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前言
柱状波形图是一种常见的图形。一个个柱子按顺序排列,形成一个波形图。
柱子的高度由输出数据决定。如果输出的是音频的音量,则可失去一个声波图。
在一些音频软件中,咱们也能够左右拖动声波,来扭转音频的播放进度
本文举例的自定 View,实现如下性能:
- 以柱状模式展现数据的大小
- 表明图形以后最两头的数据
- 能够横向拖动进度,进度就是让某个特定的数据居中展现
- 能够扭转左右两边的柱子色彩
- 能够调整柱子的宽度
- 拖动结束后监听以后进度
实现
首先创立类 SoundWaveView 继承自View
咱们能够先记录给定的宽高,不便前面找到 View 的两头点
private int viewWid = 1000; // px
private int viewHeight = 100; // px
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);
viewWid = w;
viewHeight = h;
// ..
}
根本属性
例如柱子的色彩,宽度。能够设置个属性来记录,并凋谢进来可由内部来设置。
private float barWidDp = 1.5f;
private float barWidPx = 3f;
private float barGapPx = barWidPx / 2;
private int barCount = 1; // 以后宽度能绘制多少个柱子
private final Paint paint = new Paint();
private int leftColor = Color.GREEN;
private int rightColor = Color.LTGRAY;
private int middleLineColor = Color.parseColor("#55000000");
设计监听器
拖动结束后,能够将以后进度告诉进来。也能够间接把触摸事件传出去。
public interface OnEvent {void onMoveEnd(); // 进行拖动了
void onDragTouchEvent(MotionEvent event);
}
private OnEvent onEventListener;
private void tellOnMoveEnd() {if (onEventListener != null) {onEventListener.onMoveEnd();
}
}
绘制图形
在 onDraw
办法中依据数据绘制图形
本例没有设计背景,间接绘制数据。
图形需要之一是要求某个数据能居中显示,咱们用 midIndex
来标记这个数据的下标。
比较简单粗犷的实现办法,遍历整个数据列表,计算出每个数据的 x 坐标。超出范围的不绘制,范畴内的逐个绘制。
@Override
protected void onDraw(Canvas canvas) {super.onDraw(canvas);
if (dataList == null || dataList.isEmpty()) {
// draw nothing
drawMiddleLine(canvas);
return;
}
float x0 = viewWid / 2.0f;
if (midIndex > 0) {x0 = x0 - (barGapPx + barWidPx) * midIndex; // 可能是正数
}
for (int i = 0; i < dataList.size(); i++) {float d = dataList.get(i);
float x = x0 + (barWidPx + barGapPx) * i;
if (x < 0) {continue;}
if (x > viewWid) {break;}
if (i <= midIndex) {paint.setColor(leftColor);
} else {paint.setColor(rightColor);
}
paint.setStrokeWidth(barWidPx);
float bh = (d / showMaxData) * viewHeight;
bh = Math.max(bh, 4); // 最小也要一点高度 (1)
float bhGap = (viewHeight - bh) / 2f;
canvas.drawLine(x, bhGap, x, viewHeight - bhGap, paint);
}
drawMiddleLine(canvas);
}
private void drawMiddleLine(Canvas canvas) {paint.setColor(middleLineColor);
canvas.drawLine(viewWid / 2f, 0, viewWid / 2f, viewHeight, paint);
}
- 如果数据太小,为了更好看,也要显示一点货色
左右拖动
本例给出的思路是在 SoundWaveView 中间接获取触摸事件并进行解决。
简略辨别一下模式,分为纯展现和可拖动模式
/**
* 单纯播放 展现 无交互
*/
public static final int MODE_PLAY = 1;
/**
* 容许左右拖动
*/
public static final int MODE_CAN_DRAG = 2;
复写 onTouchEvent
办法,如果是 MODE_CAN_DRAG
模式,则拦挡触摸事件。判断拖动的横向(x)间隔。
@Override
public boolean onTouchEvent(MotionEvent event) {if (mode == MODE_CAN_DRAG) {switch (event.getAction()) {
case MotionEvent.ACTION_MOVE:
float dx = (downX - event.getX()); // 不要那么灵活
float movePercent = dx / viewWid;
int dIndex = (int) (movePercent * barCount);
int targetMidIndex = downOldMidIndex + dIndex;
targetMidIndex = Math.max(0, targetMidIndex);
targetMidIndex = Math.min(targetMidIndex, dataList.size() - 1);
setMidIndex(targetMidIndex);
Log.d(TAG, "onTouchEvent-MOVE; dx:" + dx + ", dIndex:" + dIndex + "; targetMidIndex:" + targetMidIndex);
break;
case MotionEvent.ACTION_DOWN:
downX = event.getX();
downOldMidIndex = midIndex;
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
