hook调用入口
在hook源码中hook存在于Dispatcher中,Dispatcher就是一个对象,不同hook 调用的函数不一样,全局变量ReactCurrentDispatcher.current会依据是mount还是update赋值为HooksDispatcherOnMount或HooksDispatcherOnUpdate
ReactCurrentDispatcher.current = current === null || current.memoizedState === null//mount or update ? HooksDispatcherOnMount : HooksDispatcherOnUpdate;
const HooksDispatcherOnMount: Dispatcher = {//mount时 useCallback: mountCallback, useContext: readContext, useEffect: mountEffect, useImperativeHandle: mountImperativeHandle, useLayoutEffect: mountLayoutEffect, useMemo: mountMemo, useReducer: mountReducer, useRef: mountRef, useState: mountState, //...};const HooksDispatcherOnUpdate: Dispatcher = {//update时 useCallback: updateCallback, useContext: readContext, useEffect: updateEffect, useImperativeHandle: updateImperativeHandle, useLayoutEffect: updateLayoutEffect, useMemo: updateMemo, useReducer: updateReducer, useRef: updateRef, useState: updateState, //...};
hook数据结构
在FunctionComponent中,多个hook会造成hook链表,保留在Fiber的memoizedState的上,而须要更新的Update保留在hook.queue.pending中
const hook: Hook = { memoizedState: null,//对于不同hook,有不同的值 baseState: null,//初始state baseQueue: null,//初始queue队列 queue: null,//须要更新的update next: null,//下一个hook};
上面来看下memoizedState对应的值
- useState:例如
const [state, updateState] = useState(initialState)
,memoizedState等于
state的值 - useReducer:例如
const [state, dispatch] = useReducer(reducer, {});
,memoizedState等于
state的值 - useEffect:在mountEffect时会调用pushEffect创立effect链表,
memoizedState
就等于effect链表,effect链表也会挂载到fiber.updateQueue上,每个effect上存在useEffect的第一个参数回调和第二个参数依赖数组,例如,useEffect(callback, [dep])
,effect就是{create:callback, dep:dep,...} - useRef:例如
useRef(0)
,memoizedState就等于
{current: 0} - useMemo:例如
useMemo(callback, [dep])
,memoizedState
等于[callback(), dep]
- useCallback:例如
useCallback(callback, [dep])
,memoizedState
等于[callback, dep]
。useCallback
保留callback
函数,useMemo
保留callback
的执行后果
useState&useReducer
之所以把useState和useReducer放在一起,是因为在源码中useState就是有默认reducer参数的useReducer。
useState&useReducer申明
resolveDispatcher函数会获取以后的Dispatcher
function useState(initialState) { var dispatcher = resolveDispatcher(); return dispatcher.useState(initialState);}function useReducer(reducer, initialArg, init) { var dispatcher = resolveDispatcher(); return dispatcher.useReducer(reducer, initialArg, init);}
mount阶段
mount阶段useState调用mountState,useReducer调用mountReducer,惟一区别就是它们创立的queue中lastRenderedReducer不一样,mount有初始值basicStateReducer,所以说useState就是有默认reducer参数的useReducer。
function mountState<S>(// initialState: (() => S) | S,): [S, Dispatch<BasicStateAction<S>>] { const hook = mountWorkInProgressHook();//创立以后hook if (typeof initialState === 'function') { initialState = initialState(); } hook.memoizedState = hook.baseState = initialState;//hook.memoizedState赋值 const queue = (hook.queue = {//赋值hook.queue pending: null, dispatch: null, lastRenderedReducer: basicStateReducer,//和mountReducer的区别 lastRenderedState: (initialState: any), }); const dispatch: Dispatch<//创立dispatch函数 BasicStateAction<S>, > = (queue.dispatch = (dispatchAction.bind( null, currentlyRenderingFiber, queue, ): any)); return [hook.memoizedState, dispatch];//返回memoizedState和dispatch}function mountReducer<S, I, A>( reducer: (S, A) => S, initialArg: I, init?: I => S,): [S, Dispatch<A>] { const hook = mountWorkInProgressHook();//创立以后hook let initialState; if (init !== undefined) { initialState = init(initialArg); } else { initialState = ((initialArg: any): S); } hook.memoizedState = hook.baseState = initialState;//hook.memoizedState赋值 const queue = (hook.queue = {//创立queue pending: null, dispatch: null, lastRenderedReducer: reducer, lastRenderedState: (initialState: any), }); const dispatch: Dispatch<A> = (queue.dispatch = (dispatchAction.bind(//创立dispatch函数 null, currentlyRenderingFiber, queue, ): any)); return [hook.memoizedState, dispatch];//返回memoizedState和dispatch}
