关于openharmony:OpenHarmony-32-Beta多媒体系列视频录制

58次阅读

共计 14363 个字符,预计需要花费 36 分钟才能阅读完成。

一、简介

媒体子系统为开发者提供了媒体相干的很多性能,本文针对其中的视频录制性能做个具体的介绍。首先,我将通过媒体子系统提供的视频录制 Test 代码作为切入点,给大家梳理一下整个录制的流程。

二、目录

foundation/multimedia/camera_framework

├── frameworks
│   ├── js
│   │   └── camera_napi                            #napi 实现
│   │       └── src
│   │           ├── input                          #Camera 输出
│   │           ├── output                         #Camera 输入
│   │           └── session                        #会话治理
│   └── native                                     #native 实现
│       └── camera
│           ├── BUILD.gn
│           ├── src
│           │   ├── input                          #Camera 输出
│           │   ├── output                         #Camera 输入
│           │   └── session                        #会话治理
├── interfaces                                     #接口定义
│   ├── inner_api                                  #外部 native 实现
│   │   └── native
│   │       ├── camera
│   │       │   └── include
│   │       │       ├── input
│   │       │       ├── output
│   │       │       └── session
│   └── kits                                       #napi 接口
│       └── js
│           └── camera_napi
│               ├── BUILD.gn
│               ├── include
│               │   ├── input
│               │   ├── output
│               │   └── session
│               └── @ohos.multimedia.camera.d.ts
└── services                                       #服务端
    └── camera_service
        ├── binder
        │   ├── base
        │   ├── client                             #IPC 的客户端
        │   │   └── src
        │   └── server                             #IPC 的服务端
        │       └── src
        └── src

三、录制的总体流程

四、Native 接口应用

在 OpenAtom OpenHarmony(以下简称“OpenHarmony”)零碎中,多媒体子系统通过 N -API 接口提供给下层 JS 调用,N-API 相当于是 JS 和 Native 之间的桥梁,在 OpenHarmony 源码中,提供了 C ++ 间接调用视频录制性能的例子,foundation/multimedia/camera_framework/interfaces/inner_api/native/test 目录中。本文章次要参考了 camera_video.cpp 文件中的视频录制流程。

首先依据 camera_video.cpp 的 main 办法,理解下视频录制的次要流程代码。

int main(int argc, char **argv)
{
    ......

    // 创立 CameraManager 实例
    sptr<CameraManager> camManagerObj = CameraManager::GetInstance();

    // 设置回调
    camManagerObj->SetCallback(std::make_shared<TestCameraMngerCallback>(testName));

    // 获取反对的相机设施列表
    std::vector<sptr<CameraDevice>> cameraObjList = camManagerObj->GetSupportedCameras();

    // 创立采集会话
    sptr<CaptureSession> captureSession = camManagerObj->CreateCaptureSession();

    // 开始配置采集会话
    captureSession->BeginConfig();

    // 创立 CameraInput
    sptr<CaptureInput> captureInput = camManagerObj->CreateCameraInput(cameraObjList[0]);
    sptr<CameraInput> cameraInput = (sptr<CameraInput> &)captureInput;

    // 开启 CameraInput
    cameraInput->Open();

    // 设置 CameraInput 的 Error 回调
    cameraInput->SetErrorCallback(std::make_shared<TestDeviceCallback>(testName));

    // 增加 CameraInput 实例到采集会话中
    ret = captureSession->AddInput(cameraInput);

    sptr<Surface> videoSurface = nullptr;
    std::shared_ptr<Recorder> recorder = nullptr;

    // 创立 Video 的 Surface
    videoSurface = Surface::CreateSurfaceAsConsumer();

    sptr<SurfaceListener> videoListener = new SurfaceListener("Video", SurfaceType::VIDEO, g_videoFd, videoSurface);

    // 注册 Surface 的事件监听
    videoSurface->RegisterConsumerListener((sptr<IBufferConsumerListener> &)videoListener);

