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import sys
from time import sleep
import pygame
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
from alien import Alien
class AlienInvasion:
"""治理游戏资源和行为的类。"""
def __init__(self):
"""初始化游戏并创立游戏资源。"""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
# 创立存储游戏统计信息的实例
# 并创立记分牌
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._creat_fleet()
# 创立 Play 按钮。self.play_button = Button(self, "Yang Yang Yang")
#设置背景色。self.bg_color = (230,230,230)
def run_game(self):
"""开始游戏的主循环。"""
while True:
self._check_events()
if self.stats.game_active:
self.ship.update()
self._update_bullets()
self._update_aliens()
self._update_screen()
def _check_events(self):
#响应键盘和鼠标事件。for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
elif event.type == [货币代码](https://www.gendan5.com/currencycode.html)pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
self._check_play_button(mouse_pos)
def _check_play_button(self,mouse_pos):
"""玩家单击 Lovely Yang 按钮是开始新游戏。"""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.stats.game_active:
#重置游戏设置
self.settings.initializa_dynamic_settings()
#重置游戏统计信息
self.stats.reset_stats()
self.stats.game_active = True
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
# 清空余下的外星人和子弹。self.aliens.empty()
self.bullets.empty()
#创立一群新的外星人并让飞船居中。self._creat_fleet()
self.ship.center_ship()
#暗藏鼠标光标。pygame.mouse.set_visible(False)
def _check_keydown_events(self,event):
"""响应按键"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self,event):
"""响应松开"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""创立一颗子弹,并将其退出编组 bullets 中。"""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_bullets(self):
"""更新子弹的地位并删除隐没的子弹"""
# 更新子弹的地位
self.bullets.update()
#检测外星人和飞船之间的碰撞
if pygame.sprite.spritecollideany(self.ship, self.aliens):
print("Ship hit!!!")
# 删除隐没的子弹
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
self._check_bullet_alien_collisions()
def _check_bullet_alien_collisions(self):
"""响应子弹和外星人碰撞"""
# 删除碰撞的子弹和外星人。collisions = pygame.sprite.groupcollide(self.bullets, self.aliens, True, True)
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.sb.prep_score()
self.sb.check_high_score()
if not self.aliens:
#删除现有的子弹并新建一群外星人。self.bullets.empty()
self._creat_fleet()
self.settings.increase_speed()
#进步等级
self.stats.level += 1
self.sb.prep_level()
def _update_aliens(self):
"""
查看是否有外星人位于屏幕边缘
并更新整群外星人的地位
"""
self._check_fleet_edges()
self.aliens.update()
#检测外星人和飞船之间的碰撞
if pygame.sprite.spritecollideany(self.ship,self.aliens):
self._ship_hit()
#查看是否有外星人达到了屏幕底端
self._check_aliens_bottom()
def _update_screen(self):
"""更新屏幕上的图像,并切换到新屏幕."""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
# 显示得分。self.sb.show_score()
#如果游戏处于非活动状态,就绘制 Play 按钮。if not self.stats.game_active:
self.play_button.draw_button()
pygame.display.flip()
def _creat_fleet(self):
"""创立外星人群"""
#创立一个外星人并计算一行可包容多少个外星人。#外星人的间距为外星人的宽度
alien = Alien(self)
alien_width, alien_height = alien.rect.size
available_space_x = self.settings.screen_width - (2 * alien_width)
number_aliens_x = available_space_x // (2 * alien_width)
#计算屏幕可包容多少行外星人
ship_height = self.ship.rect.height
available_space_y = (self.settings.screen_height -
(3 * alien_height) - ship_height)
number_rows = available_space_y // (2 * alien_height)
#创立外星人群。for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
self._creat_alien(alien_number, row_number)
def _creat_alien(self,alien_number,row_number):
"""创立一个外星人并将其放入以后行"""
alien = Alien(self)
alien_width, alien_height = alien.rect.size
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
self.aliens.add(alien)
def _check_fleet_edges(self):
"""有外星人达到边缘时采取相应的措施。"""
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
"""将整群外星人下移,并扭转他们的方向。"""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def _ship_hit(self):
"""响应飞船被外星人撞到"""
if self.stats.ships_left > 0:
#将 ships_left 减 1 并更新记分牌。self.stats.ships_left -= 1
self.sb.prep_ships()
#清空余下的外星人和子弹。self.aliens.empty()
self.bullets.empty()
#创立一群新的外星人,并将飞船放到屏幕底端的地方。self._creat_fleet()
self.ship.center_ship()
#暂停.
sleep(0.5)
else:
self.stats.game_active = False
pygame.mouse.set_visible(True)
def _check_aliens_bottom(self):
"""查看是否有外星人达到了屏幕底端"""
screen_rect = self.screen.get_rect()
for alien in self.aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
# 像飞船被撞到一样解决
self._ship_hit()
break
if name == ‘__main__’:
# 创立游戏实例并运行游戏。ai = AlienInvasion()
ai.run_game()
正文完