一、前言
本文次要剖析ArkUI中波及的线程和看门狗机制。
二、ArkUI中的线程
利用Ability首次创立界面的流程大抵如下:
阐明:
• AceContainer是一个容器类,由前端、工作执行器、资源管理器、渲染管线、视图等聚合而成,提供了生命周期对接、性能调度接口和UI渲染的各项能力。
• Ability在FA模型中理论为AceAbility,和AceContainer容器类搭配治理界面。在AceAbility的生命周期函数AceAbility::OnStart(const Want& want)中创立AceContainer实例。
• 对于Stage模型,在UIContentImpl::CommonInitialize()函数中创立AceContainer实例。AceContainer在构造函数中创立工作执行器,用于执行ArkUI相干工作。
void AceContainer::InitializeTask()
{
auto flutterTaskExecutor = Referenced::MakeRefPtr<FlutterTaskExecutor>();
flutterTaskExecutor->InitPlatformThread(useCurrentEventRunner_);
taskExecutor_ = flutterTaskExecutor;
// No need to create JS Thread for DECLARATIVE_JS
if (type_ == FrontendType::DECLARATIVE_JS) {
GetSettings().useUIAsJSThread = true;
} else {
flutterTaskExecutor->InitJsThread();
}
}
工作有如下几种类型,每种类型(BACKGROUND工作除外)的工作会由一个fml::TaskRunner去执行。TaskRunner代码在三方库third_party\flutter\engine\flutter\common\task_runners.h中,实现原理和EventRunner,EventHandler机制类似。
enum class TaskType : uint32_t {
PLATFORM = 0,
UI,
IO,
GPU,
JS,
BACKGROUND,
UNKNOWN,
};
FlutterTaskExecutor类图如下:
阐明:
• 工作执行器能够用于执行异步(PostTask)和同步(PostSyncTask)工作。
• 异步工作:把工作丢给指定类型的线程解决,不会阻塞以后线程。
• 同步工作:把工作丢给指定类型的线程解决并阻塞以后线程,直到工作执行完后持续以后线程。
• 比方触摸事件的解决,会以异步工作的模式被丢到UI线程中解决。
auto&& touchEventCallback = [context = pipelineContext_, id = instanceId_](
const TouchEvent& event, const std::function<void()>& markProcess) {
ContainerScope scope(id);
context->GetTaskExecutor()->PostTask(
[context, event, markProcess]() {
context->OnTouchEvent(event);
CHECK_NULL_VOID_NOLOG(markProcess);
markProcess();
},
TaskExecutor::TaskType::UI);
};
三、各种类型的TaskRunner如何初始化?
- platformRunner_
-
在InitPlatformThread函数中初始化。
void FlutterTaskExecutor::InitPlatformThread(bool useCurrentEventRunner) { #ifdef OHOS_STANDARD_SYSTEM platformRunner_ = flutter::PlatformTaskRunner::CurrentTaskRunner(useCurrentEventRunner); #else fml::MessageLoop::EnsureInitializedForCurrentThread(); platformRunner_ = fml::MessageLoop::GetCurrent().GetTaskRunner(); #endif FillTaskTypeTable(TaskType::PLATFORM); }
对于规范OHOS,platformRunner_理论为
flutter::PlatformTaskRunner::CurrentTaskRunner(useCurrentEventRunner)
看下具体实现:
fml::RefPtr<fml::TaskRunner> PlatformTaskRunner::CurrentTaskRunner(bool useCurrentEventRunner)
{
return PlatformTaskRunnerAdapter::CurrentTaskRunner(useCurrentEventRunner);
}
fml::RefPtr<fml::TaskRunner> PlatformTaskRunnerAdapter::CurrentTaskRunner(bool useCurrentEventRunner)
{
if (useCurrentEventRunner) {
return fml::MakeRefCounted<PlatformTaskRunnerAdapter>(useCurrentEventRunner);
}
if (taskRunner_) {
return taskRunner_;
}
taskRunner_ = fml::MakeRefCounted<PlatformTaskRunnerAdapter>(useCurrentEventRunner);
