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能力依赖
RecorderManager 全局惟一的录音管理器
录音性能的要求与限度
- 与以后页面其余 音频播放 / 录音 性能互斥
- 是否在录音中状态显示
- 完结 / 不须要录音时,回收
RecorderManager
对象
资料
能够 / 完结 录音
录音中
Codeing(后果代码间接看最初)
结构一个简略的 DOM
构造
<image @click="recordAction" :src="recordImg" class="record"/>
先实现小程序的录音性能
import iconRecord from '../../static/images/icon_record.png'
import iconRecording from '../../static/images/icon_recording.png'
// ...
data() {
recordImg: iconRecord, // 录音按钮的图标
rm: null, // 录音管理器
},
// ...
mounted() {if (this.rm === null) { // 录音管理器如果没有初始化就先初始化
this.rm = uni.getRecorderManager()}
// 绑定回调办法
this.rm.onStart((e) => this.onStart(e))
this.rm.onPause((e) => this.onPause(e))
this.rm.onResume((e) => this.onResume(e))
this.rm.onInterruptionBegin((e) => this.onInterruptionBegin(e))
this.rm.onInterruptionEnd((e) => this.onInterruptionEnd(e))
this.rm.onError((e) => this.onError(e))
},
// ...
methods: {
// ...
recordAction() {if (this.recordImg === iconRecord) {
// 设置格局为 MP3,最长 60S,采样率 22050
this.rm.start({
duration: 600000,
format: 'mp3',
sampleRate: 22050,
})
// 开始录音后绑定进行录音的回调办法
this.rm.onStop((e) => this.onStop(e))
} else if (this.recordImg === iconRecording) {this.rm.stop()
},
},
onStart(e) {console.log('开始录音', this.question, this.subQuesIndex)
this.recordImg = iconRecording
console.log(e)
},
onPause(e) {console.log(e)
afterAudioRecord()},
onResume(e) {console.log(e)
},
onStop(e) {console.log(e)
this.recordImg = iconRecord
// 完结录音之后上传录音
this.uploadMp3Action(e)
},
onInterruptionBegin(e) {console.log(e)
},
onInterruptionEnd(e) {console.log(e)
},
onError(e) {console.log(e)
},
uploadMp3Action(e) {// TODO uploadMp3},
},
只能同时有一个录音,与音频播放互斥
globalData
中减少两个属性audioPlaying
,audioRecording
// src/App.vue
export default {
globalData: {
// 保障全局只有一个音频处于播放状态且录音与播放操作互斥
audioPlaying: false,
audioRecording: false,
},
// ...
},
Util
中减少判断办法
// src/lib/Util.js
// 完结录音之后开释录音能力
export function afterAudioRecord() {getApp().globalData.audioRecording = false
}
// 完结音频播放之后开释音频播放能力
export function afterAudioPlay() {getApp().globalData.audioPlaying = false
}
/**
* 判断是否能够录音或者播放
* @param {string} type play | record
*/
export function beforeAudioRecordOrPlay(type) {const audioPlaying = getApp().globalData.audioPlaying
const audioRecording = getApp().globalData.audioRecording
if (audioPlaying ||audioRecording) {
uni.showToast({
title: audioPlaying ? '请先暂停其余音频播放' : '请先完结其余录音',
icon: 'none'
})
return false
} else {if (type === 'play') {getApp().globalData.audioPlaying = true
} else if (type === 'record') {getApp().globalData.audioRecording = true
} else {throw new Error('type Error', type)
}
return true
}
}
- 革新原有
recordAction
办法
import {beforeAudioRecordOrPlay, afterAudioRecord} from '../../lib/Utils';
// ...
recordAction() {- if (this.recordImg === iconRecord) {+ if (this.recordImg === iconRecord && beforeAudioRecordOrPlay('record')) {
// 设置格局为 MP3,最长 60S,采样率 22050
this.rm.start({
duration: 600000,
format: 'mp3',
sampleRate: 22050,
})
// 开始录音后绑定进行录音的回调办法
this.rm.onStop((e) => this.onStop(e))
} else if (this.recordImg === iconRecording) {this.rm.stop()
+ afterAudioRecord()},
},
这样就防止了屡次录音
小程序录音上传
补全咱们的 uploadMp3Action
办法,咱们应用 uni-app
的uni.uploadFile()
办法来上传录音文件
uploadMp3Action(e) {
const filePath = e.tempFilePath
const option = {
url: 'xxx',
filePath,
header,
formData: {filePath},
name: 'audio',
}
uni.showLoading({title: '录音上传中...'})
return await uni.uploadFile(option)
uni.hideloading()}
最初在页面卸载的时候回收 RecorderManager
对象
beforeDestroy() {this.rm = null}
打完出工~
正文完