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本文主要研究一下 nacos-sdk-go 的 BeatReactor
BeatReactor
nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go
type BeatReactor struct {
beatMap cache.ConcurrentMap
serviceProxy NamingProxy
clientBeatInterval int64
beatThreadCount int
beatThreadSemaphore *nsema.Semaphore
beatRecordMap cache.ConcurrentMap
}
- BeatReactor 定义了 beatMap、serviceProxy、clientBeatInterval、beatThreadCount、beatThreadSemaphore、beatRecordMap 属性
NewBeatReactor
nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go
func NewBeatReactor(serviceProxy NamingProxy, clientBeatInterval int64) BeatReactor {br := BeatReactor{}
if clientBeatInterval <= 0 {clientBeatInterval = 5 * 1000}
br.beatMap = cache.NewConcurrentMap()
br.serviceProxy = serviceProxy
br.clientBeatInterval = clientBeatInterval
br.beatThreadCount = Default_Beat_Thread_Num
br.beatRecordMap = cache.NewConcurrentMap()
br.beatThreadSemaphore = nsema.NewSemaphore(br.beatThreadCount)
return br
}
- NewBeatReactor 方法创建了 BeatReactor,并初始化其属性
AddBeatInfo
nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go
func (br *BeatReactor) AddBeatInfo(serviceName string, beatInfo model.BeatInfo) {log.Printf("[INFO] adding beat: <%s> to beat map.\n", utils.ToJsonString(beatInfo))
k := buildKey(serviceName, beatInfo.Ip, beatInfo.Port)
br.beatMap.Set(k, &beatInfo)
go br.sendInstanceBeat(k, &beatInfo)
}
- AddBeatInfo 方法通过 buildKey 构建 key,然后将其放进去 beatMap,之后异步执行 br.sendInstanceBeat
RemoveBeatInfo
nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go
func (br *BeatReactor) RemoveBeatInfo(serviceName string, ip string, port uint64) {log.Printf("[INFO] remove beat: %s@%s:%d from beat map.\n", serviceName, ip, port)
k := buildKey(serviceName, ip, port)
data, exist := br.beatMap.Get(k)
if exist {beatInfo := data.(*model.BeatInfo)
beatInfo.Stopped = true
}
br.beatMap.Remove(k)
}
- RemoveBeatInfo 方法将指定 key 从 beatMap 移除,对于已经在 beatMap 中的设置其 Stopped 为 true
sendInstanceBeat
nacos-sdk-go-v0.3.2/clients/naming_client/beat_reactor.go
func (br *BeatReactor) sendInstanceBeat(k string, beatInfo *model.BeatInfo) {
for {br.beatThreadSemaphore.Acquire()
// 如果当前实例注销,则进行停止心跳
if beatInfo.Stopped {log.Printf("[INFO] intance[%s] stop heartBeating\n", k)
br.beatThreadSemaphore.Release()
return
}
// 进行心跳通信
beatInterval, err := br.serviceProxy.SendBeat(*beatInfo)
if err != nil {log.Printf("[ERROR]:beat to server return error:%s \n", err.Error())
br.beatThreadSemaphore.Release()
t := time.NewTimer(beatInfo.Period)
<-t.C
continue
}
if beatInterval > 0 {beatInfo.Period = time.Duration(time.Millisecond.Nanoseconds() * beatInterval)
}
br.beatRecordMap.Set(k, utils.CurrentMillis())
br.beatThreadSemaphore.Release()
t := time.NewTimer(beatInfo.Period)
<-t.C
}
}
- sendInstanceBeat 方法先执行 br.beatThreadSemaphore.Acquire(),之后通过 br.serviceProxy.SendBeat(*beatInfo) 来发送 beat,之后执行 br.beatThreadSemaphore.Release(),然后新创建 time.NewTimer(beatInfo.Period)
小结
BeatReactor 定义了 beatMap、serviceProxy、clientBeatInterval、beatThreadCount、beatThreadSemaphore、beatRecordMap 属性;它提供了 NewBeatReactor、AddBeatInfo、RemoveBeatInfo 方法
doc
- beat_reactor
正文完