关于javascript:徒手撸系列来一个不一样的七夕照片墙送女友

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是的我又来了,毕竟,明天七夕:: 愿天下有情人成眷属

不愿勾起相思,不敢出门看月。偏偏月进窗来,害我相思一夜。我关掉月亮,你甚至更清朗。

上地址:

演示地址:http://alterem.gitee.io/ddvs/

代码比较简单,红本是以前的元素周期表。。

<body>
        <script src="js/jquery.min.js"></script>
        <script src="js/three.js"></script>
        <script src="js/tween.min.js"></script>
        <script src="js/TrackballControls.js"></script>
        <script src="js/CSS3DRenderer.js"></script>

        <div id="container"></div>
        <audio autoplay=""loop=""><source src="http://www.ytmp3.cn/down/72794.mp3"></audio>
        <div id="info"> 照片墙 </div>
        <div id="menu">
            <button id="table"> 表格 </button>
            <button id="sphere"> 球球 </button>
            <button id="helix"> 螺旋 </button>
            <button id="grid"> 格子 </button>
        </div>

        <div class="show_info animated" style="display:none;">
            <div class="info_my">
                <img src="img/c.png" />
                <div class="info_mem">
                    <div class="nickname"> 赵璐思 </div>
                    <div class="id">ID: 女朋友 </div>
                    <div class="vote"> 性别:女 </div>
                </div>
            </div>
            <div class="intro"> 如果能够替换人生,就跟以前的本人替换吧,能够少些遗憾,而且,该在的人都在。</div>
        </div>

        <script>
            var personArray = new Array;
            var CurPersonNum = 0;
            // animate
            var _in = ['bounceIn','bounceInDown','bounceInLeft','bounceInRight','bounceInUp','fadeIn','fadeInDown','fadeInDownBig','fadeInLeft','fadeInLeftBig','fadeInRight','fadeInRightBig','fadeInUp','fadeInUpBig','rotateIn','rotateInDownLeft','rotateInDownRight','rotateInUpLeft','rotateInUpRight','slideInDown','slideInLeft','slideInRight'];
            var _out = ['bounceOut','bounceOutDown','bounceOutLeft','bounceOutRight','bounceOutUp','fadeOut','fadeOutDown','fadeOutDownBig','fadeOutLeft','fadeOutLeftBig','fadeOutRight','fadeOutRightBig','fadeOutUp','fadeOutUpBig','rotateOut','rotateOutDownLeft','rotateOutDownRight','rotateOutUpLeft','rotateOutUpRight','slideOutDown','slideOutLeft','slideOutRight'];
            
            // 模仿推送数据
            var s = setInterval(function(){
                // get animate
                var rand_in = parseInt(Math.random() * _in.length,10);
                var rand_out = parseInt(Math.random() * _out.length,10);
                if(CurPersonNum >= personArray.length){CurPersonNum = 0;}
            },4500);

            // 生成虚构数据
            for(var i=0;i<199;i++){
                personArray.push({image: "img/a.png"}, {image: "img/b.png"}, {image: "img/c.png"});
            }

            var table = new Array;
            for (var i = 0; i < personArray.length; i++) {table[i] = new Object();
                if (i < personArray.length) {table[i] = personArray[i];
                    table[i].src = personArray[i].thumb_image;
                } 
                table[i].p_x = i % 20 + 1;
                table[i].p_y = Math.floor(i / 20) + 1;
            }


            var camera, scene, renderer;
            var controls;

            var objects = [];
            var targets = {table: [], sphere: [], helix: [], grid: []};

            init();
            animate();

            function init() {camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000);
                camera.position.z = 3000;

                scene = new THREE.Scene();

                // table

                for (var i = 0; i < table.length; i ++) {var element = document.createElement( 'div');
                    element.className = 'element';
                    element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')';

                    var img = document.createElement('img');
                    img.src = table[i].image;
                    element.appendChild(img);


                    /*var number = document.createElement('div');
                    number.className = 'number';
                    number.textContent = (i/5) + 1;
                    element.appendChild(number);

                    var symbol = document.createElement('div');
                    symbol.className = 'symbol';
                    symbol.textContent = table[i];
                    element.appendChild(symbol);

                    var details = document.createElement('div');
                    details.className = 'details';
                    details.innerHTML = table[i + 1] + '<br>' + table[i + 2];
                    element.appendChild(details);*/

                    var object = new THREE.CSS3DObject(element);
                    object.position.x = Math.random() * 4000 - 2000;
                    object.position.y = Math.random() * 4000 - 2000;
                    object.position.z = Math.random() * 4000 - 2000;
                    scene.add(object);

                    objects.push(object);

