共计 22496 个字符,预计需要花费 57 分钟才能阅读完成。
让我先来从注册到登陆再到玩一局演示一下 (原本想录制个 GIF,然而录制进去的动图太大了,有几百兆,想想还是录视频,然而掘金目前还没有开发出传视频的性能,我就传在哔哩哔哩了) 代码能够通过文章开端形式获取
bilibili 视频:
https://www.bilibili.com/vide…
这个也有点大,四十多兆,能不能加载进去随缘
🎯一、用户注册类
类名就叫做 Register.java
这里咱们用到了 JFrame,窗口。JFrame 是一个能够独立显示的组件,一个窗口通常蕴含有题目、图标、操作按钮(敞开、最小化、最大化),还能够为窗口增加菜单栏、工具栏等。一个过程中能够创立多个窗口,并可在适当时候进行显示、暗藏 或 销毁。
管制用户注册的类次要代码
这里只放次要代码,不然太长不利于浏览
public class Register extends JFrame{
/*
* 用户注册
*/
final JLabel welcomeRegisterLabel = new JLabel("欢送注册开心五子棋!");
final JLabel userLabel = new JLabel("用户名:");
final JTextField userjt = new JTextField(14);
final JLabel passwordLabel = new JLabel("明码:");
final JPasswordField passwordjp = new JPasswordField(14);
final JLabel confirmPasswordLabel = new JLabel("确认明码:");
final JPasswordField confirmPasswordjp = new JPasswordField(14);
final JLabel yanzhengmajl = new JLabel("验证码:");
final JTextField yanzhengmajt = new JTextField("请输出验证码", 7);
final JLabel yanzhengmaUpdate = new JLabel("看不清?换一张");
final JButton register = new JButton("注 册");
final JLabel back = new JLabel("返回");
final JLabel tipUserAlreadyRegistered = new JLabel("该账号曾经注册!");
final JLabel tipUserNameEmpty = new JLabel("用户名为空!");
final JLabel tipUserNameLessThan5Char = new JLabel("账号少于 5 个字符!");
final JLabel tipPasswordEmpty = new JLabel("明码不能为空!");
final JLabel tipPasswordLessThan6Char = new JLabel("明码少于 6 个字符!");
final JLabel tipPasswordInconfirmity = new JLabel("两次明码不统一!");
final JLabel tipConfirmPasswordqualified = new JLabel("反复明码正确!");
final JLabel tipyanzhengmaerror = new JLabel("验证码输出不正确!");
final DrawYZM drawyzm = new DrawYZM();
final Random r = new Random();
static String userName = new String();
static String password = new String();
final FileOperation read = new FileOperation();
String repeatPassword = new String();
String yanzhengma = new String();
String yzm = new String();
int flagUserName = 0;
int flagPassword = 0;
int flagConfirmedPassword = 0;
int flagyanzhengma = 0;
char[] YZM = new char[62];{for(int i = 0; i < 26; i++) {YZM[i] = (char) ('A' + i);
}
for(int i = 26; i< 52; i++) {YZM[i] = (char) ('a' + i - 26);
}
for(char i = 52; i < 62; i++) {YZM[i] = (char) (i - 4);
}
}
SpringLayout springLayout = new SpringLayout();// 应用弹簧布局管理器}
注册时须要的验证码类
class DrawYZM extends JPanel{
/*
* 验证码类
*/
public void paint(Graphics g) {setBounds(269, 269, 100, 60);
int R = r.nextInt(255);
int G = r.nextInt(255);
int B = r.nextInt(255);
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
int n = 0;
yzm = "";
for(int i = 0; i < 4; i++) {n = r.nextInt(62);
yzm += YZM[n];
int flag = r.nextInt(2);
Color color = new Color(r.nextInt(200) + 20, r.nextInt(200) + 20, r.nextInt(200) + 20);
g2.setColor(color);
Graphics2D g2d = (Graphics2D)g;
AffineTransform trans = new AffineTransform();// 将文字旋转指定角度
if(flag == 0) {trans.rotate(- r.nextInt(45) * 3.14 / 180, 275 + i * 25, 307);
}else {trans.rotate(r.nextInt(45) * 3.14 / 180, 275 + i * 25, 307);
}
g2d.setTransform(trans);
g2.setFont(new Font("微软雅黑", 1, 24));
g2.drawString(YZM[n] + "", 277 + i * 22, 307);
}
}
}
🍺二、文件操作类
类名就叫做 FileOperation.java
首先咱们须要创立 excel 文件
包含了编号,用户名,明码,分数,等级,胜利场数,总场数,是否记住明码,是否主动登录,以及注册工夫
public void creatExcel(String path) {String data[] = { "Num","userName", "password", "points", "class",