    // 视频的配置
    VideoProfile videoprofile = VideoProfile(static_cast<CameraFormat>(videoFormat), videosize, videoframerates);

    // 创立 VideoOutput 实例
    sptr<CaptureOutput> videoOutput = camManagerObj->CreateVideoOutput(videoprofile, videoSurface);

    // 设置 VideoOutput 的回调
    ((sptr<VideoOutput> &)videoOutput)->SetCallback(std::make_shared<TestVideoOutputCallback>(testName));

    // 增加 videoOutput 到采集会话中
    ret = captureSession->AddOutput(videoOutput);

    // 提交会话配置
    ret = captureSession->CommitConfig();

    // 开始录制
    ret = ((sptr<VideoOutput> &)videoOutput)->Start();


    sleep(videoPauseDuration);
    MEDIA_DEBUG_LOG("Resume video recording");
    // 暂停录制
    ret = ((sptr<VideoOutput> &)videoOutput)->Resume();

    MEDIA_DEBUG_LOG("Wait for 5 seconds before stop");
    sleep(videoCaptureDuration);
    MEDIA_DEBUG_LOG("Stop video recording");
    // 进行录制
    ret = ((sptr<VideoOutput> &)videoOutput)->Stop();

    MEDIA_DEBUG_LOG("Closing the session");
    // 进行采集会话
    ret = captureSession->Stop();

    MEDIA_DEBUG_LOG("Releasing the session");
    // 开释会话采集
    captureSession->Release();

    // Close video file
    TestUtils::SaveVideoFile(nullptr, 0, VideoSaveMode::CLOSE, g_videoFd);
    cameraInput->Release();
    camManagerObj->SetCallback(nullptr);
    return 0;
}

以上是视频录制的整体流程,其过程次要通过 Camera 模块反对的能力来实现,其中波及几个重要的类:CaptureSession、CameraInput、VideoOutput。CaptureSession 是整个过程的控制者,CameraInput 和 VideoOutput 相当于是设施的输出和输入。

五、调用流程

后续次要针对下面的调用流程,梳理具体的调用流程,不便咱们对理解视频录制的整顿架构有一个更加深刻的理解。

  1. 创立 CameraManager 实例
    通过 CameraManager::GetInstance()获取 CameraManager 的实例,后续的一些接口都是通过该实例进行调用的。GetInstance 应用了单例模式,在 OpenHarmony 代码中这种形式很常见。

    sptr<CameraManager> &CameraManager::GetInstance()
    {if (CameraManager::cameraManager_ == nullptr) {MEDIA_INFO_LOG("Initializing camera manager for first time!");
         CameraManager::cameraManager_ = new(std::nothrow) CameraManager();
         if (CameraManager::cameraManager_ == nullptr) {MEDIA_ERR_LOG("CameraManager::GetInstance failed to new CameraManager");
         }
     }
     return CameraManager::cameraManager_;
    }
    
  2. 获取反对的相机设施列表
    通过调用 CameraManager 的 GetSupportedCameras()接口,获取设施反对的 CameraDevice 列表。跟踪代码能够发现 serviceProxy_->GetCameras 最终会调用到 Camera 服务端的对应接口。

    std::vector<sptr<CameraDevice>> CameraManager::GetSupportedCameras()
    {
     CAMERA_SYNC_TRACE;
    
     std::lock_guard<std::mutex> lock(mutex_);
     std::vector<std::string> cameraIds;
     std::vector<std::shared_ptr<Camera::CameraMetadata>> cameraAbilityList;
     int32_t retCode = -1;
     sptr<CameraDevice> cameraObj = nullptr;
     int32_t index = 0;
    
