Tomcat生命周期治理
各种组件如何对立治理
Tomcat的架构设计是清晰的、模块化、它领有很多组件,退出在启动Tomcat时一个一个组件启动,很容易脱漏组件,同时还会对前面的动静组件拓展带来麻烦。如果采纳咱们传统的形式的话,组件在启动过程中如果产生异样,会很难治理,比方你的下一个组件调用了start办法,然而如果它的下级组件还没有start甚至还没有init的话,Tomcat的启动会十分难治理,因而,Tomcat的设计者提出一个解决方案:用Lifecycle治理启动,进行、敞开。
生命周期对立接口
Tomcat外部架构中各个外围组件有蕴含与被蕴含关系,例如:Server蕴含了Service.Service又蕴含了Container和Connector,这个构造有一点像数据结构中的树,树的根结点没有父节点,其余节点有且仅有一个父节点,每一个父节点有0至多个子节点。所以,咱们能够通过父容器启动它的子容器,这样只有启动根容器,就能够把其余所有的容器都启动,从而达到了对立的启动,进行、敞开的成果。
所有所有组件有一个对立的接口——Lifecycle,把所有的启动、进行、敞开、生命周期相干的办法都组织到一起,就能够很方便管理Tomcat各个容器组件的生命周期。
Lifecycle其实就是定义了一些状态常量和几个办法,次要办法是init,start,stop三个办法。
例如:Tomcat的Server组件的init负责遍历调用其蕴含所有的Service组件的init办法。
留神:Server只是一个接口,实现类为StandardServer,有意思的是,StandardServer没有init办法,init办法是在哪里,其实是在它的父类LifecycleBase中,这个类就是对立的生命周期治理。
COPYpublic class StandardService extends LifecycleMBeanBase implements Service
public abstract class LifecycleMBeanBase extends LifecycleBase
implements JmxEnabled
LifecycleBase
COPYpublic abstract class LifecycleBase implements Lifecycle {
@Override
public final synchronized void init() throws LifecycleException {
//这个就是为了避免 组件启动的程序不对
if (!state.equals(LifecycleState.NEW)) {
invalidTransition(Lifecycle.BEFORE_INIT_EVENT);
}
try {
//只打印外围组件
if(this.getClass().getName().startsWith("org.apache.catalina.core")||this.getClass().getName().startsWith("org.apache.catalina.connector")){
System.out.println(this.getClass()+"--init()");
}
setStateInternal(LifecycleState.INITIALIZING, null, false);
//调用子类的initInternal办法
initInternal();
setStateInternal(LifecycleState.INITIALIZED, null, false);
} catch (Throwable t) {
handleSubClassException(t, "lifecycleBase.initFail", toString());
}
}
}
所以StandardServer最终只会调用到initInternal办法,这个办法会初始化子容器Service的init办法
为什么LifecycleBase这么玩,其实很多架构源码都是这么玩的,包含JDK的容器源码都是这么玩的,一个类,有一个接口,同时形象一个形象骨架类,把通用的实现放在形象骨架类中,这样设计就不便组件的治理,应用LifecycleBase骨架抽象类,在形象办法中就能够进行对立的解决。
LifeCycle源码剖析
作用
组件生命周期办法的通用接口。 Catalina组件能够实现此接口(以及它们反对的性能的适当接口),以便提供统一的机制来启动和进行组件
状态图
Tomcat中的事件触发是通过这些状态来断定的。
COPY* start()
* -----------------------------
* | |
* | init() |
* NEW -»-- INITIALIZING |
* | | | | ------------------«-----------------------
* | | |auto | | |
* | | \|/ start() \|/ \|/ auto auto stop() |
* | | INITIALIZED --»-- STARTING_PREP --»- STARTING --»- STARTED --»--- |
* | | | | |
* | |destroy()| | |
* | --»-----«-- ------------------------«-------------------------------- ^
* | | | |
* | | \|/ auto auto start() |
* | | STOPPING_PREP ----»---- STOPPING ------»----- STOPPED -----»-----
* | \|/ ^ | ^
* | | stop() | | |
* | | -------------------------- | |
* | | | | |
* | | | destroy() destroy() | |
* | | FAILED ----»------ DESTROYING ---«----------------- |
* | | ^ | |
* | | destroy() | |auto |
* | --------»----------------- \|/ |
* | DESTROYED |
* | |
* | stop() |
* ----»-----------------------------»------------------------------
接口定义
Lifecycle接口对立治理Tomcat生命周期。一共做了4件事:
- 定义13个string类型常量,用于LifecycleEvent工夫的type属性中,用于辨别组件收回的LifecycleEvent事件时的状态。
- 定义三个治理监听器的办法,addLifecycleListener、findLifecycleListeners、removeLifecycleListener。
- 定义4个生命周期的办法,init、start、stop、destory,用于执行生命周期的各个阶段的操作。
- 定义了获取以后状态的两个办法,getState、getStateName、用于获取以后的状态。
COPYpublic interface Lifecycle {
// 13个状态常量值
public static final String BEFORE_INIT_EVENT = "before_init";
public static final String AFTER_INIT_EVENT = "after_init";
public static final String START_EVENT = "start";
public static final String BEFORE_START_EVENT = "before_start";
public static final String AFTER_START_EVENT = "after_start";
public static final String STOP_EVENT = "stop";
public static final String BEFORE_STOP_EVENT = "before_stop";
public static final String AFTER_STOP_EVENT = "after_stop";
public static final String AFTER_DESTROY_EVENT = "after_destroy";
public static final String BEFORE_DESTROY_EVENT = "before_destroy";
public static final String PERIODIC_EVENT = "periodic";