"winNum", "totalNum", "RememberPassword", "AutoLogin", "date"};
try {File file = new File(path);
WritableWorkbook book = Workbook.createWorkbook(file);
WritableSheet sheet = book.createSheet("用户信息", 0);
for(int i = 0; i < data.length; i++) {// 将信息写入 xls 文件中
Label label = new Label(i, 0, data[i]);
sheet.addCell(label);
}
book.write();
book.close();} catch (Exception e) {System.out.println(e);
}
}
上面的办法用于判断账号是否存在
public boolean readData(String path, String userName) {File file = new File(path);
if(!file.exists()) {// 如果文件不存在
creatExcel("user.xls");// 创立文件
}
Workbook workbook = null;
Sheet sheet = null;
Cell cell = null;
boolean flag = false;
try {workbook = Workbook.getWorkbook(file);
sheet = workbook.getSheet(0);
for(int i = 0; i < sheet.getRows(); i ++) {cell = sheet.getCell(1, i);
String content = cell.getContents();// 获取内容
if(content.equals(userName)) {
flag = true;
break;
}
}
workbook.close();}catch(Exception e) {e.printStackTrace();
}
return flag;
}
将用户将信息写入文件中
public void writeData(String path, String userName, String keyword, String data) {File file = new File(path);// 创立文件对象
if(!file.exists()) {// 如果文件不存在
creatExcel("user.xls");// 创立文件
}
Workbook workbook = null;
WritableWorkbook wtbook = null;
WritableSheet wtsheet = null;
WritableCell wtcell = null;
int flagx = 0;
int flagy = 0;
try {workbook = Workbook.getWorkbook(file);
wtbook = Workbook.createWorkbook(file, workbook);
wtsheet = wtbook.getSheet(0);// 获取第一张表格
for(int i = 0; i < wtsheet.getColumns(); i++) {// 查找列
wtcell = wtsheet.getWritableCell(i, 0);
if(wtcell.getType() == CellType.LABEL) {String cell = ((Label)wtcell).getContents();
if(cell.equals(keyword)) {// 定位到关键词的那一行
flagx = i;
break;
}
}
}
if(keyword.equals("userName")) {// 如果写入用户名
flagy = wtsheet.getRows();}else {// 写入其余
for(int i = 0; i < wtsheet.getRows(); i++) {// 查找行
wtcell = wtsheet.getWritableCell(1, i);
String cell = ((Label)wtcell).getContents();
if(cell.equals(userName)) {
flagy = i;
break;
}
}
}
Label label = new Label(flagx, flagy, data);
wtsheet.addCell(label);
wtsheet.addCell(new Label(0, flagy, String.valueOf((wtsheet.getRows() - 1))));
} catch (Exception e) {e.printStackTrace();
} finally {
try {wtbook.write();
} catch (IOException e) {e.printStackTrace();
}
try {wtbook.close();
} catch (WriteException | IOException e) {e.printStackTrace();
}
workbook.close();}
}
返回对应用户的对应信息
public String backData(String path, String userName, String keyword) {File file = new File(path);
if(!file.exists()) {// 如果文件不存在
creatExcel("user.xls");// 创立文件
}
Workbook workbook = null;
Sheet sheet = null;
Cell cell = null;
int flagx = 0;
int flagy = 0;
try {workbook = Workbook.getWorkbook(file);
sheet = workbook.getSheet(0);
for(int i = 0; i < sheet.getColumns(); i++) {// 找到用户名所在行
cell = sheet.getCell(i, 0);
String s = cell.getContents();
if(s.equals(keyword)) {
flagx = i;
break;
}
}
for(int i = 0; i < sheet.getRows(); i++) {cell = sheet.getCell(1, i);
String s = cell.getContents();
if(s.equals(userName)) {
flagy = i;
break;
}
}
workbook.close();}catch(Exception e) {e.printStackTrace();
}
try {cell = Workbook.getWorkbook(file).getSheet(0).getCell(flagx, flagy);
}catch(Exception e) {e.printStackTrace();
}
String s = cell.getContents();
