关于c:Linux网络开发必学教程6Window-下的网络编程

33次阅读

共计 5657 个字符,预计需要花费 15 分钟才能阅读完成。

socket 接口已普遍存在于古代操作系统中

  • Windows 下的 socket 编程接口与 Linux 中简直雷同
  • 不同之处

    • 返回类型不同(句柄类型)
    • 句柄不是文件描述符,Window 中并不是所有接文件 (因而 windows 下对于 socket 无奈应用 send、recv)

Windows 下 socket() 的用法

SOCKET s = {0};

s = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);  // IPPROTO_TCP 明确指明创立 TCP 协定的套接字

if (s == INVALID) {  // 创立套接字时出错,返回 INVALID_SOCKET
    ERROR("...");
    return -1;
}

Windows 网络编程接口

#include <winsock2.h>

函数原型 性能形容
SOCKET socket(int af, int type, int protocal); 创立套接字,为网络连接做筹备
int connect(SOCKET s, const struct sockaddr *addr, int len); 连贯指定地址的近程设施
int send(SOCKET s, const char *buf, int len, int flags); 发送数据到近程设施
int recv(SOCKET s char *buf, int len, int flags); 接管近程设施发回的数据
int closesocket(SOCKET s); 敞开连贯,销毁套接字
int bind(SOCKET s, const struct sockaddr *addr, int len); 将套接字与指定地址进行关联
int listen(SOCKET s, int backlog); 将套接字推入监听状态,期待连贯
SOCKET accept(SOCKET s, struct sockaddr *addr, int len); 接管客户端连贯
int shutdown(SOCKET s, int howto); 敞开连贯,进行发送和接管
closes 与 shutdown(Linux 下也存在)的区别:shoutdown 不开释 socket 资源 

几点细微差别

  • 通过 WSAStartup() 初始化零碎环境(最先调用)
  • socket(), accept() 谬误返回 INVALID_SOCKET(不可默认为 -1)
  • bind(), listen() 谬误返回 SOCKET_ERROR (不可默认为 -1)
  • connect(), send(),recv() 谬误返回 SOCKET_ERROR (不可默认为 -1)
  • 通过 WSACleanup() 革除零碎环境(最初调用)

Windows 网络编程的非凡阐明

  • 在工程属性中设置链接 ws2_32.lib
  • 定义变量 WSADATA wd
  • 抉择 socket 版本并初始化 WSAStartup(MAKEWORD(2, 2), &wd)

    • Windows 中存在多个 socket 版本

      • MAKEWORD(1, 2) // 主版本为 1,副版本为 2,返回 0x0201
      • MAKEWORD(2, 2) // 主版本为 2,副版本为 2,返回 0x0202

编程试验:Windows 网络编程示例

client.c

#include "stdafx.h"
#include <winsock2.h>

int _tmain(int argc, _TCHAR* argv[])
{
    SOCKET sock = 0;  // 留神 socket 类型
    struct sockaddr_in addr = {0};
    int len = 0;
    char buf[128] = {0};
    char input[32] = {0};
    int r = 0;

    WSADATA wd = {0};  // 留神变量定义

    if(WSAStartup(MAKEWORD(2, 2), &wd) != 0 )  // 留神初始化零碎环境
    {printf("startup error\n");
        return -1;
    }

    sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);

    if(sock == INVALID_SOCKET)  // 留神返回值类型
    {printf("socket error\n");
        return -1;
    }

    addr.sin_family = AF_INET;
    addr.sin_addr.s_addr = inet_addr("127.0.0.1");
    addr.sin_port = htons(8888);

    if(connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR )  // 留神返回值类型
    {printf("connect error\n");
        return -1;
    }

    printf("connect success\n");

    while(1)
    {printf("Input:");

        scanf("%s", input);

        len = send(sock, input, strlen(input) + 1, 0);

        r = recv(sock, buf, sizeof(buf), 0);

        if(r > 0)
        {printf("Receive: %s\n", buf);
        }
        else
        {break;}
    }

    closesocket(sock);  // 留神
    
    WSACleanup();  // 留神革除零碎环境

    return 0;
}

server.c

// Server.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <winsock2.h>

int _tmain(int argc, _TCHAR* argv[])
{
    SOCKET server = 0;
    struct sockaddr_in saddr = {0};
    SOCKET client = 0;
    struct sockaddr_in caddr = {0};
    int asize = 0;
    int len = 0;
    char buf[32] = {0};
    int r = 0;

