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前言
自定义 View 实现的跑马灯始终没有实现相似 Android TextView
的跑马灯首尾相接的成果,所以始终想看看 Android TextView
的跑马灯是如何实现
本文次要探秘 Android TextView
的跑马灯实现原理及实现自下往上成果的跑马灯
探秘
TextView#onDraw
原生 Android TextView
如何设置开启跑马灯成果,此处不再形容
View
的绘制都在 onDraw
办法中,这里间接查看 TextView#onDraw()
办法,删减一些不关怀的代码
protected void onDraw(Canvas canvas) {
// 是否须要重新启动跑马灯
restartMarqueeIfNeeded();
// Draw the background for this view
super.onDraw(canvas);
// 删减不关怀的代码
// 创立 `mLayout` 对象, 此处为 `StaticLayout`
if (mLayout == null) {assumeLayout();
}
Layout layout = mLayout;
canvas.save();
// 删减不关怀的代码
final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(mGravity, layoutDirection);
// 判断跑马灯设置项是否正确
if (isMarqueeFadeEnabled()) {if (!mSingleLine && getLineCount() == 1 && canMarquee()
&& (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) != Gravity.LEFT) {
final int width = mRight - mLeft;
final int padding = getCompoundPaddingLeft() + getCompoundPaddingRight();
final float dx = mLayout.getLineRight(0) - (width - padding);
canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f);
}
// 判断跑马灯是否启动
if (mMarquee != null && mMarquee.isRunning()) {final float dx = -mMarquee.getScroll();
// 挪动画布
canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f);
}
}
final int cursorOffsetVertical = voffsetCursor - voffsetText;
Path highlight = getUpdatedHighlightPath();
if (mEditor != null) {mEditor.onDraw(canvas, layout, highlight, mHighlightPaint, cursorOffsetVertical);
} else {
// 绘制文本
layout.draw(canvas, highlight, mHighlightPaint, cursorOffsetVertical);
}
// 判断是否能够绘制尾部文本
if (mMarquee != null && mMarquee.shouldDrawGhost()) {final float dx = mMarquee.getGhostOffset();
// 挪动画布
canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f);
// 绘制尾部文本
layout.draw(canvas, highlight, mHighlightPaint, cursorOffsetVertical);
}
canvas.restore();}
Marquee
依据 onDraw()
办法剖析,跑马灯成果的实现次要依赖 mMarquee
这个对象来实现,好的,看下 Marquee
吧,Marquee
代码较少,就贴上全副源码吧
private static final class Marquee {
// TODO: Add an option to configure this
// 缩放相干,不关怀此字段
private static final float MARQUEE_DELTA_MAX = 0.07f;
// 跑马灯跑完一次后多久开始下一次
private static final int MARQUEE_DELAY = 1200;
// 绘制一次跑多长距离因子,此字段与速度相干
private static final int MARQUEE_DP_PER_SECOND = 30;
// 跑马灯状态常量
private static final byte MARQUEE_STOPPED = 0x0;
private static final byte MARQUEE_STARTING = 0x1;
private static final byte MARQUEE_RUNNING = 0x2;
// 对 TextView 进行弱援用
private final WeakReference<TextView> mView;
// 帧率相干
private final Choreographer mChoreographer;
// 状态
private byte mStatus = MARQUEE_STOPPED;
// 绘制一次跑多长距离
private final float mPixelsPerMs;
// 最大滚动间隔
private float mMaxScroll;
// 是否能够绘制右暗影, 右侧淡入淡出成果
private float mMaxFadeScroll;
// 尾部文本什么时候开始绘制
private float mGhostStart;
// 尾部文本绘制地位偏移量
private float mGhostOffset;
// 是否能够绘制左暗影,左侧淡入淡出成果
private float mFadeStop;
// 反复限度
private int mRepeatLimit;
// 跑动间隔
private float mScroll;
// 最初一次跑动工夫,单位毫秒
private long mLastAnimationMs;
Marquee(TextView v) {final float density = v.getContext().getResources().getDisplayMetrics().density;
// 计算每次跑多长距离
mPixelsPerMs = MARQUEE_DP_PER_SECOND * density / 1000f;