function basicStateReducer<S>(state: S, action: BasicStateAction<S>): S { return typeof action === 'function' ? action(state) : action;}
update阶段
update时会依据hook中的update计算新的state
function updateReducer<S, I, A>( reducer: (S, A) => S, initialArg: I, init?: I => S,): [S, Dispatch<A>] { const hook = updateWorkInProgressHook();//获取hook const queue = hook.queue; queue.lastRenderedReducer = reducer; //...更新state和第12章的state计算逻辑基本一致 const dispatch: Dispatch<A> = (queue.dispatch: any); return [hook.memoizedState, dispatch];}
执行阶段
useState执行setState后会调用dispatchAction,dispatchAction做的事件就是讲Update退出queue.pending中,而后开始调度
function dispatchAction(fiber, queue, action) { var update = {//创立update eventTime: eventTime, lane: lane, suspenseConfig: suspenseConfig, action: action, eagerReducer: null, eagerState: null, next: null }; //queue.pending中退出update var alternate = fiber.alternate; if (fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1) { //如果是render阶段执行的更新didScheduleRenderPhaseUpdate=true} didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true; } else { if (fiber.lanes === NoLanes && (alternate === null || alternate.lanes === NoLanes)) { //如果fiber不存在优先级并且以后alternate不存在或者没有优先级,那就不须要更新了 //优化的步骤 } scheduleUpdateOnFiber(fiber, lane, eventTime); }}
相干参考视频解说:进入学习
useEffect
申明
获取并返回useEffect函数
export function useEffect( create: () => (() => void) | void, deps: Array<mixed> | void | null,): void { const dispatcher = resolveDispatcher(); return dispatcher.useEffect(create, deps);}
mount阶段
调用mountEffect,mountEffect调用mountEffectImpl,hook.memoizedState赋值为effect链表
function mountEffectImpl(fiberFlags, hookFlags, create, deps): void { const hook = mountWorkInProgressHook();//获取hook const nextDeps = deps === undefined ? null : deps;//依赖 currentlyRenderingFiber.flags |= fiberFlags;//减少flag hook.memoizedState = pushEffect(//memoizedState=effects环状链表 HookHasEffect | hookFlags, create, undefined, nextDeps, );}
update阶段
浅比拟依赖,如果依赖性变了pushEffect第一个参数传HookHasEffect | hookFlags,HookHasEffect示意useEffect依赖项扭转了,须要在commit阶段从新执行
function updateEffectImpl(fiberFlags, hookFlags, create, deps): void { const hook = updateWorkInProgressHook(); const nextDeps = deps === undefined ? null : deps; let destroy = undefined; if (currentHook !== null) { const prevEffect = currentHook.memoizedState; destroy = prevEffect.destroy;// if (nextDeps !== null) { const prevDeps = prevEffect.deps; if (areHookInputsEqual(nextDeps, prevDeps)) {//比拟deps //即便依赖相等也要将effect退出链表,以保障程序统一 pushEffect(hookFlags, create, destroy, nextDeps); return; } } } currentlyRenderingFiber.flags |= fiberFlags; hook.memoizedState = pushEffect( //参数传HookHasEffect | hookFlags,蕴含hookFlags的useEffect会在commit阶段执行这个effect HookHasEffect | hookFlags, create, destroy, nextDeps, );}
执行阶段
在第9章commit阶段的commitLayoutEffects函数中会调用schedulePassiveEffects,将useEffect的销毁和回调函数push到pendingPassiveHookEffectsUnmount和pendingPassiveHookEffectsMount中,而后在mutation之后调用flushPassiveEffects顺次执行上次render的销毁函数回调和本次render 的回调函数
