关于android:Android入门教程-Camera-相机二

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应用 Camera API 进行视频的采集,别离应用 SurfaceView、TextureView 来预览 Camera 数据,取到 NV21 的数据回调

筹备

应用相机权限

<uses-permission android:name="android.permission.CAMERA" />

camera 预览回调中默认应用 NV21 格局。
查看手机是否反对摄像头。

UI 筹备

<!-- 全屏显示 -->
<style name="FullScreenTheme" parent="AppTheme">
    <item name="windowNoTitle">true</item>
    <item name="android:windowFullscreen">true</item>
</style>

承载预览图像

<FrameLayout
    android:id="@+id/camera_preview"
    android:layout_width="match_parent"
    android:layout_height="match_parent" />

应用 SurfaceView 预览 Camera,取到 NV21 数据

自定义 CameraPreview 继承 SurfaceView,实现 SurfaceHolder.Callback 接口

获取 NV21 数据,Camera.setPreviewCallback() 要放在 Camera.startPreview() 之前。应用 Camera.PreviewCallback 获取预览数据回调。默认是 NV21 格局。

surfaceChanged 中,camera 启动预览前能够进行设置,例如设置尺寸,调整方向

/**
 * camera 预览视图
 * Created by Rust on 2018/2/26.
 */
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
    private static final String TAG = "rustApp";
    private SurfaceHolder mHolder;
    private Camera mCamera;
    private int mFrameCount = 0;

    public CameraPreview(Context context) {super(context);
    }

    public CameraPreview(Context context, Camera camera) {super(context);
        mCamera = camera;
        mHolder = getHolder();
        mHolder.addCallback(this);
        mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
    }

    public void setCamera(Camera c) {this.mCamera = c;}

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        // 开启预览
        try {mCamera.setPreviewDisplay(holder);
            mCamera.startPreview();} catch (IOException e) {Log.d(TAG, "Error setting camera preview:" + e.getMessage());
        }
    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {// 可在此开释 camera}

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
        // 若须要旋转、更改大小或从新设置,请确保障已进行预览
        if (mHolder.getSurface() == null) {return;}
        try {mCamera.stopPreview();
        } catch (Exception e) {// ignore: tried to stop a non-existent preview}
        Camera.Parameters parameters = mCamera.getParameters();
        // ImageFormat.NV21 == 17
        Log.d(TAG, "parameters.getPreviewFormat():" + parameters.getPreviewFormat());
        if (this.getResources().getConfiguration().orientation != Configuration.ORIENTATION_LANDSCAPE) {mCamera.setDisplayOrientation(90);
        } else {mCamera.setDisplayOrientation(0);
        }
        try {mCamera.setPreviewDisplay(mHolder);
            mCamera.setPreviewCallback(mCameraPreviewCallback); // 回调要放在 startPreview() 之前
            mCamera.startPreview();} catch (Exception e) {Log.d(TAG, "Error starting camera preview:" + e.getMessage());
        }
    }

    private Camera.PreviewCallback mCameraPreviewCallback = new Camera.PreviewCallback() {
        @Override
        public void onPreviewFrame(byte[] data, Camera camera) {
            mFrameCount++;
            Log.d(TAG, "onPreviewFrame: data.length=" + data.length + ", frameCount=" + mFrameCount);
        }
    };
}

为了避免阻塞 UI 线程,在子线程中关上 camera。camera 常放在 try catch 中应用。

public class MainActivity extends AppCompatActivity {

    private static final String TAG = "rustApp";

    private Camera mCamera;
    private CameraPreview mPreview;

    @Override
    protected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        new InitCameraThread().start();
    }

    @Override
    protected void onResume() {if (null == mCamera) {if (safeCameraOpen()) {mPreview.setCamera(mCamera); // 从新获取 camera 操作权
            } else {Log.e(TAG, "无奈操作 camera");
            }
        }
        super.onResume();}

    @Override
    protected void onPause() {super.onPause();
        releaseCamera();}

    private boolean safeCameraOpen() {
        boolean qOpened = false;
        try {releaseCamera();
            mCamera = Camera.open();
            qOpened = (mCamera != null);
        } catch (Exception e) {Log.e(TAG, "failed to open Camera");
            e.printStackTrace();}
        return qOpened;
    }

    private void releaseCamera() {if (mCamera != null) {mCamera.setPreviewCallback(null);
            mCamera.release();        // release the camera for other applications
            mCamera = null;
        }
    }

    private class InitCameraThread extends Thread {
        @Override
        public void run() {super.run();
            if (safeCameraOpen()) {Log.d(TAG, "开启摄像头");
                runOnUiThread(new Runnable() {
                    @Override
                    public void run() {mPreview = new CameraPreview(MainActivity.this, mCamera);
                        FrameLayout preview = findViewById(R.id.camera_preview);
                        preview.addView(mPreview);
                    }
                });
            }
        }
    }
}