mView = new WeakReference<TextView>(v);
mChoreographer = Choreographer.getInstance();}
// 帧率回调,用于跑马灯跑动
private Choreographer.FrameCallback mTickCallback = new Choreographer.FrameCallback() {
@Override
public void doFrame(long frameTimeNanos) {tick();
}
};
// 帧率回调,用于跑马灯开始跑动
private Choreographer.FrameCallback mStartCallback = new Choreographer.FrameCallback() {
@Override
public void doFrame(long frameTimeNanos) {
mStatus = MARQUEE_RUNNING;
mLastAnimationMs = mChoreographer.getFrameTime();
tick();}
};
// 帧率回调,用于跑马灯从新跑动
private Choreographer.FrameCallback mRestartCallback = new Choreographer.FrameCallback() {
@Override
public void doFrame(long frameTimeNanos) {if (mStatus == MARQUEE_RUNNING) {if (mRepeatLimit >= 0) {mRepeatLimit--;}
start(mRepeatLimit);
}
}
};
// 跑马灯跑动实现
void tick() {if (mStatus != MARQUEE_RUNNING) {return;}
mChoreographer.removeFrameCallback(mTickCallback);
final TextView textView = mView.get();
// 判断 TextView 是否处于获取焦点或选中状态
if (textView != null && (textView.isFocused() || textView.isSelected())) {
// 获取以后工夫
long currentMs = mChoreographer.getFrameTime();
// 计算以后工夫与上次工夫的差值
long deltaMs = currentMs - mLastAnimationMs;
mLastAnimationMs = currentMs;
// 依据时间差计算本次跑动的间隔,加重视觉上跳动 / 卡顿
float deltaPx = deltaMs * mPixelsPerMs;
// 计算跑动间隔
mScroll += deltaPx;
// 判断是否曾经跑完
if (mScroll > mMaxScroll) {
mScroll = mMaxScroll;
// 发送从新开始跑动事件
mChoreographer.postFrameCallbackDelayed(mRestartCallback, MARQUEE_DELAY);
} else {
// 发送下一次跑动事件
mChoreographer.postFrameCallback(mTickCallback);
}
// 调用此办法会触发执行 `onDraw` 办法
textView.invalidate();}
}
// 进行跑马灯
void stop() {
mStatus = MARQUEE_STOPPED;
mChoreographer.removeFrameCallback(mStartCallback);
mChoreographer.removeFrameCallback(mRestartCallback);
mChoreographer.removeFrameCallback(mTickCallback);
resetScroll();}
private void resetScroll() {
mScroll = 0.0f;
final TextView textView = mView.get();
if (textView != null) textView.invalidate();}
// 启动跑马灯
void start(int repeatLimit) {if (repeatLimit == 0) {stop();
return;
}
mRepeatLimit = repeatLimit;
final TextView textView = mView.get();
if (textView != null && textView.mLayout != null) {
// 设置状态为在跑
mStatus = MARQUEE_STARTING;
// 重置跑动间隔
mScroll = 0.0f;
// 计算 TextView 宽度
final int textWidth = textView.getWidth() - textView.getCompoundPaddingLeft()
- textView.getCompoundPaddingRight();
// 获取文本第 0 行的宽度
final float lineWidth = textView.mLayout.getLineWidth(0);
// 取 TextView 宽度的三分之一
final float gap = textWidth / 3.0f;
// 计算什么时候能够开始绘制尾部文本:首部文本跑动到哪里能够绘制尾部文本
mGhostStart = lineWidth - textWidth + gap;
// 计算最大滚动间隔:什么时候认为跑完一次
mMaxScroll = mGhostStart + textWidth;
// 尾部文本绘制偏移量
mGhostOffset = lineWidth + gap;
// 跑动到哪里时不绘制左侧暗影
mFadeStop = lineWidth + textWidth / 6.0f;
// 跑动到哪里时不绘制右侧暗影
mMaxFadeScroll = mGhostStart + lineWidth + lineWidth;
textView.invalidate();
// 开始跑动
mChoreographer.postFrameCallback(mStartCallback);
}
}
// 获取尾部文本绘制地位偏移量
float getGhostOffset() {return mGhostOffset;}
// 获取以后滚动间隔
float getScroll() {return mScroll;}
// 获取能够右侧暗影绘制的最大间隔
float getMaxFadeScroll() {return mMaxFadeScroll;}
// 判断是否能够绘制左侧暗影
boolean shouldDrawLeftFade() {return mScroll <= mFadeStop;}
