("train",'val')

print(len(dataset["train"]), "images in train dataset")
print(len(dataset["val"]), "images in valid dataset")

# 1306 images in train dataset
# 14 images in valid dataset

4、关节点检测原理

关节点检测 pipeline 流程是:

1)输出图片对应手部的 42 个关节点坐标,

2)整个网络的 backbone 能够是任何分类网络,我这里采纳的是 squeezenet,而后损失函数是 wingloss。

3)整个过程就是输出原图通过 squeezenet 网路计算出 42 个坐标值,而后通过 wingloss 进行回归计算更新权重,最初达到指定阈值,得出最终模型。

5、手部关节点训练

手部关节点算法采纳开源代码参考地址:https://gitcode.net/EricLee/h…

1)预训练模型

预训练模型在上述链接中有相应的网盘链接,能够间接下载。如果不想用预训练模型,能够间接从原始分类网络的原始权重开始训练。

2)模型的训练

以下是训练网络指定参数解释,其意义间接看图中正文就能够了。

训练只须要运行训练命令,指定本人想要指定的参数就能够跑起来了,如下图:

6、手部关节点模型转换

1)装置依赖库

pip install onnx coremltools onnx-simplifier

2)导出 onnx 模型

python model2onnx.py --model_path squeezenet1_1-size-256-loss-wing_loss-model_epoch-2999.pth --model squeezenet1_1

会呈现如下图所示

其中 model2onnx.py 文件是在上述链接工程目录下的。此时以后文件夹下会呈现一个相应的 onnx 模型 export。

3)用 onnx-simplifer 简化模型

为什么要简化?

因为在训练完深度学习的 pytorch 或者 tensorflow 模型后,有时候须要把模型转成 onnx,然而很多时候,很多节点比方 cast 节点,Identity 这些节点可能都不须要,须要进行简化,这样会不便把模型转成 ncnn mnn 等端侧部署模型格局。

python -m onnxsim squeezenet1_1_size-256.onnx squeezenet1_1_sim.onnx

会呈现下图:

上述过程实现后就生成了简化版本的模型 squeezenet1_1_sim.onnx。

4)把检测模型转换成 ncnn 模型

能够间接利用网页在线版本转换模型,地址:https://convertmodel.com/ 页面如图:

抉择指标格局 ncnn,抉择输出格局 onnx,点击抉择,抉择本地的简化版本的模型,而后抉择转换,能够看到转换胜利,上面两个就是转换胜利的模型文件,如图。

三、利用关节点手势辨认算法

通过对检测到的手部关节点之间的角度计算,能够实现简略的手势辨认。例如:计算大拇指向量 0 - 2 和 3 - 4 之间的角度,它们之间的角度大于某一个角度阈值(经验值)定义为蜿蜒,小于某一个阈值(经验值)为蜷缩。具体成果如上面三张图。



四、工程推理部署整体实现

此关节点手势辨认的整体过程总结:首先是利用指标检测模型检测到手的地位,而后利用手部关节点检测模型,检测手部关节点具体位置,绘制关节点,以及关节点之间的连线。再利用简略的向量之间角度进行手势辨认。

整体的 ncnn 推理 C ++ 代码实现:

#include <string>
#include <vector>
#include "iostream"  
#include<cmath>

// ncnn
#include "ncnn/layer.h"
#include "ncnn/net.h"
#include "ncnn/benchmark.h"

#include "opencv2/core/core.hpp"
#include "opencv2/highgui/highgui.hpp"
#include <opencv2/imgproc.hpp>
#include "opencv2/opencv.hpp"  

using namespace std;
using namespace cv;

static ncnn::UnlockedPoolAllocator g_blob_pool_allocator;
static ncnn::PoolAllocator g_workspace_pool_allocator;

static ncnn::Net yolov5;
static ncnn::Net hand_keyPoints;

class YoloV5Focus : public ncnn::Layer
{
public:
 YoloV5Focus()
 {one_blob_only = true;}

 virtual int forward(const ncnn::Mat& bottom_blob, ncnn::Mat& top_blob, const ncnn::Option& opt) const
 {
  int w = bottom_blob.w;
  int h = bottom_blob.h;
  int channels = bottom_blob.c;

