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前言
本文会解说 Button,IconButton, ExtendedFloatingActionButton, FloatingActionButton,IconToggleButton,OutlinedButton,RadioButton,TextButton 这几个 Button 的用法详解,感兴趣的请往下看
一:Button 的用法
先来看看 Button 的源码(OutlinedButton 跟 Button 的属性一样只是两个按钮的形态不太一样)
@Composable
fun Button(onClick: () -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember {MutableInteractionSource() },
elevation: ButtonElevation? = ButtonDefaults.elevation(),
shape: Shape = MaterialTheme.shapes.small,
border: BorderStroke? = null,
colors: ButtonColors = ButtonDefaults.buttonColors(),
contentPadding: PaddingValues = ButtonDefaults.ContentPadding,
content: @Composable RowScope.() -> Unit) {...}
- content 是示意 Button 的内容。比方外面能够是一个 Text
-
onClick 点击的回调
@Preview() @Composable fun buttonTest(){ val context = LocalContext.current Column(modifier = Modifier.padding(10.dp,10.dp)) { Button( onClick = {Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()} ){Text(text = stringResource(id = R.string.login)) } } }
- modifier 修饰符
-
enabled 是否能够 (不可用默认是灰色,可用默认是蓝色)
@Preview() @Composable fun buttonTest(){ val context = LocalContext.current Column(modifier = Modifier.padding(10.dp,10.dp)) { Button( onClick = {Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()}, modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)), enabled = true ){Text(text = stringResource(id = R.string.login)) } } }
-
border 边框,BorderStroke(width,color)能够设置边框的色彩跟线的宽度。第一个参数 width 是边框线的宽度,color 是边框线的色彩
@Preview() @Composable fun buttonTest(){ val context = LocalContext.current Column(modifier = Modifier.padding(10.dp,10.dp)) { Button( onClick = {Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()}, modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)), enabled = true, border = BorderStroke(1.dp,color = Color.Black) ){Text(text = stringResource(id = R.string.login)) } } }
-
interactionSource 能够解决状态的,比方按下的时候什么成果,失常时候什么成果。相似之前再布局文件里写 Selector。比方咱们上面的例子中设置,如果是选中时候边框线的色彩是绿色,没有选中时候是彩色。interactionSource.collectIsPressedAsState() 判断是否按下状态 interactionSource.collectIsFocusedAsState() 判断是否获取焦点的状态 interactionSource.collectIsDraggedAsState() 判断是否拖动
@Preview() @Composable fun buttonTest(){ val context = LocalContext.current val interactionSource = remember {MutableInteractionSource() } val pressState = interactionSource.collectIsPressedAsState() val borderColor = if (pressState.value) Color.Green else Color.Black Column(modifier = Modifier.padding(10.dp,10.dp)) { Button( onClick = {Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()}, modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)), enabled = true, border = BorderStroke(1.dp,color = borderColor), interactionSource = interactionSource ){Text(text = stringResource(id = R.string.login)) } } }
- shape 形态 比方咱们能够设置 RoundedCornerShape(20)圆角 20dp
-
elevation 暗影 ButtonDefaults.elevation(defaultElevation,pressedElevation,disabledElevation)三个属性值,第一个 defaultElevation 示意默认的暗影,pressedElevation 示意按下时的暗影,disabledElevation 示意未启用时候的暗影。
@Preview() @Composable fun buttonTest(){ val context = LocalContext.current val interactionSource = remember {MutableInteractionSource() } val pressState = interactionSource.collectIsPressedAsState() val borderColor = if (pressState.value) Color.Green else Color.Black Column(modifier = Modifier.padding(10.dp,10.dp)) { Button( onClick = {Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()}, modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)), enabled = true, border = BorderStroke(1.dp,color = borderColor), interactionSource = interactionSource, shape = RoundedCornerShape(20), elevation = ButtonDefaults.elevation(2.dp,8.dp,0.dp) ){Text(text = stringResource(id = R.string.login)) } } }
