在小游戏开发中如何优雅的使用本地存档

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说明

h5 提供了 LocalStorage 本地存储能力,但是如果直接使用不是很方便。所以我封装了以下几种类型,达到与其他类型几乎相同的使用方式。

  1. BaseStorage: 存储类的基类。
  2. LocalValue : 数值类型,存储 float,int,string 等
  3. LocalList : 列表类型相当于数组
  4. LocalMap :key-value 类型。
  5. StorageHelper: 用于调用各个引擎提供的 LocalStorage 类。使用各种形式的加密算法,对数据进行读写。

类图

关键代码

import StorageHelper from "./StorageHelper";

export default abstract class BaseStorage {
    // 存档的值
    protected value: any;
    // 存档的 key
    protected key: string;
    // 初始值
    protected initValue: any;
    // 是否有数据
    protected dataFlag: boolean = true;

    constructor(key, initValue) {
        this.key = key;
        this.initValue = initValue;

        this.dataFlag = this.loadValue();}
    /**
     * 是否已经有存档数据
     */
    isHaveData() {return this.dataFlag;}

    protected abstract loadValue(): boolean;

    // 保存
    protected saveValue() {StorageHelper.setJsonBase64(this.key, this.value);
    }

    // 获取数据
    protected getStorage() {return StorageHelper.getJsonBase64(this.key)
    }
    // 获取值
    getValue() {return this.value;}
    // 设置值
    setValue(value, save: boolean = true) {if (this.value != value) {
            this.value = value;
            if (save) {this.saveValue();
            }
        }
    }
}
import BaseStorage from "./BaseStorage";
import {isNull} from "./Define";
export default class LocalList extends BaseStorage {protected value: any[];

    get(index: number) {if (index >= 0 && index <= this.value.length - 1) {return this.value[index];
        } else {this.set(index, this.initValue)
            return this.initValue;
        }
    }
    
    protected loadValue() {let localValue = this.getStorage();
        if (!isNull(localValue)) {this.setValue(localValue)
            return true;
        } else {this.value = []
            return false
        }
    }

    size() {return this.value.length;}

    set(index: number, value: any, save: boolean = true) {if (this.value[index] != value) {this.value[index] = value;
            if (save) {this.saveValue();
            }
        }

    }

    remove(index) {if (!isNull(this.value[index])) {delete this.value[index]
            this.saveValue();}
    }
}
import {isNull} from "./Define";
import BaseStorage from "./BaseStorage";
export default class LocalMap extends BaseStorage {

    protected value: Object;
        
    protected count: number = 0;
        
    protected loadValue() {let localValue = this.getStorage();
        if (!isNull(localValue)) {this.setValue(localValue)
            for (const key in localValue) {if (localValue.hasOwnProperty(key)) {this.count++;}
            }
            return true
        } else {this.value = {}
            return false
        }

    }

    size() {return this.count;}

    get(key: any) {let data = this.value[key];
        if (isNull(data)) {data = this.initValue;}
        this.set(key, data)
        return data;
    }

    has(key: any) {return !isNull(this.value[key])
    }

    updateValue(key, value) {this.set(key, this.get(key) + value)
    }

    set(key: any, value) {if (!this.value[key]) {this.count++;}
        if (this.value[key] != value) {this.value[key] = value
            this.saveValue();}

    }

    remove(key) {if (this.value[key]) {
            this.count--;
            delete this.value[key]
            this.saveValue();}

    }
}
import BaseStorage from "./BaseStorage";
import {isNull} from "./Define";

export default class LocalValue extends BaseStorage {protected loadValue() {let localValue = this.getStorage();
        if (isNull(localValue)) {this.setValue(this.initValue);
            return true
        } else {
            this.value = localValue;
            return false
        }

    }

    updateValue(value: number) {
        let data = this.value + value;
        if (data < 0) {data = 0;}
        this.setValue(data)
    }
}
import Base64 from "./Base64"

export default class StorageHelper {static get(key) {return Laya.LocalStorage.getItem(key);
    }
    static set(key, value) {Laya.LocalStorage.setItem(key, value);
    }
    static clear() {Laya.LocalStorage.clear();
    }
    static remove(key) {Laya.LocalStorage.removeItem(key);
    }
    static setJson(key, value) {this.set(key, JSON.stringify(value));
    }
    static getJson(key) {let value = this.get(key);
        if (!value) {return null;};
        return JSON.parse(value);
    }
    static getJsonBase64(key) {let localValue = this.get(key);
        if (!localValue) {return null;};
        let string = Base64.decode(localValue);
        if (string) {
            try {let value = JSON.parse(string);
                return value;
            } catch (error) {}}
        return {};}
    static setJsonBase64(key, value) {this.set(key, Base64.encode(JSON.stringify(value)));
    }
    static setBase64(key, value) {this.set(key, Base64.encode(value));
    }
    static getBase64(key) {let localValue = this.get(key);
        if (!localValue) {return '';};
        let value = Base64.decode(localValue);
        return value;
    }
}

使用方式

export default class Player{

                // 金币
        private _gold: LocalValue;
                
        init(){this._gold = new LocalValue(this.playerName + 'gold', 100)
        }

        setGold(num: number) {this._gold.setValue(Math.floor(num))
        }
        
        getGold() {return this._gold.getValue();
        }

}

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