return s;
}
✨三、棋盘页面类
棋盘页面类名 Chessboard.java
为棋色抉择增加事件监听器
whiteChessLabel.addMouseListener(new MouseAdapter() {public void mouseClicked(MouseEvent e) {if(chessboardEmpty == 0) {// 只有棋盘为空的时候能力抉择棋子色彩
whiteChessjr.setSelected(true);
}
}
});
blackChessLabel.addMouseListener(new MouseAdapter() {public void mouseClicked(MouseEvent e) {if(chessboardEmpty == 0) {// 只有棋盘为空的时候能力抉择棋子色彩
blackChessjr.setSelected(true);
}
}
});
为新局按钮增加事件监听器
newRound.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e) {for(int i = 0; i < map.length; i++) {// 将 map 数组置 0
for(int j = 0; j < map[i].length; j++) {map[i][j] = 0;
mapflag[i][j] = 0;
}
}
for(int j = 0; j < 225; j++) {// 将悔棋标记数组置为 0
imapflag[j] = 0;
jmapflag[j] = 0;
}
flag = 0;// 行列标记数组下表置 0
winFLAG = 0;// 输赢标记置 0
playerColor = -1;// 玩家棋色标记置 -1
computerColor = -1;// 电脑棋色标记为 -1
chessboardEmpty = 0;// 棋盘标记为空
player = 1;// 玩家先下棋
computer = 0;// 电脑后下
newchessX = 0;// 新棋子标记置 0
newchessY = 0;
depth = 0;
repaint();}
});
为悔棋增加事件监听器
back.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e) {if(flag - 1 >= 0) {// 棋盘下面有棋子的时候, 点击一次棋盘下面少两颗棋子,一颗是本人的,另一颗是电脑的
for(int i = flag - 1; i > flag - 3; i--) {map[imapflag[i]][jmapflag[i]] = 0;
mapflag[imapflag[i]][jmapflag[i]] = 0;
imapflag[i] = 0;// 将坐标寄存在悔棋标记数组中
jmapflag[i] = 0;
}
flag = flag - 2;// 示意每次悔棋棋盘上单方均少一颗子
winFLAG = 0;
if(flag - 1 >= 0) {newchessX = imapflag[flag - 1];
newchessY = jmapflag[flag - 1];
}
if(flag == 0) {// 示意棋盘为空
chessboardEmpty = 0;// 棋盘为空
playerColor = -1;// 玩家和电脑棋子色彩置 0
computerColor = -1;
depth = 0;
}
repaint();}else {;}
}
});
返回按钮增加事件监听器
returnback.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e) {dispose();
new Main();}
});
退出按钮事件监听器
exit.addActionListener(new ActionListener() {// 点击退出按钮退出程序
public void actionPerformed(ActionEvent e) {System.exit(0);
}
});
鼠标进入棋盘区域内, 用于显示提醒方框,示意点击之后能够在哪个区域内下棋
addMouseMotionListener(new MouseMotionListener() {public void mouseMoved(MouseEvent e) {
// TODO 主动生成的办法存根
x = e.getX();
y = e.getY();
if(x >= 247 && x <= 951 && y >=77 && y <= 781) {// 如果鼠标点击的点在棋盘内或者边上一点
double m = (x - 270.0)/47.0;// 判断点击地位最靠近的哪个交叉点
double n = (y - 100.0)/47.0;
int p = (x - 270)/47;
int q = (y - 100)/47;
int i, j;
if(m - p >= 0.5 || m - p <= -0.5) {i = p + 1;}else {i = p;}
if(n - q >= 0.5 || n - q <= -0.5) {j = q + 1;}else {j = q;}
if(i >=0 && i <= 15 && j >= 0 && j <= 15) {// 辨认到的区域为棋盘之内
if(mapflag[i][j] == 0 && winFLAG == 0 && player == 1) {// 示意这个中央没有棋子, 并且还没有赢
promptBoxFlag[i][j] = 1;
repaint();}
}
}
}
public void mouseDragged(MouseEvent e) {}});
电脑下棋函数
private void tuntoComputer() {// 电脑下棋
// TODO 主动生成的办法存根
if(depth >= 7) {depth = 6;}
position = Algorithm.evalute(map, depth, computerColor);// 调用估值函数
map[position[0]][position[1]] = computerColor;
imapflag[flag] = position[0];// 将坐标寄存在悔棋标记数组中
jmapflag[flag] = position[1];
newchessX = position[0];// 新棋子标记记录坐标
newchessY = position[1];
int a = Math.max(Math.abs(position[0] - 7), Math.abs(position[1] - 7));// 计算该点到核心的最大的间隔
depth = Math.max(depth, a);// 不断更新 depth 的值
flag ++;
chessboardEmpty = 1;// 棋盘标记为有棋子
player = 1;// 玩家下棋标记置 0
computer = 0;// 电脑下棋标记为 1
judgeFlag = 1;
repaint();}
绘制棋盘
for(int i = 0; i < 15; i++) {// 横线
g2.drawLine(261, i * 47 + 63, 919, i * 47 + 63);
}
for(int j = 0; j < 15; j++) {// 竖线