  int outw = w / 2;
  int outh = h / 2;
  int outc = channels * 4;

  top_blob.create(outw, outh, outc, 4u, 1, opt.blob_allocator);
  if (top_blob.empty())
   return -100;
#pragma omp parallel for num_threads(opt.num_threads)
  for (int p = 0; p < outc; p++)
  {const float* ptr = bottom_blob.channel(p % channels).row((p / channels) % 2) + ((p / channels) / 2);
   float* outptr = top_blob.channel(p);

   for (int i = 0; i < outh; i++)
   {for (int j = 0; j < outw; j++)
    {
     *outptr = *ptr;

     outptr += 1;
     ptr += 2;
    }

    ptr += w;
   }
  }
  return 0;
 }
};

DEFINE_LAYER_CREATOR(YoloV5Focus)
struct Object
{
 float x;
 float y;
 float w;
 float h;
 int label;
 float prob;
};

static inline float intersection_area(const Object& a, const Object& b)
{if (a.x > b.x + b.w || a.x + a.w < b.x || a.y > b.y + b.h || a.y + a.h < b.y)
 {
  // no intersection
  return 0.f;
 }

 float inter_width = std::min(a.x + a.w, b.x + b.w) - std::max(a.x, b.x);
 float inter_height = std::min(a.y + a.h, b.y + b.h) - std::max(a.y, b.y);
 return inter_width * inter_height;
}

static void qsort_descent_inplace(std::vector<Object>& faceobjects, int left, int right)
{
 int i = left;
 int j = right;
 float p = faceobjects[(left + right) / 2].prob;
 while (i <= j)
 {while (faceobjects[i].prob > p)
   i++;

  while (faceobjects[j].prob < p)
   j--;

  if (i <= j)
        {std::swap(faceobjects[i], faceobjects[j]);

   i++;
   j--;
  }
 }

#pragma omp parallel sections
 {
#pragma omp section
  {if (left < j) qsort_descent_inplace(faceobjects, left, j);
  }
#pragma omp section
  {if (i < right) qsort_descent_inplace(faceobjects, i, right);
  }
 }
}

static void qsort_descent_inplace(std::vector<Object>& faceobjects)
{if (faceobjects.empty())
  return;

 qsort_descent_inplace(faceobjects, 0, faceobjects.size() - 1);
}

static void nms_sorted_bboxes(const std::vector<Object>& faceobjects, std::vector<int>& picked, float nms_threshold)
{picked.clear();

 const int n = faceobjects.size();

 std::vector<float> areas(n);
 for (int i = 0; i < n; i++)
 {areas[i] = faceobjects[i].w * faceobjects[i].h;
 }
 for (int i = 0; i < n; i++)
 {const Object& a = faceobjects[i];

  int keep = 1;
  for (int j = 0; j < (int)picked.size(); j++)
  {const Object& b = faceobjects[picked[j]];
   float inter_area = intersection_area(a, b);
   float union_area = areas[i] + areas[picked[j]] - inter_area;
   // float IoU = inter_area / union_area
   if (inter_area / union_area > nms_threshold)
    keep = 0;
  }

  if (keep)
   picked.push_back(i);
 }
}

static inline float sigmoid(float x)
{return static_cast<float>(1.f / (1.f + exp(-x)));
}

static void generate_proposals(const ncnn::Mat& anchors, int stride, const ncnn::Mat& in_pad, const ncnn::Mat& feat_blob, float prob_threshold, std::vector<Object>& objects)
{
 const int num_grid = feat_blob.h;

 int num_grid_x;
 int num_grid_y;
 if (in_pad.w > in_pad.h)
 {
  num_grid_x = in_pad.w / stride;
  num_grid_y = num_grid / num_grid_x;
 }
 else
 {
  num_grid_y = in_pad.h / stride;
  num_grid_x = num_grid / num_grid_y;
 }

 const int num_class = feat_blob.w - 5;

 const int num_anchors = anchors.w / 2;
 for (int q = 0; q < num_anchors; q++)
 {const float anchor_w = anchors[q * 2];
  const float anchor_h = anchors[q * 2 + 1];

  const ncnn::Mat feat = feat_blob.channel(q);

  for (int i = 0; i < num_grid_y; i++)
  {for (int j = 0; j < num_grid_x; j++)
   {const float* featptr = feat.row(i * num_grid_x + j);

