关于java:动手写Amazon-SQS客户端

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Amazon SQS 是 AWS 上支流的音讯队列服务,按理说它是有 SDK 的,那么为什么还要本人编写客户端呢?因为它提供的 SDK 太简略,就几个 Web API,没有方法间接用。咱们具体来说一说。

SQS SDK 中的 API,咱们次要用到的也就是 getQueueUrl, sendMessage, receiveMessage 等。getQueueUrl 能依据传入的 queueName 查找到 queueUrl,后续用这个 queueUrl 来拜访相应的 queue(即:调用 sendMessage 发消息,或调用 receiveMessage 收音讯)。次要复杂度在于收音讯:这个 API 是要被动调用的,可是你怎么晓得有没有新音讯须要你去收呢?事实上,这个 receiveMessage API 是基于拉模式 (pull mode) 的,你须要轮询来不停地拉取新音讯,这个比拟像 Kafka。随之而来的,就须要线程治理,须要一个对 SDK 做了进一步包装的客户端库。

Spring Cloud Messaging 提供了 SQS 的客户端库。然而当咱们在 2023 年 3 月构建基于 SQS 的应用程序时,咱们用的是 AWS SDK V2,而 Spring Cloud Messaging 尚未正式反对 AWS SDK V2。因而,咱们决定本人编写 SQS 的客户端库。而且咱们的设计也与 Spring Cloud Messaging 的有所不同:咱们同时应用多个 AWS 账号,为此,咱们间接在配置中援用 queueUrl(它其实是动态值,可间接援用);而 Spring Cloud Messaging 只能在配置中援用 queueName,而后再运行时获取以后 AWS 账号中相应的 queueUrl。

当初就来讲一讲设计与实现。音讯队列客户端遵循生产者 - 消费者模型,分为 Producer 和 Consumer。SQS 的音讯体必须是不大于 256KB 的文本,因而能够把音讯体当成一个 String。

Producer

Producer 很简略,把音讯收回去就行了,顺便对超时和异样做适当的解决。库的用户能够自行决定音讯体的序列化和反序列化形式,咱们不干预这件事。

Producer 的应用形式很简略:

new SqsMessageProducer(queueUrl)
    .produce(yourMessagePayload);

Producer 的残缺实现代码大抵如下:

/** How to use: Call produce() with your serialized message string. */
public class SqsMessageProducer {
  private final String queueUrl;
  private final int timeoutSeconds;

  private final SqsAsyncClient client;

  public SqsMessageProducer(String queueUrl, int timeoutSeconds) {
    this.queueUrl = queueUrl;
    this.timeoutSeconds = timeoutSeconds;
    client = new SqsClientFactory().createSqsAsyncClient();
  }

  public void produce(String payload) {
    var sendMessageFuture =
        client.sendMessage(SendMessageRequest.builder().queueUrl(queueUrl).messageBody(payload).build());
    // 不能有限期待 future,要有超时机制
    try {sendMessageFuture.get(timeoutSeconds, TimeUnit.SECONDS);
    } catch (InterruptedException | ExecutionException | TimeoutException e) {throw new ProducerException(e);
    }
  }

  public static class ProducerException extends RuntimeException {public ProducerException(Throwable cause) {super(cause);
    }
  }
}

如果想进一步提高 Producer 的性能,能够让它异步获取 sendMessageFuture 的后果,不必同步期待。然而这么做会升高可靠性,不能保障调用了 Producer 就肯定胜利发送了音讯,因而须要衡量。

Consumer

Consumer 的应用形式很简略,无效利用了函数式编程格调,不须要编写派生类,只须要创立 Consumer 的实例,传入一个音讯处理函数,而后启动就能够。示例代码如下:

new SqsMessageConsumer(queueUrl, yourCustomizedThreadNamePrefix, yourMessageHandler)
  .runAsync();

Consumer 的实现要简单一些,须要实现音讯驱动的异步计算格调。解决音讯个别会比收取音讯更花工夫,因而它创立一个主循环线程用来轮询音讯队列,创立一个工作线程池用来解决音讯。主循环线程每次可能收到 0~n 个音讯,把收到的音讯分发给工作线程池来解决。因为工作线程池自带工作队列用于缓冲,所以这两种线程之间是互不阻塞的:如果工作线程慢了,主循环线程能够照常收取和散发新音讯;如果主循环线程慢了,工作线程能够照常解决已有的音讯。

