概述
剖析基于android12源码
Android 零碎两大外围机制 Binder机制和音讯机制
音讯零碎波及的外围类Handler、Looper、Message、MessageQueue
Android的零碎组件启动、输出、UI刷新都须要通过音讯机制来实现,某种意义上讲Android是由音讯零碎来驱动
通过传送带机制来了解
- Message:音讯构造体携带数据和属性 <传送带上的包裹>;
- MessageQueue:音讯队列的次要性能向音讯池投递音讯(
MessageQueue.enqueueMessage
)和取走音讯池的音讯(MessageQueue.next
)<传送带>; - Handler:音讯辅助类,次要性能向音讯池发送各种音讯事件(
Handler.sendMessage
)和解决相应音讯事件(Handler.handleMessage
)<揽件工人>; - Looper:一直循环执行(
Looper.loop
),按散发机制将音讯分发给指标解决者<传送带动力系统>。
Handler创立 – 构造函数
@Deprecated
public Handler() {
this(null, false);
}
@Deprecated
public Handler(@Nullable Callback callback) {
this(callback, false);
}
public Handler(@NonNull Looper looper) {
this(looper, null, false);
}
public Handler(@NonNull Looper looper, @Nullable Callback callback) {
this(looper, callback, false);
}
public Handler(@Nullable Callback callback, boolean async) {
//匿名类、外部类或本地类都必须申明为static,否则会正告可能呈现内存泄露
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//必须先执行Looper.prepare(),能力获取Looper对象,否则为null.
mLooper = Looper.myLooper();//从以后线程绑定的ThreadLocal中获取Looper对象
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;/音讯队列,来自Looper对象
mCallback = callback;//回调办法
mAsynchronous = async;/设置音讯是否为异步解决形式
}
@UnsupportedAppUsage
public Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
@NonNull
public static Handler createAsync(@NonNull Looper looper) {
if (looper == null) throw new NullPointerException("looper must not be null");
return new Handler(looper, null, true);
}
@NonNull
public static Handler createAsync(@NonNull Looper looper, @NonNull Callback callback) {
if (looper == null) throw new NullPointerException("looper must not be null");
if (callback == null) throw new NullPointerException("callback must not be null");
return new Handler(looper, callback, true);
}
发送音讯相干办法
public final boolean post(@NonNull Runnable r) {
return sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean postAtTime(@NonNull Runnable r, long uptimeMillis) {
return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(
@NonNull Runnable r, @Nullable Object token, long uptimeMillis) {
return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final boolean postDelayed(@NonNull Runnable r, long delayMillis) {
return sendMessageDelayed(getPostMessage(r), delayMillis);
}
/** @hide */
public final boolean postDelayed(Runnable r, int what, long delayMillis) {
return sendMessageDelayed(getPostMessage(r).setWhat(what), delayMillis);
}
public final boolean postDelayed(
@NonNull Runnable r, @Nullable Object token, long delayMillis) {
return sendMessageDelayed(getPostMessage(r, token), delayMillis);
}
public final boolean postAtFrontOfQueue(@NonNull Runnable r) {
return sendMessageAtFrontOfQueue(getPostMessage(r));
}
public final boolean sendMessage(@NonNull Message msg) {
return sendMessageDelayed(msg, 0);
}
public final boolean sendEmptyMessage(int what)
{
return sendEmptyMessageDelayed(what, 0);
}
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageDelayed(msg, delayMillis);
}
public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageAtTime(msg, uptimeMillis);
}
public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
if (delayMillis < 0) {
delayMillis = 0;
}
//提早音讯,转换成相对工夫
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
//下面所有的办法最终都是调这个办法 给messageQueue增加音讯
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
long uptimeMillis) {
msg.target = this; //把以后handler本人赋给msg.target
msg.workSourceUid = ThreadLocalWorkSource.getUid();
if (mAsynchronous) {//看是否是异步音讯,进行设置
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);//进入messageQueue的enqueueMessage
}
public interface Callback {
boolean handleMessage(@NonNull Message msg);
}
public void handleMessage(@NonNull Message msg) {
}
//音讯散发,回调解决
public void dispatchMessage(@NonNull Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
Looper外围办法
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) { //looper是惟一的,通过Threadlocal机制实现
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
public static void loop() {
final Looper me = myLooper();//获取以后线程的Looper对象,获取失败时抛出异样
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
if (me.mInLoop) {
Slog.w(TAG, "Loop again would have the queued messages be executed before this one completed.");
}
me.mInLoop = true;
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
me.mSlowDeliveryDetected = false;
for (;;) {//开启有限循环来从音讯队列读取音讯,如果音讯队列退出了就终止循环退出
if (!loopOnce(me, ident, thresholdOverride)) {
return;
}
}
}
private static boolean loopOnce(final Looper me, final long ident, final int thresholdOverride) {
Message msg = me.mQueue.next(); // 获取音讯队列中的音讯对象,如果没有音讯对象就阻塞期待
if (msg == null) {
// No message indicates that the message queue is quitting.