downOldMidIndex = midIndex;
tellOnMoveEnd();
break;
}
if (onEventListener != null) {onEventListener.onDragTouchEvent(event);
}
return true;
}
return super.onTouchEvent(event);
}
残缺代码
文件SoundWaveView.java,这个 view 次要目标是展示声波,取名为「SoundWave」
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import androidx.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
/**
* @author an.rustfisher.com
*/
public class SoundWaveView extends View {
private static final String TAG = "rustAppSoundWaveView";
/**
* 单纯播放 展现 无交互
*/
public static final int MODE_PLAY = 1;
/**
* 容许左右拖动
*/
public static final int MODE_CAN_DRAG = 2;
private int mode = MODE_PLAY; // 1 播放
private List<Float> dataList = new ArrayList<>(100);
private float showMaxData = 40f; // 能显示的最大数据
private int midIndex = 0; // 在两头显示的数据的下标
private float barWidDp = 1.5f;
private float barWidPx = 3f;
private float barGapPx = barWidPx / 2;
private int barCount = 1; // 以后宽度能绘制多少个柱子
private int viewWid = 1000; // px
private int viewHeight = 100; // px
private final Paint paint = new Paint();
private int leftColor = Color.GREEN;
private int rightColor = Color.LTGRAY;
private int middleLineColor = Color.parseColor("#55000000");
private float downX = 0; // getX
private int downOldMidIndex = 0;
public interface OnEvent {void onMoveEnd(); // 进行拖动了
void onDragTouchEvent(MotionEvent event);
}
private OnEvent onEventListener;
public SoundWaveView(Context context) {this(context, null);
}
public SoundWaveView(Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);
}
public SoundWaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);
paint.setColor(Color.BLUE);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);
viewWid = w;
viewHeight = h;
calBarPara();
Log.d(TAG, "onSizeChanged:" + w + "," + h);
Log.d(TAG, "onSizeChanged: barWidPx:" + barWidPx);
}
@Override
protected void onDraw(Canvas canvas) {super.onDraw(canvas);
if (dataList == null || dataList.isEmpty()) {
// draw nothing
drawMiddleLine(canvas);
return;
}
float x0 = viewWid / 2.0f;
// 绘制数据
if (midIndex > 0) {x0 = x0 - (barGapPx + barWidPx) * midIndex; // 可能是正数
}
for (int i = 0; i < dataList.size(); i++) {float d = dataList.get(i);
float x = x0 + (barWidPx + barGapPx) * i;
if (x < 0) {continue;}
if (x > viewWid) {break;}
if (i <= midIndex) {paint.setColor(leftColor);
} else {paint.setColor(rightColor);
}
paint.setStrokeWidth(barWidPx);
float bh = (d / showMaxData) * viewHeight;
bh = Math.max(bh, 4); // 最小也要一点高度
float bhGap = (viewHeight - bh) / 2f;
canvas.drawLine(x, bhGap, x, viewHeight - bhGap, paint);
}
drawMiddleLine(canvas);
}
private void drawMiddleLine(Canvas canvas) {paint.setColor(middleLineColor);
canvas.drawLine(viewWid / 2f, 0, viewWid / 2f, viewHeight, paint);
}
public float getMidByPercent() {return midIndex / (float) (dataList.size() - 1);
}
@Override
public boolean onTouchEvent(MotionEvent event) {if (mode == MODE_CAN_DRAG) {switch (event.getAction()) {
case MotionEvent.ACTION_MOVE:
float dx = (downX - event.getX()); // 不要那么灵活
float movePercent = dx / viewWid;
int dIndex = (int) (movePercent * barCount);
int targetMidIndex = downOldMidIndex + dIndex;