g2.drawLine(j * 47 + 261, 64, j * 47 + 261, 721);
}
绘制棋子
for(int i = 0; i < map.length; i++) {for(int j = 0; j < map[i].length; j++) {
// 白棋
if(map[i][j] == 1) {g2.drawImage(white, i * 47 + 241, j * 47 + 43, 40, 40, this);
mapflag[i][j] = 1;// 标记地位示意这个中央曾经有棋子
}
// 黑棋
if(map[i][j] == 2) {g2.drawImage(black, i * 47 + 241, j * 47 + 43, 40, 40, this);
mapflag[i][j] = 1;
}
}
}
判断棋子是否连成五个
if(judgeFlag == 1) {judge();
judgeFlag = 0;
}
绘制新棋子红点标记
if(chessboardEmpty != 0) {g2.setColor(Color.red);
g2.fillOval(newchessX * 47 + 254, newchessY * 47 + 55, 15, 15);
}
绘制鼠标挪动方框
for(int i = 0; i < 15; i++) {for(int j = 0; j < 15; j++) {if(promptBoxFlag[i][j] == 1) {g2.setColor(Color.RED);
g2.setStroke(new BasicStroke(2.5f));// 设置线条大小
g2.drawLine(238 + i * 47, 40 + j * 47, 248 + i * 47, 40 + j * 47);// 上左横线
g2.drawLine(275 + i * 47, 40 + j * 47, 285 + i * 47, 40 + j * 47);// 上右横线
g2.drawLine(238 + i * 47, 40 + j * 47, 238 + i * 47, 50 + j * 47);// 左上竖线
g2.drawLine(285 + i * 47, 40 + j * 47, 285 + i * 47, 50 + j * 47);// 右上竖线
g2.drawLine(238 + i * 47, 77 + j * 47, 238 + i * 47, 87 + j * 47);// 左下竖线
g2.drawLine(285 + i * 47, 77 + j * 47, 285 + i * 47, 87 + j * 47);// 右下竖线
g2.drawLine(238 + i * 47, 87 + j * 47, 248 + i * 47, 87 + j * 47);// 下左横线
g2.drawLine(275 + i * 47, 87 + j * 47, 285 + i * 47, 87 + j * 47);// 下右横线
promptBoxFlag[i][j] = 0;
}
}
}
for(int i = 0; i < 5; i++) {// 右上角星星
g2.drawImage(happy, 711 + i * 47, 20, 40, 40, null);
}
解决第一次不能显示输赢标记的问题
g2.drawImage(win, 0, 0, 1, 1, null);
g2.drawImage(lose, 0, 0, 1, 1, null);
if(winFLAG == 0 && player == 0) {// 示意还未分出输赢并且玩家下了,调用电脑下棋
tuntoComputer();}
设置下拉框和单选按钮在棋盘不为空的是否不能进行抉择
设置棋子色彩单选框可用状态
if(chessboardEmpty == 1) {// 棋盘不为空
difficulityClass.setEnabled(false);// 设置下拉框不可用
if(whiteChessjr.isSelected()) {// 白棋子单选框被选中
blackChessjr.setEnabled(false);
whiteChessjr.setEnabled(true);
}else {// 黑棋子单选框被选中
blackChessjr.setEnabled(true);
whiteChessjr.setEnabled(false);
}
}else {// 棋盘为空
blackChessjr.setEnabled(true);// 开释两个单选框
whiteChessjr.setEnabled(true);
difficulityClass.setEnabled(true);// 开释下拉框
}
重绘积分,等级,胜率
classNum = (int)((int)(pointsNum /100 * 0.4 + gamewinNum * 0.4 + gameNum * 0.2) * 0.8);
sunNum = (int) (classNum / 100);
moonNum = (int)(classNum - sunNum * 100) / 50;
starNum = (int)(classNum - sunNum * 100 - moonNum * 50) / 10;
for(t = 0; t < sunNum; t++) {// 绘画太阳
g2.drawImage(sun, 75 + t * 30, 538, 30, 30, null);
}
for(t = sunNum ; t < moonNum + sunNum; t++) {// 绘画月亮
g2.drawImage(moon, 75 + t * 30, 540, 25, 25, null);
}
if(moonNum > 0 || sunNum > 0) {// 绘画星星
for(t = moonNum + sunNum ; t < starNum + moonNum + sunNum; t ++) {g2.drawImage(star, 75 + t * 30, 540, 25, 25, null);
}
}else {for(t = moonNum ; t < starNum + 1; t ++) {g2.drawImage(star, 75 + t * 30, 538, 30, 30, null);
}
}
判断棋子是否连成五个
public void judge() {for(t = newchessX,s = newchessY,count = 0; t >=0 && s >= 0 && count <= 4; t--,s--,count++) {
comeX = t;
comeY = s;
}
for(t = newchessX, s = newchessY, count = 0; t <=14 && s >= 0 && count <= 4; t++, s--, count++) {
toX = t;
toY = s;
}
if(winFLAG == 0) {for(int ch = 1; ch <=2; ch++) {
CHESSCOLOR = ch;
// 判断横向棋子
for(s = (newchessX - 4) >=0 ? (newchessX - 4) : 0 ; s <= newchessX; s++) {// 示意玩家获胜
t = newchessY;
