Tomcat生命周期治理
各种组件如何对立治理
Tomcat的架构设计是清晰的、模块化、它领有很多组件,退出在启动Tomcat时一个一个组件启动,很容易脱漏组件,同时还会对前面的动静组件拓展带来麻烦。如果采纳咱们传统的形式的话,组件在启动过程中如果产生异样,会很难治理,比方你的下一个组件调用了start办法,然而如果它的下级组件还没有start甚至还没有init的话,Tomcat的启动会十分难治理,因而,Tomcat的设计者提出一个解决方案:用Lifecycle治理启动,进行、敞开。
生命周期对立接口
Tomcat外部架构中各个外围组件有蕴含与被蕴含关系,例如:Server蕴含了Service.Service又蕴含了Container和Connector,这个构造有一点像数据结构中的树,树的根结点没有父节点,其余节点有且仅有一个父节点,每一个父节点有0至多个子节点。所以,咱们能够通过父容器启动它的子容器,这样只有启动根容器,就能够把其余所有的容器都启动,从而达到了对立的启动,进行、敞开的成果。
所有所有组件有一个对立的接口——Lifecycle,把所有的启动、进行、敞开、生命周期相干的办法都组织到一起,就能够很方便管理Tomcat各个容器组件的生命周期。
Lifecycle其实就是定义了一些状态常量和几个办法,次要办法是init,start,stop三个办法。
例如:Tomcat的Server组件的init负责遍历调用其蕴含所有的Service组件的init办法。
留神:Server只是一个接口,实现类为StandardServer,有意思的是,StandardServer没有init办法,init办法是在哪里,其实是在它的父类LifecycleBase中,这个类就是对立的生命周期治理。
COPYpublic class StandardService extends LifecycleMBeanBase implements Service public abstract class LifecycleMBeanBase extends LifecycleBase implements JmxEnabled
LifecycleBase
COPYpublic abstract class LifecycleBase implements Lifecycle { @Override public final synchronized void init() throws LifecycleException { //这个就是为了避免 组件启动的程序不对 if (!state.equals(LifecycleState.NEW)) { invalidTransition(Lifecycle.BEFORE_INIT_EVENT); } try { //只打印外围组件 if(this.getClass().getName().startsWith("org.apache.catalina.core")||this.getClass().getName().startsWith("org.apache.catalina.connector")){ System.out.println(this.getClass()+"--init()"); } setStateInternal(LifecycleState.INITIALIZING, null, false); //调用子类的initInternal办法 initInternal(); setStateInternal(LifecycleState.INITIALIZED, null, false); } catch (Throwable t) { handleSubClassException(t, "lifecycleBase.initFail", toString()); } } }
所以StandardServer最终只会调用到initInternal办法,这个办法会初始化子容器Service的init办法
为什么LifecycleBase这么玩,其实很多架构源码都是这么玩的,包含JDK的容器源码都是这么玩的,一个类,有一个接口,同时形象一个形象骨架类,把通用的实现放在形象骨架类中,这样设计就不便组件的治理,应用LifecycleBase骨架抽象类,在形象办法中就能够进行对立的解决。
LifeCycle源码剖析
作用
组件生命周期办法的通用接口。 Catalina组件能够实现此接口(以及它们反对的性能的适当接口),以便提供统一的机制来启动和进行组件
状态图
Tomcat中的事件触发是通过这些状态来断定的。
COPY* start() * ----------------------------- * | | * | init() | * NEW -»-- INITIALIZING | * | | | | ------------------«----------------------- * | | |auto | | | * | | \|/ start() \|/ \|/ auto auto stop() | * | | INITIALIZED --»-- STARTING_PREP --»- STARTING --»- STARTED --»--- | * | | | | | * | |destroy()| | | * | --»-----«-- ------------------------«-------------------------------- ^ * | | | | * | | \|/ auto auto start() | * | | STOPPING_PREP ----»---- STOPPING ------»----- STOPPED -----»----- * | \|/ ^ | ^ * | | stop() | | | * | | -------------------------- | | * | | | | | * | | | destroy() destroy() | | * | | FAILED ----»------ DESTROYING ---«----------------- | * | | ^ | | * | | destroy() | |auto | * | --------»----------------- \|/ | * | DESTROYED | * | | * | stop() | * ----»-----------------------------»------------------------------
接口定义
Lifecycle接口对立治理Tomcat生命周期。一共做了4件事:
- 定义13个string类型常量,用于LifecycleEvent工夫的type属性中,用于辨别组件收回的LifecycleEvent事件时的状态。
- 定义三个治理监听器的办法,addLifecycleListener、findLifecycleListeners、removeLifecycleListener。
- 定义4个生命周期的办法,init、start、stop、destory,用于执行生命周期的各个阶段的操作。
- 定义了获取以后状态的两个办法,getState、getStateName、用于获取以后的状态。
COPYpublic interface Lifecycle { // 13个状态常量值 public static final String BEFORE_INIT_EVENT = "before_init"; public static final String AFTER_INIT_EVENT = "after_init"; public static final String START_EVENT = "start"; public static final String BEFORE_START_EVENT = "before_start"; public static final String AFTER_START_EVENT = "after_start"; public static final String STOP_EVENT = "stop"; public static final String BEFORE_STOP_EVENT = "before_stop"; public static final String AFTER_STOP_EVENT = "after_stop"; public static final String AFTER_DESTROY_EVENT = "after_destroy"; public static final String BEFORE_DESTROY_EVENT = "before_destroy"; public static final String PERIODIC_EVENT = "periodic"; public