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罕用的继承形式
1:原型链继承
function Child(){this.age="10";}
function Father(){
this.name="father";
this.friends=['a','b'];
}
Father.prototype.sayName=function(){console.log(this.name);
}
Child.prototype=new Father();
Child.prototype.constructor=Child;
var c1=new Child();
var c2=new Child();
c2.friends.push('c');
/**
顾名思义通过原型 prototype 对象进行继承,原型链向上查找公共属性办法.
Child.prototype 指向了 Father 实例
毛病:
1: 无奈向父类传递参数用于结构。2: 父类的 name,firends 公有属性,都成子类原型私有属性。c2.friends.push('c'); 执行后
c1.firends 也被批改
c2.friends==c1.friends==['a','b','c']
*/
2:构造函数继承
function Child(data){
this.age="10";
Father.call(this,data)
}
function Father(data){
this.name=data.name;
this.friends=data.friends;
this.sayName=function(){console.log(this.name)
}
console.log("被执行了")
}
Father.prototype.showFriends=function(){console.log(this.showFriends);
}
var c1=new Child({
name:'c1',
friends:['a','b']
})
var c2=new Child({
name:'c2',
friends:['c','d']
})
c1.friends.push('x')
c2.friends.push('y')
/**
通过 call|apply 进行继承 (属性拷贝), 与 prototype 没有关系
能够向子类传递结构参数,子类继承的父类属性独立.
实现所有属性办法独享.
毛病:1:雷同公共办法 sayName 没抽离,
所有子类都有本人独立的 sayName,(c1.sayName===c2.sayName)false
*/
3:原型继承 +call 继承(组合继承)
function Child(data){Father.call(this,data)
}
function Father(data){
this.name=data?data.name:"father";
this.friends=data?data.friends:[];
console.log("Father 构造函数执行了")
}
Father.prototype.showFriends=function(){console.log(this.friends)
}
Child.prototype=new Father();
Child.prototype.constructor=Child;
var c1=new Child({
name:'c1',
friends:['a','b']
})
var c2=new Child({
name:'c2',
friends:['c','d']
})
c1.friends.push('x')
c2.friends.push('y')
c1.showFriends()
c2.showFriends()
/**
公有属性构造函数继承,公共属性办法原型链实现。毛病:
1: 调用了两次父类构造函数,生成了两份实例
Father.call,Child.prototype=new Father();
*/
4:寄生式继承
function createObj(o){function F(){ }
F.prototype=o;
return new F();}
function Child(data){Father.call(this,data)
}
function Father(data){
this.name=data?data.name:"father";
this.friends=data?data.friends:[];
console.log("Father 构造函数执行了")
}
Father.prototype.showFriends=function(){console.log(this.friends)
}
Father.prototype.likes=['吃','睡'];
Child.prototype=createObj(Father.prototype);
Child.prototype.constructor=Child;
Child.prototype.childLikes=function(){console.log('aaa')
}
var c1=new Child({
name:"c1",
friends:['a','b']
})
var c2=new Child({
name:"c2",
friends:['c','d']
})
var f1=new Father({
name:"f1",
friends:['e','f']
})
c1.friends.push('x')
c2.friends.push('y')
console.log(c1,c2);
/**
应用两头空对象 F 来连接子类与父类,子类原型指向 F 实例
F.prototype==Father.prototype,F 没有公有属性因而 new 开销比拟小。*/
5:Class 继承
class Father{constructor(data){
this.name=data?data.name:"father";
this.friends=data?data.friends:[];}
showFriends(){console.log(this.friends)
}
}
class Child extends Father{constructor(data){super(data);
}
}
var c1=new Child({
name:'c1',
friends:['a','b']
})
var c2=new Child({
name:'c2',
friends:['c','d']
})
c1.friends.push('x')
c2.friends.push('y')
console.log(c1,c2)
/**
和寄生式继承成果一样,简洁语义更好。子类构造函数必须先调用一次 super
*/
正文完
发表至: javascript
2020-10-22