return false;
}
....
try {
msg.target.dispatchMessage(msg);//将音讯分发给对应的handler解决
if (observer != null) {
observer.messageDispatched(token, msg);
}
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} catch (Exception exception) {
if (observer != null) {
observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {
ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
...
//回收音讯对象,放入音讯缓存池中以待后续复用
msg.recycleUnchecked();
return true;
}
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
public void quitSafely() {
mQueue.quit(true);
}
public void quit() {
mQueue.quit(false);
}
MessageQueue
@UnsupportedAppUsage
Message next() {
final long ptr = mPtr;
if (ptr == 0) {//当音讯循环曾经退出,则间接返回
return null;
}
int pendingIdleHandlerCount = -1; // // 循环迭代的首次为-1
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
//阻塞操作,当期待nextPollTimeoutMillis时长,或者音讯队列被唤醒,都会返回
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
//当音讯的Handler为空时,则查问异步音讯,
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous()); //当查问到异步音讯,则立即退出循环
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
//当音讯触发工夫大于以后工夫,则设置下一次轮询的超时时长
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message. 获取一条音讯,并返回
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();//设置音讯的应用状态,即flags |= FLAG_IN_USE
return msg;//胜利地获取MessageQueue中的下一条行将要执行的音讯
}
} else {
// No more messages. 没有音讯 设置为-1 有限期待
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) { //音讯正在退出,返回null
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
//当音讯队列为空,或者是音讯队列的第一个音讯时
if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {//没有idle handlers 须要运行,则循环并期待。
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
//只有第一次循环时,会运行idle handlers,执行实现后,重置pendingIdleHandlerCount为0.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; //去掉handler的援用
boolean keep = false;
try {
keep = idler.queueIdle();//idle时执行的办法
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
//重置idle handler个数为0,以保障不会再次反复运行
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
//当调用一个闲暇handler时,一个新message可能被散发,因而无需期待能够间接查问pending message.
nextPollTimeoutMillis = 0;
}
}
//MessageQueue是依照Message触发工夫的先后顺序排列的,队头的音讯是将要最早触发的音讯。当有音讯须要退出音讯队列时,会从队列头开始遍历,直到找到音讯应该插入的适合地位,以保障所有音讯的工夫程序。
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {// 每一个一般Message必须有一个target
throw new IllegalArgumentException("Message must have a target.");
}
synchronized (this) {
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();//正在退出时,回收msg,退出到音讯回收池
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
//p为null(代表MessageQueue没有音讯) 或者msg的触发工夫是队列中最早的, 则进入该该分支
msg.next = p;
mMessages = msg;
needWake = mBlocked; //当阻塞时须要唤醒
} else {
//将音讯按工夫程序插入到MessageQueue。个别地,不须要唤醒事件队列,除非
//音讯队头存在barrier,并且同时Message是队列中最早的异步音讯。
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) { //音讯没有退出,咱们认为此时mPtr != 0
nativeWake(mPtr);
}
}
return true;
}
//这个移除音讯的办法,采纳了两个while循环,第一个循环是从队头开始,移除符合条件的音讯,第二个循环是从头部移除完间断的满足条件的音讯之后,再从队列前面持续查问是否有满足条件的音讯须要被移除。
void removeMessages(Handler h, int what, Object object) {
if (h == null) {
return;
}
synchronized (this) {
Message p = mMessages;
//从音讯队列的头部开始,移除所有符合条件的音讯
while (p != null && p.target == h && p.what == what
&& (object == null || p.obj == object)) {
Message n = p.next;
mMessages = n;
p.recycleUnchecked();
p = n;
}
//移除残余的符合要求的音讯
while (p != null) {
Message n = p.next;
if (n != null) {
if (n.target == h && n.what == what
&& (object == null || n.obj == object)) {
Message nn = n.next;
n.recycleUnchecked();
p.next = nn;
continue;
}
}
p = n;
}
}
}
public int postSyncBarrier() {
return postSyncBarrier(SystemClock.uptimeMillis());
}
//插入同步屏障音讯 同步屏障音讯没有target,在音讯队列外头启动屏障作用,便于零碎的异步音讯能先失去执行
private int postSyncBarrier(long when) {
// Enqueue a new sync barrier token.