-
colors 通过 ButtonDefaults.buttonColors(backgroundColor,contentColor,disabledBackgroundColor,disabledContentColor)设置色彩。第一个参数 backgroundColor 示意设置背景色彩,第二个参数 contentColor 示意设置内容色彩这里比如说是登录文本的色彩。第三个参数 disabledBackgroundColor 示意 enable 等于 false 的时候的背景色彩,第四个参数 disabledContentColor 示意 enable 等于 false 时候的内容的色彩。
@Preview() @Composable fun buttonTest(){ val context = LocalContext.current val interactionSource = remember {MutableInteractionSource() } val pressState = interactionSource.collectIsPressedAsState() val borderColor = if (pressState.value) Color.Green else Color.Black Column(modifier = Modifier.padding(10.dp,10.dp)) { Button( onClick = {Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()}, modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)), enabled = true, border = BorderStroke(1.dp,color = borderColor), interactionSource = interactionSource, elevation = ButtonDefaults.elevation(2.dp,8.dp,0.dp), shape = RoundedCornerShape(20), colors = ButtonDefaults.buttonColors(backgroundColor = Color.Red,contentColor = Color.Yellow,disabledBackgroundColor = Color.DarkGray,disabledContentColor = Color.Black) ){Text(text = stringResource(id = R.string.login)) } } }
-
contentPadding 通过 PaddingValues()去设置。默认是 ButtonDefaults.ContentPadding。示意内容的内边距。PaddingValues 有如下几个办法
- PaddingValues(all) all 示意上下左右都用该边距
- PaddingValues(horizontal: Dp, vertical: Dp)
- PaddingValues(start: Dp = 0.dp, top: Dp = 0.dp, end: Dp = 0.dp, bottom: Dp = 0.dp)
@Preview() @Composable fun buttonTest(){ val context = LocalContext.current val interactionSource = remember {MutableInteractionSource() } val pressState = interactionSource.collectIsPressedAsState() val borderColor = if (pressState.value) Color.Green else Color.Black Column(modifier = Modifier.padding(10.dp,10.dp)) { Button( onClick = {Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()}, modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)), enabled = true, border = BorderStroke(1.dp,color = borderColor), interactionSource = interactionSource, elevation = ButtonDefaults.elevation(2.dp,8.dp,0.dp), shape = RoundedCornerShape(20), colors = ButtonDefaults.buttonColors(backgroundColor = Color.Red,contentColor = Color.Yellow,disabledBackgroundColor = Color.DarkGray,disabledContentColor = Color.Black), contentPadding = ButtonDefaults.ContentPadding // 或者是 contentPadding = PaddingValues(4.dp) ){Text(text = stringResource(id = R.string.login)) } } }
二:IconButton 的用法
IconButton 的构造方法如下
@Composable
fun IconButton(onClick: () -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember {MutableInteractionSource() },
content: @Composable () -> Unit){...}
- onClick 点击回调
- modifier 修饰符
- enabled 是否可用
- content 该控件蕴含的内容
- interactionSource 跟 Button 一样,能够依据不同状态去解决一些逻辑。比方按下时候如何,没有按下时候如何。
如下举例。比方 IconButton 是一个右边是 + 的 icon,左边是文本的控件。该文本如果按下时候是显示缩小,不按下显示增加。
@Preview()
@Composable
fun iconButtonTest(){
val context = LocalContext.current
val interactionSource = remember {MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val pressText = if(pressState.value) "缩小" else "增加"
Column(modifier = Modifier.padding(10.dp,10.dp)) {
IconButton(
onClick = {Toast.makeText(context,"点击了增加",Toast.LENGTH_SHORT).show()},
modifier = Modifier.size(80.dp,40.dp).clip(RoundedCornerShape(20)),
enabled = true,
interactionSource = interactionSource
){Row(verticalAlignment=Alignment.CenterVertically) {Icon(imageVector = Icons.Filled.Add, contentDescription = "增加的按钮",tint = Color.Red)
Text(text = pressText,fontSize = 8.sp)
}
}
}
}
三:FloatingActionButton 和 ExtendedFloatingActionButton 的用法
FloatingActionButton 是 Material 格调的控件,默认是浮动在右下角的圆形控件。FloatingActionButton 的构造函数办法如下:
@Composable
fun FloatingActionButton(onClick: () -> Unit,
modifier: Modifier = Modifier,
interactionSource: MutableInteractionSource = remember {MutableInteractionSource() },
shape: Shape = MaterialTheme.shapes.small.copy(CornerSize(percent = 50)),
backgroundColor: Color = MaterialTheme.colors.secondary,
contentColor: Color = contentColorFor(backgroundColor),
elevation: FloatingActionButtonElevation = FloatingActionButtonDefaults.elevation(),
content: @Composable () -> Unit){...}
- onClick 点击回调
- modifier 修饰符
- interactionSource 跟下面一样,解决不同状态的
- shape 形态
- backgroundColor 背景色彩
- contentColor 内容色彩
- elevation 暗影
- content 内容控件(其实 ExtendedFloatingActionButton 就是在该内容里增加了一个 Row,Row 里放了个文本跟 Icon)
@Preview()
@Composable
fun floatingActionButtonTest(){
val context = LocalContext.current
val interactionSource = remember {MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val pressText = if(pressState.value) "缩小" else "增加"
Column(modifier = Modifier.padding(10.dp,10.dp)) {
FloatingActionButton(
onClick = {Toast.makeText(context,"点击了按钮",Toast.LENGTH_SHORT).show()},
modifier = Modifier.size(80.dp),
interactionSource = interactionSource,
shape = RoundedCornerShape(25.dp),
backgroundColor = Color.Green,
contentColor = Color.Blue,
elevation = FloatingActionButtonDefaults.elevation(defaultElevation=8.dp,pressedElevation = 10.dp)
){Row(verticalAlignment=Alignment.CenterVertically) {Icon(imageVector = Icons.Filled.Add, contentDescription = "Add",tint = Color.Red)
Spacer(modifier = Modifier.width(10.dp))
Text(text = "按钮",fontSize =12.sp,color = Color.White)
}
}
}
ExtendedFloatingActionButton 是 FloatingActionButton 的扩大 ExtendedFloatingActionButton 的构造方法如下
@Composable
fun ExtendedFloatingActionButton(text: @Composable () -> Unit,
onClick: () -> Unit,
modifier: Modifier = Modifier,
icon: @Composable (() -> Unit)? = null,
interactionSource: MutableInteractionSource = remember {MutableInteractionSource() },
shape: Shape = MaterialTheme.shapes.small.copy(CornerSize(percent = 50)),
backgroundColor: Color = MaterialTheme.colors.secondary,
contentColor: Color = contentColorFor(backgroundColor),
elevation: FloatingActionButtonElevation = FloatingActionButtonDefaults.elevation()) {...}
- text 显示的文本控件
- onClick 点击回调
- modifier 修饰符
- icon 显示的 icon 控件
- interactionSource 跟下面一样,解决不同状态的
- shape 形态
- backgroundColor 背景色彩
- contentColor 内容色彩
- elevation 暗影 通过 FloatingActionButtonDefaults.elevation(defaultElevation,pressedElevation)设置,第一个参数是默认暗影,第二个是按下时候的暗影
@Preview()
@Composable
fun extendedFloatingActionButtonTest(){
val context = LocalContext.current
val interactionSource = remember {MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val pressText = if(pressState.value) "缩小" else "增加"
Column(modifier = Modifier.padding(10.dp,10.dp)) {ExtendedFloatingActionButton(text = { Text(text = pressText,fontSize =12.sp,color = Color.White)},onClick = {Toast.makeText(context,"点击了按钮",Toast.LENGTH_SHORT).show()},
// modifier = Modifier.size(50.dp),
icon ={Icon(imageVector = Icons.Filled.Add, contentDescription = "Add",tint = Color.Red)
},
interactionSource = interactionSource,
shape = RoundedCornerShape(25.dp),
backgroundColor = Color.Green,
contentColor = Color.Blue,
elevation = FloatingActionButtonDefaults.elevation(defaultElevation=8.dp,pressedElevation = 10.dp))
}
}
四:IconToggleButton 的用法
IconToggleButton 是属于那种用于点赞,珍藏的那种 Icon 能够扭转状态的控件。代码如下:
@Composable
fun IconToggleButton(
checked: Boolean,
onCheckedChange: (Boolean) -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember {MutableInteractionSource() },
content: @Composable () -> Unit) {...}
- checked 是否选中的状态
- onCheckedChange 是否选中状态变动的监听
- modifier 修饰符
- enabled 是否可用