if(map[s][t] == CHESSCOLOR && s < 11) {// 行棋子数量计算
if(map[s + 1][t] == CHESSCOLOR) {if(map[s + 2][t] == CHESSCOLOR) {if(map[s + 3][t] == CHESSCOLOR) {if(map[s + 4][t] == CHESSCOLOR) {
winX = s;
winY = t;
winWay = 1;
if(CHESSCOLOR == 1) {// 白棋
winFLAG = 1;
}else {// 黑棋
winFLAG = 2;
}
break;
}
}
}
}
}
}
if(winFLAG != 0) {// 如果某一方赢了就间接退出
break;
}
// 判断列项棋子
for(t = (newchessY - 4) >=0 ? (newchessY - 4) : 0 ; t <= newchessY; t ++) {
s = newchessX;
if(map[s][t] == CHESSCOLOR && t < 11) {// 列棋子数量计算
if(map[s][t + 1] == CHESSCOLOR) {if(map[s][t + 2] == CHESSCOLOR) {if(map[s][t + 3] == CHESSCOLOR) {if(map[s][t + 4] == CHESSCOLOR) {
winX = s;
winY = t;
winWay = 2;
if(CHESSCOLOR == 1) {// 白棋
winFLAG = 1;
}else {// 黑棋
winFLAG = 2;
}
break;
}
}
}
}
}
}
if(winFLAG != 0) {// 如果某一方赢了就间接退出
break;
}
// 判断左上到右下棋子
for(s = comeX, t = comeY; s <= newchessX && t <= newchessY; s ++, t++) {if(map[s][t] == CHESSCOLOR && s < 11 && t < 11) {// 斜下棋子数量计算
if(map[s + 1][t + 1] == CHESSCOLOR) {if(map[s + 2][t + 2] == CHESSCOLOR) {if(map[s + 3][t + 3] == CHESSCOLOR) {if(map[s + 4][t + 4] == CHESSCOLOR) {
winX = s;
winY = t;
winWay = 3;
if(CHESSCOLOR == 1) {// 白棋
winFLAG = 1;
}else {// 黑棋
winFLAG = 2;
}
break;
}
}
}
}
}
}
if(winFLAG != 0) {// 如果某一方赢了就间接退出
break;
}
// 判断右上到左下棋子
for(s = toX, t = toY; s >= newchessX && t <= newchessY; s --, t++) {if(map[s][t] == CHESSCOLOR && s >= 4 && t < 11) {// 斜上棋子数量计算
if(map[s - 1][t + 1] == CHESSCOLOR) {if(map[s - 2][t + 2] == CHESSCOLOR) {if(map[s - 3][t + 3] == CHESSCOLOR) {if(map[s - 4][t + 4] == CHESSCOLOR) {
winX = s;
winY = t;
winWay = 4;
if(CHESSCOLOR == 1) {// 白棋
winFLAG = 1;
}else {// 黑棋
winFLAG = 2;
}
break;
}
}
}
}
}
}
if(winFLAG != 0) {// 如果某一方赢了就间接退出
break;
}
}
}
}
💌四、主函数 Main.java
根本布局设置
setTitle("开心五子棋");
setBounds(200, 200, 500, 500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setVisible(true);
SpringLayout springLayout = new SpringLayout();// 应用弹簧布局管理器
Container c = getContentPane();// 创立容器
c.setBackground(new Color(255, 218, 185));
c.setLayout(springLayout);
userjt.setFont(new Font("微软雅黑", 0, 18));
userjt.setText(Register.userName);
passwordjt.setFont(new Font("微软雅黑", 0, 18));
passwordjt.setText(Register.password);
logoLabel.setFont(new Font("微软雅黑", 1, 48));
logoLabel.setForeground(Color.pink);
ImageIcon logoimage = new ImageIcon(Main.class.getResource("/image/logo5.jpg"));
logoimage.setImage(logoimage.getImage().getScaledInstance(260, 130, Image.SCALE_DEFAULT));
logo.setIcon(logoimage);
userLabel.setFont(new Font("微软雅黑", 1, 20));
passwordLabel.setFont(new Font("微软雅黑", 1, 20));
rememberPasswordjl.setFont(new Font("微软雅黑", 0, 14));
rememberPasswordjl.setForeground(Color.gray);
automaticLoginjl.setFont(new Font("微软雅黑", 0, 14));
automaticLoginjl.setForeground(Color.gray);
loginButton.setFont(new Font("微软雅黑", 1, 16));
registerLabel.setFont(new Font("微软雅黑", 1, 13));
registerLabel.setForeground(Color.gray);
promptPasswordFalse.setFont(new Font("微软雅黑", 0, 13));
promptPasswordFalse.setForeground(Color.red);
promptUserNameEmpty.setFont(new Font("微软雅黑", 0, 13));
promptUserNameEmpty.setForeground(Color.red);
prompPasswordEmpty.setFont(new Font("微软雅黑", 0, 13));
prompPasswordEmpty.setForeground(Color.red);
promptRegister.setFont(new Font("微软雅黑", 0, 13));