targetMidIndex = Math.max(0, targetMidIndex);
targetMidIndex = Math.min(targetMidIndex, dataList.size() - 1);
setMidIndex(targetMidIndex);
Log.d(TAG, "onTouchEvent-MOVE; dx:" + dx + ", dIndex:" + dIndex + "; targetMidIndex:" + targetMidIndex);
break;
case MotionEvent.ACTION_DOWN:
downX = event.getX();
downOldMidIndex = midIndex;
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
downOldMidIndex = midIndex;
tellOnMoveEnd();
break;
}
if (onEventListener != null) {onEventListener.onDragTouchEvent(event);
}
return true;
}
return super.onTouchEvent(event);
}
public void setMode(int mode) {this.mode = mode;}
public int getMode() {return mode;}
public int getMidIndex() {return midIndex;}
public List<Float> getDataList() {return dataList;}
public void setOnEventListener(OnEvent onEventListener) {this.onEventListener = onEventListener;}
public void clear() {dataList = new ArrayList<>();
midIndex = 0;
invalidate();}
private void calBarPara() {barWidPx = dp2Px(barWidDp);
barGapPx = barWidPx;
barCount = (int) ((viewWid - barGapPx) / (barWidPx + barGapPx));
paint.setStrokeWidth(barWidPx);
Log.d(TAG, "calBarPara: barCount:" + barCount);
}
public void setDataList(List<Float> input) {dataList = new ArrayList<>(input);
midIndex = 0;
invalidate();}
public void setMidIndex(int midIndex) {
this.midIndex = midIndex;
invalidate();}
public void setMidEnd() {setMidIndex(dataList.size() - 1);
}
// 设置以后播放进度
public void setPlayPercent(float percent) {midIndex = (int) (percent * (dataList.size() - 1));
if (percent >= 1) {midIndex = dataList.size() - 1;
}
invalidate();}
public void setShowMaxData(float showMaxData) {this.showMaxData = showMaxData;}
public float getShowMaxData() {return showMaxData;}
// 不停地插入数据
public void addDataEnd(float f) {dataList.add(f);
midIndex = dataList.size() - 1;
invalidate();}
public void setLeftColor(int leftColor) {this.leftColor = leftColor;}
public void setRightColor(int rightColor) {this.rightColor = rightColor;}
private float dp2Px(float dp) {float density = getContext().getResources().getDisplayMetrics().density;
int mark = dp > 0 ? 1 : -1;
return dp * density * mark;
}
private void tellOnMoveEnd() {if (onEventListener != null) {onEventListener.onMoveEnd();
}
}
}
layout 中应用
<com.rustfisher.tutorial2020.customview.soundwave.SoundWaveView
android:id="@+id/sound_wave_view"
android:layout_width="match_parent"
android:layout_height="100dp"
android:layout_marginTop="4dp"
android:background="@android:color/white"
app:layout_constraintTop_toTopOf="parent" />
activity 中应用模仿数据
private void setData1() {List<Float> dataList = new ArrayList<>();
for (int i = 0; i < 1000; i++) {dataList.add((float) (Math.random() * soundWaveView.getShowMaxData()));
}
soundWaveView.setDataList(dataList);
soundWaveView.setMidIndex(0);
soundWaveView.setOnEventListener(new SoundWaveView.OnEvent() {
@Override
public void onMoveEnd() {Log.d(TAG, "onMoveEnd:" + soundWaveView.getMidIndex());
}
@Override
public void onDragTouchEvent(MotionEvent event) {// 在这里能够收到触摸事件}
});
}
运行示例:
咱们也能够扩大一下,假如不应用柱子,也能够把相邻点连接起来,造成折线图的样子。
相干代码在:AndroidTutorial – gitee
扩大浏览
- 自定义 SurfaceView
- 主动缩放上上限的折线图
- 监听者模式 – 在 Java 与 Android 中的应用
正文完