盘点支流 Flutter 状态治理库2024
视频
https://youtu.be/nLQ2nmW8FKk
https://www.bilibili.com/video/BV1U6421M7dw/
前言
原文 https://ducafecat.com/blog/flutter-state-management-libraries...
状态治理是每个利用不可短少的,本文将会盘点下支流的状态治理包。
对了 我还对插件包做了整顿,欢送移步查看 https://flutter.ducafecat.com .
状态治理作用
- 数据共享和同步:在应用程序中,不同局部可能须要共享和同步数据。通过状态治理,能够轻松地在应用程序的各个局部之间共享数据,并确保数据的一致性。
- UI更新:Flutter状态治理能够帮忙开发者管理应用程序中的UI状态,以便在数据变动时更新用户界面。这样能够确保应用程序的UI与数据的状态放弃同步。
- 简单状态治理:随着应用程序变得越来越简单,管理应用程序的状态变得更加艰难。Flutter状态管理工具能够帮忙开发者更无效地管理应用程序的状态,使代码更具可维护性和可扩展性。
- 性能优化:无效的状态治理能够帮忙应用程序防止不必要的重绘和从新构建,从而进步应用程序的性能和响应速度。
- 代码构造:通过良好的状态治理,开发者能够更好地组织应用程序的代码构造,使其更易于了解和保护。
考量纬度
- 编写代码的复杂度,是否简洁
- 实用规模(小型、中大型、参加人数、迭代频率)
- 开发团队的前端组件化教训
- 我的项目是否疾速开发,MVP
Provider
轻量级、易学习、内置于Flutter中,实用于根本状态治理。
https://pub.dev/packages/provider
import 'package:flutter/foundation.dart';import 'package:flutter/material.dart';import 'package:provider/provider.dart';/// This is a reimplementation of the default Flutter application using provider + [ChangeNotifier].void main() { runApp( /// Providers are above [MyApp] instead of inside it, so that tests /// can use [MyApp] while mocking the providers MultiProvider( providers: [ ChangeNotifierProvider(create: (_) => Counter()), ], child: const MyApp(), ), );}/// Mix-in [DiagnosticableTreeMixin] to have access to [debugFillProperties] for the devtool// ignore: prefer_mixinclass Counter with ChangeNotifier, DiagnosticableTreeMixin { int _count = 0; int get count => _count; void increment() { _count++; notifyListeners(); } /// Makes `Counter` readable inside the devtools by listing all of its properties @override void debugFillProperties(DiagnosticPropertiesBuilder properties) { super.debugFillProperties(properties); properties.add(IntProperty('count', count)); }}class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); @override Widget build(BuildContext context) { return const MaterialApp( home: MyHomePage(), ); }}class MyHomePage extends StatelessWidget { const MyHomePage({Key? key}) : super(key: key); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: const Text('Example'), ), body: const Center( child: Column( mainAxisSize: MainAxisSize.min, mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ Text('You have pushed the button this many times:'), /// Extracted as a separate widget for performance optimization. /// As a separate widget, it will rebuild independently from [MyHomePage]. /// /// This is totally optional (and rarely needed). /// Similarly, we could also use [Consumer] or [Selector]. Count(), ], ), ), floatingActionButton: FloatingActionButton( key: const Key('increment_floatingActionButton'), /// Calls `context.read` instead of `context.watch` so that it does not rebuild /// when [Counter] changes. onPressed: () => context.read<Counter>().increment(), tooltip: 'Increment', child: const Icon(Icons.add), ), ); }}class Count extends StatelessWidget { const Count({Key? key}) : super(key: key); @override Widget build(BuildContext context) { return Text( /// Calls `context.watch` to make [Count] rebuild when [Counter] changes. '${context.watch<Counter>().count}', key: const Key('counterState'), style: Theme.of(context).textTheme.headlineMedium, ); }}