// 判断是否能够绘制尾部文本
boolean shouldDrawGhost() {return mStatus == MARQUEE_RUNNING && mScroll > mGhostStart;}
// 跑马灯是否在跑
boolean isRunning() {return mStatus == MARQUEE_RUNNING;}
// 跑马灯是否不跑
boolean isStopped() {return mStatus == MARQUEE_STOPPED;}
}
好的,剖析完 Marquee
,跑马灯实现原理释然亮堂
- 在
TextView
开启跑马灯成果时调用Marquee#start()
办法 - 在
Marquee#start()
办法中触发TextView
重绘,开始计算跑动间隔 - 在
TextView#onDraw()
办法中依据跑动间隔挪动画布并绘制首部文本,再依据跑动间隔判断是否能够挪动画布绘制尾部文本
小结
TextView
通过挪动画布绘制两次文本实现跑马灯成果,依据两帧绘制的时间差计算跑动间隔,怎一个 ” 妙 ” 了得
利用
下面剖析完原生 Android TextView
跑马灯的实现原理,然而原生 Android TextView
跑马灯有几点有余:
- 无奈设置跑动速度
- 无奈设置重跑距离时长
- 无奈实现高低跑动
以上第 1、2 点在下面 Marquee
剖析中曾经有解决方案,接下来依据原生实现原理实现第 3 点高低跑动
MarqueeTextView
这里给出实现计划,列出次要实现逻辑,继承 AppCompatTextView
,复写 onDraw()
办法,高低跑动次要是计算高低跑动的间隔,而后再次重绘 TextView
高低挪动画布绘制文本
/**
* 继承 AppCompatTextView,复写 onDraw 办法
*/
public class MarqueeTextView extends AppCompatTextView {private static final int DEFAULT_BG_COLOR = Color.parseColor("#FFEFEFEF");
@IntDef({HORIZONTAL, VERTICAL})
@Retention(RetentionPolicy.SOURCE)
public @interface OrientationMode { }
public static final int HORIZONTAL = 0;
public static final int VERTICAL = 1;
private Marquee mMarquee;
private boolean mRestartMarquee;
private boolean isMarquee;
private int mOrientation;
public MarqueeTextView(@NonNull Context context) {this(context, null);
}
public MarqueeTextView(@NonNull Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);
}
public MarqueeTextView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);
TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.MarqueeTextView, defStyleAttr, 0);
mOrientation = ta.getInt(R.styleable.MarqueeTextView_orientation, HORIZONTAL);
ta.recycle();}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);
if (mOrientation == HORIZONTAL) {if (getWidth() > 0) {mRestartMarquee = true;}
} else {if (getHeight() > 0) {mRestartMarquee = true;}
}
}
private void restartMarqueeIfNeeded() {if (mRestartMarquee) {
mRestartMarquee = false;
startMarquee();}
}
public void setMarquee(boolean marquee) {boolean wasStart = isMarquee();
isMarquee = marquee;
if (wasStart != marquee) {if (marquee) {startMarquee();
} else {stopMarquee();
}
}
}
public void setOrientation(@OrientationMode int orientation) {mOrientation = orientation;}
public int getOrientation() {return mOrientation;}
public boolean isMarquee() {return isMarquee;}
private void stopMarquee() {if (mOrientation == HORIZONTAL) {setHorizontalFadingEdgeEnabled(false);
} else {setVerticalFadingEdgeEnabled(false);
}
requestLayout();
invalidate();
if (mMarquee != null && !mMarquee.isStopped()) {mMarquee.stop();
}
}
private void startMarquee() {if (canMarquee()) {if (mOrientation == HORIZONTAL) {setHorizontalFadingEdgeEnabled(true);
} else {setVerticalFadingEdgeEnabled(true);
}
if (mMarquee == null) mMarquee = new Marquee(this);
mMarquee.start(-1);
}
}
private boolean canMarquee() {if (mOrientation == HORIZONTAL) {int viewWidth = getWidth() - getCompoundPaddingLeft() -
getCompoundPaddingRight();
float lineWidth = getLayout().getLineWidth(0);
return (mMarquee == null || mMarquee.isStopped())
