关于程序员:COMP222-Second-CA

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COMP222 – 2018 – Second CA Assignment
Individual coursework
Robocode tank
Assessment Information
Assignment Number 2 (of 2)
Weighting 10%
Assignment Circulated 2 April 2019
Deadline Friday April 26, 15:00
Submission Mode Electronic
Learning outcome assessed 2. An appreciation of the fundamental concepts associated
with game development: game physics, game arti-
ficial intelligence, content generation;

  1. The ability to implement a simple game using an
    existing game engine
    Purpose of assessment To design and implement a tank bot for the Robocode
    tank battle game
    Marking criteria The marking scheme can be found in Secition 3
    Submission necessary in order No
    to satisfy Module requirements?
    Late Submission Penalty Standard UoL Policy.
    1
  2. Robocode
    Robocode is a programming game, where the goal is to develop a robot battle tank to battle
    against other tanks. The robot battles are running in real-time and on-screen. Robots can
    move, shoot at each other, scan for each other, and hit the walls (or other robots). More
    details can be found on the project web site, http://robocode.sourceforge.net/
  3. Objectives
    This assignment requires you to design and implement a tank bot for the Robocode tank
    battle game. You need to choose a game AI behaviour model (such as, for example, finite
    state machine, decision trees, behaviour trees, or any other mechanism of your choice) and
    implement your robot based on this behaviour model.
  4. Marking scheme
    I enforce a“no error policy”in this module: If your code does not
    compile, your overall assignment mark will be capped at 40%. Thus, you
    may get a higher mark for an incomplete solution than for an advanced
    sketch.
    If you want to show me your attempt to add some features that does not compile TOGETHER
    with your working code, feel free to submit TWO jar files clearly indicating which
    one of them contains working code and which contains an incomplete one. In this case, you
    will not be penalised and you can get a higher mark.
    You are required to submit Java code and an electronic document describing your design
    and implementation. The contribution of subtasks is as follows.
    3.1 Documentation (40% of the mark)
    You are required to submit a 700 to 1 000 words document containing:
  5. A short description of the behaviour control model of your choice (e.g., FSM, Decision
    trees, etc.). You only need to write a couple of paragraphs to show your understanding
    of how the model works. 10 marks
  6. A Robocode bot design description. In your design you should use the chosen behaviour
    control mechanism. For example, if you choose FSMs to represent bot’s behaviour,
    give a graphical representation of states, transitions, and conditions under which the
    machine switches from one state to another. If you choose a tree-based model, give
    a graphical representation of the tree and clearly indicate tests and actions. Justify
    your design decisions, in particular, comment on why you believe these design decisions
    makes your bot more likely win the tournament. 20 marks
    2
  7. A description of you implementation. Explain what classes and methods are used to
    implement the chosen behaviour model. You are not restricted in HOW you implement
    the bot (you can hard-code the behaviour in an ad-hoc manner, implement a general
    scheme, or use a third-party library) but your mark will depend on how closely you
    follow the design. You are allowed to deviated from the design; however, if your implementation
    does differ from the design, clearly identify and justify the modifications.
  8. marks
    3.2 Implementation (30% of the mark)
    When you create a new robot in the editor use the following naming convention
    Robot name: Please try to give your robot a unique name. That could be FirstnameSecondname
    (for example, I would use KonstantinosTsakalidis) without spaces and special
    characters or a name that is unlikely to be chosen by others, e.g., Crusher15041991.
    Please put your full name and student ID as a comment in the beginning of every Java
    file that you submit.
    Package name: use comp222
    If you use a different package name, your bot might be lost and not make
    it to the competition.
    The implementation will be marked as follows:
    Providing response to battle events (onScannedRobot, onHitByBullet, onHitWall,. . .)
  9. marks
    Following the design 10 marks
    Clarity and style of code 10 marks
    3.3 Battle competition(30% of the mark)
    Submitted bots will take part in a tournament. In order to qualify to participate in the
    tournament, you should make a reasonable effort to modify the default (bot skeleton in the
    editor) behaviour. Additionally, no robot with code taken from elsewhere (with or
    without acknowledging the source) will be allowed in the competition.
    In the tournament bots will be randomly divided in groups of about 10 bots each (depending
    on the number of submission); group winners will progress to battle in the next
    round.
    The battlefield size is Robocode default.
    In the end, bots will be ranked by the Robocode Total Score. Those in the upper
    third of the ranking will get extra 30%, those in the middle third will get extra 20%, and
    those in the lower third will get extra 10%.
    If for some reason you do not wish your robot to take part in the tournament, please let
    me know in advance.
    3
  10. Deadlines and How to Submit
    Deadline for submitting the second assignment is Friday, 26 April 2018 at 3pm.
    Submission is via the departmental submission system accessible from
    https://sam.csc.liv.ac.uk/COMP/.
    In order to submit your bot, export it as a Jar file by choosing
    Robot→“Package robot for upload”in the Robocode menu.
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