BLoC/Cubit:
基于块模式构建,将业务逻辑与用户界面解耦,实用于简单的状态治理。
https://pub.dev/packages/flutter_bloc
- Bloc 架构
https://bloclibrary.dev/#/zh-cn/coreconcepts?id=bloc
- 快手上手文档
https://bloclibrary.dev/#/zh-cn/gettingstarted
- 计数器 我的项目构造
├── lib│ ├── app.dart│ ├── counter│ │ ├── counter.dart│ │ ├── cubit│ │ │ └── counter_cubit.dart│ │ └── view│ │ ├── counter_page.dart│ │ └── counter_view.dart│ ├── counter_observer.dart│ └── main.dart├── pubspec.lock├── pubspec.yaml
这个利用中咱们应用的是性能驱动(feature-driven)的我的项目构造。
这种我的项目构造能够让咱们通过一个个独立的性能来扩大我的项目。
- login登录 我的项目构造
Riverpod
实用于中大型应用程序的具备类型、作用域和关注点拆散的改进版提供程序。
https://pub.dev/packages/riverpod
https://riverpod.dev/zh-hans/docs/introduction/getting_started
import 'package:flutter/material.dart';import 'package:flutter_riverpod/flutter_riverpod.dart';import 'package:riverpod_annotation/riverpod_annotation.dart';part 'main.g.dart';// 咱们创立了一个 "provider",它能够存储一个值(这里是 "Hello world")。// 通过应用提供者程序,这能够容许咱们模仿或者笼罩一个裸露的值。@riverpodString helloWorld(HelloWorldRef ref) { return 'Hello world';}void main() { runApp( // 为了使小组件能够读取提供者程序, // 咱们须要将整个应用程序包装在“ProviderScope”小部件中。 // 这是咱们的提供者程序的状态将被存储的中央。 ProviderScope( child: MyApp(), ), );}// 继承父类应用 ConsumerWidget 代替 StatelessWidget,这样能够获取到提供者程序的援用class MyApp extends ConsumerWidget { @override Widget build(BuildContext context, WidgetRef ref) { final String value = ref.watch(helloWorldProvider); return MaterialApp( home: Scaffold( appBar: AppBar(title: const Text('Example')), body: Center( child: Text(value), ), ), ); }}
GetX
全能框架,用于状态治理、路由和依赖注入,十分实用于低到中等复杂度的应用程序。
https://pub.dev/packages/get
长处
简略易用:
- GetX提供了简洁而直观的API,使得状态治理和导航等性能变得非常容易实现。
- 开发者能够通过大量的代码实现简单的性能,进步开发效率。
性能优良:
- GetX被设计为高性能的状态治理库,具备杰出的性能体现。
- GetX应用响应式编程和观察者模式,能够确保只有在数据变动时才会触发UI更新,从而进步应用程序的性能。
依赖注入:
- GetX内置了依赖注入性能,能够不便地管理应用程序中的依赖关系。
- 通过GetX的依赖注入性能,开发者能够更好地组织和管理应用程序的代码。
路由治理:
- GetX提供了弱小的路由治理性能,反对命名路由、动画过渡等。
- 开发者能够轻松地管理应用程序的导航逻辑,实现页面之间的切换和传递参数。
轻量级:
- GetX是一个轻量级的库,不会给应用程序减少过多的累赘。
- 应用GetX能够防止引入过多的依赖,使应用程序放弃简洁和高效。
示例
订阅更新
void main() => runApp(MaterialApp(home: Home()));class Home extends StatelessWidget { var count = 0.obs; @override Widget build(context) => Scaffold( appBar: AppBar(title: Text("counter")), body: Center( child: Obx(() => Text("$count")), ), floatingActionButton: FloatingActionButton( child: Icon(Icons.add), onPressed: () => count ++, ));}
手动更新
@override Widget build(BuildContext context) { return GetBuilder<MatchIndexController>( init: MatchIndexController(fixtureId), id: "match_index", tag: tag, // 辨别不同控制器 builder: (_) { return controller.fixturesInfo == null ? const ProgressIndicatorWidget().paddingTop(100) : _buildView(); }, ); }
_initData() async { await _loadData(); update(["match_index"]); }
官网脚手架
https://github.com/jonataslaw/get_cli/blob/master/README-zh_CN.md
猫哥 vsc 插件
https://marketplace.visualstudio.com/items?itemName=ducafecat...