留神一个要点:SQS 不会主动清理已被收取的音讯,因为它不晓得你是否胜利解决了音讯。当一个音讯被收取后,它会临时被暗藏,免得其余消费者收到它,如果此音讯始终没有被清理,它会在一段时间后 (默认 30 秒,可配置) 从新呈现,被某个消费者再度收取。你须要一个机制来被动告知 SQS 某条音讯已被解决,这个机制就是 deleteMessage API:胜利解决一个音讯后,被动调 deleteMessage 来从队列中删除此音讯;如果解决失败,什么都不必做,SQS 会在一段时间后再次让消费者收取到此音讯。

外围代码这么写:

private volatile boolean shouldShutdown = false;

// 只有没有敞开,主循环就始终收取音讯
while (!shouldShutdown) {
  List<Message> messages;
  try {messages = receiveMessages();
  } catch (Throwable e) {logger.error("failed to receive", e);
    continue;
  }

  try {dispatchMessages(queueUrl, messages);
  } catch (Throwable e) {logger.error("failed to dispatch", e);
  }
}

// 收音讯的具体实现
private List<Message> receiveMessages() throws ExecutionException, InterruptedException {
  // visibilityTimeout = message handling timeout
  // It is usually set at infrastructure level
  var receiveMessageFuture =
      client.receiveMessage(ReceiveMessageRequest.builder()
              .queueUrl(queueUrl)
              .waitTimeSeconds(10)
              .maxNumberOfMessages(maxParallelism)
              .build());
  // 下面已在申请中设置 waitTimeSeconds=10,所以这里能够不设置超时
  return receiveMessageFuture.get().messages();
}

// 把收到音讯分发给工作线程池做解决
// 要显式地把解决好的音讯从队列中删除
// 如果不删除,会在将来再次被主循环收取到
private void dispatchMessages(String queueUrl, List<Message> messages) {for (Message message : messages) {
    workerThreadPool.execute(() -> {String messageId = message.messageId();
          try {logger.info("Started handling message with id={}", messageId);
            messageHandler.accept(message);
            logger.info("Completed handling message with id={}", messageId);
            // Should delete the succeeded message
            client.deleteMessage(DeleteMessageRequest.builder()
                    .queueUrl(queueUrl)
                    .receiptHandle(message.receiptHandle())
                    .build());
            logger.info("Deleted handled message with id={}", messageId);
          } catch (Throwable e) {
            // Logging is enough. Failed message is not deleted, and will be retried on a future polling.
            logger.error("Failed to handle message with id=$messageId", e);
          }
        });
  }
}

在以上代码中,每次 receiveMessage 时设置 waitTimeSeconds=10,即最多期待 10 秒,若没有新音讯就返回 0 条音讯;若有新音讯,就提前返回所收到的 1 或多条音讯。之所以不有限期待,是怕网关主动敞开长时间静默的网络连接。

还须要一个优雅敞开机制,让服务器能顺利敞开和清理资源:

Thread mainLoopThread = Thread.currentThread();
// JVM awaits all shutdown hooks to complete
// https://stackoverflow.com/questions/8663107/how-does-the-jvm-terminate-daemon-threads-or-how-to-write-daemon-threads-that-t
Runtime.getRuntime()
    .addShutdownHook(
        new Thread(() -> {
              shouldShutdown = true;
              mainLoopThread.interrupt();
              try {workerThreadPool.shutdown();
                boolean terminated = workerThreadPool.awaitTermination(1, TimeUnit.MINUTES);
                if (!terminated) {List<Runnable> runnables = workerThreadPool.shutdownNow();
                  logger.info("shutdownNow with {} runnables undone", runnables.size());
                }
              } catch (RuntimeException e) {logger.error("shutdown failed", e);
                throw e;
              } catch (InterruptedException e) {logger.error("shutdown interrupted", e);
                throw new IllegalStateException(e);
              }
            }));