    // find class index with max class score
    int class_index = 0;
    float class_score = -FLT_MAX;
    for (int k = 0; k < num_class; k++)
    {float score = featptr[5 + k];
     if (score > class_score)
     {
      class_index = k;
      class_score = score;
     }
    }

    float box_score = featptr[4];

    float confidence = sigmoid(box_score) * sigmoid(class_score);
                
    if (confidence >= prob_threshold)
    {float dx = sigmoid(featptr[0]);
     float dy = sigmoid(featptr[1]);
     float dw = sigmoid(featptr[2]);
     float dh = sigmoid(featptr[3]);

     float pb_cx = (dx * 2.f - 0.5f + j) * stride;
     float pb_cy = (dy * 2.f - 0.5f + i) * stride;
     float pb_w = pow(dw * 2.f, 2) * anchor_w;
     float pb_h = pow(dh * 2.f, 2) * anchor_h;

     float x0 = pb_cx - pb_w * 0.5f;
     float y0 = pb_cy - pb_h * 0.5f;
     float x1 = pb_cx + pb_w * 0.5f;
     float y1 = pb_cy + pb_h * 0.5f;
     Object obj;
     obj.x = x0;
     obj.y = y0;
     obj.w = x1 - x0;
     obj.h = y1 - y0;
     obj.label = class_index;
     obj.prob = confidence;

     objects.push_back(obj);
    }
   }
  }
 }
}

extern "C" {void release()
 {fprintf(stderr, "YoloV5Ncnn finished!");
 }

 int init_handKeyPoint() {
  ncnn::Option opt;
  opt.lightmode = true;
  opt.num_threads = 4;
  opt.blob_allocator = &g_blob_pool_allocator;
  opt.workspace_allocator = &g_workspace_pool_allocator;
  opt.use_packing_layout = true;
  fprintf(stderr, "handKeyPoint init!\n");
  hand_keyPoints.opt = opt;
  int ret_hand = hand_keyPoints.load_param("squeezenet1_1.param");  //squeezenet1_1   resnet_50
  if (ret_hand != 0) {std::cout << "ret_hand:" << ret_hand << std::endl;}
  ret_hand = hand_keyPoints.load_model("squeezenet1_1.bin");  //squeezenet1_1   resnet_50
  if (ret_hand != 0) {std::cout << "ret_hand:" << ret_hand << std::endl;}

  return 0;
 }
 int init()
 {fprintf(stderr, "YoloV5sNcnn init!\n");
  ncnn::Option opt;
  opt.lightmode = true;
  opt.num_threads = 4;
  opt.blob_allocator = &g_blob_pool_allocator;
  opt.workspace_allocator = &g_workspace_pool_allocator;
  opt.use_packing_layout = true;
  yolov5.opt = opt;

  yolov5.register_custom_layer("YoloV5Focus", YoloV5Focus_layer_creator);

  // init param
  {int ret = yolov5.load_param("yolov5s.param");  
   if (ret != 0)
   {
    std::cout << "ret=" << ret << std::endl;
    fprintf(stderr, "YoloV5Ncnn, load_param failed");
    return -301;
   }
  }

  // init bin
  {int ret = yolov5.load_model("yolov5s.bin");  
   if (ret != 0)
   {fprintf(stderr, "YoloV5Ncnn, load_model failed");
    return -301;
   }
  }

  return 0;
 }
 int detect(cv::Mat img, std::vector<Object> &objects)
 {double start_time = ncnn::get_current_time();
  const int target_size = 320;

  const int width = img.cols;
  const int height = img.rows;
  int w = img.cols;
  int h = img.rows;
  float scale = 1.f;
  if (w > h)
  {scale = (float)target_size / w;
   w = target_size;
   h = h * scale;
  }
  else
  {scale = (float)target_size / h;
   h = target_size;
   w = w * scale;
  }
  cv::resize(img, img, cv::Size(w, h));
  ncnn::Mat in = ncnn::Mat::from_pixels(img.data, ncnn::Mat::PIXEL_BGR2RGB, w, h);
  int wpad = (w + 31) / 32 * 32 - w;
  int hpad = (h + 31) / 32 * 32 - h;
  ncnn::Mat in_pad;
  ncnn::copy_make_border(in, in_pad, hpad / 2, hpad - hpad / 2, wpad / 2, wpad - wpad / 2, ncnn::BORDER_CONSTANT, 114.f);
        
