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1、Task 的劣势
ThreadPool 相比 Thread 来说具备了很多劣势,然而 ThreadPool 却又存在一些应用上的不不便。比方:
◆ ThreadPool 不反对线程的勾销、实现、失败告诉等交互性操作;
◆ ThreadPool 不反对线程执行的先后秩序;
以往,如果开发者要实现上述性能,须要实现很多额定的工作,当初,FCL 中提供了一个性能更弱小的概念:Task。Task 在线程池的根底上进行了优化,并提供了更多的 API。在 FCL4.0 中,如果咱们要编写多线程程序,Task 显然曾经优于传统的形式。
以下是一个简略的工作示例:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static void Main(string[] args)
{Task t = new Task(() =>
{Console.WriteLine("工作开始工作……");
// 模仿工作过程
Thread.Sleep(5000);
});
t.Start();
t.ContinueWith((task) =>
{Console.WriteLine("工作实现,实现时候的状态为:");
Console.WriteLine("IsCanceled={0}\tIsCompleted={1}\tIsFaulted={2}", task.IsCanceled, task.IsCompleted, task.IsFaulted);
});
Console.ReadKey();}
}
}
2、Task 的用法
2.1、创立工作
(一)无返回值的形式
形式 1:
var t1 = new Task(() => TaskMethod("Task 1"));
t1.Start();
Task.WaitAll(t1);// 期待所有工作完结
注: 工作的状态:
Start 之前为:Created
Start 之后为:WaitingToRun
形式 2:
Task.Run(() => TaskMethod("Task 2"));
形式 3:
Task.Factory.StartNew(() => TaskMethod("Task 3")); 间接异步的办法
// 或者
var t3=Task.Factory.StartNew(() => TaskMethod("Task 3"));
Task.WaitAll(t3);// 期待所有工作完结
// 工作的状态:
Start 之前为:Running
Start 之后为:Running
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static void Main(string[] args)
{var t1 = new Task(() => TaskMethod("Task 1"));
var t2 = new Task(() => TaskMethod("Task 2"));
t2.Start();
t1.Start();
Task.WaitAll(t1, t2);
Task.Run(() => TaskMethod("Task 3"));
Task.Factory.StartNew(() => TaskMethod("Task 4"));
// 标记为长时间运行工作, 则工作不会应用线程池, 而在独自的线程中运行。Task.Factory.StartNew(() => TaskMethod("Task 5"), TaskCreationOptions.LongRunning);
#region 惯例的应用形式
Console.WriteLine("主线程执行业务解决.");
// 创立工作
Task task = new Task(() =>
{Console.WriteLine("应用 System.Threading.Tasks.Task 执行异步操作.");
for (int i = 0; i < 10; i++)
{Console.WriteLine(i);
}
});
// 启动工作, 并安顿到当前任务队列线程中执行工作(System.Threading.Tasks.TaskScheduler)
task.Start();
Console.WriteLine("主线程执行其余解决");
task.Wait();
#endregion
Thread.Sleep(TimeSpan.FromSeconds(1));
Console.ReadLine();}
static void TaskMethod(string name)
{Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
}
}
}
async/await 的实现形式:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{async static void AsyncFunction()
{await Task.Delay(1);
Console.WriteLine("应用 System.Threading.Tasks.Task 执行异步操作.");
for (int i = 0; i < 10; i++)
{Console.WriteLine(string.Format("AsyncFunction:i={0}", i));
}
}
public static void Main()
{Console.WriteLine("主线程执行业务解决.");
AsyncFunction();
Console.WriteLine("主线程执行其余解决");
for (int i = 0; i < 10; i++)
{Console.WriteLine(string.Format("Main:i={0}", i));
}
Console.ReadLine();}
}
}
(二)带返回值的形式
形式 4:
Task<int> task = CreateTask("Task 1");
task.Start();
int result = task.Result;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static Task<int> CreateTask(string name)
{return new Task<int>(() => TaskMethod(name));
}
static void Main(string[] args)
{TaskMethod("Main Thread Task");
Task<int> task = CreateTask("Task 1");
task.Start();
int result = task.Result;
Console.WriteLine("Task 1 Result is: {0}", result);
task = CreateTask("Task 2");
// 该工作会运行在主线程中
task.RunSynchronously();
result = task.Result;
Console.WriteLine("Task 2 Result is: {0}", result);
task = CreateTask("Task 3");
Console.WriteLine(task.Status);
task.Start();
while (!task.IsCompleted)
{Console.WriteLine(task.Status);
Thread.Sleep(TimeSpan.FromSeconds(0.5));
}