return taskRunner_;
}
阐明:
platformRunner理论类型为PlatformTaskRunnerAdapter。
PlatformTaskRunnerAdapter继承自fml::TaskRunner,实现了virtual void PostTask(fml::closure task)等接口函数。理论是在EventRunner,EventHandler机制根底上又做了层封装。代码中useCurrentEventRunner实参为false。意味着platformRunner理论是把工作丢给主线程去做的。(MainEventRunner对应的线程为主线程,MainEventRunner的初始化在Ability框架MainThread::Start()函数中)
PlatformTaskRunnerAdapter::PlatformTaskRunnerAdapter(bool useCurrentEventRunner)
: fml::TaskRunner(nullptr)
{
if (useCurrentEventRunner) {
eventRunner_ = OHOS::AppExecFwk::EventRunner::Current();
} else {
eventRunner_ = OHOS::AppExecFwk::EventRunner::GetMainEventRunner();
}
eventHandler_ = std::make_shared<OHOS::AppExecFwk::EventHandler>(eventRunner_);
}
void PlatformTaskRunnerAdapter::PostTask(fml::closure task)
{
eventHandler_->PostTask(std::move(task));
}
- uiRunner, ioRunner, gpuRunner_
这三种类型的TaskRunner初始化都在FlutterTaskExecutor::InitOtherThreads函数中。
void FlutterTaskExecutor::InitOtherThreads(const flutter::TaskRunners& taskRunners)
{
uiRunner_ = taskRunners.GetUITaskRunner();
ioRunner_ = taskRunners.GetIOTaskRunner();
#ifdef NG_BUILD
gpuRunner_ = taskRunners.GetRasterTaskRunner();
#else
gpuRunner_ = taskRunners.GetGPUTaskRunner();
#endif
//...此处省略若干行
}
FlutterTaskExecutor::InitOtherThreads函数的参数 taskRunners从哪来?
FlutterAceView::CreateView()函数中会初始化一些配置项,而后创立flutter::OhosShellHolder对象。
FlutterAceView* FlutterAceView::CreateView(int32_t instanceId, bool useCurrentEventRunner, bool usePlatformThread)
{
FlutterAceView* aceSurface = new Platform::FlutterAceView(instanceId);
if (aceSurface != nullptr) {
aceSurface->IncRefCount();
}
flutter::Settings settings;
settings.instanceId = instanceId;
settings.platform = flutter::AcePlatform::ACE_PLATFORM_OHOS;
#ifndef GPU_DISABLED
settings.enable_software_rendering = false;
#else
settings.enable_software_rendering = true;
#endif
#ifdef ENABLE_ROSEN_BACKEND
settings.use_system_render_thread = SystemProperties::GetRosenBackendEnabled();
#endif
settings.platform_as_ui_thread = usePlatformThread;
settings.use_current_event_runner = useCurrentEventRunner;
// ...此处省略若干行
auto shell_holder = std::make_unique<flutter::OhosShellHolder>(settings, false);
if (aceSurface != nullptr) {
aceSurface->SetShellHolder(std::move(shell_holder));
}
return aceSurface;
}
OhosShellHolder构造函数中会依据传入的参数创立flutter::TaskRunners。
OhosShellHolder::OhosShellHolder(
flutter::Settings settings,
bool is_background_view)
: settings_(std::move(settings))
{
// ...此处省略若干行
// The current thread will be used as the platform thread. Ensure that the
// message loop is initialized.