     if (cameraObjList.size() > 0) {cameraObjList.clear();
     }
     if (serviceProxy_ == nullptr) {MEDIA_ERR_LOG("CameraManager::GetCameras serviceProxy_ is null, returning empty list!");
         return cameraObjList;
     }
     std::vector<sptr<CameraDevice>> supportedCameras;
     retCode = serviceProxy_->GetCameras(cameraIds, cameraAbilityList);
     if (retCode == CAMERA_OK) {for (auto& it : cameraIds) {cameraObj = new(std::nothrow) CameraDevice(it, cameraAbilityList[index++]);
             if (cameraObj == nullptr) {MEDIA_ERR_LOG("CameraManager::GetCameras new CameraDevice failed for id={public}%s", it.c_str());
                 continue;
             }
             supportedCameras.emplace_back(cameraObj);
         }
     } else {MEDIA_ERR_LOG("CameraManager::GetCameras failed!, retCode: %{public}d", retCode);
     }
    
     ChooseDeFaultCameras(supportedCameras);
     return cameraObjList;
    }
    
  3. 创立采集会话
    上面是比拟重要的环节,通过调用 CameraManager 的 CreateCaptureSession 接口创立采集会话。CameraManager 创立采集会话,是通过 serviceProxy_->CreateCaptureSession 形式进行调用,这里波及到了 OpenHarmony 中的 IPC 的调用,serviceProxy_是远端服务在本地的代理,通过这个代理能够调用到具体的服务端,这里是 HCameraService。

    sptr<CaptureSession> CameraManager::CreateCaptureSession()
    {
     CAMERA_SYNC_TRACE;
     sptr<ICaptureSession> captureSession = nullptr;
     sptr<CaptureSession> result = nullptr;
     int32_t retCode = CAMERA_OK;
    
     if (serviceProxy_ == nullptr) {MEDIA_ERR_LOG("CameraManager::CreateCaptureSession serviceProxy_ is null");
         return nullptr;
     }
     retCode = serviceProxy_->CreateCaptureSession(captureSession);
     if (retCode == CAMERA_OK && captureSession != nullptr) {result = new(std::nothrow) CaptureSession(captureSession);
         if (result == nullptr) {MEDIA_ERR_LOG("Failed to new CaptureSession");
         }
     } else {MEDIA_ERR_LOG("Failed to get capture session object from hcamera service!, %{public}d", retCode);
     }
     return result;
    }
    

代码最终来到 HCameraService::CreateCaptureSession 中,该办法中 new 了一个 HCaptureSession 对象,并且将该对象传递给了参数 session,所以后面的 captureSession 对象就是这里 new 进去的 HCaptureSession,后面的 CameraManager 的 CreateCaptureSession()办法中将 captureSession 封装成 CaptureSession 对象返回给应用层应用。

int32_t HCameraService::CreateCaptureSession(sptr<ICaptureSession> &session)
{
    CAMERA_SYNC_TRACE;
    sptr<HCaptureSession> captureSession;
    if (streamOperatorCallback_ == nullptr) {streamOperatorCallback_ = new(std::nothrow) StreamOperatorCallback();
        if (streamOperatorCallback_ == nullptr) {MEDIA_ERR_LOG("HCameraService::CreateCaptureSession streamOperatorCallback_ allocation failed");
            return CAMERA_ALLOC_ERROR;
        }
    }

    std::lock_guard<std::mutex> lock(mutex_);
    OHOS::Security::AccessToken::AccessTokenID callerToken = IPCSkeleton::GetCallingTokenID();
    captureSession = new(std::nothrow) HCaptureSession(cameraHostManager_, streamOperatorCallback_, callerToken);
    if (captureSession == nullptr) {MEDIA_ERR_LOG("HCameraService::CreateCaptureSession HCaptureSession allocation failed");
        return CAMERA_ALLOC_ERROR;
    }
    session = captureSession;
    return CAMERA_OK;
}
  1. 开始配置采集会话
    调用 CaptureSession 的 BeginConfig 进行采集会话的配置工作。这个工作最终调用到被封装的 HCaptureSession 中。

    int32_t HCaptureSession::BeginConfig()
    {
     CAMERA_SYNC_TRACE;
     if (curState_ == CaptureSessionState::SESSION_CONFIG_INPROGRESS) {MEDIA_ERR_LOG("HCaptureSession::BeginConfig Already in config inprogress state!");
         return CAMERA_INVALID_STATE;
     }
     std::lock_guard<std::mutex> lock(sessionLock_);
     prevState_ = curState_;
     curState_ = CaptureSessionState::SESSION_CONFIG_INPROGRESS;
     tempCameraDevices_.clear();
     tempStreams_.clear();
     deletedStreamIds_.clear();
     return CAMERA_OK;
    }
    
