关于golang:手撸golang-结构型设计模式-门面模式

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手撸 golang 结构型设计模式 门面模式

缘起

最近温习设计模式
拜读谭勇德的 << 设计模式就该这样学 >>
本系列笔记拟采纳 golang 练习之

门面模式

门面模式(Facade Pattern)又叫作外观模式,提供了一个对立的接口,用来拜访子系统中的一群接口。其次要特色是定义了一个高层接口,让子系统更容易应用,属于结构型设计模式。
_

场景

  • 某在线商城, 推出了积分兑换礼品的性能
  • 兑换礼品有几个步骤, 波及到若干子系统:

    • 积分零碎, 检查用户积分是否足够
    • 库存零碎, 查看礼品是否有库存
    • 物流零碎, 安顿礼品发货并生成发货订单
  • 为简化业务层接口, 以门面模式设计对立的积分兑换 API 接口 – IGiftExchangeService

设计

  • GiftInfo: 礼品信息实体. 礼品也是一种库存物品.
  • GiftExchangeRequest: 积分兑换礼品申请
  • IGiftExchangeService: 积分兑换礼品服务, 该服务是一个 Facade, 外部调用了多个子系统的服务
  • IPointsService: 用户积分治理服务的接口
  • IInventoryService: 库存治理服务的接口
  • IShippingService: 物流下单服务的接口
  • tMockGiftExchangeService: 积分兑换礼品服务的实现类
  • tMockPointsService: 用户积分治理服务的实现类
  • tMockInventoryService: 库存治理服务的实现类
  • tMockShippingService: 物流下单服务的实现类

单元测试

facade_pattern_test.go

package structural_patterns

import (
    "learning/gooop/structural_patterns/facade"
    "testing"
    "time"
)

func Test_FacadePattern(t *testing.T) {
    iUserID := 1
    iGiftID := 2

    // 事后存入 1000 积分
    e := facade.MockPointsService.SaveUserPoints(iUserID, 1000)
    if e != nil {t.Error(e)
        return
    }

    // 事后存入 1 个库存
    e = facade.MockInventoryService.SaveStock(iGiftID, 1)
    if e != nil {t.Error(e)
        return
    }

    request := &facade.GiftExchangeRequest{
        ID: 1,
        UserID: iUserID,
        GiftID: iGiftID,
        CreateTime: time.Now().Unix(),
    }

    e, sOrderNo := facade.MockGiftExchangeService.Exchange(request)
    if e != nil {t.Log(e)
    }
    t.Logf("shipping order no = %v", sOrderNo)
}

测试输入

$ go test -v facade_pattern_test.go 
=== RUN   Test_FacadePattern
    facade_pattern_test.go:36: shipping order no = shipping-order-666
--- PASS: Test_FacadePattern (0.00s)
PASS
ok      command-line-arguments  0.002s

GiftInfo.go

礼品信息实体

package facade

type GiftInfo struct {
    ID int
    Name string
    Points int
}

func NewGiftInfo(id int, name string, points int) *GiftInfo {
    return &GiftInfo{id, name, points,}
}

GiftExchangeRequest.go

积分兑换礼品申请

package facade

type GiftExchangeRequest struct {
    ID int
    UserID int
    GiftID int
    CreateTime int64
}

IGiftExchangeService.go

积分兑换礼品的接口, 该接口是为不便客户端调用的 Facade 接口

package facade

// 礼品兑换服务
type IGiftExchangeService interface {
    // 兑换礼品, 并返回物流单号
    Exchange(request *GiftExchangeRequest) (error, string)
}

IPointsService.go

模仿用户积分治理服务的接口

package facade

// 用户积分服务
type IPointsService interface {GetUserPoints(uid int) (error, int)
    SaveUserPoints(uid int, points int) error
}

IInventoryService.go

模仿库存治理服务的接口

package facade

// 库存服务
type IInventoryService interface {GetGift(goodsID int) *GiftInfo
    GetStock(goodsID int) (error, int)
    SaveStock(goodsID int, num int) error
}