Console.WriteLine(task.Status);
result = task.Result;
Console.WriteLine("Task 3 Result is: {0}", result);
#region 惯例应用形式
// 创立工作
Task<int> getsumtask = new Task<int>(() => Getsum());
// 启动工作, 并安顿到当前任务队列线程中执行工作(System.Threading.Tasks.TaskScheduler)
getsumtask.Start();
Console.WriteLine("主线程执行其余解决");
// 期待工作的实现执行过程。getsumtask.Wait();
// 取得工作的执行后果
Console.WriteLine("工作执行后果:{0}", getsumtask.Result.ToString());
#endregion
}
static int TaskMethod(string name)
{Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
Thread.Sleep(TimeSpan.FromSeconds(2));
return 42;
}
static int Getsum()
{
int sum = 0;
Console.WriteLine("应用 Task 执行异步操作.");
for (int i = 0; i < 100; i++)
{sum += i;}
return sum;
}
}
}
async/await 的实现:
using System;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{public static void Main()
{var ret1 = AsyncGetsum();
Console.WriteLine("主线程执行其余解决");
for (int i = 1; i <= 3; i++)
Console.WriteLine("Call Main()");
int result = ret1.Result; // 阻塞主线程
Console.WriteLine("工作执行后果:{0}", result);
}
async static Task<int> AsyncGetsum()
{await Task.Delay(1);
int sum = 0;
Console.WriteLine("应用 Task 执行异步操作.");
for (int i = 0; i < 100; i++)
{sum += i;}
return sum;
}
}
}
2.2、组合工作.ContinueWith
using System;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{public static void Main()
{
// 创立一个工作
Task<int> task = new Task<int>(() =>
{
int sum = 0;
Console.WriteLine("应用 Task 执行异步操作.");
for (int i = 0; i < 100; i++)
{sum += i;}
return sum;
});
// 启动工作, 并安顿到当前任务队列线程中执行工作(System.Threading.Tasks.TaskScheduler)
task.Start();
Console.WriteLine("主线程执行其余解决");
// 工作实现时执行解决。Task cwt = task.ContinueWith(t =>
{Console.WriteLine("工作实现后的执行后果:{0}", t.Result.ToString());
});
task.Wait();
cwt.Wait();}
}
}
工作的串行:
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static void Main(string[] args)
{ConcurrentStack<int> stack = new ConcurrentStack<int>();
//t1 先串行
var t1 = Task.Factory.StartNew(() =>
{stack.Push(1);
stack.Push(2);
});
//t2,t3 并行执行
var t2 = t1.ContinueWith(t =>
{
int result;
stack.TryPop(out result);
Console.WriteLine("Task t2 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId);
});
//t2,t3 并行执行
var t3 = t1.ContinueWith(t =>
{
int result;
stack.TryPop(out result);
Console.WriteLine("Task t3 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId);
});
// 期待 t2 和 t3 执行完
Task.WaitAll(t2, t3);
//t7 串行执行
var t4 = Task.Factory.StartNew(() =>
{Console.WriteLine("以后汇合元素个数:{0},Thread id {1}", stack.Count, Thread.CurrentThread.ManagedThreadId);
});
t4.Wait();}
}
}
using System;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{public static void Main()
{Task<string[]> parent = new Task<string[]>(state =>
{Console.WriteLine(state);
string[] result = new string[2];
// 创立并启动子工作
new Task(() => { result[0] = "我是子工作 1。"; }, TaskCreationOptions.AttachedToParent).Start();
new Task(() => { result[1] = "我是子工作 2。"; }, TaskCreationOptions.AttachedToParent).Start();
return result;
}, "我是父工作,并在我的处理过程中创立多个子工作,所有子工作实现当前我才会完结执行。");
// 工作解决实现后执行的操作
parent.ContinueWith(t =>
{Array.ForEach(t.Result, r => Console.WriteLine(r));
});
// 启动父工作
parent.Start();
// 期待工作完结 Wait 只能期待父线程完结, 没方法等到父线程的 ContinueWith 完结
//parent.Wait();
Console.ReadLine();}
}
}
动静并行(TaskCreationOptions.AttachedToParent) 父工作期待所有子工作实现后 整个工作才算实现
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Node
{public Node Left { get; set;}
public Node Right {get; set;}
public string Text {get; set;}