public static final String CONFIGURE_START_EVENT = "configure_start";
public static final String CONFIGURE_STOP_EVENT = "configure_stop";
// 3个监听器办法
public void addLifecycleListener(LifecycleListener listener);
public LifecycleListener[] findLifecycleListeners();
public void removeLifecycleListener(LifecycleListener listener);
// 4个生命周期办法
public void init() throws LifecycleException;
public void start() throws LifecycleException;
public void stop() throws LifecycleException;
public void destroy() throws LifecycleException;
// 2个以后状态办法
public LifecycleState getState();
public String getStateName();
}
默认实现类
COPYpublic abstract class LifecycleBase implements Lifecycle {
// 源组件的以后状态,不同状态触发不同事件
private volatile LifecycleState state = LifecycleState.NEW;
}
监听器相干办法
事件监听器须要三个参与者:
- 事件对象:用于封装事件的信息,在事件监听器接口的同一办法中作为参数应用,继承自java.util.EventObject类。
- 事件源:触发事件的源头,不同事件源触发不同事件类型。
- 事件监听器:负责监听事件源收回的事件。实现 java.util.EventListener 接口。
COPY// 用于事件告诉的已注册LifecycleListener列表
private final List<LifecycleListener> lifecycleListeners =
new CopyOnWriteArrayList<>();
@Override
public void addLifecycleListener(LifecycleListener listener) {
lifecycleListeners.add(listener);
}
@Override
public LifecycleListener[] findLifecycleListeners() {
return lifecycleListeners.toArray(new LifecycleListener[0]);
}
@Override
public void removeLifecycleListener(LifecycleListener listener) {
lifecycleListeners.remove(listener);
}
// 子类依据以后状态触发不同事件,实现不同操作
protected void fireLifecycleEvent(String type, Object data) {
LifecycleEvent event = new LifecycleEvent(this, type, data);
for (LifecycleListener listener : lifecycleListeners) {
listener.lifecycleEvent(event);
}
}
生命周期办法
LifecycleBase 类是Lifecycle 接口的默认实现,所有实现了生命周期的组件都间接或者间接的继承自LifecycleBase。
init办法
COPY@Override
public final synchronized void init() throws LifecycleException {
// 只有 NEW 状态能够调用
if (!state.equals(LifecycleState.NEW)) {
invalidTransition(Lifecycle.BEFORE_INIT_EVENT);
}
// 设置 生命周期状态 -- INITIALIZING,触发相应事件
setStateInternal(LifecycleState.INITIALIZING, null, false);
// 模板办法,由具体子类实现
initInternal();
// 执行实现,设置生命周期状态 -- INITIALIZED,触发相应事件
setStateInternal(LifecycleState.INITIALIZED, null, false);
}
Start办法
COPY@Override
public final synchronized void start() throws LifecycleException {
// 此三种状态不执行
if (LifecycleState.STARTING_PREP.equals(state) ||
LifecycleState.STARTING.equals(state) ||
LifecycleState.STARTED.equals(state)) {
return;
}
// NEW 状态 执行 init 办法
if (state.equals(LifecycleState.NEW)) {
init();
// 启动失败,调用 stop 办法
} else if (state.equals(LifecycleState.FAILED)) {
stop();
// 其它状态,非法操作
} else if (!state.equals(LifecycleState.INITIALIZED) &&
!state.equals(LifecycleState.STOPPED)) {
throw new LifecycleException()
}
// 设置启动状态为 STARTING_PREP【开始筹备】
setStateInternal(LifecycleState.STARTING_PREP, null, false);
startInternal();
// 调用实现后判断组件启动状态
if (state.equals(LifecycleState.FAILED)) {
stop();
} else if (!state.equals(LifecycleState.STARTING)) {
throw new LifecycleException();
} else {
setStateInternal(LifecycleState.STARTED, null, false);
}
}
stop办法
COPY@Override
public final synchronized void stop() throws LifecycleException {
// STOPPING_PREP、STOPPING、STOPPED此三种状态不予执行
if (LifecycleState.STOPPING_PREP.equals(state) ||
LifecycleState.STOPPING.equals(state) ||
LifecycleState.STOPPED.equals(state)) {
return;
}
// 如果状态为 NEW、批改为 STOPPED
if (state.equals(LifecycleState.NEW)) {
state = LifecycleState.STOPPED;
return;
}
// 不为 STARTED、FAILED 2种状态,抛出异样
if (!state.equals(LifecycleState.STARTED) &&
!state.equals(LifecycleState.FAILED)) {
throw new LifecycleException();
}
try {
// 启动失败,触发事件,否则设置生命周期状态
if (state.equals(LifecycleState.FAILED)) {
fireLifecycleEvent(BEFORE_STOP_EVENT, null);
} else {
setStateInternal(LifecycleState.STOPPING_PREP, null, false);
}
// 调用模板办法
stopInternal();
if (!state.equals(LifecycleState.STOPPING) &&
!state.equals(LifecycleState.FAILED)) {
throw new LifecycleException();