IShippingService.go

模仿物流下单服务的接口

package facade

// 物流下单服务
type IShippingService interface {CreateShippingOrder(uid int, goodsID int) (error, string)
}

tMockGiftExchangeService.go

实现积分兑换礼品服务. 外部封装了积分服务, 库存服务和物流下单服务的调用.

package facade

import "errors"

type tMockGiftExchangeService struct {
}

func newMockGiftExchangeService() IGiftExchangeService {return &tMockGiftExchangeService{}
}

var MockGiftExchangeService = newMockGiftExchangeService()

// 模仿环境下未思考事务提交和回滚
func (me *tMockGiftExchangeService) Exchange(request *GiftExchangeRequest) (error, string) {gift := MockInventoryService.GetGift(request.GiftID)
    if gift == nil {return errors.New("gift not found"), ""
    }

    e, points := MockPointsService.GetUserPoints(request.UserID)
    if e != nil {return e, ""}
    if points < gift.Points {return errors.New("insufficient user points"), ""
    }

    e, stock := MockInventoryService.GetStock(gift.ID)
    if e != nil {return e, ""}
    if stock <= 0 {return errors.New("insufficient gift stock"), ""
    }

    e = MockInventoryService.SaveStock(gift.ID, stock-1)
    if e != nil {return e, ""}
    e = MockPointsService.SaveUserPoints(request.UserID, points - gift.Points)
    if e != nil {return e, ""}

    e,orderNo := MockShippingService.CreateShippingOrder(request.UserID, gift.ID)
    if e != nil {return e, ""}
    return nil, orderNo
}

tMockPointsService.go

模仿实现用户积分治理服务

package facade

import "errors"

var MockPointsService = newMockPointsService()

type tMockPointsService struct {mUserPoints map[int]int
}


func newMockPointsService() IPointsService {
    return &tMockPointsService{make(map[int]int, 16),
    }
}

func (me *tMockPointsService) GetUserPoints(uid int) (error, int) {n,ok := me.mUserPoints[uid]
    if ok {return nil, n} else {return errors.New("user not found"), 0
    }
}

func (me *tMockPointsService) SaveUserPoints(uid int, points int) error {me.mUserPoints[uid] = points
    return nil
}

tMockInventoryService.go

模仿实现库存治理服务

package facade


var MockInventoryService = newMockInventoryService()

type tMockInventoryService struct {mGoodsStock map[int]int
}


func newMockInventoryService() IInventoryService {
    return &tMockInventoryService{make(map[int]int, 16),
    }
}


func (me *tMockInventoryService) GetGift(id int) *GiftInfo {return NewGiftInfo(id, "mock gift", 100)
}

func (me *tMockInventoryService) GetStock(goodsID int) (error, int) {n,ok := me.mGoodsStock[goodsID]
    if ok {return nil, n} else {return nil, 0}
}

func (me *tMockInventoryService) SaveStock(goodsID int, num int) error {me.mGoodsStock[goodsID] = num
    return nil
}

tMockShippingService.go

模仿实现物流下单服务

package facade

var MockShippingService = newMockShippingService()

type tMockShippingService struct {
}

func newMockShippingService() IShippingService {return &tMockShippingService{}
}

func (me *tMockShippingService) CreateShippingOrder(uid int, goodsID int) (error, string) {return nil, "shipping-order-666"}

门面模式小结

门面模式的长处
(1)简化了调用过程,不必深刻理解子系统,以防给子系统带来危险。
(2)缩小零碎依赖,涣散耦合。
(3)更好地划分拜访档次,进步了安全性。
(4)遵循迪米特法令
门面模式的毛病
(1)当减少子系统和扩大子系统行为时,可能容易带来未知危险。
(2)不合乎开闭准则。
(3)某些状况下,可能违反繁多职责准则。

(end)

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