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前言
当 webpack 打包速度很慢的时候,我们想过很多办法去优化打包速度,happypack 就是一个用来加速打包的插件。
本质上,happypack 是用通过 js 的多进程来实现打包加速,需要注意的是,创建子进程和子进程和主进程之间通信也是有开销的,当你的 loader 很慢的时候,可以加上 happypack,否则,可能会编译的更慢!
happypack 加载入口
HappyPack 位于 webpack 和您的主要源文件(例如 JS 源)之间,在该文件中,大量的加载程序发生转换。每次 webpack 解析模块时,HappyPack 都会获取该模块及其所有依赖项,并将这些文件分发到多个工作程序“线程”。
webpack 的配置
var HappyPack = require('happypack');
var happyThreadPool = HappyPack.ThreadPool({size: os.cpus().length });
...
module: {
rules: [
{test: /\.(js?|tsx?|ts?)$/,
include: [path.resolve(__dirname, 'src'),
],
use: [
{loader: 'happypack/loader?id=happyBabel',},
],
},
...
plugins: [
new HappyPack({
id: 'happyBabel',
loaders: ['babel-loader'],
threadPool: happyThreadPool,
verbose: true,
})
]
...
可以看到 happypack 是通过 loader 调用 plugin 来打成插件的目的。loader 指向 HappyLoader.js , loader 执行的时候,根据 ? 后面的 id 来找到对应的插件。
happypack 解析过程
参数初始化
在我们指定的 happypack loader 加载之前,webpack 会根据 option 初始化配置信息之后再去执行 loader。
// HappyPlugin.js
this.name = 'HappyPack';
this.state = {loaders: [],
baseLoaderRequest: '',
foregroundThreadPool: null,
verbose: false,
debug: false,
};
this.config = OptionParser(userConfig, {id: { type: 'string', default: '1'},
compilerId: {type: 'string', default: 'default'},
tempDir: {deprecated: true},
threads: {type: 'number', default: 3},
threadPool: {type: 'object', default: null},
verbose: {type: 'boolean', default: true},
verboseWhenProfiling: {type: 'boolean', default: false},
debug: {type: 'boolean', default: process.env.DEBUG === '1'},
enabled: {deprecated: true},
// we don't want this to be documented / exposed since it's an
// implementation detail + not having it on means a bug, but we're making it
// configurable for testing purposes
bufferedMessaging: {type: 'boolean', default: process.platform === 'win32'},
loaders: {validate: function(value) {if (!Array.isArray(value)) {return 'Loaders must be an array!';}
else if (value.length === 0) {return 'You must specify at least one loader!';}
else if (value.some(function(loader) {return typeof loader !== 'string' && !loader.path && !loader.loader;})) {return 'Loader must have a @path or @loader property or be a string.'}
},
}
}, "HappyPack");
this.id = this.config.id;
OptionParser 方法是一个参数校验,初始化的方法
参数说明:
- id: 在配置文件中设置的与 loader 关联的 id 首先会设置到实例上,为了后续 loader 与 plugin 能进行一对一匹配,在 * HappyLoader.js 中有相对应的判断
- compilerId: 用于查找当前 webpack compioler 对象的上下文,默认 default
- tmpDir: 存放打包缓存文件的位置
- verbose: 是否输出过程日志
- debug: 是否输出父子进程之间的 debug 信息
- bufferedMessaging: 在 windows 系统中是否是通过 buffered 传输
- loaders: 因为配置中文件的处理 loader 都指向了 happypack 提供的 loader , 这里配置的对应文件实际需要运行的 loader
进程池创建
// HappyPlugin.prototype.apply
this.threadPool = this.config.threadPool || HappyThreadPool({
id: this.id,
size: this.config.threads,
verbose: this.state.verbose,
debug: this.state.debug,
bufferedMessaging: this.config.bufferedMessaging,
});
rpcHandler
在创建子进程之前会生成一个 rpcHandler 对象, rpcHandler 是 HappyRPCHandler 的实例
HappyRPCHandler.js
function HappyRPCHandler() {this.activeLoaders = new SharedPtrMap();
this.activeCompilers = new SharedPtrMap();}
SharedPtrMap 给 activeLoaders 和 activeCompilers 定义了 set、get 和 delete 方法,用于其他方法赋值
HappyRPCHandler.prototype.registerActiveCompiler = function(id, compiler) {this.activeCompilers.set(id || DEFAULT_COMPILER_ID, compiler);
};
HappyRPCHandler.prototype.unregisterActiveCompiler = function(id) {this.activeCompilers.delete(id || DEFAULT_COMPILER_ID);
};
HappyRPCHandler.prototype.registerActiveLoader = function(id, instance) {this.activeLoaders.set(id || DEFAULT_LOADER_ID, instance);
};
HappyRPCHandler.prototype.unregisterActiveLoader = function(id) {this.activeLoaders.delete(id || DEFAULT_LOADER_ID);
};
rpcHandler 的主要作用是: 绑定当前运行的 loader 与 compiler,同时在文件中,针对 loader 与 compiler 定义调用接口:
COMPILER_RPCs = {resolve: function(compiler, payload, done) {
var resolver = compiler.resolvers.normal;
var resolve = compiler.resolvers.normal.resolve;
...
