用工具类让Button、Toggle等组件更好的增加不带自定义参数和带自定义参数的UnityAction回调。
/// <summary>
/// 增加按钮点击事件
/// </summary>
/// <param name="btn"></param>
/// <param name="action"></param>
public static void AddOnClickHandler(this Button btn, UnityAction action)
{
if (btn != null)
{
btn.onClick.RemoveAllListeners();
btn.onClick.AddListener(action);
}
}
/// <summary>
/// 增加带参数的按钮点击事件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="btn"></param>
/// <param name="action"></param>
/// <param name="t"></param>
public static void AddOnClickHandler<T>(this Button btn, UnityAction<T> action, T t)
{
if (btn != null)
{
btn.onClick.RemoveAllListeners();
btn.onClick.AddListener(() =>
{
action(t);
});
}
}
/// <summary>
/// 增加Toggle值批改事件
/// </summary>
/// <param name="tog"></param>
/// <param name="action"></param>
public static void AddOnValueChangedHandler(this Toggle tog, UnityAction<bool> action)
{
if (tog != null)
{
tog.onValueChanged.RemoveAllListeners();
tog.onValueChanged.AddListener(action);
}
}
/// <summary>
/// 增加带参数的Toggle值批改事件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="tog"></param>
/// <param name="action"></param>
/// <param name="t"></param>
public static void AddOnValueChangedHandler<T>(this Toggle tog, UnityAction<bool, T> action, T t)
{
if (tog != null)
{
tog.onValueChanged.RemoveAllListeners();
tog.onValueChanged.AddListener(p =>
{
action(p, t);
});
}
}
/// <summary>
/// 增加Slider值批改事件
/// </summary>
/// <param name="slider"></param>
/// <param name="action"></param>
public static void AddOnValueChangedHandler(this Slider slider,UnityAction<float> action)
{
if (slider != null)
{
slider.onValueChanged.RemoveAllListeners();
slider.onValueChanged.AddListener(action);
}
}
/// <summary>
/// 增加带参数的Slider值批改事件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="slider"></param>
/// <param name="action"></param>
/// <param name="t"></param>
public static void AddOnValueChangedHandler<T>(this Slider slider, UnityAction<float, T> action, T t)
{
if (slider != null)
{
slider.onValueChanged.RemoveAllListeners();
slider.onValueChanged.AddListener(p =>
{
action(p, t);
});
}
}
/// <summary>
/// 增加dropdown值批改事件
/// </summary>
/// <param name="dropdown"></param>
/// <param name="action"></param>
public static void AddOnValueChangedHandler(this Dropdown dropdown, UnityAction<int> action)
{
if (dropdown != null)
{
dropdown.onValueChanged.RemoveAllListeners();
dropdown.onValueChanged.AddListener(action);
}
}
/// <summary>
/// 增加带参数的dropdown值批改事件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="dropdown"></param>
/// <param name="action"></param>
/// <param name="t"></param>
public static void AddOnValueChangedHandler<T>(this Dropdown dropdown, UnityAction<int, T> action, T t)
{
if (dropdown != null)
{
dropdown.onValueChanged.RemoveAllListeners();
dropdown.onValueChanged.AddListener(p =>
{
action(p, t);
});
}
}
/// <summary>
/// 增加InputField值批改事件
/// </summary>
/// <param name="input"></param>
/// <param name="action"></param>
public static void AddOnValueChangedHandler(this InputField input, UnityAction<string> action)
{
if (input != null)
{
input.onValueChanged.RemoveAllListeners();
input.onValueChanged.AddListener(action);
}
}
/// <summary>
/// 增加带参数的InputField值的批改事件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="input"></param>
/// <param name="action"></param>
/// <param name="t"></param>
public static void AddOnValueChangedHandler<T>(this InputField input, UnityAction<string, T> action, T t)
{
if (input != null)
{
input.onValueChanged.RemoveAllListeners();
input.onValueChanged.AddListener(p =>
{
action(p, t);
});
}
}
/// <summary>
/// 增加InputField编辑实现事件
/// </summary>
/// <param name="input"></param>
/// <param name="action"></param>
public static void AddOnEndEditHandler(this InputField input, UnityAction<string> action)
{
if (input != null)
{
input.onEndEdit.RemoveAllListeners();
input.onEndEdit.AddListener(action);
}
}
/// <summary>
/// 增加带参数的InputField编辑实现事件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="input"></param>
/// <param name="action"></param>
/// <param name="t"></param>
public static void AddOnEndEditHandler<T>(this InputField input, UnityAction<string, T> action, T t)
{
if (input != null)
{
input.onEndEdit.RemoveAllListeners();
input.onEndEdit.AddListener(p =>
{
action(p, t);
});
}
}
发表回复