关于c++:SkeyePlayer源码解析系列之录像写MP4

SkeyePlayer(Windows)中录像采纳GPAC的MP4Box库来封装MP4,上面我将简略介绍MP4的封装调用流程和须要留神的点;

一、GPAC库的编译,GPAC是跨平台的库,windows和linux都能很不便多编译,再次不做过多赘述,大家可去GPAC官网或者Github上下载;

二、创立MP4

bool SkeyeMP4Writer::CreateMP4File(char*filename,int flag)
{
    SaveFile();
    m_audiostartimestamp=-1;
    m_videostartimestamp=-1;
    if(filename==NULL)
    {
        char filename2[256]={0};
        sprintf(filename2,"%d-gpac%d.mp4",time(NULL),rand());
        p_file=gf_isom_open(filename2,GF_ISOM_OPEN_WRITE,NULL);//关上文件
    }else
        p_file=gf_isom_open(filename,GF_ISOM_OPEN_WRITE,NULL);//关上文件

    if (p_file==NULL)
    {
        return false;
    }

    gf_isom_set_brand_info(p_file,GF_ISOM_BRAND_MP42,0);

    //if(flag&ZOUTFILE_FLAG_VIDEO)
    //{
    //    m_videtrackid=gf_isom_new_track(p_file,0,GF_ISOM_MEDIA_VISUAL,1000);
    //    gf_isom_set_track_enabled(p_file,m_videtrackid,1);
    //}
    //if(flag&ZOUTFILE_FLAG_AUDIO)
    //{
    //    m_audiotrackid=gf_isom_new_track(p_file,0,GF_ISOM_MEDIA_AUDIO,1000);
    //    gf_isom_set_track_enabled(p_file,m_audiotrackid,1);
    //}
    m_nCreateFileFlag = flag;

    return true;
}

创立MP4很简略,调用gf_isom_open函数就能轻松搞定,gf_isom_set_brand_info函数设置以后写MP4的版本为MP4V2;值得注意的中央是:

1>. 创立文件之前须要对所有的参数进行初始化,以及如果文件正在写入则须要将其敞开,这个操作次要是32位程序写的MP4文件大于4G可能呈现不能播放的问题,为了不便写MP4文件进行分片,这个将在系列文章后续中进行解说;
2>. 大家能够看到上段代码有屏蔽了局部代码flag&ZOUTFILE_FLAG_VIDEO和flag&ZOUTFILE_FLAG_AUDIO的判断,这两段代码是用来在MP4文件中创立音频轨和视频轨(默认各只创立一个),请留神:如果这里曾经创立了音频和视频轨,然而后续的写入过程中如果只写音频或者视频的话,某些播放器可能是播不进去的(比方windows自带的播放器),所以,如果只写音频的话只须要创立音频轨就能够了,视频同理。

三、写入视频H264的SPS和PPS头信息

bool SkeyeMP4Writer::WriteH264SPSandPPS(unsigned char*sps,int spslen,unsigned char*pps,int ppslen,int width,int height)
{    
    if (m_nCreateFileFlag&ZOUTFILE_FLAG_VIDEO)
    {
        m_videtrackid = gf_isom_new_track(p_file, 0, GF_ISOM_MEDIA_VISUAL, 1000);
        gf_isom_set_track_enabled(p_file, m_videtrackid, 1);
    }
    else
    {
        return false;
    }
    p_videosample=gf_isom_sample_new();
    p_videosample->data=(char*)malloc(1024*1024);


    p_config=gf_odf_avc_cfg_new();    
    gf_isom_avc_config_new(p_file,m_videtrackid,p_config,NULL,NULL,&i_videodescidx);
    gf_isom_set_visual_info(p_file,m_videtrackid,i_videodescidx,width,height);

    GF_AVCConfigSlot m_slotsps={0};
    GF_AVCConfigSlot m_slotpps={0};
    
    p_config->configurationVersion = 1;
    p_config->AVCProfileIndication = sps[1];
    p_config->profile_compatibility = sps[2];
    p_config->AVCLevelIndication = sps[3];
    
    m_slotsps.size=spslen;
    m_slotsps.data=(char*)malloc(spslen);
    memcpy(m_slotsps.data,sps,spslen);    
    gf_list_add(p_config->sequenceParameterSets,&m_slotsps);
    
    m_slotpps.size=ppslen;
    m_slotpps.data=(char*)malloc(ppslen);
    memcpy(m_slotpps.data,pps,ppslen);
    gf_list_add(p_config->pictureParameterSets,&m_slotpps);
    
    gf_isom_avc_config_update(p_file,m_videtrackid,1,p_config);

    free(m_slotsps.data);
    free(m_slotpps.data);

    return true;
}

首先,通过gf_odf_avc_cfg_new()创立一个设置AVC信息的配置构造p_config,而后对构造中指定的信息,如:长,宽,SPS和PPS等要害参数写入配置构造,调用gf_isom_avc_config_update函数写入参数信息;当然这里只是H264格局的参数设置,像其余的格局比方H265的设置也相似,这将在后续系列中进行解说;