static final String CONFIGURE_START_EVENT = "configure_start"; public static final String CONFIGURE_STOP_EVENT = "configure_stop"; // 3个监听器办法 public void addLifecycleListener(LifecycleListener listener); public LifecycleListener[] findLifecycleListeners(); public void removeLifecycleListener(LifecycleListener listener); // 4个生命周期办法 public void init() throws LifecycleException; public void start() throws LifecycleException; public void stop() throws LifecycleException; public void destroy() throws LifecycleException; // 2个以后状态办法 public LifecycleState getState(); public String getStateName();}
默认实现类
COPYpublic abstract class LifecycleBase implements Lifecycle { // 源组件的以后状态,不同状态触发不同事件 private volatile LifecycleState state = LifecycleState.NEW;}
监听器相干办法
事件监听器须要三个参与者:
- 事件对象:用于封装事件的信息,在事件监听器接口的同一办法中作为参数应用,继承自java.util.EventObject类。
- 事件源:触发事件的源头,不同事件源触发不同事件类型。
- 事件监听器:负责监听事件源收回的事件。实现 java.util.EventListener 接口。
COPY// 用于事件告诉的已注册LifecycleListener列表private final List<LifecycleListener> lifecycleListeners = new CopyOnWriteArrayList<>();@Overridepublic void addLifecycleListener(LifecycleListener listener) { lifecycleListeners.add(listener);}@Overridepublic LifecycleListener[] findLifecycleListeners() { return lifecycleListeners.toArray(new LifecycleListener[0]);}@Overridepublic void removeLifecycleListener(LifecycleListener listener) { lifecycleListeners.remove(listener);}// 子类依据以后状态触发不同事件,实现不同操作protected void fireLifecycleEvent(String type, Object data) { LifecycleEvent event = new LifecycleEvent(this, type, data); for (LifecycleListener listener : lifecycleListeners) { listener.lifecycleEvent(event); }}
生命周期办法
LifecycleBase 类是Lifecycle 接口的默认实现,所有实现了生命周期的组件都间接或者间接的继承自LifecycleBase。
init办法
COPY@Overridepublic final synchronized void init() throws LifecycleException { // 只有 NEW 状态能够调用 if (!state.equals(LifecycleState.NEW)) { invalidTransition(Lifecycle.BEFORE_INIT_EVENT); } // 设置 生命周期状态 -- INITIALIZING,触发相应事件 setStateInternal(LifecycleState.INITIALIZING, null, false); // 模板办法,由具体子类实现 initInternal(); // 执行实现,设置生命周期状态 -- INITIALIZED,触发相应事件 setStateInternal(LifecycleState.INITIALIZED, null, false);}
Start办法
COPY@Overridepublic final synchronized void start() throws LifecycleException { // 此三种状态不执行 if (LifecycleState.STARTING_PREP.equals(state) || LifecycleState.STARTING.equals(state) || LifecycleState.STARTED.equals(state)) { return; } // NEW 状态 执行 init 办法 if (state.equals(LifecycleState.NEW)) { init(); // 启动失败,调用 stop 办法 } else if (state.equals(LifecycleState.FAILED)) { stop(); // 其它状态,非法操作 } else if (!state.equals(LifecycleState.INITIALIZED) && !state.equals(LifecycleState.STOPPED)) { throw new LifecycleException() } // 设置启动状态为 STARTING_PREP【开始筹备】 setStateInternal(LifecycleState.STARTING_PREP, null, false); startInternal(); // 调用实现后判断组件启动状态 if (state.equals(LifecycleState.FAILED)) { stop(); } else if (!state.equals(LifecycleState.STARTING)) { throw new LifecycleException(); } else { setStateInternal(LifecycleState.STARTED, null, false); }}
stop办法
COPY@Overridepublic final synchronized void stop() throws LifecycleException { // STOPPING_PREP、STOPPING、STOPPED此三种状态不予执行 if (LifecycleState.STOPPING_PREP.equals(state) || LifecycleState.STOPPING.equals(state) || LifecycleState.STOPPED.equals(state)) { return; } // 如果状态为 NEW、批改为 STOPPED if (state.equals(LifecycleState.NEW)) { state = LifecycleState.STOPPED; return; } // 不为 STARTED、FAILED 2种状态,抛出异样 if (!state.equals(LifecycleState.STARTED) && !state.equals(LifecycleState.FAILED)) { throw new LifecycleException(); } try { // 启动失败,触发事件,否则设置生命周期状态 if (state.equals(LifecycleState.FAILED)) { fireLifecycleEvent(BEFORE_STOP_EVENT, null); } else { setStateInternal(LifecycleState.STOPPING_PREP, null, false); } // 调用模板办法 stopInternal(); if (!state.equals(LifecycleState.STOPPING) && !state.equals(LifecycleState.FAILED)) { throw new LifecycleException(); } setStateInternal(LifecycleState.STOPPED, null, false); } catch (Throwable t) { setStateInternal(LifecycleState.FAILED, null, false); throw new LifecycleException(); } finally { if (this instanceof Lifecycle.SingleUse) { setStateInternal(LifecycleState.STOPPED, null, false); destroy(); } }}