  {
   const float prob_threshold = 0.4f;
   const float nms_threshold = 0.51f;

   const float norm_vals[3] = {1 / 255.f, 1 / 255.f, 1 / 255.f};
   in_pad.substract_mean_normalize(0, norm_vals);

   ncnn::Extractor ex = yolov5.create_extractor();
      ex.input("images", in_pad);
   std::vector<Object> proposals;
   {
    ncnn::Mat out;
    ex.extract("output", out);
    ncnn::Mat anchors(6);
    anchors[0] = 10.f;
    anchors[1] = 13.f;
    anchors[2] = 16.f;
    anchors[3] = 30.f;
    anchors[4] = 33.f;
    anchors[5] = 23.f;
    std::vector<Object> objects8;
    generate_proposals(anchors, 8, in_pad, out, prob_threshold, objects8);

    proposals.insert(proposals.end(), objects8.begin(), objects8.end());
   }
   
            {
    ncnn::Mat out;
    ex.extract("771", out);

    ncnn::Mat anchors(6);
    anchors[0] = 30.f;
    anchors[1] = 61.f;
    anchors[2] = 62.f;
    anchors[3] = 45.f;
    anchors[4] = 59.f;
    anchors[5] = 119.f;
                
    std::vector<Object> objects16;
    generate_proposals(anchors, 16, in_pad, out, prob_threshold, objects16);

    proposals.insert(proposals.end(), objects16.begin(), objects16.end());
   }
   {
    ncnn::Mat out;
    ex.extract("791", out);
    ncnn::Mat anchors(6);
    anchors[0] = 116.f;
    anchors[1] = 90.f;
    anchors[2] = 156.f;
    anchors[3] = 198.f;
    anchors[4] = 373.f;
    anchors[5] = 326.f;
    std::vector<Object> objects32;
    generate_proposals(anchors, 32, in_pad, out, prob_threshold, objects32);

    proposals.insert(proposals.end(), objects32.begin(), objects32.end());
   }

   // sort all proposals by score from highest to lowest
   qsort_descent_inplace(proposals);
   std::vector<int> picked;
   nms_sorted_bboxes(proposals, picked, nms_threshold);

   int count = picked.size();
   objects.resize(count);
   for (int i = 0; i < count; i++)
   {objects[i] = proposals[picked[i]];
    float x0 = (objects[i].x - (wpad / 2)) / scale;
    float y0 = (objects[i].y - (hpad / 2)) / scale;
    float x1 = (objects[i].x + objects[i].w - (wpad / 2)) / scale;
    float y1 = (objects[i].y + objects[i].h - (hpad / 2)) / scale;

    // clip
    x0 = std::max(std::min(x0, (float)(width - 1)), 0.f);
    y0 = std::max(std::min(y0, (float)(height - 1)), 0.f);
    x1 = std::max(std::min(x1, (float)(width - 1)), 0.f);
    y1 = std::max(std::min(y1, (float)(height - 1)), 0.f);
    objects[i].x = x0;
    objects[i].y = y0;
    objects[i].w = x1;
    objects[i].h = y1;
   }
  }

  return 0;
 }
}

static const char* class_names[] = {"hand"};

void draw_face_box(cv::Mat& bgr, std::vector<Object> object)
{for (int i = 0; i < object.size(); i++)
 {const auto obj = object[i];
  cv::rectangle(bgr, cv::Point(obj.x, obj.y), cv::Point(obj.w, obj.h), cv::Scalar(0, 255, 0), 3, 8, 0);
  std::cout << "label:" << class_names[obj.label] << std::endl;
  string emoji_path = "emoji\\" + string(class_names[obj.label]) + ".png";
  cv::Mat logo = cv::imread(emoji_path);
  if (logo.empty()) {
   std::cout << "imread logo failed!!!" << std::endl;
   return;
  }
  resize(logo, logo, cv::Size(80, 80));
  cv::Mat imageROI = bgr(cv::Range(obj.x, obj.x + logo.rows), cv::Range(obj.y, obj.y + logo.cols));
  logo.copyTo(imageROI);
 }