&& (isFocused() || isSelected() || isMarquee())
&& viewWidth > 0
&& lineWidth > viewWidth;
} else {int viewHeight = getHeight() - getCompoundPaddingTop() -
getCompoundPaddingBottom();
float textHeight = getLayout().getHeight();
return (mMarquee == null || mMarquee.isStopped())
&& (isFocused() || isSelected() || isMarquee())
&& viewHeight > 0
&& textHeight > viewHeight;
}
}
/**
* 仿照 TextView#onDraw() 办法
*/
@Override
protected void onDraw(Canvas canvas) {restartMarqueeIfNeeded();
super.onDraw(canvas);
// 再次绘制背景色,笼罩上面由 TextView 绘制的文本,视状况能够不调用 `super.onDraw(canvas);`
// 如果没有背景色则应用默认色彩
Drawable background = getBackground();
if (background != null) {background.draw(canvas);
} else {canvas.drawColor(DEFAULT_BG_COLOR);
}
canvas.save();
canvas.translate(0, 0);
// 实现左右跑马灯
if (mOrientation == HORIZONTAL) {if (mMarquee != null && mMarquee.isRunning()) {final float dx = -mMarquee.getScroll();
canvas.translate(dx, 0.0F);
}
getLayout().draw(canvas, null, null, 0);
if (mMarquee != null && mMarquee.shouldDrawGhost()) {final float dx = mMarquee.getGhostOffset();
canvas.translate(dx, 0.0F);
getLayout().draw(canvas, null, null, 0);
}
} else {
// 实现高低跑马灯
if (mMarquee != null && mMarquee.isRunning()) {final float dy = -mMarquee.getScroll();
canvas.translate(0.0F, dy);
}
getLayout().draw(canvas, null, null, 0);
if (mMarquee != null && mMarquee.shouldDrawGhost()) {final float dy = mMarquee.getGhostOffset();
canvas.translate(0.0F, dy);
getLayout().draw(canvas, null, null, 0);
}
}
canvas.restore();}
}
Marquee
private static final class Marquee {
// 批改此字段设置重跑工夫距离 - 对应有余点 2
private static final int MARQUEE_DELAY = 1200;
// 批改此字段设置跑动速度 - 对应有余点 1
private static final int MARQUEE_DP_PER_SECOND = 30;
private static final byte MARQUEE_STOPPED = 0x0;
private static final byte MARQUEE_STARTING = 0x1;
private static final byte MARQUEE_RUNNING = 0x2;
private static final String METHOD_GET_FRAME_TIME = "getFrameTime";
private final WeakReference<MarqueeTextView> mView;
private final Choreographer mChoreographer;
private byte mStatus = MARQUEE_STOPPED;
private final float mPixelsPerSecond;
private float mMaxScroll;
private float mMaxFadeScroll;
private float mGhostStart;
private float mGhostOffset;
private float mFadeStop;
private int mRepeatLimit;
private float mScroll;
private long mLastAnimationMs;
Marquee(MarqueeTextView v) {final float density = v.getContext().getResources().getDisplayMetrics().density;
mPixelsPerSecond = MARQUEE_DP_PER_SECOND * density;
mView = new WeakReference<>(v);
mChoreographer = Choreographer.getInstance();}
private final Choreographer.FrameCallback mTickCallback = frameTimeNanos -> tick();
private final Choreographer.FrameCallback mStartCallback = new Choreographer.FrameCallback() {
@Override
public void doFrame(long frameTimeNanos) {
mStatus = MARQUEE_RUNNING;
mLastAnimationMs = getFrameTime();
tick();}
};
/**
* `getFrameTime` 是暗藏 api,此处应用反射调用,高零碎版本可能生效,可应用某些计划绕过此限度
*/
@SuppressLint("PrivateApi")
private long getFrameTime() {
try {Class<? extends Choreographer> clz = mChoreographer.getClass();
Method getFrameTime = clz.getDeclaredMethod(METHOD_GET_FRAME_TIME);