}
class Program
{static Node GetNode()
{
Node root = new Node
{
Left = new Node
{
Left = new Node
{Text = "L-L"},
Right = new Node
{Text = "L-R"},
Text = "L"
},
Right = new Node
{
Left = new Node
{Text = "R-L"},
Right = new Node
{Text = "R-R"},
Text = "R"
},
Text = "Root"
};
return root;
}
static void Main(string[] args)
{Node root = GetNode();
DisplayTree(root);
}
static void DisplayTree(Node root)
{var task = Task.Factory.StartNew(() => DisplayNode(root),
CancellationToken.None,
TaskCreationOptions.None,
TaskScheduler.Default);
task.Wait();}
static void DisplayNode(Node current)
{if (current.Left != null)
Task.Factory.StartNew(() => DisplayNode(current.Left),
CancellationToken.None,
TaskCreationOptions.AttachedToParent,
TaskScheduler.Default);
if (current.Right != null)
Task.Factory.StartNew(() => DisplayNode(current.Right),
CancellationToken.None,
TaskCreationOptions.AttachedToParent,
TaskScheduler.Default);
Console.WriteLine("以后节点的值为{0}; 解决的 ThreadId={1}", current.Text, Thread.CurrentThread.ManagedThreadId);
}
}
}
2.3、勾销工作 CancellationTokenSource
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{private static int TaskMethod(string name, int seconds, CancellationToken token)
{Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
for (int i = 0; i < seconds; i++)
{Thread.Sleep(TimeSpan.FromSeconds(1));
if (token.IsCancellationRequested) return -1;
}
return 42 * seconds;
}
private static void Main(string[] args)
{var cts = new CancellationTokenSource();
var longTask = new Task<int>(() => TaskMethod("Task 1", 10, cts.Token), cts.Token);
Console.WriteLine(longTask.Status);
cts.Cancel();
Console.WriteLine(longTask.Status);
Console.WriteLine("First task has been cancelled before execution");
cts = new CancellationTokenSource();
longTask = new Task<int>(() => TaskMethod("Task 2", 10, cts.Token), cts.Token);
longTask.Start();
for (int i = 0; i < 5; i++)
{Thread.Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine(longTask.Status);
}
cts.Cancel();
for (int i = 0; i < 5; i++)
{Thread.Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine(longTask.Status);
}
Console.WriteLine("A task has been completed with result {0}.", longTask.Result);
}
}
}
2.4、解决工作中的异样
单个工作:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static int TaskMethod(string name, int seconds)
{Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
Thread.Sleep(TimeSpan.FromSeconds(seconds));
throw new Exception("Boom!");
return 42 * seconds;
}
static void Main(string[] args)
{
try
{Task<int> task = Task.Run(() => TaskMethod("Task 2", 2));
int result = task.GetAwaiter().GetResult();
Console.WriteLine("Result: {0}", result);
}
catch (Exception ex)
{Console.WriteLine("Task 2 Exception caught: {0}", ex.Message);
}
Console.WriteLine("----------------------------------------------");
Console.WriteLine();}
}
}
多个工作:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static int TaskMethod(string name, int seconds)
{Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
Thread.Sleep(TimeSpan.FromSeconds(seconds));
throw new Exception(string.Format("Task {0} Boom!", name));
return 42 * seconds;
}
public static void Main(string[] args)
{
try
{var t1 = new Task<int>(() => TaskMethod("Task 3", 3));
var t2 = new Task<int>(() => TaskMethod("Task 4", 2));
var complexTask = Task.WhenAll(t1, t2);
var exceptionHandler = complexTask.ContinueWith(t =>