}

static int detect_resnet(const cv::Mat& bgr,std::vector<float>& output) {ncnn::Mat in = ncnn::Mat::from_pixels_resize(bgr.data,ncnn::Mat::PIXEL_RGB,bgr.cols,bgr.rows,256,256);

 const float mean_vals[3] = {104.f,117.f,123.f};//
 const float norm_vals[3] = {1/255.f, 1/255.f, 1/255.f};//1/255.f
 in.substract_mean_normalize(mean_vals, norm_vals);  //0  mean_vals, norm_vals

 ncnn::Extractor ex = hand_keyPoints.create_extractor();

 ex.input("input", in);
 ncnn::Mat out;
 ex.extract("output",out);
 
 std::cout << "out.w:" << out.w <<"out.h:"<< out.h <<std::endl;
 output.resize(out.w);
 for (int i = 0; i < out.w; i++) {output[i] = out[i];
 }

 return 0;
}
float vector_2d_angle(cv::Point p1,cv::Point p2) {
 // 求解二维向量的角度
 float angle = 0.0;
 try {float radian_value = acos((p1.x*p2.x+p1.y*p2.y)/(sqrt(p1.x*p1.x+p1.y*p1.y)*sqrt(p2.x*p2.x+p2.y*p2.y)));
  angle = 180*radian_value/3.1415;
 }catch(...){angle = 65535.;}
 if (angle > 180.) {angle = 65535.;}

 return angle;
}

std::vector<float> hand_angle(std::vector<int>& hand_x,std::vector<int>& hand_y) {
 // 获取对应手相干向量的二维角度,依据角度确定手势


 float angle = 0.0;
 std::vector<float> angle_list;
 //------------------- thumb 大拇指角度
 angle = vector_2d_angle(cv::Point((hand_x[0]-hand_x[2]),(hand_y[0]-hand_y[2])),cv::Point((hand_x[3]-hand_x[4]),(hand_y[3]-hand_y[4])));
 angle_list.push_back(angle);

 //--------------------index 食指角度
 angle = vector_2d_angle(cv::Point((hand_x[0] - hand_x[6]), (hand_y[0] - hand_y[6])), cv::Point((hand_x[7] - hand_x[8]), (hand_y[7] - hand_y[8])));
 angle_list.push_back(angle);

 //---------------------middle  中指角度
 angle = vector_2d_angle(cv::Point((hand_x[0] - hand_x[10]), (hand_y[0] - hand_y[10])), cv::Point((hand_x[11] - hand_x[12]), (hand_y[11] - hand_y[12])));
 angle_list.push_back(angle);

 //----------------------ring 无名指角度
 angle = vector_2d_angle(cv::Point((hand_x[0] - hand_x[14]), (hand_y[0] - hand_y[14])), cv::Point((hand_x[15] - hand_x[16]), (hand_y[15] - hand_y[16])));
 angle_list.push_back(angle);

 //-----------------------pink 小拇指角度
 angle = vector_2d_angle(cv::Point((hand_x[0] - hand_x[18]), (hand_y[0] - hand_y[18])), cv::Point((hand_x[19] - hand_x[20]), (hand_y[19] - hand_y[20])));
 angle_list.push_back(angle);
 return angle_list;
}