有时网络连接不稳固,主循环频繁报错比拟 noisy,改成指数退却的重试:

while (!shouldShutdown) {
  List<Message> messages;
  try {messages = receiveMessages();
    // after success, restore backoff to the initial value
    receiveBackoffSeconds = 1;
  } catch (Throwable e) {logger.error("failed to receive", e);
    logger.info("Gonna sleep {} seconds for backoff", receiveBackoffSeconds);
    try {
      //noinspection BusyWait
      Thread.sleep(receiveBackoffSeconds * 1000L);
    } catch (InterruptedException ex) {logger.error("backoff sleep interrupted", ex);
    }
    // after failure, increment next backoff (≤ limit)
    receiveBackoffSeconds = exponentialBackoff(receiveBackoffSeconds, 60);
    continue;
  }

  try {dispatchMessages(queueUrl, messages);
  } catch (Throwable e) {logger.error("failed to dispatch", e);
  }
}

private int exponentialBackoff(int current, int limit) {
  int next = current * 2;
  return Math.min(next, limit);
}

工作线程池是一个 ThreadPoolExecutor,应用一个有界的 BlockingQueue 来实现回压(back-pressure),当这个 queue 一满,主循环线程就会被迫暂停,以避免本地的音讯积压过多:如果积压过多,既会节约内存,又会导致很多音讯被收取却得不到及时处理,这时还不如让给其余消费者实例去收取。创立工作线程池的相干代码如下:

workerThreadPool =
    new ThreadPoolExecutor(
        maxParallelism,
        maxParallelism,
        0,
        TimeUnit.SECONDS,
        // bounded queue for back pressure
        new LinkedBlockingQueue<>(100),
        new CustomizableThreadFactory(threadPoolPrefix + "-pool-"),
        new TimeoutBlockingPolicy(30));

// Used by workerThreadPool
private static class TimeoutBlockingPolicy implements RejectedExecutionHandler {

  private final long timeoutSeconds;

  public TimeoutBlockingPolicy(long timeoutSeconds) {this.timeoutSeconds = timeoutSeconds;}

  @Override
  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
    try {BlockingQueue<Runnable> queue = executor.getQueue();
      if (!queue.offer(r, this.timeoutSeconds, TimeUnit.SECONDS)) {throw new RejectedExecutionException("Timeout after" + timeoutSeconds + "seconds");
      }
    } catch (InterruptedException e) {throw new IllegalStateException(e);
    }
  }
}

Consumer 的残缺实现代码大抵如下:

/**
 * How to use:
 * 1. create a consumer instance with a queue name and a stateless messageHandler function.
 * 2. call runAsync() method to start listening to the queue.
 */
public class SqsMessageConsumer implements Runnable {private static final Logger logger = LoggerFactory.getLogger(SqsMessageConsumer.class);

  private final String queueUrl;
  private final Consumer<Message> messageHandler;
  private final int maxParallelism;

  private final SqsAsyncClient client;
  private final ExecutorService workerThreadPool;

  private volatile boolean shouldShutdown = false;

  public SqsMessageConsumer(
      String queueUrl,
      String threadPoolPrefix,
      Consumer<Message> messageHandler) {this(queueUrl, threadPoolPrefix, messageHandler, 8);
  }

  public SqsMessageConsumer(
      String queueUrl,
      String threadPoolPrefix,
      Consumer<Message> messageHandler,
      int maxParallelism) {
    this.queueUrl = queueUrl;
    this.messageHandler = messageHandler;
    this.maxParallelism = maxParallelism;
    client = new SqsClientFactory().createSqsAsyncClient();
    workerThreadPool =
        new ThreadPoolExecutor(
            maxParallelism,
            maxParallelism,
            0,
            TimeUnit.SECONDS,
            // bounded queue for back pressure
            new LinkedBlockingQueue<>(100),
            new CustomizableThreadFactory(threadPoolPrefix + "-pool-"),
            new TimeoutBlockingPolicy(30));
  }

  /** Use this method by default, it is asynchronous and handles threading for you. */
  public void runAsync() {Thread mainLoopThread = new Thread(this);
    mainLoopThread.start();}