getFrameTime.setAccessible(true);
return (long) getFrameTime.invoke(mChoreographer);
} catch (Exception e) {e.printStackTrace();
return 0;
}
}
private final Choreographer.FrameCallback mRestartCallback = new Choreographer.FrameCallback() {
@Override
public void doFrame(long frameTimeNanos) {if (mStatus == MARQUEE_RUNNING) {if (mRepeatLimit >= 0) {mRepeatLimit--;}
start(mRepeatLimit);
}
}
};
void tick() {if (mStatus != MARQUEE_RUNNING) {return;}
mChoreographer.removeFrameCallback(mTickCallback);
final MarqueeTextView textView = mView.get();
if (textView != null && (textView.isFocused() || textView.isSelected() || textView.isMarquee())) {long currentMs = getFrameTime();
long deltaMs = currentMs - mLastAnimationMs;
mLastAnimationMs = currentMs;
float deltaPx = deltaMs / 1000F * mPixelsPerSecond;
mScroll += deltaPx;
if (mScroll > mMaxScroll) {
mScroll = mMaxScroll;
mChoreographer.postFrameCallbackDelayed(mRestartCallback, MARQUEE_DELAY);
} else {mChoreographer.postFrameCallback(mTickCallback);
}
textView.invalidate();}
}
void stop() {
mStatus = MARQUEE_STOPPED;
mChoreographer.removeFrameCallback(mStartCallback);
mChoreographer.removeFrameCallback(mRestartCallback);
mChoreographer.removeFrameCallback(mTickCallback);
resetScroll();}
private void resetScroll() {
mScroll = 0.0F;
final MarqueeTextView textView = mView.get();
if (textView != null) textView.invalidate();}
void start(int repeatLimit) {if (repeatLimit == 0) {stop();
return;
}
mRepeatLimit = repeatLimit;
final MarqueeTextView textView = mView.get();
if (textView != null && textView.getLayout() != null) {
mStatus = MARQUEE_STARTING;
mScroll = 0.0F;
// 别离计算左右和高低跑动所需的数据
if (textView.getOrientation() == HORIZONTAL) {int viewWidth = textView.getWidth() - textView.getCompoundPaddingLeft() -
textView.getCompoundPaddingRight();
float lineWidth = textView.getLayout().getLineWidth(0);
float gap = viewWidth / 3.0F;
mGhostStart = lineWidth - viewWidth + gap;
mMaxScroll = mGhostStart + viewWidth;
mGhostOffset = lineWidth + gap;
mFadeStop = lineWidth + viewWidth / 6.0F;
mMaxFadeScroll = mGhostStart + lineWidth + lineWidth;
} else {int viewHeight = textView.getHeight() - textView.getCompoundPaddingTop() -
textView.getCompoundPaddingBottom();
float textHeight = textView.getLayout().getHeight();
float gap = viewHeight / 3.0F;
mGhostStart = textHeight - viewHeight + gap;
mMaxScroll = mGhostStart + viewHeight;
mGhostOffset = textHeight + gap;
mFadeStop = textHeight + viewHeight / 6.0F;
mMaxFadeScroll = mGhostStart + textHeight + textHeight;
}
textView.invalidate();
mChoreographer.postFrameCallback(mStartCallback);
}
}
float getGhostOffset() {return mGhostOffset;}
float getScroll() {return mScroll;}
float getMaxFadeScroll() {return mMaxFadeScroll;}
boolean shouldDrawLeftFade() {return mScroll <= mFadeStop;}
boolean shouldDrawTopFade() {return mScroll <= mFadeStop;}
boolean shouldDrawGhost() {return mStatus == MARQUEE_RUNNING && mScroll > mGhostStart;}
boolean isRunning() {return mStatus == MARQUEE_RUNNING;}
boolean isStopped() {return mStatus == MARQUEE_STOPPED;}
}
成果
happy~
正文完