- interactionSource 跟下面 Button 解释统一
- content 控件内容
比方咱们举个例子,在点赞按下或者选中的时候,用红色的点赞,否则用彩色的点赞图标
@Preview()
@Composable
fun iconToggleButtonTest(){
val context = LocalContext.current
val interactionSource = remember {MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
var isCheck = remember {mutableStateOf(false)
}
Column(modifier = Modifier.padding(10.dp,10.dp)) {
IconToggleButton(
checked = isCheck.value,
onCheckedChange = {isCheck.value = it},
modifier = Modifier.size(50.dp),
enabled = true,
interactionSource = interactionSource
){Icon(imageVector = Icons.Filled.Favorite, contentDescription = "点赞图标",tint = if(isCheck.value || pressState.value) Color.Red else Color.Black)
}
}
}
五:RadioButton 的用法
RadioButton 是单选按钮,RadioButton 的代码如下
@Composable
fun RadioButton(
selected: Boolean,
onClick: (() -> Unit)?,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember {MutableInteractionSource() },
colors: RadioButtonColors = RadioButtonDefaults.colors()){...}
- selected 是否选中
- onClick 点击回调
- modifier 修饰符
- enabled 是否可用
- interactionSource 跟下面 Button 解释统一
- colors 设置色彩 RadioButtonDefaults.colors(selectedColor, unselectedColor,disabledColor)办法有三个参数,第一个 selectedColor 示意选中时候的色彩,第二个参数 unselectedColor 示意没有选中时候的色彩,第三个 disabledColor 示意不可用时候的色彩。
@Preview()
@Composable
fun iconToggleButtonTest(){
val context = LocalContext.current
val interactionSource = remember {MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
var isCheck = remember {mutableStateOf(false)
}
Column(modifier = Modifier.padding(10.dp,10.dp)) {
RadioButton(
selected = isCheck.value,
onClick = {isCheck.value = !isCheck.value},
modifier = Modifier.size(50.dp),
enabled = true,
interactionSource = interactionSource,
colors = RadioButtonDefaults.colors(selectedColor = Color.Red,unselectedColor = Color.Black,disabledColor = Color.Gray))
}
}
六:TextButton 的用法
TextButton 文本按钮,来看看 TextButton 的代码,其实 TextButton 就是 new 了 Button。
@Composable
fun TextButton(onClick: () -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember {MutableInteractionSource() },
elevation: ButtonElevation? = null,
shape: Shape = MaterialTheme.shapes.small,
border: BorderStroke? = null,
colors: ButtonColors = ButtonDefaults.textButtonColors(),
contentPadding: PaddingValues = ButtonDefaults.TextButtonContentPadding,
content: @Composable RowScope.() -> Unit) = Button(
onClick = onClick,
modifier = modifier,
enabled = enabled,
interactionSource = interactionSource,
elevation = elevation,
shape = shape,
border = border,
colors = colors,
contentPadding = contentPadding,
content = content
)
- onClick 点击事件
- modifier 修饰符
- enabled 是否可用
- interactionSource 跟 Button 统一
- elevation 暗影
- shape 形态设置
- border 边框设置
- colors 色彩设置
- contentPadding 内容边距的设置
- content 蕴含的控件
@Preview()
@Composable
fun textButtonTest(){
val context = LocalContext.current
val interactionSource = remember {MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
Column(modifier = Modifier.padding(10.dp,10.dp)) {
TextButton(
onClick = {Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()},
modifier = Modifier
.size(80.dp, 40.dp)
.clip(RoundedCornerShape(20)),
enabled = true,
interactionSource = interactionSource,
elevation = ButtonDefaults.elevation(2.dp,8.dp,0.dp),
shape = RoundedCornerShape(20),
border = BorderStroke(1.dp, if(pressState.value) Color.Red else Color.Yellow),
colors = ButtonDefaults.buttonColors(backgroundColor = Color.Blue,contentColor = Color.White,disabledBackgroundColor = Color.Gray,disabledContentColor = Color.Black),
contentPadding = ButtonDefaults.ContentPadding) {Text(text = stringResource(id = R.string.login),fontSize = 14.sp)
}
}
}
文末
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