关于python:亲自动手实现Pythonpygame中国象棋游戏

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性能 1:实现游戏整体界面显示

一、创立根本的构造

代码如下:

import time
import pygame


def main():
    # 初始化 pygame
    pygame.init()
    # 创立用来显示画面的对象(了解为相框)screen = pygame.display.set_mode((750, 667))

    # 主循环
    while True:
        time.sleep(0.1)

        # 显示 screen 这个相框的内容(此时在这个相框中的内容像照片、文字等会显示进去)pygame.display.update()


if __name__ == '__main__':
    main()

运行成果:

二、显示背景

1. 增加图片

点击如下地址下载素材

https://www.itprojects.cn/58.html

2. 显示一张图片

代码如下

import time
import pygame


def main():
    # 初始化 pygame
    pygame.init()
    # 创立用来显示画面的对象(了解为相框)screen = pygame.display.set_mode((750, 667))
    # 游戏背景图片
    background_img = pygame.image.load("images/bg.jpg")

    # 主循环
    while True:
        # 显示游戏背景
        screen.blit(background_img, (0, 0))

        time.sleep(0.1)

        # 显示 screen 这个相框的内容(此时在这个相框中的内容像照片、文字等会显示进去)pygame.display.update()


if __name__ == '__main__':
    main()

运行成果

3. 通过多张图片实现整体背景

import time
import pygame


def main():
    # 初始化 pygame
    pygame.init()
    # 创立用来显示画面的对象(了解为相框)screen = pygame.display.set_mode((750, 667))
    # 游戏背景图片
    background_img = pygame.image.load("images/bg.jpg")

    # 主循环
    while True:
        # 显示游戏背景
        screen.blit(background_img, (0, 0))
        screen.blit(background_img, (0, 270))
        screen.blit(background_img, (0, 540))

        time.sleep(0.1)

        # 显示 screen 这个相框的内容(此时在这个相框中的内容像照片、文字等会显示进去)pygame.display.update()


if __name__ == '__main__':
    main()

三、鼠标敞开窗口

import sys
import time
import pygame


def main():
    # 初始化 pygame
    pygame.init()
    # 创立用来显示画面的对象(了解为相框)screen = pygame.display.set_mode((750, 667))
    # 游戏背景图片
    background_img = pygame.image.load("images/bg.jpg")

    # 主循环
    while True:
        # 事件检测(例如点击了键盘、鼠标等)for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()  # 退出程序

        # 显示游戏背景
        screen.blit(background_img, (0, 0))
        screen.blit(background_img, (0, 270))
        screen.blit(background_img, (0, 540))

        time.sleep(0.1)

        # 显示 screen 这个相框的内容(此时在这个相框中的内容像照片、文字等会显示进去)pygame.display.update()


if __name__ == '__main__':
    main()

运行成果

四、显示棋盘

代码

import sys
import time
import pygame


def main():
    # 初始化 pygame
    pygame.init()
    # 创立用来显示画面的对象(了解为相框)screen = pygame.display.set_mode((750, 667))
    # 游戏背景图片
    background_img = pygame.image.load("images/bg.jpg")
    # 游戏棋盘
    chessboard_img = pygame.image.load("images/bg.png")

    # 主循环
    while True:
        # 事件检测(例如点击了键盘、鼠标等)for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()  # 退出程序

        # 显示游戏背景
        screen.blit(background_img, (0, 0))
        screen.blit(background_img, (0, 270))
        screen.blit(background_img, (0, 540))

        # 显示棋盘
        screen.blit(chessboard_img, (50, 50))

        time.sleep(0.1)

        # 显示 screen 这个相框的内容(此时在这个相框中的内容像照片、文字等会显示进去)pygame.display.update()


if __name__ == '__main__':
    main()

运行成果

五、显示棋子

代码

import sys
import time
import pygame


def main():
    # 初始化 pygame
    pygame.init()
    # 创立用来显示画面的对象(了解为相框)screen = pygame.display.set_mode((750, 667))
    # 游戏背景图片
    background_img = pygame.image.load("images/bg.jpg")
    # 游戏棋盘
    chessboard_img = pygame.image.load("images/bg.png")
    # 棋子
    chessboard_map = [["b_c", "b_m", "b_x", "b_s", "b_j", "b_s", "b_x", "b_m", "b_c"],
        ["","", "","", "","", "","", ""],
        ["","b_p","", "","", "","", "b_p", ""],
        ["b_z", "","b_z","", "b_z", "","b_z","", "b_z"],
        ["","", "","", "","", "","", ""],
        ["","", "","", "","", "","", ""],
        ["r_z", "","r_z","", "r_z", "","r_z","", "r_z"],
        ["","r_p","", "","", "","", "r_p", ""],
        ["","", "","", "","", "","", ""],
        ["r_c", "r_m", "r_x", "r_s", "r_j", "r_s", "r_x", "r_m", "r_c"],
    ]
    for row, line in enumerate(chessboard_map):
        for col, chess_name in enumerate(line):
            if chess_name:
                # 将创立的棋子增加到属性 map 中
                chessboard_map[row][col] = [pygame.image.load("images/" + chess_name + ".png"), (50 + col * 57, 50 + row * 57)]
            else:
                chessboard_map[row][col] = None

    # 主循环
    while True:
        # 事件检测(例如点击了键盘、鼠标等)for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()  # 退出程序

        # 显示游戏背景
        screen.blit(background_img, (0, 0))
        screen.blit(background_img, (0, 270))
        screen.blit(background_img, (0, 540))

        # 显示棋盘
        screen.blit(chessboard_img, (50, 50))

        # 显示棋盘上的所有棋子
        for line_chess in chessboard_map:
            for chess in line_chess:
                if chess:
                    screen.blit(chess[0], chess[1])

        time.sleep(0.1)

        # 显示 screen 这个相框的内容(此时在这个相框中的内容像照片、文字等会显示进去)pygame.display.update()


if __name__ == '__main__':
    main()

运行成果

更多步骤

更多步骤请拜访 https://book.itprojects.cn/01-b29fd8caf9b9ad57558c3a7c84c3de97/index.html

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