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本文主要研究一下 rocketmq-client-go 的 QueueSelector
QueueSelector
rocketmq-client-go-v2.0.0/producer/selector.go
type QueueSelector interface {Select(*primitive.Message, []*primitive.MessageQueue) *primitive.MessageQueue
}
- QueueSelector 接口,定义了 Select 方法
manualQueueSelector
rocketmq-client-go-v2.0.0/producer/selector.go
type manualQueueSelector struct{}
func NewManualQueueSelector() QueueSelector {return new(manualQueueSelector)
}
func (manualQueueSelector) Select(message *primitive.Message, queues []*primitive.MessageQueue) *primitive.MessageQueue {return message.Queue}
- manualQueueSelector 的 select 方法直接返回 message.Queue
NewRandomQueueSelector
rocketmq-client-go-v2.0.0/producer/selector.go
type randomQueueSelector struct {rander *rand.Rand}
func NewRandomQueueSelector() QueueSelector {s := new(randomQueueSelector)
s.rander = rand.New(rand.NewSource(time.Now().UTC().UnixNano()))
return s
}
func (r randomQueueSelector) Select(message *primitive.Message, queues []*primitive.MessageQueue) *primitive.MessageQueue {i := r.rander.Intn(len(queues))
return queues[i]
}
- NewRandomQueueSelector 方法先创建 randomQueueSelector,然后设置其 rander;Select 方法通过 r.rander.Intn(len(queues))随机选择 index,然后从 queue 取值
roundRobinQueueSelector
rocketmq-client-go-v2.0.0/producer/selector.go
type roundRobinQueueSelector struct {
sync.Locker
indexer map[string]*int32
}
func NewRoundRobinQueueSelector() QueueSelector {
s := &roundRobinQueueSelector{Locker: new(sync.Mutex),
indexer: map[string]*int32{},}
return s
}
func (r *roundRobinQueueSelector) Select(message *primitive.Message, queues []*primitive.MessageQueue) *primitive.MessageQueue {
t := message.Topic
if _, exist := r.indexer[t]; !exist {r.Lock()
if _, exist := r.indexer[t]; !exist {var v = int32(0)
r.indexer[t] = &v
}
r.Unlock()}
index := r.indexer[t]
i := atomic.AddInt32(index, 1)
if i < 0 {
i = -i
atomic.StoreInt32(index, 0)
}
qIndex := int(i) % len(queues)
return queues[qIndex]
}
- roundRobinQueueSelector 的 qIndex 为
int(i) % len(queues)
hashQueueSelector
rocketmq-client-go-v2.0.0/producer/selector.go
type hashQueueSelector struct {random QueueSelector}
func NewHashQueueSelector() QueueSelector {
return &hashQueueSelector{random: NewRandomQueueSelector(),
}
}
// hashQueueSelector choose the queue by hash if message having sharding key, otherwise choose queue by random instead.
func (h *hashQueueSelector) Select(message *primitive.Message, queues []*primitive.MessageQueue) *primitive.MessageQueue {key := message.GetShardingKey()
if len(key) == 0 {return h.random.Select(message, queues)
}
hasher := fnv.New32a()
_, err := hasher.Write([]byte(key))
if err != nil {return nil}
queueId := int(hasher.Sum32()) % len(queues)
if queueId < 0 {queueId = -queueId}
return queues[queueId]
}
- hashQueueSelector 通过
int(hasher.Sum32()) % len(queues)
来计算 queue 的 index
小结
rocketmq-client-go 的 selector.go 定义了 manualQueueSelector、roundRobinQueueSelector、hashQueueSelector
doc
- selector.go
正文完