promptRegister.setForeground(Color.red);
rememberPasswordjcb.setBackground(new Color(255, 218, 185));
automaticLoginjcb.setBackground(new Color(255, 218, 185));
首页图标
c.add(logo);// 首页图标
springLayout.putConstraint(springLayout.NORTH, logo, 40, springLayout.NORTH, c);
springLayout.putConstraint(springLayout.WEST, logo, 115, springLayout.WEST, c);
c.add(logoLabel);// 题目“开心五子棋”springLayout.putConstraint(springLayout.NORTH, logoLabel, 100, springLayout.NORTH, c);
springLayout.putConstraint(springLayout.WEST, logoLabel, 120, springLayout.WEST, c);
logoLabel.setVisible(false);
用户名
c.add(userLabel);// 用户名
springLayout.putConstraint(springLayout.NORTH, userLabel, 35, springLayout.SOUTH, logoLabel);
springLayout.putConstraint(springLayout.WEST, userLabel, 110, springLayout.WEST, c);
c.add(userjt);
springLayout.putConstraint(springLayout.NORTH, userjt, 35, springLayout.SOUTH, logoLabel);
springLayout.putConstraint(springLayout.WEST, userjt, 10, springLayout.EAST, userLabel);
明码
c.add(passwordLabel);// 明码
springLayout.putConstraint(springLayout.NORTH, passwordLabel, 10, springLayout.SOUTH, userLabel);
springLayout.putConstraint(springLayout.WEST, passwordLabel, 110, springLayout.WEST, c);
c.add(passwordjt);
springLayout.putConstraint(springLayout.NORTH, passwordjt, 10, springLayout.SOUTH, userjt);
springLayout.putConstraint(springLayout.WEST, passwordjt, 10, springLayout.EAST, passwordLabel);
复选框
c.add(rememberPasswordjcb);// 复选框
springLayout.putConstraint(springLayout.NORTH, rememberPasswordjcb, 10, springLayout.SOUTH, passwordLabel);
springLayout.putConstraint(springLayout.WEST, rememberPasswordjcb, 175, springLayout.WEST, c);
c.add(rememberPasswordjl);
springLayout.putConstraint(springLayout.NORTH, rememberPasswordjl, 10, springLayout.SOUTH, passwordjt);
springLayout.putConstraint(springLayout.WEST, rememberPasswordjl, 5, springLayout.EAST, rememberPasswordjcb);
c.add(automaticLoginjcb);
springLayout.putConstraint(springLayout.NORTH, automaticLoginjcb, 10, springLayout.SOUTH, passwordjt);
springLayout.putConstraint(springLayout.WEST, automaticLoginjcb, 30, springLayout.EAST, rememberPasswordjl);
c.add(automaticLoginjl);
springLayout.putConstraint(springLayout.NORTH, automaticLoginjl, 10, springLayout.SOUTH, passwordjt);
springLayout.putConstraint(springLayout.WEST, automaticLoginjl, 5, springLayout.EAST, automaticLoginjcb);
登陆和注册按钮
c.add(loginButton);// 登陆按钮
springLayout.putConstraint(springLayout.NORTH, loginButton, 20, springLayout.SOUTH, rememberPasswordjl);
springLayout.putConstraint(springLayout.WEST, loginButton, 110, springLayout.WEST, c);
c.add(registerLabel);// 注册按钮
springLayout.putConstraint(springLayout.NORTH, registerLabel, 5, springLayout.SOUTH, loginButton);
springLayout.putConstraint(springLayout.WEST, registerLabel, 320, springLayout.WEST, c);
账号未注册提醒
c.add(promptRegister);// 账号未注册提醒
promptRegister.setVisible(false);
springLayout.putConstraint(springLayout.NORTH, promptRegister, 41, springLayout.SOUTH, logoLabel);
springLayout.putConstraint(springLayout.WEST, promptRegister, 5, springLayout.EAST, userjt);
c.add(promptUserNameEmpty);// 请输出账号
promptUserNameEmpty.setVisible(false);
springLayout.putConstraint(springLayout.NORTH, promptUserNameEmpty, 41, springLayout.SOUTH, logoLabel);
