关于python:大佬今天教你用python制作五款简单又好玩的小游戏

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import os
import cfg
import sys
import pygame
import random
from modules import *
”’ 游戏初始化 ”’
def initGame():

# 初始化 pygame, 设置展现窗口
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('catch coins ——')
# 加载必要的游戏素材
game_images = {}
for key, value in cfg.IMAGE_PATHS.items():
    if isinstance(value, list):
        images = []
        for item in value: images.append(pygame.image.load(item))
        game_images[key] = images
    else:
        game_images[key] = pygame.image.load(value)
game_sounds = {}
for key, value in cfg.AUDIO_PATHS.items():
    if key == 'bgm': continue
    game_sounds[key] = pygame.mixer.Sound(value)
# 返回初始化数据
return screen, game_images, game_sounds

”’ 主函数 ”’
def main():

# 初始化
screen, game_images, game_sounds = initGame()
# 播放背景音乐
pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
pygame.mixer.music.play(-1, 0.0)
# 字体加载
font = pygame.font.Font(cfg.FONT_PATH, 40)
# 定义 hero
hero = Hero(game_images['hero'], position=(375, 520))
# 定义食物组
food_sprites_group = pygame.sprite.Group()
generate_food_freq = random.randint(10, 20)
generate_food_count = 0
# 以后分数 / 历史最高分
score = 0
highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
# 游戏主循环
clock = pygame.time.Clock()
while True:
    # -- 填充背景
    screen.fill(0)
    screen.blit(game_images['background'], (0, 0))
    # -- 倒计时信息
    countdown_text = 'Count down:' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
    countdown_text = font.render(countdown_text, True, (0, 0, 0))
    countdown_rect = countdown_text.get_rect()
    countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
    screen.blit(countdown_text, countdown_rect)
    # -- 按键检测
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
    key_pressed = pygame.key.get_pressed()
    if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
        hero.move(cfg.SCREENSIZE, 'left')
    if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
        hero.move(cfg.SCREENSIZE, 'right')
    # -- 随机生成食物
    generate_food_count += 1
    if generate_food_count > generate_food_freq:
        generate_food_freq = random.randint(10, 20)
        generate_food_count = 0
        food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)
        food_sprites_group.add(food)
    # -- 更新食物
    for food in food_sprites_group:
        if food.update(): food_sprites_group.remove(food)
    # -- 碰撞检测
    for food in food_sprites_group:
        if pygame.[股指期货](https://www.gendan5.com/ff/sf.html)sprite.collide_mask(food, hero):
            game_sounds['get'].play()
            food_sprites_group.remove(food)
            score += food.score
            if score > highest_score: highest_score = score
    # -- 画 hero
    hero.draw(screen)
    # -- 画食物
    food_sprites_group.draw(screen)
    # -- 显示得分
    score_text = f'Score: {score}, Highest: {highest_score}'
    score_text = font.render(score_text, True, (0, 0, 0))
    score_rect = score_text.get_rect()
    score_rect.topleft = [5, 5]
    screen.blit(score_text, score_rect)
    # -- 判断游戏是否完结
    if pygame.time.get_ticks() >= 90000:
        break
    # -- 更新屏幕
    pygame.display.flip()
    clock.tick(cfg.FPS)
# 游戏完结, 记录最高分并显示游戏完结画面
fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')
fp.write(str(highest_score))
fp.close()
return showEndGameInterface(screen, cfg, score, highest_score)

”’run”’
if name == ‘__main__’:

while main():
    pass
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