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COMP222 – 2018 – Second CA Assignment
Individual coursework
Robocode tank
Assessment Information
Assignment Number 2 (of 2)
Weighting 10%
Assignment Circulated 2 April 2019
Deadline Friday April 26, 15:00
Submission Mode Electronic
Learning outcome assessed 2. An appreciation of the fundamental concepts associated
with game development: game physics, game arti-
ficial intelligence, content generation;
- The ability to implement a simple game using an
existing game engine
Purpose of assessment To design and implement a tank bot for the Robocode
tank battle game
Marking criteria The marking scheme can be found in Secition 3
Submission necessary in order No
to satisfy Module requirements?
Late Submission Penalty Standard UoL Policy.
1 - Robocode
Robocode is a programming game, where the goal is to develop a robot battle tank to battle
against other tanks. The robot battles are running in real-time and on-screen. Robots can
move, shoot at each other, scan for each other, and hit the walls (or other robots). More
details can be found on the project web site, http://robocode.sourceforge.net/ - Objectives
This assignment requires you to design and implement a tank bot for the Robocode tank
battle game. You need to choose a game AI behaviour model (such as, for example, finite
state machine, decision trees, behaviour trees, or any other mechanism of your choice) and
implement your robot based on this behaviour model. - Marking scheme
I enforce a“no error policy”in this module: If your code does not
compile, your overall assignment mark will be capped at 40%. Thus, you
may get a higher mark for an incomplete solution than for an advanced
sketch.
If you want to show me your attempt to add some features that does not compile TOGETHER
with your working code, feel free to submit TWO jar files clearly indicating which
one of them contains working code and which contains an incomplete one. In this case, you
will not be penalised and you can get a higher mark.
You are required to submit Java code and an electronic document describing your design
and implementation. The contribution of subtasks is as follows.
3.1 Documentation (40% of the mark)
You are required to submit a 700 to 1 000 words document containing: - A short description of the behaviour control model of your choice (e.g., FSM, Decision
trees, etc.). You only need to write a couple of paragraphs to show your understanding
of how the model works. 10 marks - A Robocode bot design description. In your design you should use the chosen behaviour
control mechanism. For example, if you choose FSMs to represent bot’s behaviour,
give a graphical representation of states, transitions, and conditions under which the
machine switches from one state to another. If you choose a tree-based model, give
a graphical representation of the tree and clearly indicate tests and actions. Justify
your design decisions, in particular, comment on why you believe these design decisions
makes your bot more likely win the tournament. 20 marks
2 - A description of you implementation. Explain what classes and methods are used to
implement the chosen behaviour model. You are not restricted in HOW you implement
the bot (you can hard-code the behaviour in an ad-hoc manner, implement a general
scheme, or use a third-party library) but your mark will depend on how closely you
follow the design. You are allowed to deviated from the design; however, if your implementation
does differ from the design, clearly identify and justify the modifications. - marks
3.2 Implementation (30% of the mark)
When you create a new robot in the editor use the following naming convention
Robot name: Please try to give your robot a unique name. That could be FirstnameSecondname
(for example, I would use KonstantinosTsakalidis) without spaces and special
characters or a name that is unlikely to be chosen by others, e.g., Crusher15041991.
Please put your full name and student ID as a comment in the beginning of every Java
file that you submit.
Package name: use comp222
If you use a different package name, your bot might be lost and not make
it to the competition.
The implementation will be marked as follows:
Providing response to battle events (onScannedRobot, onHitByBullet, onHitWall,. . .) - marks
Following the design 10 marks
Clarity and style of code 10 marks
3.3 Battle competition(30% of the mark)
Submitted bots will take part in a tournament. In order to qualify to participate in the
tournament, you should make a reasonable effort to modify the default (bot skeleton in the
editor) behaviour. Additionally, no robot with code taken from elsewhere (with or
without acknowledging the source) will be allowed in the competition.
In the tournament bots will be randomly divided in groups of about 10 bots each (depending
on the number of submission); group winners will progress to battle in the next
round.
The battlefield size is Robocode default.
In the end, bots will be ranked by the Robocode Total Score. Those in the upper
third of the ranking will get extra 30%, those in the middle third will get extra 20%, and
those in the lower third will get extra 10%.
If for some reason you do not wish your robot to take part in the tournament, please let
me know in advance.
3 - Deadlines and How to Submit
Deadline for submitting the second assignment is Friday, 26 April 2018 at 3pm.
Submission is via the departmental submission system accessible from
https://sam.csc.liv.ac.uk/COMP/.
In order to submit your bot, export it as a Jar file by choosing
Robot→“Package robot for upload”in the Robocode menu.
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