string h_gestrue(std::vector<float>& angle_lists) {
 // 二维束缚的形式定义手势
 //fist five gun love one six three thumbup yeah
 float thr_angle = 65.;
 float thr_angle_thumb = 53.;
 float thr_angle_s = 49.;
 string gesture_str;
 bool flag = false;
 for (int i = 0; i < angle_lists.size(); i++) {if (abs(65535 - int(angle_lists[i])) > 0) {flag = true;   // 进入手势判断标识}
 }
 std::cout << "flag:" << flag << std::endl;
 if (flag) {if (angle_lists[0] > thr_angle_thumb && angle_lists[1] > thr_angle 
   && angle_lists[2] > thr_angle && angle_lists[3] > thr_angle 
   && angle_lists[4] > thr_angle) {gesture_str = "fist";}
  else if (angle_lists[0] < thr_angle_s && angle_lists[1] < thr_angle_s
   && angle_lists[2] < thr_angle_s && angle_lists[3] < thr_angle_s
   && angle_lists[4] < thr_angle_s) {gesture_str = "five";}
  else if(angle_lists[0] < thr_angle_s && angle_lists[1] < thr_angle_s
   && angle_lists[2] > thr_angle && angle_lists[3] > thr_angle
   && angle_lists[4] > thr_angle){gesture_str = "gun";}
  else if (angle_lists[0] < thr_angle_s && angle_lists[1] < thr_angle_s
   && angle_lists[2] > thr_angle && angle_lists[3] > thr_angle
   && angle_lists[4] < thr_angle_s) {gesture_str = "love";}
  else if (angle_lists[0] < 5 && angle_lists[1] < thr_angle_s
   && angle_lists[2] > thr_angle && angle_lists[3] > thr_angle
   && angle_lists[4] > thr_angle) {gesture_str = "one";}
  else if (angle_lists[0] < thr_angle_s && angle_lists[1] > thr_angle
   && angle_lists[2] > thr_angle && angle_lists[3] > thr_angle
   && angle_lists[4] < thr_angle_s) {gesture_str = "six";}
  else if (angle_lists[0] > thr_angle_thumb && angle_lists[1] < thr_angle_s
   && angle_lists[2] < thr_angle_s && angle_lists[3] < thr_angle_s
   && angle_lists[4] > thr_angle) {gesture_str = "three";}
  else if (angle_lists[0] < thr_angle_s && angle_lists[1] > thr_angle
   && angle_lists[2] > thr_angle && angle_lists[3] > thr_angle
   && angle_lists[4] > thr_angle) {gesture_str = "thumbUp";}
  else if (angle_lists[0] > thr_angle_thumb && angle_lists[1] < thr_angle_s
   && angle_lists[2] < thr_angle_s && angle_lists[3] > thr_angle
   && angle_lists[4] > thr_angle) {gesture_str = "two";}
 
 }
 return gesture_str;
}

int main()
{
 Mat frame;
 VideoCapture capture(0);
 init();
 init_handKeyPoint();
 while (true)
 {
  capture >> frame;            
  if (!frame.empty()) {          
   std::vector<Object> objects;
   detect(frame, objects);

   std::vector<float> hand_output;
   for (int j = 0; j < objects.size(); ++j) {
    cv::Mat handRoi;
    int x, y, w, h;
    try {x = (int)objects[j].x < 0 ? 0 : (int)objects[j].x;
     y = (int)objects[j].y < 0 ? 0 : (int)objects[j].y;
     w = (int)objects[j].w < 0 ? 0 : (int)objects[j].w;
     h = (int)objects[j].h < 0 ? 0 : (int)objects[j].h;

     if (w > frame.cols){w = frame.cols;}
     if (h > frame.rows) {h = frame.rows;}
                
    }
    catch (cv::Exception e) { }

    // 把手区域向外扩 30 个像素
    x = max(0, x - 30);
    y = max(0, y - 30);
    int w_ = min(w - x + 30, 640);
    int h_ = min(h - y + 30, 480);
    cv::Rect roi(x,y,w_,h_);
    handRoi = frame(roi);
    cv::resize(handRoi,handRoi,cv::Size(256,256));
    //detect_resnet(handRoi, hand_output);
    detect_resnet(handRoi, hand_output);

    std::vector<float> angle_lists;
    string gesture_string;
    std::vector<int> hand_points_x;  //
    std::vector<int> hand_points_y;

    for (int k = 0; k < hand_output.size()/2; k++) {int x = int(hand_output[k * 2 + 0] * handRoi.cols);//+int(roi.x)-1;
     int y = int(hand_output[k * 2 + 1] * handRoi.rows);// +int(roi.y) - 1;

     //x1 = x1 < 0 ? abs(x1) : x1;
     //x2 = x2 < 0 ? abs(x2) : x2;
     hand_points_x.push_back(x);
     hand_points_y.push_back(y);
     std::cout << "x1:" << x << "x2:" << y << std::endl;
     cv::circle(handRoi, cv::Point(x,y), 3, (0, 255, 0), 3);
     cv::circle(handRoi, cv::Point(x,y), 3, (0, 255, 0), 3);
                    
