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问题:上面的代码输入什么?为什么?
printf("connect success\n");
send(sock, "A", 1, 0);
send(sock, "B", 1, 0);
send(sock, "C", 1, 0);
close(sock);
do {r = recv(client, buf, sizeof(buf), 0);
if (r > 0) {printf("Recv: %s\n", buf);
}
}while (1);
close(client);
残缺代码 client.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main()
{
int sock = 0;
struct sockaddr_in addr = {0};
int len = 0;
char buf[128] = {0};
char input[32] = {0};
int r = 0;
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock == -1) {printf("socket error\n");
return -1;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
addr.sin_port = htons(8888);
if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) {printf("connect error\n");
return -1;
}
printf("connect success\n");
send(sock, "A", 1, 0);
send(sock, "B", 1, 0);
send(sock, "C", 1, 0);
close(sock);
return 0;
}
残缺代码:server.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main()
{
int server = 0;
struct sockaddr_in saddr = {0};
int client = 0;
struct sockaddr_in caddr = {0};
socklen_t asize = 0;
int len = 0;
char buf[32] = {0};
int r = 0;
server = socket(PF_INET, SOCK_STREAM, 0);
if (server == -1) {printf("server socket error\n");
return -1;
}
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
saddr.sin_port = htons(8888);
if (bind(server, (struct sockaddr*)&saddr, sizeof(saddr)) == -1) {printf("server bind error\n");
return -1;
}
if (listen(server, 1) == -1) {printf("server listen error\n");
return -1;
}
printf("server start success\n");
while (1) {asize = sizeof(caddr);
client = accept(server, (struct sockaddr*)&caddr, &asize);
if (client == -1) {printf("client accept error\n");
return -1;
}
printf("client: %d\n", client);
do {r = recv(client, buf, sizeof(buf), 0);
if (r > 0) {printf("Receive: %s\n", buf);
}
} while (r > 0);
close(client);
}
close(server);
return 0;
}
输入
server start success
client: 4
Receive: ABC
小常识
-
发送缓冲区
- 数据先进入发送缓冲区,之后由操作系统送往远端主机
-
接收缓冲区
- 远端数据被操作系统承受后放入接收缓冲区
- 之后应用程序从接收缓冲区读取数据
TCP 利用编程中的“问题”
数据接收端 无奈晓得 数据的 发送形式
接收端无奈晓得 "ABC"
是离开发送的!
网络编程中的冀望
- 每次发送一条 残缺的消 息,每次接管一条 残缺的音讯
- 即便接收缓冲区中有多条音讯,也 不会呈现音讯粘连
- 音讯中涵盖了数据类型和数据长度等信息
应用层协定设计
-
什么是协定?
- 协定是通信单方为数据交换而建设的 规定 , 规范 或预约 的汇合
-
协定对数据传输的作用
- 通信单方依据协定 可能正确收发数据
- 通信单方依据协定 可能解释数据的意义
协定设计示例
- 指标:设计可用于数据传输的协定
-
残缺音讯蕴含
- 数据头:数据类型(即:数据区用处,固定长度)
- 数据长度:数据区长度(固定长度)
- 数据区:字节数据(变长区域)
上图可知:音讯至多 12 个字节(音讯头 + 数据长度)通过计算音讯的总长度,可能避开数据粘连的问题
typedef struct {
unsigned short type;
unsigned short cmd;
unsigned short index;
unsigned short total;
unsigned int length;
unsigned char payload[]; // 柔性数组}Message;
编程试验:应用层协定设计与实现
client.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include "message.h"
int main()
{
int sock = 0;
struct sockaddr_in addr = {0};
int len = 0;
char buf[128] = {0};
char input[32] = {0};
int r = 0;
Message *pm = NULL;
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock == -1) {printf("socket error\n");
return -1;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
addr.sin_port = htons(8888);
if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) {printf("connect error\n");
return -1;
}
printf("connect success\n");
pm = Message_New(0, 0, 1, 3, "A", 1);
send(sock, pm, sizeof(Message) + 1, 0);
pm = Message_New(0, 0, 2, 3, "B", 1);
send(sock, pm, sizeof(Message) + 1, 0);
pm = Message_New(0, 0, 3, 3, "C", 1);
send(sock, pm, sizeof(Message) + 1, 0);
close(sock);
return 0;
}
server.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main()
{
int server = 0;
struct sockaddr_in saddr = {0};
int client = 0;
struct sockaddr_in caddr = {0};
socklen_t asize = 0;
int len = 0;
char buf[32] = {0};
int r = 0;
server = socket(PF_INET, SOCK_STREAM, 0);
if (server == -1) {printf("server socket error\n");
return -1;
}
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
saddr.sin_port = htons(8888);
if (bind(server, (struct sockaddr*)&saddr, sizeof(saddr)) == -1) {printf("server bind error\n");
return -1;
}
if (listen(server, 1) == -1) {printf("server listen error\n");
return -1;
}
printf("server start success\n");
while (1) {asize = sizeof(caddr);
client = accept(server, (struct sockaddr*)&caddr, &asize);
if (client == -1) {printf("client accept error\n");
return -1;
}
printf("client: %d\n", client);
do {r = recv(client, buf, sizeof(buf), 0);
if (r > 0) {
int i = 0;
for (i=0; i<r; ++i) {printf("%02x", buf[i]);
}
printf("\n");
}
} while (r > 0);
close(client);
}
close(server);
return 0;
}
输入
0000000001000300010000004100000000020003000100000042000000000300
03000100000043
思考:如何在代码层封装协定细节(仅关系音讯自身)?
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