resolve.call(resolver, payload.context, payload.context, payload.resource, done);
},
};
LOADER_RPCS = {emitWarning: function(loader, payload) {loader.emitWarning(payload.message);
},
emitError: function(loader, payload) {loader.emitError(payload.message);
},
addDependency: function(loader, payload) {loader.addDependency(payload.file);
},
addContextDependency: function(loader, payload) {loader.addContextDependency(payload.file);
},
};
创建子进程
HappyThreadPool.js
var threads = createThreads(config.size, rpcHandler, {
id: config.id,
verbose: config.verbose,
debug: config.debug,
buffered: config.hasOwnProperty('bufferedMessaging') ?
config.bufferedMessaging :
process.platform === 'win32',
});
...
...
function createThreads(count, rpcHandler, config) {var set = []
for (var threadId = 0; threadId < count; ++threadId) {var fullThreadId = config.id ? [ config.id, threadId].join(':') : threadId;
set.push(HappyThread(fullThreadId, rpcHandler, config));
}
return set;
}
threads 为 HappyThread 返回的操作子进程的对象
HappyThread.js
var WORKER_BIN = path.resolve(__dirname, 'HappyWorkerChannel.js');
....
return {open: function(onReady) {var emitReady = Once(onReady);
fd = fork(WORKER_BIN, [id, JSON.stringify({ buffered: config.buffered})], {
// Do not pass through any arguments that were passed to the main
// process (webpack or node) because they could have unwanted
// side-effects, see issue #47
execArgv: [],});
fd.on('error', throwError);
fd.on('exit', function(exitCode) {if (exitCode !== 0) {emitReady('HappyPack: worker exited abnormally with code' + exitCode);
}
});
fd.on('message', function(message) {});
},
configure: function(compilerId, compilerOptions, done) { },
/**
* @param {Object} params
* @param {String} params.compiledPath
* @param {Object} params.loaderContext
*
* @param {Function} done
*/
compile: function(params, done) { },
isOpen: function() {return !!fd;},
close: function() {},
};
}
到目前为止,子进程已经创建完成。
初始化
我们回到 HappyPlugin.js,
compiler.plugin('watch-run', function(_, done) {if (engageWatchMode() === fnOnce.ALREADY_CALLED) {done();
}
else {that.start(compiler, done);
}
});
compiler.plugin('run', that.start.bind(that));
看到这里在 run 和 watch-tun 两个 钩子 中调用了 this.start 进行初始化.
HappyPlugin.prototype.start = function(compiler, done) {
var that = this;
...