    WSADATA wd = {0};

    if(WSAStartup(MAKEWORD(2, 2), &wd) != 0 )
    {printf("startup error\n");
        return -1;
    }

    server = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);

    if(server == INVALID_SOCKET)
    {printf("server socket error\n");
        return -1;
    }

    saddr.sin_family = AF_INET;
    saddr.sin_addr.s_addr = htonl(INADDR_ANY);
    saddr.sin_port = htons(8888);

    if(bind(server, (struct sockaddr*)&saddr, sizeof(saddr)) == SOCKET_ERROR )
    {printf("server bind error\n");
        return -1;
    }

    if(listen(server, 1) == SOCKET_ERROR )
    {printf("server bind error\n");
        return -1;
    }

    printf("server start success\n");

    while(1)
    {asize = sizeof(caddr);

        client = accept(server, (struct sockaddr*)&caddr, &asize);

        if(client == INVALID_SOCKET)
        {printf("client accept error\n");
            return -1;
        }

        printf("client: %d\n", client);

        do
        {r = recv(client, buf, sizeof(buf), 0);

            if(r > 0)
            {printf("Receive: %s\n", buf);

                if(strcmp(buf, "quit") != 0 )
                {len = send(client, buf, r, 0);
                }
                else
                {break;}
            }

        } while (r > 0);

        closesocket(client);
    }
    
    closesocket(server);

    WSACleanup();

    return 0;
}

问题:select() 是 Linux 零碎特有的吗?

Windows 下的 select() 函数

  • Windows 中同样提供 select() 函数,并且参数与 Linux 的版本完全相同
  • 留神:Windows 中 select() 函数,第一个参数没有任何意义(仅为了兼容)
#include <winsock2.h>

int select(int nfds, fd_set *readfds,
                     fd_set *writefds,
                     fd_set *excepfds,
                     const struct timeval *timeout);

一个细微差别:Windows 中的 select() 专门为套接字设计

  • fd_count 用于记录趣味的 socket 数量
  • fd_array 用于记录感兴趣的 socket 句柄
typedef struct fd_set {
    u_int fd_count;
    SOCKET fd_array[FD_SETSIZE];
}fd_set;

Windows 中 select() 函数应用示例

temps = reads;

timeout.tv_sec = 0;
timeout.tv_usec = 10000;

num = select(0, &temps, 0, 0, &timeout);

if (num > 0) {
    unsigned int i = 0;

    for (i=0; i <reads.fd_fount; ++i) {if (FD_ISSET(reads.fd_array[i], &temps)) {if (reads.fd_array[i] == server) { }
            else {}}
    }
}

编程试验:Windows 中的多路复用服务端

// Select-Server.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <winsock2.h>

SOCKET server_handler(SOCKET server)
{struct sockaddr_in addr = {0};
    int asize = sizeof(addr);

    return accept(server, (struct sockaddr*)&addr, &asize);
}

int client_handler(SOCKET client)
{char buf[32] = {0};
    int ret = recv(client, buf, sizeof(buf)-1, 0);

    if(ret > 0)
    {buf[ret] = 0;

        printf("Receive: %s\n", buf);

        if(strcmp(buf, "quit") != 0 )
        {ret = send(client, buf, ret, 0);
        }
        else
        {ret = -1;}
    }

    return ret;
}

int _tmain(int argc, _TCHAR* argv[])
{
    SOCKET server = 0;
    struct sockaddr_in saddr = {0};
    // unsigned int max = 0;
    int num = 0;
    fd_set reads = {0};
    fd_set temps = {0};
    struct timeval timeout = {0};

    WSADATA wd = {0};

    if(WSAStartup(MAKEWORD(2, 2), &wd) != 0 )
    {printf("startup error\n");
        return -1;
    }


    server = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);

    if(server == INVALID_SOCKET)
    {printf("server socket error\n");
        return -1;
    }

    saddr.sin_family = AF_INET;
    saddr.sin_addr.s_addr = htonl(INADDR_ANY);
    saddr.sin_port = htons(8888);

    if(bind(server, (struct sockaddr*)&saddr, sizeof(saddr)) == SOCKET_ERROR )
    {printf("server bind error\n");
        return -1;
    }

    if(listen(server, 1) == SOCKET_ERROR )
    {printf("server listen error\n");
        return -1;
    }

    printf("server start success\n");

    FD_ZERO(&reads);
    FD_SET(server, &reads);

    // max = server;

    while(1)
    {
        temps = reads;

        timeout.tv_sec = 0;
        timeout.tv_usec = 10000;

        // num = select(max+1, &temps, 0, 0, &timeout);
        num = select(0, &temps, 0, 0, &timeout);

        if(num > 0)
        {
            unsigned int i = 0;

            for(i=0; i<reads.fd_count; i++)  // 此处绝对 Linux 的劣势,只需遍历理论监听的 socket 句柄数量!!{SOCKET sock = reads.fd_array[i];

                if(FD_ISSET(sock, &temps) )
                {if( sock == server)
                    {SOCKET client = server_handler(sock);

                        if(client != INVALID_SOCKET)
                        {FD_SET(client, &reads);

                            // max = (client > max) ? client : max;

                            printf("accept client: %d\n", client); 
                        }
                    }
                    else
                    {int r = client_handler(sock);

                        if(r == -1)
                        {FD_CLR(sock, &reads);

                            closesocket(sock);
                        }
                    }
                }
            }
        }
    }
    
    closesocket(server);

    WSACleanup();

    return 0;
}

思考:如何编写能够跨平台编译运行的网络程序?

正文完
 0