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是的我又来了,毕竟,明天七夕:: 愿天下有情人成眷属
不愿勾起相思,不敢出门看月。偏偏月进窗来,害我相思一夜。我关掉月亮,你甚至更清朗。
上地址:
演示地址:http://alterem.gitee.io/ddvs/
代码比较简单,红本是以前的元素周期表。。
<body>
<script src="js/jquery.min.js"></script>
<script src="js/three.js"></script>
<script src="js/tween.min.js"></script>
<script src="js/TrackballControls.js"></script>
<script src="js/CSS3DRenderer.js"></script>
<div id="container"></div>
<audio autoplay=""loop=""><source src="http://www.ytmp3.cn/down/72794.mp3"></audio>
<div id="info"> 照片墙 </div>
<div id="menu">
<button id="table"> 表格 </button>
<button id="sphere"> 球球 </button>
<button id="helix"> 螺旋 </button>
<button id="grid"> 格子 </button>
</div>
<div class="show_info animated" style="display:none;">
<div class="info_my">
<img src="img/c.png" />
<div class="info_mem">
<div class="nickname"> 赵璐思 </div>
<div class="id">ID: 女朋友 </div>
<div class="vote"> 性别:女 </div>
</div>
</div>
<div class="intro"> 如果能够替换人生,就跟以前的本人替换吧,能够少些遗憾,而且,该在的人都在。</div>
</div>
<script>
var personArray = new Array;
var CurPersonNum = 0;
// animate
var _in = ['bounceIn','bounceInDown','bounceInLeft','bounceInRight','bounceInUp','fadeIn','fadeInDown','fadeInDownBig','fadeInLeft','fadeInLeftBig','fadeInRight','fadeInRightBig','fadeInUp','fadeInUpBig','rotateIn','rotateInDownLeft','rotateInDownRight','rotateInUpLeft','rotateInUpRight','slideInDown','slideInLeft','slideInRight'];
var _out = ['bounceOut','bounceOutDown','bounceOutLeft','bounceOutRight','bounceOutUp','fadeOut','fadeOutDown','fadeOutDownBig','fadeOutLeft','fadeOutLeftBig','fadeOutRight','fadeOutRightBig','fadeOutUp','fadeOutUpBig','rotateOut','rotateOutDownLeft','rotateOutDownRight','rotateOutUpLeft','rotateOutUpRight','slideOutDown','slideOutLeft','slideOutRight'];
// 模仿推送数据
var s = setInterval(function(){
// get animate
var rand_in = parseInt(Math.random() * _in.length,10);
var rand_out = parseInt(Math.random() * _out.length,10);
if(CurPersonNum >= personArray.length){CurPersonNum = 0;}
},4500);
// 生成虚构数据
for(var i=0;i<199;i++){
personArray.push({image: "img/a.png"}, {image: "img/b.png"}, {image: "img/c.png"});
}
var table = new Array;
for (var i = 0; i < personArray.length; i++) {table[i] = new Object();
if (i < personArray.length) {table[i] = personArray[i];
table[i].src = personArray[i].thumb_image;
}
table[i].p_x = i % 20 + 1;
table[i].p_y = Math.floor(i / 20) + 1;
}
var camera, scene, renderer;
var controls;
var objects = [];
var targets = {table: [], sphere: [], helix: [], grid: []};
init();
animate();
function init() {camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 3000;
scene = new THREE.Scene();
// table
for (var i = 0; i < table.length; i ++) {var element = document.createElement( 'div');
element.className = 'element';
element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')';
var img = document.createElement('img');
img.src = table[i].image;
element.appendChild(img);
/*var number = document.createElement('div');
number.className = 'number';
number.textContent = (i/5) + 1;
element.appendChild(number);
var symbol = document.createElement('div');
symbol.className = 'symbol';
symbol.textContent = table[i];
element.appendChild(symbol);
var details = document.createElement('div');
details.className = 'details';
details.innerHTML = table[i + 1] + '<br>' + table[i + 2];
element.appendChild(details);*/
var object = new THREE.CSS3DObject(element);
object.position.x = Math.random() * 4000 - 2000;
object.position.y = Math.random() * 4000 - 2000;
object.position.z = Math.random() * 4000 - 2000;
scene.add(object);
objects.push(object);
// 表格须要坐标进行排序的
var object = new THREE.Object3D();
// object.position.x = (table[ i + 3] * 140 ) - 1330;
// object.position.y = - (table[ i + 4] * 180 ) + 990;