getx 实战视频+代码模版
https://ducafecat.com/course/flutter-woo
MobX
MobX是一种状态治理库,它让应用程序的响应式数据与 UI 关联起来变得很简略。
https://pub.dev/packages/flutter_mobx
https://github.com/mobxjs/mobx.dart/tree/master/mobx_examples/lib/counter
import 'package:flutter/material.dart';import 'package:flutter_mobx/flutter_mobx.dart';import 'package:mobx/mobx.dart';part 'counter.g.dart';class Counter = CounterBase with _$Counter;abstract class CounterBase with Store { @observable int value = 0; @action void increment() { value++; }}class CounterExample extends StatefulWidget { const CounterExample({Key key}) : super(key: key); @override _CounterExampleState createState() => _CounterExampleState();}class _CounterExampleState extends State<CounterExample> { final _counter = Counter(); @override Widget build(BuildContext context) => Scaffold( appBar: AppBar( title: const Text('Counter'), ), body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ const Text( 'You have pushed the button this many times:', ), Observer( builder: (_) => Text( '${_counter.value}', style: const TextStyle(fontSize: 20), )), ], ), ), floatingActionButton: FloatingActionButton( onPressed: _counter.increment, tooltip: 'Increment', child: const Icon(Icons.add), ), );}
监督变动
import 'package:mobx/mobx.dart';final greeting = Observable('Hello World');final dispose = reaction((_) => greeting.value, (msg) => print(msg));greeting.value = 'Hello MobX'; // Cause a change// Done with the reaction()dispose();// Prints:// Hello MobX
Redux
具备集中式存储、操作和减速器的可预测状态治理,实用于须要弱小可预测性和工具的应用程序。
https://pub.dev/packages/flutter_redux
import 'package:flutter/material.dart';import 'package:flutter_redux/flutter_redux.dart';import 'package:redux/redux.dart';// One simple action: Incrementenum Actions { Increment }// The reducer, which takes the previous count and increments it in response// to an Increment action.int counterReducer(int state, dynamic action) { return action == Actions.Increment ? state + 1 : state;}void main() { // Create your store as a final variable in the main function or inside a // State object. This works better with Hot Reload than creating it directly // in the `build` function. final store = Store<int>(counterReducer, initialState: 0); runApp(FlutterReduxApp( title: 'Flutter Redux Demo', store: store, ));}class FlutterReduxApp extends StatelessWidget { final Store<int> store; final String title; FlutterReduxApp({Key key, this.store, this.title}) : super(key: key); @override Widget build(BuildContext context) { // The StoreProvider should wrap your MaterialApp or WidgetsApp. This will // ensure all routes have access to the store. return StoreProvider<int>( // Pass the store to the StoreProvider. Any ancestor `StoreConnector` // Widgets will find and use this value as the `Store`. store: store, child: MaterialApp( theme: ThemeData.dark(), title: title, home: Scaffold( appBar: AppBar(title: Text(title)), body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ // Connect the Store to a Text Widget that renders the current // count. // // We'll wrap the Text Widget in a `StoreConnector` Widget. The // `StoreConnector` will find the `Store` from the nearest // `StoreProvider` ancestor, convert it into a String of the // latest count, and pass that String to the `builder` function // as the `count`. // // Every time the button is tapped, an action is dispatched and // run through the reducer. After the reducer updates the state, // the Widget will be automatically rebuilt with the latest // count. No need to manually manage subscriptions or Streams! StoreConnector<int, String>( converter: (store) => store.state.toString(), builder: (context, count) { return Text( 'The button has been pushed this many times: $count', style: Theme.of(context).textTheme.display1, ); }, ) ], ), ), // Connect the Store to a FloatingActionButton. In this case, we'll // use the Store to build a callback that will dispatch an Increment // Action. // // Then, we'll pass this callback to the button's `onPressed` handler. floatingActionButton: StoreConnector<int, VoidCallback>( converter: (store) { // Return a `VoidCallback`, which is a fancy name for a function // with no parameters and no return value. // It only dispatches an Increment action. return () => store.dispatch(Actions.Increment); }, builder: (context, callback) { return FloatingActionButton( // Attach the `callback` to the `onPressed` attribute onPressed: callback, tooltip: 'Increment', child: Icon(Icons.add), ); }, ), ), ), ); }}
Fish-Redux
一个针对Flutter优化的Redux版本,缩小样板代码,同时放弃架构概念。
https://pub.dev/packages/fish_redux
GetIt
这是一个依赖管理工具,当然也能用来作为简略的状态治理,比方全局、部分的数据保护。
https://pub.dev/packages/get_it
我专门做一个视频能够移步看下。
视频 https://www.bilibili.com/video/BV1EG411X7zz
文档 https://ducafecat.com/blog/use-get_it-in-getx
小结
每个库都有其长处和毛病,实用于不同的应用程序大小和复杂性。对于根本应用程序,举荐应用Provider和GetX,而对于较大的应用程序,能够从BLoC/Cubit、Riverpod或MobX中受害。在抉择库时,请思考您的应用程序需要、团队偏好和架构格调。
总之,弱小的状态治理对于利用的稳定性和增长至关重要。Flutter提供了一系列的库来满足不同的需要,确保稳定性、可测试性和可维护性。无论你是初创公司还是曾经建设起来的企业,抉择适合的状态治理库对于胜利至关重要。
感激浏览本文
如果有什么倡议,请在评论中让我晓得。我很乐意改良。
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