在我之前写的一篇文章《SkeyeRTSPLive传统视频监控互联网+实现利器解决方案》中提到RTSP转RTMP的转流过程,简化流程就是通过SkeyeRTSPClient拉RTSP流,获取音视频编码数据,而后再通过SkeyeRTMPPusher推出去,流程非常简单;而后再理论开发过程中,咱们发现其实这个过程并没有设想中那么简略;首先,RTSP协定反对多种音视频编码格局,如音频反对AAC,G711,G726,等,视频反对H264,H625,MJPEG, MPEG等等各种格局,而SkeyeRTMP推流只反对H264(已扩大反对H265)格局,这时,音频咱们能够通过SkeyeAACEncoder将音频转码成AAC格局,而视频咱们能够通过SkeyeVideoDecoder解码成原始数据,而后再通过SkeyeVideoEncoder将原始数据转码成RTMP推送指定的格局,本文,咱们将重点讲述SkeyeVideoDecoder基于Intel硬解码库的硬解码流程。

SkeyeVideoDecoder基于Intel硬解码库SkeyeIntelHardDecoder

SkeyeIntelHardDecoder库是基于Intel主板集成显卡的硬件解码程序,外部进行解码采纳D3D进行显示,其解码效率比ffmpeg软件解码效率提到至多5-6倍;

1. 接口申明如下:
// Intel Media Hardware Codec SDK Interface [8/17/2016 SwordTwelve]#ifndef INTELHARDCODEC_INTERFACE_H#define INTELHARDCODEC_INTERFACE_H#ifdef __cplusplus#define HARDCODEC_MAKEFOURCC(A,B,C,D)    ((((int)A))+(((int)B)<<8)+(((int)C)<<16)+(((int)D)<<24))/* Hardware Codec FourCC */typedef enum tagINTELHARDCODEC_FORMAT{    HARDCODEC_FOURCC_NV12         = HARDCODEC_MAKEFOURCC('N','V','1','2'),   /* Native Format */    HARDCODEC_FOURCC_YV12         = HARDCODEC_MAKEFOURCC('Y','V','1','2'),    HARDCODEC_FOURCC_YUY2         = HARDCODEC_MAKEFOURCC('Y','U','Y','2'),    HARDCODEC_FOURCC_RGB3         = HARDCODEC_MAKEFOURCC('R','G','B','3'),   /* RGB24 */    HARDCODEC_FOURCC_RGB4         = HARDCODEC_MAKEFOURCC('R','G','B','4'),   /* RGB32 */    HARDCODEC_FOURCC_P8           = 41,         /*  D3DFMT_P8   */    HARDCODEC_FOURCC_P8_TEXTURE   = HARDCODEC_MAKEFOURCC('P','8','M','B') }INTELHARDCODEC_FORMAT;class SkeyeIntelHardDecoder_Interface{    //导出接口public:public:    //DLL 接口    virtual int  WINAPI Init(HWND hWnd, bool bDxv2Show, bool bShowToScale, int mode = 1) = 0;    virtual int  WINAPI Decode(unsigned char * pData, int len, OUT INTELHARDCODEC_FORMAT& outFormat, OUT unsigned char * pYUVData) = 0;    virtual void WINAPI    Close() = 0;};//视频获取定义接口指针类型typedef    SkeyeIntelHardDecoder_Interface*    LPIntelHardDecoder;    LPIntelHardDecoder    APIENTRY Create_SkeyeIntelHardDecoder();//创立管制接口指针void APIENTRY Release_SkeyeIntelHardDecoder(LPIntelHardDecoder lpHardDecoder);//销毁管制接口指针#endif//__cplusplus#endif//INTELHARDCODEC_INTERFACE_H
2. SkeyeIntelHardDecoder解码库调用流程
  • 第一步,初始化解码器
    首先,查看设施是否反对DXVA2,代码如下所示:
bool sSupportDxva2(HWND hwnd){    HRESULT hr;    mfxU32 adapterNum = 0;     IDirect3D9*                 m_pD3D9 = NULL;    IDirect3DDevice9*           m_pD3DD9 = NULL;    IDirect3DDeviceManager9*    m_pDeviceManager9 = NULL;    D3DPRESENT_PARAMETERS       m_D3DPP;    m_pD3D9 = Direct3DCreate9(D3D_SDK_VERSION);    if (!m_pD3D9)        return false;    ZeroMemory(&m_D3DPP, sizeof(m_D3DPP));    m_D3DPP.Windowed = true;    m_D3DPP.hDeviceWindow = hwnd;    m_D3DPP.Flags                      = D3DPRESENTFLAG_VIDEO;    m_D3DPP.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;    m_D3DPP.PresentationInterval       = D3DPRESENT_INTERVAL_ONE;    m_D3DPP.BackBufferCount            = 1;    m_D3DPP.BackBufferFormat           = D3DFMT_X8R8G8B8;    m_D3DPP.BackBufferWidth  = GetSystemMetrics(SM_CXSCREEN);    m_D3DPP.BackBufferHeight = GetSystemMetrics(SM_CYSCREEN);    m_D3DPP.Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;    m_D3DPP.SwapEffect = D3DSWAPEFFECT_DISCARD; // D3DSWAPEFFECT_OVERLAY    hr = m_pD3D9->CreateDevice(        adapterNum,        D3DDEVTYPE_HAL,        hwnd,        D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,        &m_D3DPP,        &m_pD3DD9);    if (FAILED(hr))    {        m_pD3D9->Release();        return false;    }    hr = m_pD3DD9->Reset(&m_D3DPP);    if (FAILED(hr))        return false;    hr = m_pD3DD9->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);    if (FAILED(hr))    {        m_pD3DD9->Release();        m_pD3D9->Release();        return false;     }    UINT resetToken = 0;    hr = DXVA2CreateDirect3DDeviceManager9(&resetToken, &m_pDeviceManager9);    if (FAILED(hr))    {        m_pD3DD9->Release();        m_pD3D9->Release();        return false;     }    m_pDeviceManager9->Release();    m_pD3DD9->Release();    m_pD3D9->Release();    return true;}