Console.WriteLine("Result: {0}", t.Result),
TaskContinuationOptions.OnlyOnFaulted
);
t1.Start();
t2.Start();
Task.WaitAll(t1, t2);
}
catch (AggregateException ex)
{
ex.Handle(exception =>
{Console.WriteLine(exception.Message);
return true;
});
}
}
}
}
async/await 的形式:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static async Task ThrowNotImplementedExceptionAsync()
{throw new NotImplementedException();
}
static async Task ThrowInvalidOperationExceptionAsync()
{throw new InvalidOperationException();
}
static async Task Normal()
{await Fun();
}
static Task Fun()
{return Task.Run(() =>
{for (int i = 1; i <= 10; i++)
{Console.WriteLine("i={0}", i);
Thread.Sleep(200);
}
});
}
static async Task ObserveOneExceptionAsync()
{var task1 = ThrowNotImplementedExceptionAsync();
var task2 = ThrowInvalidOperationExceptionAsync();
var task3 = Normal();
try
{
// 异步的形式
Task allTasks = Task.WhenAll(task1, task2, task3);
await allTasks;
// 同步的形式
//Task.WaitAll(task1, task2, task3);
}
catch (NotImplementedException ex)
{Console.WriteLine("task1 工作报错!");
}
catch (InvalidOperationException ex)
{Console.WriteLine("task2 工作报错!");
}
catch (Exception ex)
{Console.WriteLine("工作报错!");
}
}
public static void Main()
{Task task = ObserveOneExceptionAsync();
Console.WriteLine("主线程持续运行........");
task.Wait();}
}
}
2.5、Task.FromResult 的利用
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static IDictionary<string, string> cache = new Dictionary<string, string>()
{{"0001","A"},
{"0002","B"},
{"0003","C"},
{"0004","D"},
{"0005","E"},
{"0006","F"},
};
public static void Main()
{Task<string> task = GetValueFromCache("0006");
Console.WriteLine("主程序继续执行。。。。");
string result = task.Result;
Console.WriteLine("result={0}", result);
}
private static Task<string> GetValueFromCache(string key)
{Console.WriteLine("GetValueFromCache 开始执行。。。。");
string result = string.Empty;
//Task.Delay(5000);
Thread.Sleep(5000);
Console.WriteLine("GetValueFromCache 继续执行。。。。");
if (cache.TryGetValue(key, out result))
{return Task.FromResult(result);
}
return Task.FromResult("");
}
}
}
2.6、应用 IProgress 实现异步编程的过程告诉
IProgress<in T> 只提供了一个办法 void Report(T value),通过 Report 办法把一个 T 类型的值报告给 IProgress, 而后 IProgress<in T> 的实现类 Progress<in T> 的构造函数接管类型为 Action<T> 的形参,通过这个委托让进度显示在 UI 界面中。
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{static void DoProcessing(IProgress<int> progress)
{for (int i = 0; i <= 100; ++i)
{Thread.Sleep(100);
if (progress != null)
{progress.Report(i);
}
}
}
static async Task Display()
{
// 以后线程
var progress = new Progress<int>(percent =>
{Console.Clear();
Console.Write("{0}%", percent);
});
// 线程池线程
await Task.Run(() => DoProcessing(progress));
Console.WriteLine("");
Console.WriteLine("完结");
}
public static void Main()
{Task task = Display();
task.Wait();}
}
}
2.7、Factory.FromAsync 的利用 (简 APM 模式 (委托) 转换为工作)(BeginXXX 和 EndXXX)
带回调形式的
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{private delegate string AsynchronousTask(string threadName);
private static string Test(string threadName)
{Console.WriteLine("Starting...");
Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread);
Thread.Sleep(TimeSpan.FromSeconds(2));
Thread.CurrentThread.Name = threadName;
return string.Format("Thread name: {0}", Thread.CurrentThread.Name);
}
private static void Callback(IAsyncResult ar)
{Console.WriteLine("Starting a callback...");
