关于程序员:Jack-Compiler-Assignment-3-Description

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Assignment 3 Description

Assignment 3 – Jack Compiler

Weigh?ng and Due Dates

Marks for this assignment contribute 20% of the overall course mark.

Marks for functionality will be awarded automatically by the web submission system.

Due dates: Milestone – 11:55pm Friday of week 11, Final – 11:55pm Monday of week 13.

Late penalties: For each part, the maximum mark awarded will be reduced by 25% per day /

part day late. If your mark is greater than the maximum, it will be reduced to the maximum.

Core Body of Knowledge (CBOK) Areas: abstraction, design, hardware and software, data

and information, and programming.

Project Descrip?on

In this assignment you will complete a variation of projects 10 and 11 in the nand2tetris course,

reworked descriptions of Nand2Tetris Projects 10 and 11 are shown below. In particular, you will

write the following programs that are used to implement different components of an optimising

Jack compiler that compiles a Jack class into Hack Virtual Machine (VM) code:

parser – this parses a Jack program and constructs an abstract syntax tree.

codegen – this takes an abstract syntax tree and outputs equivalent VM code.

pretty – this takes an abstract syntax tree and produces a carefully formatted Jack program.

optimiser-r* – this copies an abstract syntax tree and removes redundant code where

possible.

lint^ – this takes an abstract syntax tree and annotates it with warning and / or error

messages.

Notes:

^Only for students enrolled in the undergraduate offering, COMP SCI 2000.

*Only for students enrolled in the postgraduate offering, COMP SCI 7081.

SVN Repository

Note: this assignment assumes that you have already created directories for every assignment,

workshop, project and exam in your svn repository, as described on the Startup Files for

  1. If required, checkout a working copy of the assignment3 directory from your svn repository.
  2. Change directory to the working copy of the assignment3 directory.
  3. Copy the newest zip file attached below into the updates sub-directory and add it to svn.
  4. Run the following command to place the assignment’s startup files in the correct locations:

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% make install

  1. Add the .cpp startup files and an empty tests directory to your svn repository:

% svn add *.cpp

% svn add –depth=empty tests

% svn commit -m “Assignment 3 Startup Files”

Assignment 3 Files and Directories

In addition to the generic Makefile and updates sub-directory, the assignment3 directory should

now contain the following files and directories:

*.cpp C++ source files, you must edit these files to complete the assignment.

includes – this directory contains .h files for precompiled classes.

lib – this directory contains precompiled programs and components.

originals – this directory contains the original versions of the *.cpp files you are required to

edit.

tests – this directory contains a test script and test data, you can add your own tests too.

parser – a script to run your parser program.

codegen – a script to run your codegen program.

pretty – a script to run your pretty program.

optimiser-r – a script to run your optimiser-r program.

lint – a script to run your lint program.

Note: you need to edit the *.cpp files to complete this assignment. All the other files are

automatically regenerated every time you run make, they must not be changed or added to

svn. You can add extra test inputs to the tests directory but those are the only additional

directories / files that you may add to svn.

Note: if a newer version of the startup files is made available, it must be placed in the updates

sub-directory and added to svn. The next time make is run, all of the files will be updated except

for the *.cpp files.

Submission and Marking Scheme

Submissions for this assignment must be made to the web submission system

(https://cs.adelaide.edu.au/se… assignment named: Assignment 3 – Submit

Here. The assessment is based on “Assessment of Programming Assignments

(pages/assessment-of-programming-assignments) “.

Note: the Submit Here assignment will show a breakdown of your marks by category but it will

always show your total mark as capped at 0.

Your programs must be written in C++ and they will be compiled using the Makefile and

precompiled components in the lib directory. They will be tested using Jack language

programs that may or may not be syntactically correct. A wide range of tests will be run, including

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some secret tests. Note: you will get no feedback on the secret tests, even if you ask! Note: all

component programs will be tested regardless of whether your are enrolled in COMP SCI 2000 or

COMP SCI 7081.

Assignment 3 – Milestone Submissions: due 11:55pm Friday of

week 11

The marks awarded by the web submission system

(https://cs.adelaide.edu.au/se… for the milestone submission contribute up to

20% of your marks for assignment 3. The marks for the Parser Tests are used as the marks for

the milestone submission. Your milestone submission mark, after the application of late penalties,

will be posted to the myuni gradebook when the assignment marking is complete.

You can view the Parser Tests marks in the Milestone assignment but submissions must be made

using the Assignment 3 – Submit Here assignment.

Assignment 3 – Final Submissions: due 11:55pm Monday of week

13

Your final submission mark will be the geometric mean of the weighted marks awarded by the web

submission system

(https://cs.adelaide.edu.au/se… , a mark for your

logbook and a mark for your code. It will be limited to 20% more than the marks awarded by the

web submission system

(https://cs.adelaide.edu.au/se… .

See “Assessment – Mark Calculations

(pages/assessment-mark-calculations) ” for examples

of how the marks are combined. Your final submission mark, after the application of late penalties,

will be posted to the myuni gradebook when the assignment marking is complete.

NOTE – A logbook mark of 0 results in a Final Submission mark of 0.

Automa?c Marking

The final submission marks awarded by the web submission system

(https://cs.adelaide.edu.au/se… for each component program will be weighted

as follows:

For students enrolled in COMP SCI 2000 Computer Systems:

Assignment 3 – Final Submissions – UG

parser – 30%

codegen – 40%

pretty – 10%

lint – 20%

You can view the weighted marks in the UG Final assignment but submissions must be made

using the Assignment 3 – Submit Here assignment.

