关于python:28分钟完成一款Python游戏客服戏翻总裁牌

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import pygame
import sys
from pygame.locals import *
import numpy as np
class Card(pygame.sprite.Sprite):

def __init__(self, x, y, card_state):
    self.image = pygame.image.load("images/card.png")
    width, height = self.image.get_size()
    self.rect = (x, y, width, height)
    # 切换卡片牌面
    self.card_state = card_state
def update(self):
    # 当牌面为 2 时显示哭脸
    if self.card_state == 2:
        self.image = pygame.image.load("images/cry.png")
    if self.card_state == 3:
        self.image = pygame.image.load("images/fuzong.png")
        self.image = pygame.transform.scale(self.image, (100, 100))
    if self.card_state == 4:
        self.image = pygame.image.load("images/zong.jpg")
        self.image = pygame.transform.scale(self.image, (100, 100))

class Game:

def __init__(self):
    pygame.init()
    self.screen = pygame.display.set_mode((900, 600))
    pygame.display.set_caption("总裁翻牌")
    self.clock = pygame.time.Clock()
    self.card_nums = 28
    self.points = self.all_point()
    # 点击卡片记录数组
    self.click_list = []
    # 随机生成数组,[电子钱包](https://www.gendan5.com/wallet.html) 中奖为 1,不中奖为 0
    self.win_list = list(np.random.randint(0, 3, 28))
def all_point(self):
    pass
def set_bg(self):
    bg = pygame.image.load("images/bg.png")
    # width, height = bg.get_size()
    # 素材放大
    # pygame.transform.scale(bg,(width,height))
    self.screen.blit(bg, (0, 0))
# 绘制牌子
def set_card(self):
    for i, num in enumerate(self.points):
        x, y = num
        card_state = 1
        # 卡片是否被点击
        if i in self.click_list:
            card_state = 2
        # 卡片是否被点击
        if i in self.click_list and self.win_list[i] == 1:
            card_state = 3
        # 卡片是否被点击
        if i in self.click_list and self.win_list[i] == 2:
            card_state = 4
        card = Card(x, y, card_state)
        card.update()
        self.screen.blit(card.image, card.rect)
# 计算鼠标点击卡片
def mouse_card(self, mosx, mosy):
    for i, (x, y) in enumerate(self.points):
        if (mosx >= x and mosx <= (x + 100)) and (mosy >= y and mosy <= (y + 100)):
            print("翻牌,点到卡片序号为", i)
            self.click_list.append(i)
def run(self):
    while True:
        self.clock.tick(60)
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                mosx, mosy = event.pos
                self.mouse_card(mosx, mosy)
        self.set_bg()
        self.set_card()
        pygame.display.update()

if name == ‘__main__’:

g = Game()
g.run()
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