  2. 创立 CameraInput
    应用层通过 camManagerObj->CreateCameraInput(cameraObjList[0])的形式进行 CameraInput 的创立,cameraObjList[0]就是后面获取反对设施的第一个。依据 CameraDevice 创立对应的 CameraInput 对象。

    sptr<CameraInput> CameraManager::CreateCameraInput(sptr<CameraDevice> &camera)
    {
     CAMERA_SYNC_TRACE;
     sptr<CameraInput> cameraInput = nullptr;
     sptr<ICameraDeviceService> deviceObj = nullptr;
    
     if (camera != nullptr) {deviceObj = CreateCameraDevice(camera->GetID());
         if (deviceObj != nullptr) {cameraInput = new(std::nothrow) CameraInput(deviceObj, camera);
             if (cameraInput == nullptr) {MEDIA_ERR_LOG("failed to new CameraInput Returning null in CreateCameraInput");
                 return cameraInput;
             }
         } else {MEDIA_ERR_LOG("Returning null in CreateCameraInput");
         }
     } else {MEDIA_ERR_LOG("CameraManager::CreateCameraInput: Camera object is null");
     }
     return cameraInput;
    }
    
  3. 开启 CameraInput
    调用了 CameraInput 的 Open 办法,进行输出设施的启动关上。
void CameraInput::Open()
{int32_t retCode = deviceObj_->Open();
    if (retCode != CAMERA_OK) {MEDIA_ERR_LOG("Failed to open Camera Input, retCode: %{public}d", retCode);
    }
}
  1. 增加 CameraInput 实例到采集会话中
    通过调用 captureSession 的 AddInput 办法,将创立的 CameraInput 对象增加到采集会话的输出中,这样采集会话就晓得采集输出的设施。

    int32_t CaptureSession::AddInput(sptr<CaptureInput> &input)
    {
     CAMERA_SYNC_TRACE;
     if (input == nullptr) {MEDIA_ERR_LOG("CaptureSession::AddInput input is null");
         return CAMERA_INVALID_ARG;
     }
     input->SetSession(this);
     inputDevice_ = input;
     return captureSession_->AddInput(((sptr<CameraInput> &)input)->GetCameraDevice());
    }
    

最终调用到 HCaptureSession 的 AddInput 办法,该办法中外围的代码是 tempCameraDevices_.emplace_back(localCameraDevice),将须要增加的 CameraDevice 插入到 tempCameraDevices_容器中。

int32_t HCaptureSession::AddInput(sptr<ICameraDeviceService> cameraDevice)
{
    CAMERA_SYNC_TRACE;
    sptr<HCameraDevice> localCameraDevice = nullptr;

    if (cameraDevice == nullptr) {MEDIA_ERR_LOG("HCaptureSession::AddInput cameraDevice is null");
        return CAMERA_INVALID_ARG;
    }
    if (curState_ != CaptureSessionState::SESSION_CONFIG_INPROGRESS) {MEDIA_ERR_LOG("HCaptureSession::AddInput Need to call BeginConfig before adding input");
        return CAMERA_INVALID_STATE;
    }
    if (!tempCameraDevices_.empty() || (cameraDevice_ != nullptr && !cameraDevice_->IsReleaseCameraDevice())) {MEDIA_ERR_LOG("HCaptureSession::AddInput Only one input is supported");
        return CAMERA_INVALID_SESSION_CFG;
    }
    localCameraDevice = static_cast<HCameraDevice*>(cameraDevice.GetRefPtr());
    if (cameraDevice_ == localCameraDevice) {cameraDevice_->SetReleaseCameraDevice(false);
    } else {tempCameraDevices_.emplace_back(localCameraDevice);
        CAMERA_SYSEVENT_STATISTIC(CreateMsg("CaptureSession::AddInput"));
    }