应用 TextureView 预览 Camera,取到 NV21 数据

TextureView 可用于显示内容流。内容流能够是视频或者 OpenGL 的场景。内容流可来自利用过程或是近程其它过程。

Textureview 必须在硬件加速开启的窗口中应用。若是软解,TextureView 不会显示货色。

不同于 SurfaceViewTextureView 不会建设一个独自的窗口,而是像一个惯例的 View 一样(集体认为这是个长处)。这使得 TextureView 能够被挪动,转换或是增加动画。比方,能够调用 myView.setAlpha(0.5f) 将其设置成半透明。

应用 TextureView 很简略:获取到它的 SurfaceTexture,应用 SurfaceTexture 出现内容。

CameraPreview 继承了 TextureView,内部须要传入 camera 实例。在 onSurfaceTextureAvailable 中,配置 camera,比方设置图像方向。通过设置 Camera.PreviewCallback 来获得预览数据。

import java.io.IOException;
import android.content.Context;
import android.content.res.Configuration;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.util.Log;
import android.view.TextureView;

public class CameraPreview extends TextureView implements TextureView.SurfaceTextureListener {
    private static final String TAG = "rustApp";
    private Camera mCamera;

    public CameraPreview(Context context) {super(context);
    }

    public CameraPreview(Context context, Camera camera) {super(context);
        mCamera = camera;
    }

    public void setCamera(Camera camera) {this.mCamera = camera;}

    @Override
    public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {Log.d(TAG, "TextureView onSurfaceTextureAvailable");
        if (this.getResources().getConfiguration().orientation != Configuration.ORIENTATION_LANDSCAPE) {mCamera.setDisplayOrientation(90);
        } else {mCamera.setDisplayOrientation(0);
        }
        try {mCamera.setPreviewCallback(mCameraPreviewCallback);
            mCamera.setPreviewTexture(surface); // 应用 SurfaceTexture
            mCamera.startPreview();} catch (IOException ioe) {// Something bad happened}
    }

    @Override
    public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {Log.d(TAG, "TextureView onSurfaceTextureSizeChanged"); // Ignored, Camera does all the work for us
    }

    @Override
    public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {Log.d(TAG, "TextureView onSurfaceTextureDestroyed");
        mCamera.stopPreview();
        mCamera.release();
        return true;
    }

    @Override
    public void onSurfaceTextureUpdated(SurfaceTexture surface) {// Invoked every time there's a new Camera preview frame}

    private Camera.PreviewCallback mCameraPreviewCallback = new Camera.PreviewCallback() {
        @Override
        public void onPreviewFrame(byte[] data, Camera camera) {Log.d(TAG, "onPreviewFrame: data.length=" + data.length);
        }
    };
}

操作界面 TextureAct。获取 camera 操作权,初始化 CameraPreview 并增加到布局中。第一次获取 camera 时在子线程中操作。

onPause 中开释 camera,onResume 中尝试取回 camera 控制权。这样利用临时退回后盾时,其余利用能够操作摄像头。

public class TextureAct extends AppCompatActivity {
    private static final String TAG = "rustApp";
    private Camera mCamera;
    private CameraPreview mPreview;

    @Override
    protected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_texture);
        new InitCameraThread().start();
    }

    @Override
    protected void onResume() {if (null == mCamera) {if (safeCameraOpen()) {mPreview.setCamera(mCamera); // 从新获取 camera 操作权
            } else {Log.e(TAG, "无奈操作 camera");
            }
        }
        super.onResume();}

    @Override
    protected void onPause() {super.onPause();
        releaseCamera();}

    @Override
    protected void onDestroy() {super.onDestroy();
        releaseCamera();}

    private boolean safeCameraOpen() {
        boolean qOpened = false;
        try {releaseCamera();
            mCamera = Camera.open();
            qOpened = (mCamera != null);
        } catch (Exception e) {Log.e(TAG, "failed to open Camera");
            e.printStackTrace();}
        return qOpened;
    }

    private void releaseCamera() {if (mCamera != null) {mCamera.setPreviewCallback(null);
            mCamera.release();        // release the camera for other applications
            mCamera = null;
        }
    }

    private class InitCameraThread extends Thread {
        @Override
        public void run() {super.run();
            if (safeCameraOpen()) {Log.d(TAG, "TextureAct 开启摄像头");
                runOnUiThread(new Runnable() {
                    @Override
                    public void run() {mPreview = new CameraPreview(TextureAct.this, mCamera);
                        mPreview.setSurfaceTextureListener(mPreview);
                        FrameLayout preview = findViewById(R.id.camera_preview);
                        preview.addView(mPreview);
                    }
                });
            }
        }
    }
}

Textureview 必须在硬件加速开启的窗口中应用。android:hardwareAccelerated="true" 默认的这个属性就是 true,无需再设置。

每接到一帧数据,就会调用一次 onSurfaceTextureUpdated()。通过这个接口。可能将上来的 SurfaceTexture 送给 OpenGL 再去解决。

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