fml::MessageLoop::EnsureInitializedForCurrentThread();
fml::RefPtr<fml::TaskRunner> gpu_runner;
fml::RefPtr<fml::TaskRunner> ui_runner;
fml::RefPtr<fml::TaskRunner> io_runner;
fml::RefPtr<fml::TaskRunner> platform_runner =
PlatformTaskRunnerAdapter::CurrentTaskRunner(settings_.use_current_event_runner);
if (is_background_view) {
auto single_task_runner = thread_host_.ui_thread->GetTaskRunner();
gpu_runner = single_task_runner;
ui_runner = single_task_runner;
io_runner = single_task_runner;
} else {
if (settings_.platform_as_ui_thread) {
ui_runner = platform_runner;
} else {
ui_runner = thread_host_.ui_thread->GetTaskRunner();
}
if (!settings_.use_system_render_thread) {
gpu_runner = thread_host_.gpu_thread->GetTaskRunner();
} else {
gpu_runner = ui_runner;
}
if (settings_.use_io_thread) {
io_runner = thread_host_.io_thread->GetTaskRunner();
} else {
io_runner = ui_runner;
}
}
flutter::TaskRunners task_runners(thread_label, // label
platform_runner, // platform
gpu_runner, // gpu
ui_runner, // ui
io_runner // io
);
阐明:目前OHOS上,配置的参数如下:
对照下面的代码段,理论gpu_runner,ui_runner,io_runner是同一个,工作都在UI线程执行。另外对于Stage模型,ui_runner和platform_runner又是同一个,所以对Stage模型来说,TaskType::UI,TaskType::IO,TaskType::GPU,TaskType::PLATFORM类型的工作理论都是由主线程来执行的。
-
jsRunner_
初始化在FlutterTaskExecutor::InitJsThread(bool newThread)函数中。void FlutterTaskExecutor::InitJsThread(bool newThread) { if (newThread) { jsThread_ = std::make_unique<fml::Thread>(GenJsThreadName()); jsRunner_ = jsThread_->GetTaskRunner(); } else { jsRunner_ = uiRunner_; } PostTaskToTaskRunner( jsRunner_, [weak = AceType::WeakClaim(this)] { FillTaskTypeTable(weak, TaskType::JS); }, 0); }
阐明:对于申明式前端,newThread参数为false; JS前端为true。所以申明式前端JS线程理论为UI线程;而对于JS前端,会起独立的JS线程来解决JS相干的工作。
-
TaskType::BACKGROUND类型的工作如何执行?
TaskType::BACKGROUND类型的工作会由单例BackgroundTaskExecutor去执行。BackgroundTaskExecutor中保护了一个8个线程的线程池,用来解决后盾耗时操作。线程名以”ace.bg.”结尾。比方RosenFontLoader在加载网络字体的时候,下载操作会放到后台任务线程里去做。void RosenFontLoader::LoadFromNetwork(const OHOS::Ace::RefPtr<OHOS::Ace::PipelineBase>& context) { auto weakContext = AceType::WeakClaim(AceType::RawPtr(context)); context->GetTaskExecutor()->PostTask( [weak = AceType::WeakClaim(this), weakContext] { auto fontLoader = weak.Upgrade(); auto context = weakContext.Upgrade(); if (!fontLoader || !context) { return; } std::vector<uint8_t> fontData; if (!DownloadManager::GetInstance().Download(fontLoader->familySrc_, fontData) || fontData.empty()) { return; } //...此处省略若干行 }, TaskExecutor::TaskType::BACKGROUND); }
综上:在ArkUI中,会为每个带界面的Ability创立一个AceContainer,每个AceContainer中会创立一个FlutterTaskExecutor用于解决该Ability ArkUI相干的工作。依据不同的模型,ArkUI创立进去的线程会有所不同:
• 对于Stage模型的利用,ui线程复用了主线程,并且Stage模型利用目前都是申明式前端,导致js线程又复用了ui线程。所以ArkUI只需另外创立名字以“ace.bg.”结尾的八个后台任务线程。
• 对于FA模型的利用,除了八个后台任务线程,依据Ability的数量会创立若干个名字以“.ui”结尾的线程。如果是JS前端,还会创立若干个名字以“jsThread-”结尾的线程。
四、ArkUI中的看门狗
AceEngine是单例,全局惟一。AceEngine的构造函数中会创立WatchDog实例。对于FA模型的利用,AceContainer::AttachView()函数中通过调用AceEngine::Get().RegisterToWatchDog(instanceId, taskExecutor_, GetSettings().useUIAsJSThread);
把持有的FlutterTaskExecutor注册到看门狗中看护。
看门狗只看护FlutterTaskExecutor中的UI线程和JS线程。Stage模型的利用因为UI线程和JS线程理论是复用的主线程,所以不须要在ArkUI中看护。Ability框架中有看门狗专门看护主线程。如果线程中有工作解决超过了3s,会上报RawEventType::WARNING对应的零碎事件给hiview插件平台;如果工作解决超过了5s,会上报RawEventType::FREEZE对应的零碎事件给hiview插件平台,hiview插件平台会生成appfreeze的dump文件。
为了避免主线程和ui线程卡住引起appfreeze,做利用开发的时候,不要在Ability生命周期函数或者控件点击事件等回调函数中做耗时操作。
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