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threejs 初识 | 大帅老猿 threejs 特训
筹备工作
-
要装置 three 的 npm 模块,请在你的我的项目文件夹里关上终端窗口,并运行:
npm install three
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引入头文件
import * as THREE from 'three'; // 相机轨道控制器 import {OrbitControls} from "three/examples/jsm/controls/OrbitControls"; //gltf 资源加载器 import {GLTFLoader} from "three/examples/jsm/loaders/GLTFLoader"; // 纹理贴图加载器 import {RGBELoader} from 'three/examples/jsm/loaders/RGBELoader';
利用
- 创立场景
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 10);
camera.position.set(0.3, 0.3, 0.5);
// 渲染器
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
// 增加灯光
const directionLight = new THREE.DirectionalLight(0xffffff, 0.4);
scene.add(directionLight);
- 加载资源
let donuts;
new GLTFLoader().load('../resources/models/donuts.glb', (gltf) => {scene.add(gltf.scene);
donuts = gltf.scene;
mixer = new THREE.AnimationMixer(gltf.scene);
const clips = gltf.animations; // 播放所有动画
clips.forEach(function (clip) {const action = mixer.clipAction(clip);
action.loop = THREE.LoopOnce;
// 停在最初一帧
action.clampWhenFinished = true;
action.play();});
})
- 加载场景贴图
new RGBELoader()
.load('../resources/sky.hdr', function (texture) {
scene.background = texture;
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.environment = texture;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.render(scene, camera);
});
- 动画办法实现
function animate() {requestAnimationFrame(animate);
renderer.render(scene, camera);
controls.update();
if (donuts){donuts.rotation.y += 0.01;}
if (mixer) {mixer.update(0.02);
}
}
animate();
成果截图
结语
多学习,多入手。
正文完