let a = document.getElementsByTagName("canvas")
var canvas
for(let i of a){
if(i.parentElement&&i.parentElement.id&&i.parentElement.id =="modelBox"){
canvas = i
}
}
let x = ((event.clientX - canvas.getBoundingClientRect().left) / canvas.offsetWidth) *2-1;// 规范设施横坐标
// 这里的mainCanvas是个dom元素,getBoundingClientRectangle会返回以后元素的视口大小.
let y = -((event.clientY - canvas.getBoundingClientRect().top) / canvas.offsetHeight) *2+1;// 规范设施纵坐标
let standardVector =new THREE.Vector3(x, y,1);// 规范设施坐标
// 规范设施坐标转世界坐标
let worldVector = standardVector.unproject(camera);
// 射线投射方向单位向量(worldVector坐标减相机地位坐标)
let ray = worldVector.sub(camera.position).normalize();
// 创立射线投射器对象
let raycaster =new THREE.Raycaster(camera.position, ray);
// 获取raycaster直线和所有模型相交的数组汇合
var intersects = raycaster.intersectObjects(scene.children, true);
这里定位的modelBox是threejs的canvas的父辈div的id
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