    }
                
    cv::line(handRoi, cv::Point(hand_points_x[0], hand_points_y[0]), cv::Point(hand_points_x[1], hand_points_y[1]), cv::Scalar(255, 0, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[1], hand_points_y[1]), cv::Point(hand_points_x[2], hand_points_y[2]), cv::Scalar(255, 0, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[2], hand_points_y[2]), cv::Point(hand_points_x[3], hand_points_y[3]), cv::Scalar(255, 0, 0), 3);
                
    cv::line(handRoi, cv::Point(hand_points_x[3], hand_points_y[3]), cv::Point(hand_points_x[4], hand_points_y[4]), cv::Scalar(255, 0, 0), 3);

    cv::line(handRoi, cv::Point(hand_points_x[0], hand_points_y[0]), cv::Point(hand_points_x[5], hand_points_y[5]), cv::Scalar(0, 255, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[5], hand_points_y[5]), cv::Point(hand_points_x[6], hand_points_y[6]), cv::Scalar(0, 255, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[6], hand_points_y[6]), cv::Point(hand_points_x[7], hand_points_y[7]), cv::Scalar(0, 255, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[7], hand_points_y[7]), cv::Point(hand_points_x[8], hand_points_y[8]), cv::Scalar(0, 255, 0), 3);

    cv::line(handRoi, cv::Point(hand_points_x[0], hand_points_y[0]), cv::Point(hand_points_x[9], hand_points_y[9]), cv::Scalar(0, 0, 255), 3);
    cv::line(handRoi, cv::Point(hand_points_x[9], hand_points_y[9]), cv::Point(hand_points_x[10], hand_points_y[10]), cv::Scalar(0, 0, 255), 3);
    cv::line(handRoi, cv::Point(hand_points_x[10], hand_points_y[10]), cv::Point(hand_points_x[11], hand_points_y[11]), cv::Scalar(0, 0, 255), 3);
    cv::line(handRoi, cv::Point(hand_points_x[11], hand_points_y[11]), cv::Point(hand_points_x[12], hand_points_y[12]), cv::Scalar(0, 0, 255), 3);

          cv::line(handRoi, cv::Point(hand_points_x[0], hand_points_y[0]), cv::Point(hand_points_x[13], hand_points_y[13]), cv::Scalar(255, 0, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[13], hand_points_y[13]), cv::Point(hand_points_x[14], hand_points_y[14]), cv::Scalar(255, 0, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[14], hand_points_y[14]), cv::Point(hand_points_x[15], hand_points_y[15]), cv::Scalar(255, 0, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[15], hand_points_y[15]), cv::Point(hand_points_x[16], hand_points_y[16]), cv::Scalar(255, 0, 0), 3);

    cv::line(handRoi, cv::Point(hand_points_x[0], hand_points_y[0]), cv::Point(hand_points_x[17], hand_points_y[17]), cv::Scalar(0, 255, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[17], hand_points_y[17]), cv::Point(hand_points_x[18], hand_points_y[18]), cv::Scalar(0, 255, 0), 3);
                
    cv::line(handRoi, cv::Point(hand_points_x[18], hand_points_y[18]), cv::Point(hand_points_x[19], hand_points_y[19]), cv::Scalar(0, 255, 0), 3);
    cv::line(handRoi, cv::Point(hand_points_x[19], hand_points_y[19]), cv::Point(hand_points_x[20], hand_points_y[20]), cv::Scalar(0, 255, 0), 3);
                
    angle_lists =  hand_angle(hand_points_x, hand_points_y);
    gesture_string = h_gestrue(angle_lists);

    std::cout << "getsture_string:" << gesture_string << std::endl;
    cv::putText(handRoi,gesture_string,cv::Point(30,30),cv::FONT_HERSHEY_COMPLEX,1, cv::Scalar(0, 255, 255), 1, 1, 0);
    cv::imshow("handRoi", handRoi);
    cv::waitKey(10);
    angle_lists.clear();
    hand_points_x.clear();
    hand_points_y.clear();}
  }
  if (cv::waitKey(20) == 'q')    
   break;
 }

 capture.release();     

 return 0;
}               

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