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Flutter 混合开发系列 蕴含如下:
- 嵌入原生 View-Android
- 嵌入原生 View-iOS
- 与原生通信 -MethodChannel
- 与原生通信 -BasicMessageChannel
- 与原生通信 -EventChannel
- 增加 Flutter 到 Android Activity
- 增加 Flutter 到 Android Fragment
- 增加 Flutter 到 iOS
每个工作日分享一篇,欢送关注、点赞及转发。
平台通信的 3 中形式
Flutter 与 Native 端通信有如下 3 个办法:
- MethodChannel:Flutter 与 Native 端互相调用,调用后能够返回后果,能够 Native 端被动调用,也能够 Flutter 被动调用,属于双向通信。此形式为最罕用的形式,Native 端调用须要在主线程中执行。
- BasicMessageChannel:用于应用指定的编解码器对音讯进行编码和解码,属于双向通信,能够 Native 端被动调用,也能够 Flutter 被动调用。
- EventChannel:用于数据流(event streams)的通信,Native 端被动发送数据给 Flutter,通常用于状态的监听,比方网络变动、传感器数据等。
Flutter 端
Flutter 端创立 MethodChannel 通道,用于与原生端通信:
var channel = BasicMessageChannel('com.flutter.guide.BasicMessageChannel',StandardMessageCodec());
com.flutter.guide.BasicMessageChannel 是 BasicMessageChannel 的名称,原生端要与之对应。
发送音讯:
var result = await channel.send({'name': 'laomeng', 'age': 18});
- 参数类型任意,多个参数通常应用Map。
- 返回 Future,原生端返回的数据。
残缺代码:
class BasicMessageChannelDemo extends StatefulWidget {
@override
_BasicMessageChannelDemoState createState() => _BasicMessageChannelDemoState();
}
class _BasicMessageChannelDemoState extends State<BasicMessageChannelDemo> {var channel = BasicMessageChannel('com.flutter.guide.BasicMessageChannel',StandardMessageCodec());
var _data;
@override
Widget build(BuildContext context) {
return Scaffold(appBar: AppBar(),
body: Column(
children: [
SizedBox(height: 50,),
RaisedButton(child: Text('发送数据到原生'),
onPressed: () async {var result = await channel.send({'name': 'laomeng', 'age': 18});
var name = result['name'];
var age = result['age'];
setState(() {_data = '$name,$age';});
},
),
Text('原生返回数据:$_data'),
],
),
);
}
}
Android 端
android 下创立 BasicMessageChannelDemo:
class BasicMessageChannelDemo(messenger: BinaryMessenger) : BasicMessageChannel.MessageHandler<Any> {
private var channel: BasicMessageChannel<Any>
init {channel = BasicMessageChannel(messenger, "com.flutter.guide.BasicMessageChannel", StandardMessageCodec())
channel.setMessageHandler(this)
}
override fun onMessage(message: Any?, reply: BasicMessageChannel.Reply<Any>) {val name = (message as Map<String, Any>)["name"]
val age = (message as Map<String, Any>)["age"]
var map = mapOf("name" to "hello,$name",
"age" to "$age"
)
reply.reply(map)
}
}
onMessage 办法在 Flutter 端调用 send 办法后调用,解析办法如下:
override fun onMessage(message: Any?, reply: BasicMessageChannel.Reply<Any>) {val name = (message as Map<String, Any>)["name"]
val age = (message as Map<String, Any>)["age"]
var map = mapOf("name" to "hello,$name",
"age" to "$age"
)
reply.reply(map)
}
- message 是传入的参数,因为 Flutter 端传入的是 Map,所以下面的解析依照 Map 解析。
- reply.reply() 是返回给 Flutter 的后果。
Flutter 端解析:
var result = await channel.send({'name': 'laomeng', 'age': 18});
var name = result['name'];
var age = result['age'];
两端的解析要互相对应。
在 MainActivity 启动:
class MainActivity : FlutterActivity() {override fun configureFlutterEngine(flutterEngine: FlutterEngine) {super.configureFlutterEngine(flutterEngine)
BasicMessageChannelDemo(flutterEngine.dartExecutor.binaryMessenger)
flutterEngine.plugins.add(MyPlugin())
}
}
iOS 端
ios 下创立 MethodChannelDemo,按如下形式:
import Flutter
import UIKit
public class BasicMessageChannelDemo {
var channel:FlutterBasicMessageChannel
init(messenger: FlutterBinaryMessenger) {channel = FlutterBasicMessageChannel(name: "com.flutter.guide.BasicMessageChannel", binaryMessenger: messenger)
channel.setMessageHandler {(message, reply) in
if let dict = message as? Dictionary<String, Any> {let name:String = dict["name"] as? String ?? ""let age:Int = dict["age"] as? Int ?? -1
reply(["name":"hello,\(name)","age":age])
}
}
}
}
在 AppDelegate 启动:
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
let controller : FlutterViewController = window?.rootViewController as! FlutterViewController
MethodChannelDemo(messenger: controller.binaryMessenger)
BasicMessageChannelDemo(messenger: controller.binaryMessenger)
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
原生端被动发送音讯给 Flutter
Flutter 端接收数据
@override
void initState() {super.initState();
channel.setMessageHandler((message) {setState(() {_nativeData = message['count'];
});
});
}
Android 发送数据
原生端启动定时器,每隔一秒向 Flutter 发送数据,Android 端代码:
class BasicMessageChannelDemo(var activity: Activity, messenger: BinaryMessenger) : BasicMessageChannel.MessageHandler<Any> {
private var channel: BasicMessageChannel<Any>
private var count = 0
init {channel = BasicMessageChannel(messenger, "com.flutter.guide.BasicMessageChannel", StandardMessageCodec())
channel.setMessageHandler(this)
startTimer()}
fun startTimer() {var timer = Timer().schedule(timerTask {
activity.runOnUiThread {var map = mapOf("count" to count++)
channel.send(map,object :BasicMessageChannel.Reply<Any>{override fun reply(reply: Any?) {}})
}
}, 0, 1000)
}
override fun onMessage(message: Any?, reply: BasicMessageChannel.Reply<Any>) {val name = (message as Map<String, Any>)["name"]
val age = (message as Map<String, Any>)["age"]
var map = mapOf("name" to "hello,$name",
"age" to "$age"
)
reply.reply(map)
}
}
留神:Android 端发送数据要在 主现场 中调用,即:
activity.runOnUiThread {var map = mapOf("count" to count++) channel.invokeMethod("timer", map) }
启动批改如下:
class MainActivity : FlutterActivity() {override fun configureFlutterEngine(flutterEngine: FlutterEngine) {super.configureFlutterEngine(flutterEngine)
BasicMessageChannelDemo(this,flutterEngine.dartExecutor.binaryMessenger)
flutterEngine.plugins.add(MyPlugin())
}
}
iOS 发送数据
iOS 端启动定时器代码如下:
import Flutter
import UIKit
public class BasicMessageChannelDemo {
var channel:FlutterBasicMessageChannel
var count = 0
init(messenger: FlutterBinaryMessenger) {channel = FlutterBasicMessageChannel(name: "com.flutter.guide.BasicMessageChannel", binaryMessenger: messenger)
channel.setMessageHandler {(message, reply) in
if let dict = message as? Dictionary<String, Any> {let name:String = dict["name"] as? String ?? ""let age:Int = dict["age"] as? Int ?? -1
reply(["name":"hello,\(name)","age":age])
}
}
startTimer()}
func startTimer() {var timer = Timer.scheduledTimer(timeInterval:1, target: self, selector:#selector(self.tickDown),userInfo:nil,repeats: true)
}
@objc func tickDown(){
count += 1
var args = ["count":count]
channel.sendMessage(args) {(reply) in
}
}
}
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