// We don't need to wake the queue because the purpose of a barrier is to stall it.
synchronized (this) {
final int token = mNextBarrierToken++;
final Message msg = Message.obtain();
msg.markInUse();
msg.when = when;
msg.arg1 = token;
Message prev = null;
Message p = mMessages;
if (when != 0) {
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
}
if (prev != null) { // invariant: p == prev.next
msg.next = p;
prev.next = msg;
} else {
msg.next = p;
mMessages = msg;
}
return token;
}
}
public void removeSyncBarrier(int token) {
// Remove a sync barrier token from the queue.
// If the queue is no longer stalled by a barrier then wake it.
synchronized (this) {
Message prev = null;
Message p = mMessages;
//从音讯队列找到 target为空,并且token相等的Message
while (p != null && (p.target != null || p.arg1 != token)) {
prev = p;
p = p.next;
}
if (p == null) {
throw new IllegalStateException("The specified message queue synchronization "
+ " barrier token has not been posted or has already been removed.");
}
final boolean needWake;
if (prev != null) {
prev.next = p.next;
needWake = false;
} else {
mMessages = p.next;
needWake = mMessages == null || mMessages.target != null;
}
p.recycleUnchecked();
// If the loop is quitting then it is already awake.
// We can assume mPtr != 0 when mQuitting is false.
if (needWake && !mQuitting) {
nativeWake(mPtr);
}
}
}
void quit(boolean safe) {
if (!mQuitAllowed) {// 当mQuitAllowed为false,示意不运行退出,强行调用quit()会抛出异样
throw new IllegalStateException("Main thread not allowed to quit.");
}
synchronized (this) {
if (mQuitting) {//避免屡次执行退出操作
return;
}
mQuitting = true;
if (safe) {
removeAllFutureMessagesLocked();//移除尚未触发的所有音讯
} else {
removeAllMessagesLocked();//移除所有的音讯
}
//mQuitting=false,那么认定为 mPtr != 0
nativeWake(mPtr);
}
}
Message
//享元模式 防止频繁创立和销毁对象造成gc
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;//从sPool中取出一个Message对象,并音讯链表断开
m.flags = 0; // 革除in-use flag
sPoolSize--;//音讯池的可用大小进行减1操作
return m;
}
}
return new Message();// 当音讯池为空时,间接创立Message对象
}
public void recycle() {
if (isInUse()) {//判断音讯是否正在应用
if (gCheckRecycle) {
throw new IllegalStateException("This message cannot be recycled because it "
+ "is still in use.");
}
return;
}
recycleUnchecked();
}
/**
* Recycles a Message that may be in-use.
* Used internally by the MessageQueue and Looper when disposing of queued Messages.
*/
@UnsupportedAppUsage
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;//将音讯标示地位为FLAG_IN_USE,并清空音讯所有的参数。
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = UID_NONE;
workSourceUid = UID_NONE;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {//当音讯池没有满时,将Message对象退出音讯池
next = sPool;
sPool = this;
sPoolSize++;//音讯池的可用大小进行加1操作
}
}
}
总结思考
- handler发送提早音讯是如何解决的,第一次发送提早20秒的音讯,第二次发送提早10秒的音讯,如何保障第二次的音讯优先执行的
- 屏障音讯的作用,什么状况下须要音讯屏障和异步音讯
- 创立音讯为什么要用obtain()
- 音讯队列没有音讯的时候是如何实现阻塞的
发表回复