    sptr<IStreamOperator> streamOperator;
    int32_t rc = localCameraDevice->GetStreamOperator(streamOperatorCallback_, streamOperator);
    if (rc != CAMERA_OK) {MEDIA_ERR_LOG("HCaptureSession::GetCameraDevice GetStreamOperator returned %{public}d", rc);
        localCameraDevice->Close();
        return rc;
    }
    return CAMERA_OK;
}
  1. 创立 Video 的 Surface
    通过 Surface::CreateSurfaceAsConsumer 创立 Surface。

    sptr<Surface> Surface::CreateSurfaceAsConsumer(std::string name, bool isShared)
    {sptr<ConsumerSurface> surf = new ConsumerSurface(name, isShared);
     GSError ret = surf->Init();
     if (ret != GSERROR_OK) {BLOGE("Failure, Reason: consumer surf init failed");
         return nullptr;
     }
     return surf;
    }
    
  2. 创立 VideoOutput 实例
    通过调用 CameraManager 的 CreateVideoOutput 来创立 VideoOutput 实例。

    sptr<VideoOutput> CameraManager::CreateVideoOutput(VideoProfile &profile, sptr<Surface> &surface)
    {
     CAMERA_SYNC_TRACE;
     sptr<IStreamRepeat> streamRepeat = nullptr;
     sptr<VideoOutput> result = nullptr;
     int32_t retCode = CAMERA_OK;
     camera_format_t metaFormat;
    
     metaFormat = GetCameraMetadataFormat(profile.GetCameraFormat());
     retCode = serviceProxy_->CreateVideoOutput(surface->GetProducer(), metaFormat,
                                                profile.GetSize().width, profile.GetSize().height, streamRepeat);
     if (retCode == CAMERA_OK) {result = new(std::nothrow) VideoOutput(streamRepeat);
         if (result == nullptr) {MEDIA_ERR_LOG("Failed to new VideoOutput");
         } else {std::vector<int32_t> videoFrameRates = profile.GetFrameRates();
             if (videoFrameRates.size() >= 2) { // vaild frame rate range length is 2
                 result->SetFrameRateRange(videoFrameRates[0], videoFrameRates[1]);
             }
             POWERMGR_SYSEVENT_CAMERA_CONFIG(VIDEO,
                                             profile.GetSize().width,
                                             profile.GetSize().height);
         }
     } else {MEDIA_ERR_LOG("VideoOutpout: Failed to get stream repeat object from hcamera service! %{public}d", retCode);
     }
     return result;
    }
    

    该办法中通过 IPC 的调用最终调用到了 HCameraService 的 CreateVideoOutput(surface->GetProducer(), format, streamRepeat)。

    sptr<VideoOutput> CameraManager::CreateVideoOutput(VideoProfile &profile, sptr<Surface> &surface)
    {
     CAMERA_SYNC_TRACE;
     sptr<IStreamRepeat> streamRepeat = nullptr;
     sptr<VideoOutput> result = nullptr;
     int32_t retCode = CAMERA_OK;
     camera_format_t metaFormat;
    
     metaFormat = GetCameraMetadataFormat(profile.GetCameraFormat());
     retCode = serviceProxy_->CreateVideoOutput(surface->GetProducer(), metaFormat,
                                                profile.GetSize().width, profile.GetSize().height, streamRepeat);
     if (retCode == CAMERA_OK) {result = new(std::nothrow) VideoOutput(streamRepeat);
         if (result == nullptr) {MEDIA_ERR_LOG("Failed to new VideoOutput");
         } else {std::vector<int32_t> videoFrameRates = profile.GetFrameRates();
             if (videoFrameRates.size() >= 2) { // vaild frame rate range length is 2
                 result->SetFrameRateRange(videoFrameRates[0], videoFrameRates[1]);
             }
             POWERMGR_SYSEVENT_CAMERA_CONFIG(VIDEO,
                                             profile.GetSize().width,
                                             profile.GetSize().height);
         }
     } else {MEDIA_ERR_LOG("VideoOutpout: Failed to get stream repeat object from hcamera service! %{public}d", retCode);
     }
     return result;
    }
    