Console.WriteLine("State passed to a callbak: {0}", ar.AsyncState);
Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread);
Console.WriteLine("Thread pool worker thread id: {0}", Thread.CurrentThread.ManagedThreadId);
}
// 执行的流程是 先执行 Test--->Callback--->task.ContinueWith
static void Main(string[] args)
{
AsynchronousTask d = Test;
Console.WriteLine("Option 1");
Task<string> task = Task<string>.Factory.FromAsync(d.BeginInvoke("AsyncTaskThread", Callback, "a delegate asynchronous call"), d.EndInvoke);
task.ContinueWith(t => Console.WriteLine("Callback is finished, now running a continuation! Result: {0}",
t.Result));
while (!task.IsCompleted)
{Console.WriteLine(task.Status);
Thread.Sleep(TimeSpan.FromSeconds(0.5));
}
Console.WriteLine(task.Status);
}
}
}
不带回调形式的
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{private delegate string AsynchronousTask(string threadName);
private static string Test(string threadName)
{Console.WriteLine("Starting...");
Console.WriteLine("Is thread pool thread: {0}", Thread.CurrentThread.IsThreadPoolThread);
Thread.Sleep(TimeSpan.FromSeconds(2));
Thread.CurrentThread.Name = threadName;
return string.Format("Thread name: {0}", Thread.CurrentThread.Name);
}
// 执行的流程是 先执行 Test--->task.ContinueWith
static void Main(string[] args)
{
AsynchronousTask d = Test;
Task<string> task = Task<string>.Factory.FromAsync(d.BeginInvoke, d.EndInvoke, "AsyncTaskThread", "a delegate asynchronous call");
task.ContinueWith(t => Console.WriteLine("Task is completed, now running a continuation! Result: {0}",
t.Result));
while (!task.IsCompleted)
{Console.WriteLine(task.Status);
Thread.Sleep(TimeSpan.FromSeconds(0.5));
}
Console.WriteLine(task.Status);
}
}
}
//Task 启动带参数和返回值的函数工作
// 上面的例子 test2 是个带参数和返回值的函数。private int test2(object i)
{this.Invoke(new Action(() =>
{pictureBox1.Visible = true;}));
System.Threading.Thread.Sleep(3000);
MessageBox.Show("hello:" + i);
this.Invoke(new Action(() =>
{pictureBox1.Visible = false;}));
return 0;
}
// 测试调用
private void call()
{//Func<string, string> funcOne = delegate(string s){return "fff";};
object i = 55;
var t = Task<int>.Factory.StartNew(new Func<object, int>(test2), i);
}
//= 下载网站源文件例子 == == == == == == == == == == == ==
//HttpClient 援用 System.Net.Http
private async Task< int> test2(object i)
{this.Invoke(new Action(() =>
{pictureBox1.Visible = true;}));
HttpClient client = new HttpClient();
var a = await client.GetAsync("http://www.baidu.com");
Task<string> s = a.Content.ReadAsStringAsync();
MessageBox.Show (s.Result);
//System.Threading.Thread.Sleep(3000);
//MessageBox.Show("hello:"+ i);
this.Invoke(new Action(() =>
{pictureBox1.Visible = false;}));
return 0;
}
async private void call()
{//Func<string, string> funcOne = delegate(string s){return "fff";};
object i = 55;
var t = Task<Task<int>>.Factory.StartNew(new Func<object, Task<int>>(test2), i);
}
//---------- 或者 ----------
private async void test2()
{this.Invoke(new Action(() =>
{pictureBox1.Visible = true;}));
HttpClient client = new HttpClient();
var a = await client.GetAsync("http://www.baidu.com");
Task<string> s = a.Content.ReadAsStringAsync();
MessageBox.Show (s.Result);
this.Invoke(new Action(() =>
{pictureBox1.Visible = false;}));
}
private void call()
{var t = Task.Run(new Action(test2));
// 相当于
//Thread th= new Thread(new ThreadStart(test2));
//th.Start();}~~~~
正文完