  /**
   * Use this method only if you run it in your own thread pool, it runs synchronously in the
   * contextual thread.
   */
  @Override
  public void run() {Thread mainLoopThread = Thread.currentThread();
      // JVM awaits all shutdown hooks to complete
      // https://stackoverflow.com/questions/8663107/how-does-the-jvm-terminate-daemon-threads-or-how-to-write-daemon-threads-that-t
      Runtime.getRuntime()
        .addShutdownHook(
            new Thread(() -> {
                  shouldShutdown = true;
                  mainLoopThread.interrupt();
                  try {workerThreadPool.shutdown();
                    boolean terminated = workerThreadPool.awaitTermination(1, TimeUnit.MINUTES);
                    if (!terminated) {List<Runnable> runnables = workerThreadPool.shutdownNow();
                      logger.info("shutdownNow with {} runnables undone", runnables.size());
                    }
                  } catch (RuntimeException e) {logger.error("shutdown failed", e);
                    throw e;
                  } catch (InterruptedException e) {logger.error("shutdown interrupted", e);
                    throw new IllegalStateException(e);
                  }
                }));

    logger.info("polling loop started");
    int receiveBackoffSeconds = 1;
    // "shouldShutdown" state is more reliable than Thread interrupted state
    while (!shouldShutdown) {
      List<Message> messages;
      try {messages = receiveMessages();
        // after success, restore backoff to the initial value
        receiveBackoffSeconds = 1;
      } catch (Throwable e) {logger.error("failed to receive", e);
        logger.info("Gonna sleep {} seconds for backoff", receiveBackoffSeconds);
        try {
          //noinspection BusyWait
          Thread.sleep(receiveBackoffSeconds * 1000L);
        } catch (InterruptedException ex) {logger.error("backoff sleep interrupted", ex);
        }
        // after failure, increment next backoff (≤ limit)
        receiveBackoffSeconds = exponentialBackoff(receiveBackoffSeconds, 60);
        continue;
      }

      try {dispatchMessages(queueUrl, messages);
      } catch (Throwable e) {logger.error("failed to dispatch", e);
      }
    }
  }

  private int exponentialBackoff(int current, int limit) {
    int next = current * 2;
    return Math.min(next, limit);
  }

  private List<Message> receiveMessages() throws ExecutionException, InterruptedException {
    // visibilityTimeout = message handling timeout
    // It has usually been set at infrastructure level
    var receiveMessageFuture =
        client.receiveMessage(ReceiveMessageRequest.builder()
                .queueUrl(queueUrl)
                .waitTimeSeconds(10)
                .maxNumberOfMessages(maxParallelism)
                .build());
    // Consumer can wait infinitely for the next message, rely on library default timeout.
    return receiveMessageFuture.get().messages();
  }

  private void dispatchMessages(String queueUrl, List<Message> messages) {for (Message message : messages) {
      workerThreadPool.execute(() -> {String messageId = message.messageId();
            try {logger.info("Started handling message with id={}", messageId);
              messageHandler.accept(message);
              logger.info("Completed handling message with id={}", messageId);
              // Should delete the succeeded message
              client.deleteMessage(DeleteMessageRequest.builder()
                      .queueUrl(queueUrl)
                      .receiptHandle(message.receiptHandle())
                      .build());
              logger.info("Deleted handled message with id={}", messageId);
            } catch (Throwable e) {
              // Logging is enough. Failed message is not deleted, will be retried at next polling.
              logger.error("Failed to handle message with id=$messageId", e);
            }
          });
    }
  }

  // Used by workerThreadPool
  private static class TimeoutBlockingPolicy implements RejectedExecutionHandler {

    private final long timeoutSeconds;

    public TimeoutBlockingPolicy(long timeoutSeconds) {this.timeoutSeconds = timeoutSeconds;}

    @Override
    public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
      try {BlockingQueue<Runnable> queue = executor.getQueue();
        if (!queue.offer(r, this.timeoutSeconds, TimeUnit.SECONDS)) {throw new RejectedExecutionException("Timeout after" + timeoutSeconds + "seconds");
        }
      } catch (InterruptedException e) {throw new IllegalStateException(e);
      }
    }
  }
}
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