关于前端:Canvas-帧动画小游戏吃苹果

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先看页面成果。上面四个按钮别离示意开始、完结、暂停、持续

上面是帧动画图片素材:

帧动画的实现,要害是 Canvas API ctx.drawImage()(9 个参数)和 setInterval 定时器。
设置图片的视图窗口,每次执行定时工作,位移展现下一帧图片。

间接上代码,Ctrl+C/V 即插即用

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <title> 帧动画 </title>
    </head>
    <body>
        <canvas id="canvas" width="400" height="300"></canvas>
        <div class="">
            <button class="start-btn" type="button"> 从新吃 </button>
            <button class="end-btn" type="button"> 不吃了 </button>
            <button class="pause-btn" type="button"> 歇一歇 </button>
            <button class="continue-btn" type="button"> 持续吃 </button>
        </div>
        <script type="text/javascript">
            const canvas = document.getElementById("canvas")
            canvas.style.border = "1px solid black"
            const ctx = canvas.getContext("2d")

            const img = new Image() // 创立图片对象
            let timer // 定时器标识符
            let millisec = 300 // 执行工夫距离
            let colIndex = 0 // 列数
            let rowIndex = 0 // 行数
            const timerFun = () => { // 申明定时器执行函数
                console.log("设置定时器");
                ctx.clearRect(0, 0, canvas.style.width, canvas.style.height) // 革除画布

                if (rowIndex < 3) { // 如果是前 5 帧
                    ctx.drawImage(img, colIndex * 240, rowIndex * 240, 200, 200, 50, 50, 200, 200) // 图片对象,x 坐标,y 坐标(注:图片上定位的坐标),width,height(图片上截取的大小),x 坐标,y 坐标(注:图片在画布上的终点,即左上角),width,height(缩放,不是裁剪)colIndex++ // 下一帧

                    if (colIndex > 4) {
                        colIndex = 0
                        rowIndex++
                    }
                } else {
                    colIndex = 0
                    rowIndex = 0
                }
            }

            img.onload = () => {timer = setInterval(timerFun, millisec)
            }
            img.src = "image/apple.jpg"

            const startBtn = document.getElementsByClassName('start-btn')[0]
            const endBtn = document.getElementsByClassName('end-btn')[0]
            const pauseBtn = document.getElementsByClassName('pause-btn')[0]
            const continueBtn = document.getElementsByClassName('continue-btn')[0]

            startBtn.addEventListener('click', () => {console.log("点击开始", timer)
                clearInterval(timer)
                colIndex = 0 // 列数
                rowIndex = 0 // 行数
                timer = setInterval(timerFun, millisec)
            })
            endBtn.addEventListener('click', () => {console.log("点击完结", timer)
                clearInterval(timer)
                colIndex = 0
                rowIndex = 0
                ctx.drawImage(img, colIndex * 240, rowIndex * 240, 200, 200, 50, 50, 200, 200)
                timer = 0
            })
            pauseBtn.addEventListener('click', () => {console.log("点击暂停", timer)
                clearInterval(timer)
                timer = 0
            })
            continueBtn.addEventListener('click', () => {if (timer) {alert('吃着呢,别催')
                    return
                }
                console.log("点击持续", timer)
                timer = setInterval(timerFun, millisec)
            })
        </script>
    </body>
</html>

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