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首先,需要在项目中包含 MoPubUnity.unitypackage,包的下载地址:
https://github.com/mopub/mopu…
接下来点击菜单 Assets->Import Package->Custom Package,选择包文件
至此包就被包含进去了,包里面有简单的使用用例,不过不适合直接接入项目中。我们还是要写一个新的 Controller 来处理广告相关的事务。
新的 Controller 在本文中被命名为 MopubAdsController,首先将广告 id 暴露到 Inspector 界面:
#region Inspector Variables
[SerializeField] private string iOSBannerID;
[SerializeField] private string iOSInterstitialID;
[SerializeField] private string iOSVideoID;
[Space]
[SerializeField] private string AndroidBannerID;
[SerializeField] private string AndroidInterstitialID;
[SerializeField] private string AndroidVideoID;
#endregion
由于广告请求的函数的参数不是 string,而是 string 数组,所以需要另三个函数来承接上面的 id
private string[] _bannerAdUnits;
private string[] _interstitialAdUnits;
private string[] _rewardedVideoAdUnits;
接下来进入 Start 函数:
void Start()
{
#if UNITY_IOS
_bannerAdUnits = new string[] {iOSBannerID};
_interstitialAdUnits = new string[] { iOSInterstitialID};
_rewardedVideoAdUnits = new string[] { iOSVideoID};
#elif UNITY_ANDROID || UNITY_EDITOR
_bannerAdUnits = new string[] {AndroidBannerID};
_interstitialAdUnits = new string[] { AndroidInterstitialID};
_rewardedVideoAdUnits = new string[] { AndroidVideoID};
#endif
var anyAdUnitId = _bannerAdUnits[0];
MoPub.InitializeSdk(new MoPub.SdkConfiguration
{
AdUnitId = anyAdUnitId,
LogLevel = MoPubBase.LogLevel.MPLogLevelDebug,
MediatedNetworks = new MoPub.MediatedNetwork[]
{},});
MoPub.LoadBannerPluginsForAdUnits(_bannerAdUnits);
#if UNITY_IOS
MoPub.CreateBanner(_bannerAdUnits[0], MoPubBase.AdPosition.BottomCenter);
#elif UNITY_ANDROID
MoPub.CreateBanner("REPLACE_BY_ANDROID_AD_UNIT_ID_HERE", MoPubAdPosition.BottomCenter);
#endif
MoPub.LoadInterstitialPluginsForAdUnits(_interstitialAdUnits);
MoPub.RequestInterstitialAd(_interstitialAdUnits[0]);
MoPub.LoadRewardedVideoPluginsForAdUnits(_rewardedVideoAdUnits);
// 初始化各种广告, 现在还没有使用好几个 id 的需求,所以每个广告类型先都用一个 id,所以都取 [0]。按着官方用例,如果有多种 id 的话可以写一个 for 循环直接遍历创造就好
// 以下是各种回调的承接,相当于 OC 的 XX.delegate = self;MoPubManager.OnSdkInitializedEvent += OnSdkInitializedEvent;
MoPubManager.OnAdLoadedEvent += OnAdLoadedEvent;
MoPubManager.OnAdFailedEvent += OnAdFailedEvent;
MoPubManager.OnInterstitialLoadedEvent += OnInterstitialLoadedEvent;
MoPubManager.OnInterstitialFailedEvent += OnInterstitialFailedEvent;
MoPubManager.OnInterstitialDismissedEvent += OnInterstitialDismissedEvent;
MoPubManager.OnRewardedVideoLoadedEvent += OnRewardedVideoLoadedEvent;
MoPubManager.OnRewardedVideoFailedEvent += OnRewardedVideoFailedEvent;
MoPubManager.OnRewardedVideoFailedToPlayEvent += OnRewardedVideoFailedToPlayEvent;
MoPubManager.OnRewardedVideoClosedEvent += OnRewardedVideoClosedEvent;
}
其中:
MoPubManager.OnSdkInitializedEvent += OnSdkInitializedEvent;
是 C# 的回调承接方法。其中 OnSdkInitializedEvent 是一个回调方法
private void OnSdkInitializedEvent(string adUnitId)
{//_demoGUI.SdkInitialized();
}
而 MoPubManager.OnSdkInitializedEvent 则可以看做是一个装方法类型的数组,每当时间发生时,此数组中的方法会被依次调用,这也就是 C# 的回调原理。
接下来是 Controller 的 public 函数,供给外部调用,外部想显示广告只要调用响应函数就可以了
public void ShowBannerAd()
{MoPub.ShowBanner(_bannerAdUnits[0], true);
}
public void HideBannerAd()
{MoPub.ShowBanner(_bannerAdUnits[0], false);
}
public void OnAdLoadedEvent(string adUnitId, string height)
{ }
public bool ShowInterstitial()
{
bool show = false;
Debug.Log("mopub 调试——interstitial 尝试播放");
if (MoPub.IsInterstitialReady(_interstitialAdUnits[0]))
{MoPub.ShowInterstitialAd(_interstitialAdUnits[0]);
show = true;
Debug.Log("mopub 调试——interstitial 播放");
}
else
{MoPub.RequestInterstitialAd(_interstitialAdUnits[0]);
Debug.Log("mopub 调试——interstitial 未加载成功,重新加载");
}
return show;
}
接下来是各种回调函数
//----------------------- 回调 -------------------------------------------
//SDK 初始化成功
private void OnSdkInitializedEvent(string adUnitId)
{ }
// Banner Events
//banner 读取成功
private void OnAdLoadedEvent(string adUnitId, float height)
{Debug.Log("mopub 调试——banner 读取成功");
}
//banner 读取失败
private void OnAdFailedEvent(string adUnitId, string error)
{Debug.Log("mopub 调试——banner 读取失败, id:" + adUnitId);
}
// Interstitial Events
//interstitial 读取成功
private void OnInterstitialLoadedEvent(string adUnitId)
{Debug.Log("mopub 调试——interstitial 读取成功");
}
//interstitial 读取失败
private void OnInterstitialFailedEvent(string adUnitId, string error)
{MoPub.RequestInterstitialAd(_interstitialAdUnits[0]);
Debug.Log("mopub 调试——interstitial 读取失败, id:" + adUnitId);
}
//interstitial 关闭
private void OnInterstitialDismissedEvent(string adUnitId)
{MoPub.RequestInterstitialAd(_interstitialAdUnits[0]);
Debug.Log("mopub 调试——interstitial 关闭");
}
正文完