    HCameraService 的 CreateVideoOutput 办法中次要创立了 HStreamRepeat,并且通过参数传递给后面的 CameraManager 应用,CameraManager 通过传递的 HStreamRepeat 对象,进行封装,创立出 VideoOutput 对象。

  3. 增加 videoOutput 到采集会话中,并且提交采集会话
    该步骤相似增加 CameraInput 到采集会话的过程,能够参考后面的流程。
  4. 开始录制
    通过调用 VideoOutput 的 Start 进行录制的操作。

    int32_t VideoOutput::Start()
    {return static_cast<IStreamRepeat *>(GetStream().GetRefPtr())->Start();}
    

该办法中会调用到 HStreamRepeat 的 Start 办法。

int32_t HStreamRepeat::Start()
{
    CAMERA_SYNC_TRACE;

    if (streamOperator_ == nullptr) {return CAMERA_INVALID_STATE;}
    if (curCaptureID_ != 0) {MEDIA_ERR_LOG("HStreamRepeat::Start, Already started with captureID: %{public}d", curCaptureID_);
        return CAMERA_INVALID_STATE;
    }
    int32_t ret = AllocateCaptureId(curCaptureID_);
    if (ret != CAMERA_OK) {MEDIA_ERR_LOG("HStreamRepeat::Start Failed to allocate a captureId");
        return ret;
    }
    std::vector<uint8_t> ability;
    OHOS::Camera::MetadataUtils::ConvertMetadataToVec(cameraAbility_, ability);
    CaptureInfo captureInfo;
    captureInfo.streamIds_ = {streamId_};
    captureInfo.captureSetting_ = ability;
    captureInfo.enableShutterCallback_ = false;
    MEDIA_INFO_LOG("HStreamRepeat::Start Starting with capture ID: %{public}d", curCaptureID_);
    CamRetCode rc = (CamRetCode)(streamOperator_->Capture(curCaptureID_, captureInfo, true));
    if (rc != HDI::Camera::V1_0::NO_ERROR) {ReleaseCaptureId(curCaptureID_);
        curCaptureID_ = 0;
        MEDIA_ERR_LOG("HStreamRepeat::Start Failed with error Code:%{public}d", rc);
        ret = HdiToServiceError(rc);
    }
    return ret;
}

外围的代码是 streamOperator_->Capture,其中最初一个参数 true,示意采集间断数据。

  1. 录制完结,保留录制文件

六、总结

本文次要对 OpenHarmony 3.2 Beta 多媒体子系统的视频录制进行介绍,首先梳理了整体的录制流程,而后对录制过程中的次要步骤进行了具体地剖析。视频录制次要分为以下几个步骤:
(1)获取 CameraManager 实例。
(2)创立采集会话 CaptureSession。
(3)创立 CameraInput 实例,并且将输出设施增加到 CaptureSession 中。
(4)创立 Video 录制须要的 Surface。
(5)创立 VideoOutput 实例,并且将输入增加到 CaptureSession 中。
(6)提交采集会话的配置。
(7)调用 VideoOutput 的 Start 办法,进行视频的录制。
(8)录制完结,保留录制的文件。
对于 OpenHarmony 3.2 Beta 多媒体系列开发,我之前还分享过
《OpenHarmony 3.2 Beta 源码剖析之 MediaLibrary》
《OpenHarmony 3.2 Beta 多媒体系列——音视频播放框架》
《OpenHarmony 3.2 Beta 多媒体系列——音视频播放 gstreamer》

这几篇文章,欢送感兴趣的开发者进行浏览。

正文完
 0