明天实现的内容:
计时器类
计时器类,预计是个游戏都用得上。咱们将专门实现一个计时器类,马上就会在实现按钮长按判断和双击判断中用上。
过后,设置计时器的duration,执行Go办法,计时器状态将在elapsedTime >= duration时从RUN变为FINISHED,计时器代码如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyTimer
{
// 计时器的状态
public enum TIMER_STATE
{
IDLE,
RUN,
FINISHED
}
// 以后计时器的状态
public TIMER_STATE state;
// duration秒之后计时器进行执行
public float duration = 1.0f;
// 计时器执行的工夫
public float elapsedTime;
// 计时器更新办法
public void Tick(float _deltaTimer)
{
switch (state)
{
case TIMER_STATE.IDLE:
break;
case TIMER_STATE.RUN:
elapsedTime += _deltaTimer;
if (elapsedTime >= duration)
state = TIMER_STATE.FINISHED;
break;
case TIMER_STATE.FINISHED:
break;
default:
break;
}
}
// 计时器开始执行
public void Go()
{
elapsedTime = 0;
state = TIMER_STATE.RUN;
}
}
应用计时器类实现按键双击判断
给MyButton类新增信号IsExtending,当刚刚松开按键时,咱们会开启计时器,在计时器执行期间,IsExtending会被设置为true。那么双击的逻辑就很分明了,只有在IsExtending为true时按下了按键,就判断为双击。
上面的代码展现了增加了计时器用于设置Extending的MyButton类。要实现双击的代码还没有写出,能够在MyButton类中增加一个新的信号,或者在须要双击判断的中央查看以后isExtending和isPressing是否都为true。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 自制按钮类
public class MyButton
{
public float extendingDuration = 0.2f; //按钮的双击/连击断定时长
public bool isPressing = false; //正在按压
public bool onPressed = false; //刚刚按下
public bool onRelease = false; //刚刚被开释
public bool isExtending = false; //开释按键后的一段时间内
private bool currentState = false; //以后状态
private bool lastState = false; //上一帧的状态
private MyTimer extendingTimer = new MyTimer(); //Extending计时器
// 更新MyButton
public void Tick(bool _input)
{
onPressed = false; //OnPressd只有一种状况下是true 所以每次都先设置为false
onRelease = false; //与OnPressed同理
currentState = _input; //按键的以后状态永远和对应物理按键的状态统一
isPressing = currentState; //是否被按下 按下就是true
if (currentState != lastState) //判断是否刚刚按下按键或刚刚松开按键
{
if (currentState == true)
onPressed = true;
else
{
onRelease = true;
StartTimer(extendingTimer, extendingDuration);
}
}
lastState = currentState; //完结时将上一帧状态更新为以后帧状态
isExtending = (extendingTimer.state == MyTimer.TIMER_STATE.RUN) ? true : false; //设置extending
}
private void StartTimer(MyTimer _timer, float _extDuration)
{
_timer.duration = _extDuration;
_timer.Go();
}
}
发表回复