object.position.x = (table[ i].p_x * 140 ) - 1330;
object.position.y = - (table[ i].p_y * 180 ) + 990;
targets.table.push(object);
}
// sphere
var vector = new THREE.Vector3();
var spherical = new THREE.Spherical();
for (var i = 0, l = objects.length; i < l; i ++) {var phi = Math.acos( -1 + ( 2 * i) / l );
var theta = Math.sqrt(l * Math.PI) * phi;
var object = new THREE.Object3D();
spherical.set(800, phi, theta);
object.position.setFromSpherical(spherical);
vector.copy(object.position).multiplyScalar(2);
object.lookAt(vector);
targets.sphere.push(object);
}
// helix
var vector = new THREE.Vector3();
var cylindrical = new THREE.Cylindrical();
for (var i = 0, l = objects.length; i < l; i ++) {
var theta = i * 0.175 + Math.PI;
var y = - (i * 5) + 450;
var object = new THREE.Object3D();
// 参数一 圈的大小 参数二 左右间距 参数三 高低间距
cylindrical.set(900, theta, y);
object.position.setFromCylindrical(cylindrical);
vector.x = object.position.x * 2;
vector.y = object.position.y;
vector.z = object.position.z * 2;
object.lookAt(vector);
targets.helix.push(object);
}
// grid
for (var i = 0; i < objects.length; i ++) {var object = new THREE.Object3D();
object.position.x = (( i % 5) * 400 ) - 800; // 400 图片的左右间距 800 x 轴中心店
object.position.y = (- ( Math.floor( i / 5) % 5 ) * 300 ) + 500; // 500 y 轴中心店
object.position.z = (Math.floor( i / 25) ) * 200 - 800;// 300 调整 片间距 800z 轴中心店
targets.grid.push(object);
}
// 渲染
renderer = new THREE.CSS3DRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.domElement.style.position = 'absolute';
document.getElementById('container').appendChild(renderer.domElement);
// 鼠标管制
controls = new THREE.TrackballControls(camera, renderer.domElement);
controls.rotateSpeed = 0.5;
controls.minDistance = 500;
controls.maxDistance = 6000;
controls.addEventListener('change', render);
// 主动更换
var ini = 0;
setInterval(function(){
ini = ini >= 3 ? 0 : ini;
++ini;
switch(ini){
case 1:
transform(targets.sphere, 1000);
break;
case 2:
transform(targets.helix, 1000);
break;
case 3:
transform(targets.grid, 1000);
break;
}
},8000);
var button = document.getElementById('table');
button.addEventListener('click', function ( event) {transform( targets.table, 1000);
}, false );
var button = document.getElementById('sphere');
button.addEventListener('click', function ( event) {transform( targets.sphere, 2000);
}, false );
var button = document.getElementById('helix');
button.addEventListener('click', function ( event) {transform( targets.helix, 2000);
}, false );
var button = document.getElementById('grid');
button.addEventListener('click', function ( event) {transform( targets.grid, 2000);
}, false );
transform(targets.table, 2000);
//
window.addEventListener('resize', onWindowResize, false);
}
function transform(targets, duration) {TWEEN.removeAll();
for (var i = 0; i < objects.length; i ++) {var object = objects[ i];
var target = targets[i];
new TWEEN.Tween(object.position)
.to({ x: target.position.x, y: target.position.y, z: target.position.z}, Math.random() * duration + duration)
.easing(TWEEN.Easing.Exponential.InOut)
.start();
new TWEEN.Tween(object.rotation)
.to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z}, Math.random() * duration + duration)
.easing(TWEEN.Easing.Exponential.InOut)
.start();}
new TWEEN.Tween(this)
.to({}, duration * 2 )
.onUpdate(render)
.start();}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();}
function animate() {
// 让场景通过 x 轴或者 y 轴旋转 & z
// scene.rotation.x += 0.011;
scene.rotation.y += 0.008;
requestAnimationFrame(animate);
TWEEN.update();
controls.update();
// 渲染循环
render();}
function render() {renderer.render( scene, camera);
}
</script>
</body>
最初源码地址:
https://gitee.com/alterem/ddvs
正文完
发表至: javascript
2020-08-25