async.series([function resolveLoaders(callback) {},
function launchAndConfigureThreads(callback) {},
function announceReadiness(callback) {}], done);
};
start 函数通过 async.series 将整个过程串联起来。
1)resolveLoaders
loader 解析,把 loaders 和 baseLoaderRequest 塞到 this.state 里面
function resolveLoaders(callback) {var normalLoaders = that.config.loaders.reduce(function(list, entry) {return list.concat(WebpackUtils.normalizeLoader(entry));
}, []);
var loaderPaths = normalLoaders.map(function(loader) {return loader.path;});
WebpackUtils.resolveLoaders(compiler, loaderPaths, function(err, resolvedPaths) {if (err) return callback(err);
var withResolvedPaths = normalLoaders.map(function(loader, index) {var resolvedPath = resolvedPaths[index];
return Object.assign({}, loader, {
path: resolvedPath,
request: loader.query ? (loader.path + loader.query) : loader.path
})
})
that.state.loaders = withResolvedPaths;
that.state.baseLoaderRequest = withResolvedPaths.map(function(loader) {return loader.path + (loader.query || '');
}).join('!');
callback();});
},
2)launchAndConfigureThreads
启动和初始化进程
that.threadPool.start(that.config.compilerId, compiler, serializedOptions, callback);
这里调用到了 HappyThreadPool.js 里的 start 方法
that.threadPool 是进程池创建得到的对象
参数说明:
- that.config.compilerId: 用于查找当前 webpack compioler 对象的上下文,默认 default
- compiler:当前上下文 compiler 对象
- serializedOptions: webpack 的入参,例如 webpack.common.js 的参数
- callback: 可以理解为下一步,async 库的使用方法
** 第一步:registerActiveCompiler: RPCHandler
绑定 compiler
rpcHandler.registerActiveCompiler(compilerId, compiler);
** 第二步: 找到当前没打开的子进程,调用 open
fork 一份子进程
HappyThreadPool.js
async.parallel(threads.filter(not(send('isOpen'))).map(get('open'))
HappyThread.js
open: function(onReady) {var emitReady = Once(onReady);
fd = fork(WORKER_BIN, [id, JSON.stringify({ buffered: config.buffered})], {execArgv: [],
});
fd.on('error', throwError);
fd.on('exit', function(exitCode) {if (exitCode !== 0) {emitReady('HappyPack: worker exited abnormally with code' + exitCode);
}
});
fd.on('message', function(message) {// message 判断});
},
子进程运行文件 WORKER_BIN
对应的是 HappyWorkerChannel.js
var HappyWorker = require('./HappyWorker');
if (process.argv[1] === __filename) {startAsWorker();
}
function startAsWorker() {HappyWorkerChannel(String(process.argv[2]), process);
}
function HappyWorkerChannel(id, fd, config) {var fakeCompilers = {};
var workers = {};
fd.on('message', accept)
send({name: 'READY'});
function accept(message) {// 省略函数内容}
}
通过 fd.on(‘message’, accept) 来监听主进程发送过来的消息
** 第三步: 子进程都生成之后,调用 configure
初始化
async.parallel(threads.map(function(thread) {return function(callback) {thread.configure(compilerId, compilerOptions, callback);
}
}), done);
同样的,来到了 HappyThread.js 的 configure 方法,
configure: function(compilerId, compilerOptions, done) {var messageId = generateMessageId();
callbacks[messageId] = done;
send({
id: messageId,
name: 'CONFIGURE',
data: {
compilerId: compilerId,
compilerOptions: compilerOptions
}
});
},
给子进程发送了一条 CONFIGURE
消息,HappyWorkerChannel 接收到做了如下处理
findOrCreateFakeCompiler(message.data.compilerId)
.configure(JSONSerializer.deserialize(message.data.compilerOptions));
send({
id: message.id,
name: 'CONFIGURE_DONE'
});
findOrCreateFakeCompiler 方法给 workers
和 fakeCompiler
赋值
- fakeCompilers 是根据接收到的 messageId 作为 key,来生成对应的模拟编译环境, 可以理解为为了模拟执行 loader 而模拟出来的上下文
- workers 是对应的子进程
同时调用 fakeCompiler
的 configure 来初始化默认的 webpack 配置和编译上下文。
至此,happyPack 的初始化工作全部做完。
开始编译
入口
在 webpack 流程中,在源码文件完成内容读取之后,开始进入到 loader 的编译执行阶段,这时 HappyLoader 作为编译逻辑入口,开始进行编译流程。
HappyLoader
function HappyLoader(sourceCode, sourceMap) {
...
query = loaderUtils.getOptions(this) || {};
compilerId = query.compilerId || DEFAULT_COMPILER_ID;
loaderId = query.id || DEFAULT_LOADER_ID;
remoteLoaderId = 'Loader::' + compilerId + loaderId.toString() + ':' + this.resource;
happyPlugin = pluginList.filter(isHappy(loaderId))[0];
happyPlugin.compile({
remoteLoaderId: remoteLoaderId,
sourceCode: sourceCode,
sourceMap: sourceMap,
useSourceMap: this._module.useSourceMap,
context: this.context,
request: happyPlugin.generateRequest(this.resource),
resource: this.resource,
resourcePath: this.resourcePath,
resourceQuery: this.resourceQuery,
target: this.target,
}, callback());
}
根据 loader 配置 ?