springLayout.putConstraint(springLayout.WEST, promptUserNameEmpty, 5, springLayout.EAST, userjt);
明码谬误提醒
c.add(promptPasswordFalse);
promptPasswordFalse.setVisible(false);
springLayout.putConstraint(springLayout.NORTH, promptPasswordFalse, 20, springLayout.SOUTH, promptRegister);
springLayout.putConstraint(springLayout.WEST, promptPasswordFalse, 5, springLayout.EAST, passwordjt);
明码为空提醒
c.add(prompPasswordEmpty);
prompPasswordEmpty.setVisible(false);
springLayout.putConstraint(springLayout.NORTH, prompPasswordEmpty, 20, springLayout.SOUTH, promptRegister);
springLayout.putConstraint(springLayout.WEST, prompPasswordEmpty, 5, springLayout.EAST, passwordjt);
设置文本框鼠标点击事件
userjt.addMouseListener(new MouseAdapter() {// 文本框
public void mouseClicked(MouseEvent e) {userjt.setText("");
}
});
passwordjt.addMouseListener(new MouseAdapter() {// 明码框
public void mouseClicked(MouseEvent e) {passwordjt.setText("");
}
});
设置登陆按钮单击事件
loginButton.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e) {String userName = userjt.getText().trim();// 获取用户输出的账号和明码
String Password = new String(passwordjt.getPassword()).trim();
// 判断账号和明码
if(userName.length() != 0) {// 用户名不为空
promptUserNameEmpty.setVisible(false);// 敞开账号为空显示
if(Password.length() != 0) {// 明码不为空
if(f.readData("user.xls", userName) && Password.equals(f.backData("user.xls", userName, "password"))) {// 用户输出的账号和明码正确
promptRegister.setVisible(false);// 暗藏提示信息
promptPasswordFalse.setVisible(false);
prompPasswordEmpty.setVisible(false);
loginButton.setText("登 陆 中...");
new Chessboard();// 跳转到五子棋棋盘页面
dispose();// 销毁以后页面}
else if(f.readData("user.xls", userName) && !Password.equals(f.backData("user.xls", userName, "password"))) {// 用户输出明码谬误
promptPasswordFalse.setVisible(true);// 显示明码谬误提醒
promptRegister.setVisible(false);
prompPasswordEmpty.setVisible(false);
passwordjt.setText("");// 明码框清空
passwordjt.requestFocus();// 光标定位到明码框}else {// 账号还未注册
promptRegister.setVisible(true);
promptPasswordFalse.setVisible(false);
prompPasswordEmpty.setVisible(false);
}
}
else {// 明码为空
if(userName.equals("admin")) {// 用户名曾经注册,提醒输出明码
prompPasswordEmpty.setVisible(true);
promptUserNameEmpty.setVisible(false);
promptRegister.setVisible(false);
promptPasswordFalse.setVisible(false);
}else {// 用户名未注册
prompPasswordEmpty.setVisible(false);
promptUserNameEmpty.setVisible(false);
promptRegister.setVisible(true);
promptPasswordFalse.setVisible(false);
}
}
}else {// 用户名为空
promptUserNameEmpty.setVisible(true);// 提醒输出账号
promptRegister.setVisible(false);
promptPasswordFalse.setVisible(false);
prompPasswordEmpty.setVisible(false);
passwordjt.setText("");// 将明码框置为空
if(Password.length() == 0) {// 明码为空
prompPasswordEmpty.setVisible(true);
promptRegister.setVisible(false);
promptPasswordFalse.setVisible(false);
}
}
}
});
注册标签监听器
registerLabel.addMouseListener(new MouseListener() {public void mouseClicked(MouseEvent e) {dispose();
new Register();}
public void mouseEntered(MouseEvent e) {registerLabel.setForeground(Color.red);;
}
public void mouseExited(MouseEvent e) {registerLabel.setForeground(Color.black);
}
public void mousePressed(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}});
🎖五、算法类 Algorithm.java
计算右边棋子数量