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For students enrolled in COMP SCI 7081 Computer Systems:

Assignment 3 – Final Submissions – PG

parser – 30%

codegen – 40%

pretty – 10%

optimiser-r – 20%

You can view the weighted marks in the PG Final assignment but submissions must be made

using the Assignment 3 – Submit Here assignment.

Logbook Marking

Important: the logbook must have entries for all work in this assignment, including your milestone

submissions and all of the component programs. All the logbook links in the web submission

system

(https://cs.adelaide.edu.au/se… assignments for Assignment 3

point to the same shared logbook. See “Assessment – Logbook Review

(pages/assessment-logbook-review) ” for details of how

your logbook will be assessed.

Code Review Marking

For each of your programming assignments you are expected to submit well written code. See

“Assessment – Code Review (pages/assessment-

code-review) ” for details of how your code will be assessed.

Assignment 3 – Par?cipa?on Marks

Any submissions to assignment 3 that are made more than one week before the due date for

Milestone Submissions may be awarded up to 10 participation marks. The participation marks will

be the weighted marks awarded for the Final Submissions divided by 10. You can view the

participation marks awarded in the One Week Pre Milestone assignment but submissions must

be made using the Assignment 3 – Submit Here assignment. The participation marks will be

allocated to week 10.

Any submissions to assignment 3 that are made no later than the due date for Milestone

Submissions may be awarded up to 10 participation marks. The participation marks will be the

weighted marks awarded for the Final Submissions divided by 10. You can view the participation

marks awarded in either the Pre Milestone assignment but submissions must be made using

the Assignment 3 – Submit Here assignment. The participation marks will be allocated to week

11.

A maximum of 20 participation marks are available.

Nand2Tetris Projects 10 & 11: Compiler I & II

Background

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Modern compilers, like those of Java and C#, are multi-tiered: the compiler’s front-end translates

from the high-level language to an intermediate VM language; the compiler’s back-end translates

further from the VM language to the native code of the host platform. In an earlier workshop we

started building the back-end tier of the Jack Compiler (we called it the VM Translator); we now

turn to the construction of the compiler’s front-end. This construction will span two parts: syntax

analysis and code generation.

Objec?ve

In this project we build a Syntax Analyser that parses Jack programs according to the Jack

grammar, producing an abstract syntax tree that captures the program’s structure. We then write

separate logic that can apply any number of transformations to our abstract syntax tree. The

transformations may include pretty printing the original program, applying specific optimisations to

the abstract syntax tree or generating VM code. This mirrors the approaches used in the

workshops.

Resources

The relevant reading for this project is Chapters 10 and 11. However, you should follow the

program structure used in earlier workshops rather than the proposed structure in Chapters 10

and 11. You must write your programs in C++. You should use the provided command diffc to

compare your program outputs to the example output files supplied by us. A set of precompiled

classes similar to those used in the workshops and the previous assignment are in the zip file

attached below. All the test files and test scripts necessary for this project are available in the zip

file attached below.

Tes?ng and IO

We have a provided a description of the requirements for each component program on its own

page. This includes instructions on how to compile, run and test each component program.

However before starting work on any of the component programs you should review the pages on

Testing and IO Controls.

Tes?ng

The test data including the convention used to name expected outputs for each test are described

on the Assignment 3 | testing (pages/assignment-3-

%7C-testing) page.

IO Controls

Each component program has specific requirements for what it should or should not output when

it is working correctly and what to do when an error occurs. Unless specified otherwise, the default

error handling process for each component program is to terminate the program with an exit

status of 0 and to have not produced any output. Unfortunately, this can make it difficult to trace

the execution of your programs and get meaningful error messages from them during

development. To allow you to achieve both, a number of output buffering and error reporting

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functions have been provided and are described on the Assignment 3 | io controls

(pages/assignment-3-%7C-io-controls) page.

Component Programs

parser

The parser program uses the provided tokeniser to parse a Jack program and construct an

equivalent abstract syntax tree. The specific requirements for this component program are

described on the Assignment 3 | parser

(pages/assignment-3-%7C-parser)

(pages/assignment-3-%7C-parser) page.

codegen

The codegen program traverses an abstract syntax tree to generate virtual machine code. The

specific requirements for this component program are described on the Assignment 3 | codegen

(pages/assignment-3-%7C-codegen) page.

pre?y

The pretty program traverses an abstract syntax tree and prints a Jack program formatted to a

specific coding standard. The specific requirements for this component program are described on

the Assignment 3 | pretty (pages/assignment-3-%7C-

pretty) page.

lint^

The lint program traverses an abstract syntax tree and generates a new abstract syntax tree that

has been annotated with warning and / or error messages. The specific requirements for this

component program are described on the Assignment 3 | lint

(pages/assignment-3-%7C-lint) page.

op?miser-r*

The optimiser-r program traverses an abstract syntax tree produced and generates a new

abstract syntax tree with redundant code removed if possible. The specific requirements for this

component program are described on the Assignment 3 | optimiser_r

(pages/assignment-3-%7C-optimiser-r) page.

Startup Files

The newest of the following zip file(s) must be placed in the updates sub-directory and added to

svn. When make is run, the newest zip file in the updates directory is used to update the startup

files. Any files you are required to edit will not be updated but, a copy of the latest version of those

files will be placed in the sub-directory originals.

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