后面的参数找到对应的插件。
同时将原本的 loaderContext(this 指向) 对象的一些参数例如 this.resource、this.resourcePath 等透传到 HappyPlugin.compile 方法进行编译
编译
编译的起始位置在 HappyPlugin 的 compile 方法
HappyPlugin.js
HappyPlugin.prototype.compile = function(loader, loaderContext, done) {
var threadPool = this.state.foregroundThreadPool || this.threadPool;
threadPool.compile(loaderContext.remoteLoaderId, loader, {
loaders: this.state.loaders,
loaderContext: loaderContext,
}, function(err, result) {if (err) {done(ErrorSerializer.deserialize(err));
}
else {
done(null,
result.compiledSource || '',
SourceMapSerializer.deserialize(result.compiledMap)
);
}
});
};
这里调用了进程池的 compile
HappyThreadPool.js
compile: function(loaderId, loader, params, done) {var worker = getThread();
rpcHandler.registerActiveLoader(loaderId, loader);
worker.compile(params, function(message) {rpcHandler.unregisterActiveLoader(loaderId);
done(message.error, message.data);
});
},
这里第一步是给 rpcHandler 注册了当前的 loader 信息
第二步 通过 getThread 找到了对应的进程,调用了 HappyThread.js
//getThread
function RoundRobinThreadPool(threads) {
var lastThreadId = 0;
return function getThread() {
var threadId = lastThreadId;
lastThreadId++;
if (lastThreadId >= threads.length) {lastThreadId = 0;}
return threads[threadId];
}
}
RoundRobinThreadPool 这里的递增取对应进程很巧妙
最终是由 HappyThread.js 给子进程发了一个 COMPILE
消息
// HappyThread.js
/**
* @param {Object} params
* @param {String} params.compiledPath
* @param {Object} params.loaderContext
*
* @param {Function} done
*/
compile: function(params, done) {var messageId = generateMessageId();
callbacks[messageId] = done;
send({
id: messageId,
name: 'COMPILE',
data: params,
});
},
这里的 messageId 是个从 0 开始的递增数字,完成回调方法的存储注册,方便完成编译之后找到回调方法传递信息回主进程。同时在 thread 这一层,也是将参数透传给子进程执行编译。
子进程收到消息
HappyWorkerChannel.js
COMPILE: function(message) {getWorker(message.data.loaderContext.compilerId)
.compile(message.data, function(err, data) {
send({
id: message.id,
name: 'COMPILED',
error: err,
data: data
});
});
},
收到消息后,调用 worker.compile
HappyWorker.js
/**
* @param {Object} params
* @param {Object} params.loaderContext
* @param {String} params.loaderContext.sourceCode
* @param {?String|?Object} params.loaderContext.sourceMap
* @param {Array.<String>} params.loaders
* @param {Function} done
*/
HappyWorker.prototype.compile = function(params, done) {
assert(typeof params.loaderContext.resourcePath === 'string',
"ArgumentError: expected params.sourcePath to contain path to the source file."
);
assert(Array.isArray(params.loaders),
"ArgumentError: expected params.loaders to contain a list of loaders."
);
applyLoaders({
compiler: this._compiler,
loaders: params.loaders,
loaderContext: params.loaderContext,
}, params.loaderContext.sourceCode, params.loaderContext.sourceMap, function(err, source, sourceMap) {if (err) {done(ErrorSerializer.serialize(err))
}
else {
done(null, {
compiledSource: source,
compiledMap: SourceMapSerializer.serialize(sourceMap)
});
}
});
};
在 HappyWorker.js 中的 compile
方法中,调用 applyLoaders
进行 loader 方法执行。applyLoaders
是 happypack
中对 webpack
中 loader 执行过程进行模拟,对应 NormalModuleMixin.js 中的 doBuild
方法。完成对文件的字符串处理编译。
根据 err
判断是否成功。如果判断成功,则将对应文件的编译后内容写入之前传递进来的compiledPath
, 反之,则会把错误内容写入。
编译结束
当 webpack 整体编译流程结束后,happypack 开始进行一些善后工作
// HappyPlugin.js
compiler.plugin('done', that.stop.bind(that));
HappyPlugin.prototype.stop = function() {if (this.config.cache) {this.cache.save();
}
this.threadPool.stop();};
后记
happypack 源码阅读需要对 webpack 有一定的了解,阅读难度主要在于 webpack 相关的 api 的了解。有兴趣的同学可以一起讨论