而后,初始化解码器,代码如下:

int    Init(HWND hWnd, bool bDxv2Show, bool bShowToScale, int mode ){    //检测是否反对硬件解码    bool bUseIntelSdk = isSupportDxva2(hWnd);    if (!bUseIntelSdk)    {        return -1;    }    m_bDxv2Show = bDxv2Show;    m_bShowToScale = bShowToScale;    m_hWnd = hWnd;    ::GetClientRect(m_hWnd,&m_WndRect);        m_pD3dRender = new CDecodeD3DRender();        m_pD3dRender->Init(hWnd);        mfxStatus sts = MFX_ERR_NONE;//    mfxVersion version = {MFX_VERSION_MINOR, MFX_VERSION_MAJOR};    mfxVersion version = {0, 1};    if (mode == 1)    {        if (MFX_ERR_NONE != m_mfxSession.Init(MFX_IMPL_HARDWARE_ANY, &version))            sts = m_mfxSession.Init(MFX_IMPL_HARDWARE, &version);        if(sts != MFX_ERR_NONE)            sts = m_mfxSession.Init(MFX_IMPL_SOFTWARE, &version);    }    else    {        sts = m_mfxSession.Init(MFX_IMPL_SOFTWARE, &version);    }    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);    // create decoder    m_pmfxDEC = new MFXVideoDECODE(m_mfxSession);    MSDK_CHECK_POINTER(m_pmfxDEC, MFX_ERR_MEMORY_ALLOC);    // set video type in parameters    m_mfxVideoParams.mfx.CodecId = MFX_CODEC_AVC;    m_mfxVideoParams.AsyncDepth = 1;    //  [12/6/2016 dingshuai]    m_mfxVideoParams.mfx.FrameInfo.FourCC = MFX_FOURCC_NV12;//MFX_FOURCC_YV12;    // set memory type    m_bd3dAlloc = true;    memset(&m_mfxBS, 0, sizeof(m_mfxBS));        sts = InitMfxBitstream(&m_mfxBS, 1024*1024*2);        return sts;}
  • 第二步,调用解码函数
    解码器是异步工作的,所以在解码函数调用后,咱们须要从缓冲区内把数据取出进行D3D显示或者回调到下层显示,代码如下所示:
mfxStatus CIntelMediaDecode::h264DecPacket(unsigned char * p_data, int len, unsigned char* p_yuvData){    mfxSyncPoint    syncp;    mfxStatus        sts = MFX_ERR_NONE;    mfxU16             nIndex = 0; // index of free surface       //while (MFX_ERR_NONE <= sts || MFX_ERR_MORE_DATA == sts || MFX_ERR_MORE_SURFACE == sts)    {        if (MFX_WRN_DEVICE_BUSY == sts)        {            MSDK_SLEEP(1); // just wait and then repeat the same call to DecodeFrameAsync        }        if (len > (m_mfxBS.MaxLength - m_mfxBS.DataLength))        {            //    sts = ExtendMfxBitstream(&m_mfxBS, m_mfxBS.MaxLength * 2);             //    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);            m_mfxBS.DataOffset = 0;            m_mfxBS.DataLength = 0;        }        if (len > 0)        {            memmove(m_mfxBS.Data, m_mfxBS.Data+m_mfxBS.DataOffset, m_mfxBS.DataLength);            m_mfxBS.DataOffset = 0;            memcpy(m_mfxBS.Data+m_mfxBS.DataLength, p_data, len);            m_mfxBS.DataLength += len;        }        if (m_mfxBS.DataLength < 5)        {            m_sPrevState = MFX_ERR_MORE_DATA;            return MFX_ERR_MORE_DATA;        }        if (MFX_ERR_MORE_SURFACE == m_sPrevState || MFX_ERR_NONE == m_sPrevState)        {            nIndex = GetFreeSurfaceIndex(m_pmfxSurfaces, m_mfxResponse.NumFrameActual); // find new working surface             if (MSDK_INVALID_SURF_IDX == nIndex)            {                return MFX_ERR_MEMORY_ALLOC;                        }        }        sts = m_pmfxDEC->DecodeFrameAsync(&m_mfxBS, &(m_pmfxSurfaces[nIndex]), &m_pmfxOutSurface, &syncp);        if (MFX_ERR_DEVICE_LOST == sts || MFX_ERR_DEVICE_FAILED == sts)            return sts;        m_sPrevState = sts;        // ignore warnings if output is available,         // if no output and no action required just