}
setStateInternal(LifecycleState.STOPPED, null, false);
} catch (Throwable t) {
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException();
} finally {
if (this instanceof Lifecycle.SingleUse) {
setStateInternal(LifecycleState.STOPPED, null, false);
destroy();
}
}
}
destroy办法
COPY@Override
public final synchronized void destroy() throws LifecycleException {
// 启动失败,先调用 stop 办法
if (LifecycleState.FAILED.equals(state)) {
stop();
}
// DESTROYING、DESTROYED不执行了
if (LifecycleState.DESTROYING.equals(state) ||
LifecycleState.DESTROYED.equals(state)) {
return;
}
// 非法状态
if (!state.equals(LifecycleState.STOPPED) &&
!state.equals(LifecycleState.FAILED) &&
!state.equals(LifecycleState.NEW) &&
!state.equals(LifecycleState.INITIALIZED)) {
throw new LifecycleException();
}
try {
setStateInternal(LifecycleState.DESTROYING, null, false);
destroyInternal();
setStateInternal(LifecycleState.DESTROYED, null, false);
} catch (Throwable t) {
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException();
}
}
设置状态办法
COPYprivate synchronized void setStateInternal(LifecycleState state,
Object data, boolean check) throws LifecycleException {
// 查看参数
if (check) {
if (state == null) {
throw new LifecycleException();
return;
}
if (!(state == LifecycleState.FAILED ||
(this.state == LifecycleState.STARTING_PREP &&
state == LifecycleState.STARTING) ||
(this.state == LifecycleState.STOPPING_PREP &&
state == LifecycleState.STOPPING) ||
(this.state == LifecycleState.FAILED &&
state == LifecycleState.STOPPING))) {
throw new LifecycleException();
}
}
this.state = state;
String lifecycleEvent = state.getLifecycleEvent();
if (lifecycleEvent != null) {
fireLifecycleEvent(lifecycleEvent, data);
}
}
监听机制
事件监听器须要三个参与者:
- 事件对象—用于封装事件的信息,在事件监听器接口的对立办法中作为参数,个别继承 java.util.EventObjecct类。
- 事件源—触发事件对的源头,不同事件源触发不同事件。
- 事件监听器—负责监听事件源收回的事件,产生事件时,事件源调用事件监听器的对立办法解决。监听器个别实现java.util.EventListener接口。
COPYpublic final class LifecycleEvent extends java.util.EventObject {
public LifecycleEvent(Lifecycle lifecycle, String type, Object data) {
super(lifecycle);
this.type = type;
this.data = data;
}
}
COPYpublic interface LifecycleListener {
public void lifecycleEvent(LifecycleEvent event);
}
COPYpublic class HostConfig implements LifecycleListener {
@Override
public void lifecycleEvent(LifecycleEvent event) {
try {
host = (Host) event.getLifecycle();
if (host instanceof StandardHost) {
setCopyXML(((StandardHost) host).isCopyXML());
setDeployXML(((StandardHost) host).isDeployXML());
setUnpackWARs(((StandardHost) host).isUnpackWARs());
setContextClass(((StandardHost) host).getContextClass());
}
} catch (ClassCastException e) {
return;
}
// Process the event that has occurred
if (event.getType().equals(Lifecycle.PERIODIC_EVENT)) {
check();
} else if (event.getType().equals(Lifecycle.BEFORE_START_EVENT)) {
beforeStart();
} else if (event.getType().equals(Lifecycle.START_EVENT)) {
start();
} else if (event.getType().equals(Lifecycle.STOP_EVENT)) {
stop();
}
}
}
COPY// LifecycleBase.startInternal
this.state = state;
String lifecycleEvent = state.getLifecycleEvent();
if (lifecycleEvent != null) {
fireLifecycleEvent(lifecycleEvent, data);
}
protected void fireLifecycleEvent(String type, Object data) {
LifecycleEvent event = new LifecycleEvent(this, type, data);
for (LifecycleListener listener : lifecycleListeners) {
listener.lifecycleEvent(event);
}
}
模板办法
四个模板办法,由子类具体实现
COPYprotected abstract void initInternal() throws LifecycleException;
protected abstract void startInternal() throws LifecycleException;
protected abstract void stopInternal() throws LifecycleException;
protected abstract void destroyInternal() throws LifecycleException;
总结
通过提供init、start、stop、destory办法,通过相应的模板办法【模板设计模式】,提供组件的对立生命周期的治理、事件调度。
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传智教育博学谷狂野架构师
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