四、写入音频AAC头信息

//写入AAC信息
bool SkeyeMP4Writer::WriteAACInfo(unsigned char*info,int len, int nSampleRate, int nChannel, int nBitsPerSample)
{
    if (m_nCreateFileFlag&ZOUTFILE_FLAG_AUDIO)
    {
        m_audiotrackid = gf_isom_new_track(p_file, 0, GF_ISOM_MEDIA_AUDIO, 1000);
        gf_isom_set_track_enabled(p_file, m_audiotrackid, 1);
    }
    else
    {
        return false;
    }
    p_audiosample=gf_isom_sample_new();
    p_audiosample->data=(char*)malloc(1024*10);

    GF_ESD*esd=    gf_odf_desc_esd_new(0);
    esd->ESID=gf_isom_get_track_id(p_file,m_audiotrackid);
    esd->OCRESID=gf_isom_get_track_id(p_file,m_audiotrackid);
    esd->decoderConfig->streamType=0x05;
    esd->decoderConfig->objectTypeIndication=0x40;//0x40;
    esd->slConfig->timestampResolution=1000;//1000;//工夫单元    
    esd->decoderConfig->decoderSpecificInfo=(GF_DefaultDescriptor*)gf_odf_desc_new(GF_ODF_DSI_TAG);
    esd->decoderConfig->decoderSpecificInfo->data=(char*)malloc(len);
    memcpy(esd->decoderConfig->decoderSpecificInfo->data,info,len);
    esd->decoderConfig->decoderSpecificInfo->dataLength=len;
    GF_Err gferr=gf_isom_new_mpeg4_description(p_file, m_audiotrackid, esd,  NULL, NULL, &i_audiodescidx);
    if (gferr!=0)
    {
//        TRACE("mpeg4_description:%d\n",gferr);
    }
    gferr=gf_isom_set_audio_info(p_file,m_audiotrackid,i_audiodescidx, nSampleRate,nChannel, nBitsPerSample);//44100 2 16
    if (gferr!=0)
    {
//        TRACE("gf_isom_set_audio:%d\n",gferr);
    }
    free(esd->decoderConfig->decoderSpecificInfo->data);
    return true;
}

调几个 API就搞定了,判若两人的简略–!,这里说一下一些要害参数的配置:

1> esd->decoderConfig->streamType=0x05,这里的0x05标示为AAC,当然还指出其余的类型,如MP3,AC3等等,具体可查问MP4BOX相干文档获取;
2> 函数出入的头两个参数大家看起来有点费解,这里示意的是音频解码参数组合的一个串,具体格局解析如下:(这个原本想独自开一篇博客来专门论述的,然而鉴于没多少内容就在这里一并表述进去)

    看上面代码段:
    
        //         前五位为 AAC object types  LOW          2
        //         接着4位为 码率index        16000        8
        //         采样标记规范:
        //    static unsigned long tnsSupportedSamplingRates[13] = //音频采样率规范(标记),下标为写入标记
        //    { 96000,88200,64000,48000,44100,32000,24000,22050,16000,12000,11025,8000,0 };
        //         接着4位为 channels 个数                 2
        //        最初3位用0补齐
        //         应打印出的正确2进制模式为  00010 | 1000 | 0010 | 000
        //                                      2       8      2
        //  BYTE ubDecInfoBuff[] =  {0x12,0x10};//00010 0100 0010 000

        //音频采样率规范(标记),下标为写入标记
        unsigned long tnsSupportedSamplingRates[13] = { 96000,88200,64000,48000,44100,32000,24000,22050,16000,12000,11025,8000,0 };
        int nI = 0;
        for ( nI = 0; nI<13; nI++)
        {
            if (tnsSupportedSamplingRates[nI] == sample_rate )
            {
                break;
            }
        }
        unsigned char ucDecInfoBuff[2] = {0x12,0x10};//

        unsigned short  nDecInfo = (1<<12) | (nI << 7) | (channels<<3);
        int nSize = sizeof(unsigned short);
        memcpy(ucDecInfoBuff, &nDecInfo, nSize);
        SWAP(ucDecInfoBuff[0], ucDecInfoBuff[1]);
        int unBuffSize = sizeof(ucDecInfoBuff)*sizeof(unsigned char);

大家看懂了吧,比方当初有个示意解码信息的串为 00010 | 0100 | 0010 | 000 ,那么它则示意为AAC-LC 44100采样率 双声道音频,是不是很好了解呢!!!