for(int i = X - 1; i >=0; i--) {if(map[i][Y] == color) {upcount[0]++;
}else if(map[i][Y] != 0 && map[i][Y] != color) {// 示意有对方棋子
upflag[0] = -1;
break;
}else {// 示意为空
upflag[0] = 1;
if(i - 1 >= 0 && map[i][Y] == 0) {upflag[0] = 2;// 示意两个空格
}else {break;}
if(i - 2 >= 0 && map[i][Y] == 0) {upflag[0] = 3;// 示意有三个空格
}else {break;}
break;
}
}
计算左边棋子数量
for(int j = X + 1; j <= 14; j++) {if(map[j][Y] == color) {downcount[0]++;
}else if(map[j][Y] != 0 && map[j][Y] != color) {downflag[0] = -1;
break;
}else {// 示意为空
downflag[0] = 1;
if(j + 1 <= 14 && map[j][Y] == 0) {downflag[0] = 2;
}else {break;}
if(j + 2 <= 14 && map[j][Y] == 0) {downflag[0] = 3;
}else {break;}
break;
}
}
计算方向向上
for(int i = Y - 1; i >= 0; i--) {if(map[X][i] == color) {upcount[1]++;
}else if(map[X][i] != 0 && map[X][i] != color) {// 示意该点是对方棋子
upflag[1] = -1;
break;
}else {// 示意为空
upflag[1] = 1;
if(i - 1 >= 0 && map[X][i] == 0) {upflag[1] = 2;
}else {break;}
if(i - 2 >= 0 && map[X][i] == 0) {upflag[1] = 3;
}else {break;}
break;
}
}
计算方向向下
for(int j = Y + 1; j <= 14; j++) {if(map[X][j] == color) {downcount[1]++;
}else if(map[X][j] != 0 && map[X][j] != color) {// 示意该点是对方棋子
downflag[1] = -1;
break;
}else {// 示意为空
downflag[1] = 1;
if(j + 1 >= 0 && map[X][j] == 0) {downflag[1] = 2;
}else {break;}
if(j + 2 >= 0 && map[X][j] == 0) {downflag[1] = 3;
}else {break;}
break;
}
}
计算斜向上
int i = 0;
int j = 0;
for(i = X - 1, j = Y - 1; i >= 0 && j >= 0; i--, j--) {if(map[i][j] == color) {upcount[2]++;
}else if(map[i][j] != 0 && map[i][j] != color) {upflag[2] = -1;
break;
}else {// 为空
upflag[2] = 1;
if(i - 1 >= 0 && j - 1 >= 0 && map[i][j] == 0) {upflag[2] = 2;
}else {break;}
if(i - 2 >= 0 && j - 2 >= 0 && map[i][j] == 0) {upflag[2] = 3;
}else {break;}
break;
}
}
计算斜向下
for(i = X + 1, j = Y + 1; i <= 14 && j <= 14; i++, j++) {if(map[i][j] == color) {downcount[2]++;
}else if(map[i][j] != 0 && map[i][j] != color) {downflag[2] = -1;
break;
}else {// 为空
downflag[2] = 1;
if(i + 1 <= 14 && j + 1 <= 14 && map[i][j] == 0) {downflag[2] = 2;
}else {break;}
if(i + 2 <= 14 && j + 2 <= 14 && map[i][j] == 0) {downflag[2] = 3;
}else {break;}
break;
}
}
估值算法, 返回一个数组,用于记录坐标
public static int[] evalute(int map[][], int depth, int computerColor) {
int maxscore = 0;
Random r = new Random();
int pos[][] = new int[10][2];{for(int i = 0; i < pos.length; i++) {for(int j = 0; j < pos[i].length; j++) {pos[i][j] = 0;
}
}
}
int FLAG = 0;
int score[][] = new int[15][15];{// 初始化计分数组
for(int i = 0; i < 15; i++) {for(int j = 0; j < 15; j++) {score[i][j] = 0;
}
}
}
int position[] = new int[]{0, 0};// 初始化地位坐标数组
for(int i = 6 - depth; i <= 8 + depth && i <= 14; i++) {// 搜寻横坐标
for(int j = 6 - depth; j <= 8 + depth && j <= 14; j++) {// 搜寻纵坐标
if(map[i][j] == 0) {// 示意该点在棋盘下面为空
score[i][j] = countScore(map, i, j, computerColor);
if(maxscore < score[i][j]) {maxscore = score[i][j];// 记录以后棋盘分数的最大值
}
}
}
}
for(int i = 6 - depth; i <= 8 + depth && i <= 14; i++) {for(int j = 6 - depth; j <= 8 + depth && j <= 14; j++) {if(score[i][j] == maxscore) {pos[FLAG][0] = i;
pos[FLAG++][1] = j;
}
}
}
int m = r.nextInt(FLAG);
position[0] = pos[m][0];
position[1] = pos[m][1];
return position;
}
我的项目目录
Java 文件
其余所需文件
图片:
jar 包:jxl.jar
代码下载:
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