                    // 表格须要坐标进行排序的
                    var object = new THREE.Object3D();
                    // object.position.x = (table[ i + 3] * 140 ) - 1330;
                    // object.position.y = - (table[ i + 4] * 180 ) + 990;
                    object.position.x = (table[ i].p_x * 140 ) - 1330;
                    object.position.y = - (table[ i].p_y * 180 ) + 990;

                    targets.table.push(object);

                }

                // sphere

                var vector = new THREE.Vector3();
                var spherical = new THREE.Spherical();

                for (var i = 0, l = objects.length; i < l; i ++) {var phi = Math.acos( -1 + ( 2 * i) / l );
                    var theta = Math.sqrt(l * Math.PI) * phi;

                    var object = new THREE.Object3D();

                    spherical.set(800, phi, theta);

                    object.position.setFromSpherical(spherical);

                    vector.copy(object.position).multiplyScalar(2);

                    object.lookAt(vector);

                    targets.sphere.push(object);

                }

                // helix

                var vector = new THREE.Vector3();
                var cylindrical = new THREE.Cylindrical();

                for (var i = 0, l = objects.length; i < l; i ++) {

                    var theta = i * 0.175 + Math.PI;
                    var y = - (i * 5) + 450;

                    var object = new THREE.Object3D();

                    // 参数一 圈的大小 参数二 左右间距 参数三 高低间距
                    cylindrical.set(900, theta, y);

                    object.position.setFromCylindrical(cylindrical);

                    vector.x = object.position.x * 2;
                    vector.y = object.position.y;
                    vector.z = object.position.z * 2;

                    object.lookAt(vector);

                    targets.helix.push(object);

                }

                // grid

                for (var i = 0; i < objects.length; i ++) {var object = new THREE.Object3D();

                    object.position.x = (( i % 5) * 400 ) - 800; // 400 图片的左右间距  800 x 轴中心店
                    object.position.y = (- ( Math.floor( i / 5) % 5 ) * 300 ) + 500;  // 500 y 轴中心店
                    object.position.z = (Math.floor( i / 25) ) * 200 - 800;// 300 调整 片间距 800z 轴中心店

                    targets.grid.push(object);

                }

                // 渲染
                renderer = new THREE.CSS3DRenderer();
                renderer.setSize(window.innerWidth, window.innerHeight);
                renderer.domElement.style.position = 'absolute';
                document.getElementById('container').appendChild(renderer.domElement);

                // 鼠标管制
                controls = new THREE.TrackballControls(camera, renderer.domElement);
                controls.rotateSpeed = 0.5;
                controls.minDistance = 500;
                controls.maxDistance = 6000;
                controls.addEventListener('change', render);

                // 主动更换
                var ini = 0;
                setInterval(function(){
                    ini = ini >= 3 ? 0 : ini;
                    ++ini;
                    switch(ini){
                        case 1:
                            transform(targets.sphere, 1000);
                        break;
                        case 2:
                            transform(targets.helix, 1000);
                        break;
                        case 3:
                            transform(targets.grid, 1000);
                        break;
                    }    
                },8000);

                var button = document.getElementById('table');
                button.addEventListener('click', function ( event) {transform( targets.table, 1000);
                }, false );

                var button = document.getElementById('sphere');
                button.addEventListener('click', function ( event) {transform( targets.sphere, 2000);
                }, false );

                var button = document.getElementById('helix');
                button.addEventListener('click', function ( event) {transform( targets.helix, 2000);
                }, false );

                var button = document.getElementById('grid');
                button.addEventListener('click', function ( event) {transform( targets.grid, 2000);
                }, false );

                transform(targets.table, 2000);

                //

                window.addEventListener('resize', onWindowResize, false);

            }

            function transform(targets, duration) {TWEEN.removeAll();

                for (var i = 0; i < objects.length; i ++) {var object = objects[ i];
                    var target = targets[i];

                    new TWEEN.Tween(object.position)
                        .to({ x: target.position.x, y: target.position.y, z: target.position.z}, Math.random() * duration + duration)
                        .easing(TWEEN.Easing.Exponential.InOut)
                        .start();

                    new TWEEN.Tween(object.rotation)
                        .to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z}, Math.random() * duration + duration)
                        .easing(TWEEN.Easing.Exponential.InOut)
                        .start();}

                new TWEEN.Tween(this)
                    .to({}, duration * 2 )
                    .onUpdate(render)
                    .start();}

            function onWindowResize() {

                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();

                renderer.setSize(window.innerWidth, window.innerHeight);

                render();}

            function animate() {

                // 让场景通过 x 轴或者 y 轴旋转  & z
                // scene.rotation.x += 0.011;
                scene.rotation.y += 0.008;

                requestAnimationFrame(animate);

                TWEEN.update();

                controls.update();

                // 渲染循环
                render();}

            function render() {renderer.render( scene, camera);

            }

        </script>
        
    </body>

最初源码地址:

https://gitee.com/alterem/ddvs

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