五、解析H264帧写入MP4

限于篇幅,这里就不贴代码了(否则有靠代码凑字数的嫌疑,尽管我曾经贴了好多了 ,哈哈哈......),上面用文字描述,分三步走:
1> 解析H264 nal头,获取SPS和PPS, 因为咱们曾经通过设置函数设置了SPS和PPS等解码要害信息,所以咱们写入文件时,H264帧将转换为AVC格局,什么意思,就是说将以00000001以及000001结尾的NAL单元转换为以该NAL单元的长度来填满该四个字节(留神:所有的H264帧中的0x00000001和0x000001都要替换成NAL的长度,否则未替换的局部解码会花屏),默认三个字节的000001也用四个字节补齐,这次要是见于一帧多NAL的状况,这里有疑难我将在后续系列文章中解说;
2> 写入SPS和PPS头;
3> 写入以NAL长度为头四个字节的AVC帧,具体实现如下:
//写入一帧,前四字节为该帧NAL长度
bool SkeyeMP4Writer::WriteVideoFrame(unsigned char*data,int len,bool keyframe,long timestamp)
{        
    if (!p_videosample)
    {
        return false;
    }
    if (m_videostartimestamp==-1&&keyframe)
    {
        m_videostartimestamp=timestamp;
    }
    if (m_videostartimestamp!=-1)
    {
        p_videosample->IsRAP=keyframe;
        p_videosample->dataLength=len;
        memcpy(p_videosample->data,data,len);
        p_videosample->DTS=timestamp-m_videostartimestamp;
        p_videosample->CTS_Offset=0;    
        GF_Err gferr=gf_isom_add_sample(p_file,m_videtrackid,i_videodescidx,p_videosample);            
        if (gferr==-1)
        {
            p_videosample->DTS=timestamp-m_videostartimestamp+15;
            gf_isom_add_sample(p_file,m_videtrackid,i_videodescidx,p_videosample);
        }
    }
    
    return true;
}

六、AAC写入MP4(是否带ADTS头)

同写视频相似,写音频同样要先写如音频解码参数,上文曾经剖析过如何写解码参数,这里只需把解码参数信息组织成串,通过WriteAACInfo()函数写入即可。
写音频数据,实现和视频一样,调用gf_isom_add_sample函数即可;
须要留神:因为咱们曾经写入了音频解码信息,那么如果AAC数据中带有ADTS头,则须要去掉则7个字节的头,否则可能局部播放器不能失常播放,ADTS头以 0xFFF 开始;

七、写入MP4封装头,保留文件

保留文件,开释缓存和系统资源:    
//保留文件
bool SkeyeMP4Writer::SaveFile()
{
    if (m_psps)
    {
        delete m_psps;
        m_psps = NULL;
    }
    if (m_ppps)
    {
        delete m_ppps;
        m_ppps = NULL;
    }
    m_spslen=0;
    m_ppslen=0;
    if (m_pvps)
    {
        delete m_pvps;
        m_pvps = NULL;
    }
    m_vpslen = 0;

    m_audiostartimestamp=-1;
    m_videostartimestamp=-1;
    if (p_file)
    {
        gf_isom_close(p_file);
        p_file=NULL;
    }
    if(p_config)
    {
    //    delete p_config->pictureParameterSets;
        p_config->pictureParameterSets=NULL;
    //    delete p_config->sequenceParameterSets;
        p_config->sequenceParameterSets=NULL;
        gf_odf_avc_cfg_del(p_config);
        p_config=NULL;
    }
    if (p_hevc_config)
    {
        gf_odf_hevc_cfg_del(p_hevc_config);
        p_hevc_config = NULL;
    }
    if(    p_audiosample)
    {
        if(    p_audiosample->data)
        {
            free(p_audiosample->data);
            p_audiosample->data=NULL;
        }
        gf_isom_sample_del(&p_audiosample);
        p_audiosample=NULL;
    }

    if(    p_videosample)
    {
        if(    p_videosample->data)
        {
            free(p_videosample->data);
            p_videosample->data=NULL;
        }
        gf_isom_sample_del(&p_videosample);
        p_audiosample=NULL;
    }
    m_bwriteaudioinfo = false;
    m_bwritevideoinfo = false;
    return true;
}

获取更多信息

邮件:support@Skeyedarwin.org

WEB:www.SkeyeDarwin.org

Copyright © SkeyeDarwin.org 2012-2016

[外链图片转存中…(img-M61RFUJj-1652408925267)]

评论

发表回复

您的邮箱地址不会被公开。 必填项已用 * 标注

这个站点使用 Akismet 来减少垃圾评论。了解你的评论数据如何被处理