repeat the same call        if (MFX_ERR_NONE < sts && syncp)        {            sts = MFX_ERR_NONE;        }        if (MFX_ERR_NONE == sts)        {            sts = m_mfxSession.SyncOperation(syncp, MSDK_DEC_WAIT_INTERVAL);        }        if (MFX_ERR_NONE == sts)        {#if 0            if (m_nSnapShotRequest == 1)            {                picture->linesize[0] = m_pmfxOutSurface->Data.Pitch;                picture->linesize[1] = m_pmfxOutSurface->Data.Pitch;                picture->linesize[2] = 0;                picture->data[0] = m_pmfxOutSurface->Data.Y;                picture->data[1] = m_pmfxOutSurface->Data.UV;                picture->data[2] = 0;                int ret = SetSnapFrameData(picture);                if (ret > 0)                {                    m_nSnapShotDataReady = 1;                }                m_nSnapShotRequest = 0;            }#endif#if 1            if (m_bExternalAlloc)             {                sts = m_pMFXAllocator->Lock(m_pMFXAllocator->pthis, m_pmfxOutSurface->Data.MemId, &(m_pmfxOutSurface->Data));                MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);            }#endif            ++m_nFrameIndex;            int nYUVSize = m_nSrcWidth*m_nSrcHeight;            //YUV数据拷贝            if (p_yuvData)//YUV420            {                memcpy(p_yuvData, m_pmfxOutSurface->Data.Y, nYUVSize);                memcpy(p_yuvData+m_nSrcWidth*m_nSrcHeight, m_pmfxOutSurface->Data.UV, m_nSrcWidth*m_nSrcHeight>>1);                // 硬件编码进去是NV12,内部为了显示不便应该转成I420 [12/6/2016 dingshuai]#if 0                int i = 0;                  int yuvDely = nYUVSize*5/4;                int nHelfYUVSize = nYUVSize/2;                // Write Cb                  for(int idx = 0; idx <  (nHelfYUVSize); idx+=2)                  {                      *(p_yuvData+nYUVSize + i) = m_pmfxOutSurface->Data.UV[idx];                      *(p_yuvData+yuvDely +i) = m_pmfxOutSurface->Data.UV[idx+1];                      i++;                  }  #endif            }#if 1            if (m_bExternalAlloc)             {                sts = m_pMFXAllocator->Unlock(m_pMFXAllocator->pthis, m_pmfxOutSurface->Data.MemId, &(m_pmfxOutSurface->Data));                MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);            }#endif            if (m_bDxv2Show)            {                ::GetClientRect(m_hWnd, &m_WndRect);                sts = m_pD3dRender->RenderFrame(m_pmfxOutSurface, m_pMFXAllocator,                    m_WndRect, m_DisplayTitle, m_bEndedDrag, m_bShowToScale, &m_TargetRect);                if (sts == MFX_ERR_NULL_PTR)                    sts = MFX_ERR_NONE;            }        }    }    return sts;}
  • 第三步,敞开解码器
void Close(){    WipeMfxBitstream(&m_mfxBS);    MSDK_SAFE_DELETE(m_pmfxDEC);      MSDK_SAFE_DELETE(m_pD3dRender);    if (m_bIntelSystemInitFinish != true)        return;    m_bIntelSystemInitFinish = false;    DeleteFrames();    // allocator if used as external for MediaSDK must be deleted after decoder    DeleteAllocator();    m_mfxSession.Close();        if (NULL != m_pSnapShotBuf)    {        free(m_pSnapShotBuf);        m_pSnapShotBuf = NULL;    }}

至此,咱们曾经实现了对Intel集显解码器的封装,通过浏览[SkeyeRTSPPlayer]的代码能够对该库的调用流程有一个零碎的意识;此外,目前集成的Intel集显解码库是比拟旧的版本,目前尚不反对H265解码,有趣味的敌人能够下载最新的Intel集显编解码库Demo自行封装解码库,置信当初的版本会更加的易用和高效。

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