destroy办法
COPY@Overridepublic final synchronized void destroy() throws LifecycleException { // 启动失败,先调用 stop 办法 if (LifecycleState.FAILED.equals(state)) { stop(); } // DESTROYING、DESTROYED不执行了 if (LifecycleState.DESTROYING.equals(state) || LifecycleState.DESTROYED.equals(state)) { return; } // 非法状态 if (!state.equals(LifecycleState.STOPPED) && !state.equals(LifecycleState.FAILED) && !state.equals(LifecycleState.NEW) && !state.equals(LifecycleState.INITIALIZED)) { throw new LifecycleException(); } try { setStateInternal(LifecycleState.DESTROYING, null, false); destroyInternal(); setStateInternal(LifecycleState.DESTROYED, null, false); } catch (Throwable t) { setStateInternal(LifecycleState.FAILED, null, false); throw new LifecycleException(); }}
设置状态办法
COPYprivate synchronized void setStateInternal(LifecycleState state, Object data, boolean check) throws LifecycleException { // 查看参数 if (check) { if (state == null) { throw new LifecycleException(); return; } if (!(state == LifecycleState.FAILED || (this.state == LifecycleState.STARTING_PREP && state == LifecycleState.STARTING) || (this.state == LifecycleState.STOPPING_PREP && state == LifecycleState.STOPPING) || (this.state == LifecycleState.FAILED && state == LifecycleState.STOPPING))) { throw new LifecycleException(); } } this.state = state; String lifecycleEvent = state.getLifecycleEvent(); if (lifecycleEvent != null) { fireLifecycleEvent(lifecycleEvent, data); }}
监听机制
事件监听器须要三个参与者:
- 事件对象—用于封装事件的信息,在事件监听器接口的对立办法中作为参数,个别继承 java.util.EventObjecct类。
- 事件源—触发事件对的源头,不同事件源触发不同事件。
- 事件监听器—负责监听事件源收回的事件,产生事件时,事件源调用事件监听器的对立办法解决。监听器个别实现java.util.EventListener接口。
COPYpublic final class LifecycleEvent extends java.util.EventObject { public LifecycleEvent(Lifecycle lifecycle, String type, Object data) { super(lifecycle); this.type = type; this.data = data; }}COPYpublic interface LifecycleListener { public void lifecycleEvent(LifecycleEvent event);}COPYpublic class HostConfig implements LifecycleListener { @Override public void lifecycleEvent(LifecycleEvent event) { try { host = (Host) event.getLifecycle(); if (host instanceof StandardHost) { setCopyXML(((StandardHost) host).isCopyXML()); setDeployXML(((StandardHost) host).isDeployXML()); setUnpackWARs(((StandardHost) host).isUnpackWARs()); setContextClass(((StandardHost) host).getContextClass()); } } catch (ClassCastException e) { return; } // Process the event that has occurred if (event.getType().equals(Lifecycle.PERIODIC_EVENT)) { check(); } else if (event.getType().equals(Lifecycle.BEFORE_START_EVENT)) { beforeStart(); } else if (event.getType().equals(Lifecycle.START_EVENT)) { start(); } else if (event.getType().equals(Lifecycle.STOP_EVENT)) { stop(); } }}COPY// LifecycleBase.startInternalthis.state = state;String lifecycleEvent = state.getLifecycleEvent();if (lifecycleEvent != null) { fireLifecycleEvent(lifecycleEvent, data);}protected void fireLifecycleEvent(String type, Object data) { LifecycleEvent event = new LifecycleEvent(this, type, data); for (LifecycleListener listener : lifecycleListeners) { listener.lifecycleEvent(event); }}
模板办法
四个模板办法,由子类具体实现
COPYprotected abstract void initInternal() throws LifecycleException;protected abstract void startInternal() throws LifecycleException;protected abstract void stopInternal() throws LifecycleException;protected abstract void destroyInternal() throws LifecycleException;
总结
通过提供init、start、stop、destory办法,通过相应的模板办法【模板设计模式】,提供组件的对立生命周期的治理、事件调度。
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