1.将对应unity版本目录(.\Editor\Data\Resources\ScriptTemplates)下的81-C# Script-NewBehaviourScript.cs.txt 脚本模板文件中增加文件头信息
/****************************************************
文件:#SCRIPTNAME#.cs
作者:#CreateAuthor#
日期:#CreateTime#
性能:
*****************************************************/
using UnityEngine;
public class #SCRIPTNAME# : MonoBehaviour
{
}
2.在Unity工程文件夹(Plugins\Editor)创立增加提示信息的脚本
using System;
using System.IO;
public class HeadDetailedRecoder : UnityEditor.AssetModificationProcessor {
private static void OnWillCreateAsset(string path) {
path = path.Replace(".meta", "");
if (path.EndsWith(".cs")) {
string str = File.ReadAllText(path);
str = str.Replace("#CreateAuthor#", "Pangdudu").Replace(
"#CreateTime#", string.Concat(DateTime.Now.Year, "/", DateTime.Now.Month, "/",
DateTime.Now.Day, " ", DateTime.Now.Hour, ":", DateTime.Now.Minute, ":", DateTime.Now.Second));
File.WriteAllText(path, str);
}
}
}
这样就能够在unity中创立脚本时生成头文件。(也能够通过Visual Assist X增加脚本头文件信息)
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