const unmountEffects = pendingPassiveHookEffectsUnmount;pendingPassiveHookEffectsUnmount = [];for (let i = 0; i < unmountEffects.length; i += 2) { const effect = ((unmountEffects[i]: any): HookEffect); const fiber = ((unmountEffects[i + 1]: any): Fiber); const destroy = effect.destroy; effect.destroy = undefined; if (typeof destroy === 'function') { try { destroy();//销毁函数执行 } catch (error) { captureCommitPhaseError(fiber, error); } }}const mountEffects = pendingPassiveHookEffectsMount;pendingPassiveHookEffectsMount = [];for (let i = 0; i < mountEffects.length; i += 2) { const effect = ((mountEffects[i]: any): HookEffect); const fiber = ((mountEffects[i + 1]: any): Fiber); try { const create = effect.create;//本次render的创立函数 effect.destroy = create(); } catch (error) { captureCommitPhaseError(fiber, error); }}
useRef
sring类型的ref曾经不在举荐应用(源码中string会生成refs,产生在coerceRef函数中),ForwardRef只是把ref通过传参传下去,createRef也是{current: any这种构造,所以咱们只探讨function或者{current: any}的useRef
//createRef返回{current: any}export function createRef(): RefObject { const refObject = { current: null, }; return refObject;}
申明阶段
和其余hook一样
export function useRef<T>(initialValue: T): {|current: T|} { const dispatcher = resolveDispatcher(); return dispatcher.useRef(initialValue);}
mount阶段
mount时会调用mountRef,创立hook和ref对象。
function mountRef<T>(initialValue: T): {|current: T|} { const hook = mountWorkInProgressHook();//获取useRef const ref = {current: initialValue};//ref初始化 hook.memoizedState = ref; return ref;}
render阶段:将带有ref属性的Fiber标记上Ref Tag,这一步产生在beginWork和completeWork函数中的markRef
export const Ref = /* */ 0b0000000010000000;
//beginWork中function markRef(current: Fiber | null, workInProgress: Fiber) { const ref = workInProgress.ref; if ( (current === null && ref !== null) || (current !== null && current.ref !== ref) ) { workInProgress.effectTag |= Ref; }}//completeWork中function markRef(workInProgress: Fiber) { workInProgress.effectTag |= Ref;}
commit阶段:
会在commitMutationEffects函数中判断ref是否扭转,如果扭转了会先执行commitDetachRef先删除之前的ref,而后在commitLayoutEffect中会执行commitAttachRef赋值ref。
function commitMutationEffects(root: FiberRoot, renderPriorityLevel) { while (nextEffect !== null) { const effectTag = nextEffect.effectTag; // ... if (effectTag & Ref) { const current = nextEffect.alternate; if (current !== null) { commitDetachRef(current);//移除ref } } }
function commitDetachRef(current: Fiber) { const currentRef = current.ref; if (currentRef !== null) { if (typeof currentRef === 'function') { currentRef(null);//类型是function,则调用 } else { currentRef.current = null;//否则赋值{current: null} } }}
function commitAttachRef(finishedWork: Fiber) { const ref = finishedWork.ref; if (ref !== null) { const instance = finishedWork.stateNode;//获取ref的实例 let instanceToUse; switch (finishedWork.tag) { case HostComponent: instanceToUse = getPublicInstance(instance); break; default: instanceToUse = instance; } if (typeof ref === 'function') {//ref赋值 ref(instanceToUse); } else { ref.current = instanceToUse; } }}
update阶段
update时调用updateRef获取获取以后useRef,而后返回hook链表
function updateRef<T>(initialValue: T): {|current: T|} { const hook = updateWorkInProgressHook();//获取以后useRef return hook.memoizedState;//返回hook链表}
useMemo&useCallback
申明阶段
和其余hook 一样
mount阶段
mount阶段useMemo和useCallback惟一区别是在memoizedState中存贮callback还是callback计算出来的函数
function mountMemo<T>( nextCreate: () => T, deps: Array<mixed> | void | null,): T { const hook = mountWorkInProgressHook();//创立hook const nextDeps = deps === undefined ? null : deps; const nextValue = nextCreate();//计算value hook.memoizedState = [nextValue, nextDeps];//把value和依赖保留在memoizedState中 return nextValue;}function mountCallback<T>(callback: T, deps: Array<mixed> | void | null): T { const hook = mountWorkInProgressHook();//创立hook const nextDeps = deps === undefined ? null : deps; hook.memoizedState = [callback, nextDeps];//把callback和依赖保留在memoizedState中 return callback;}
update阶段
update时也一样,惟一区别就是间接用回调函数还是执行回调后返回的value作为[?, nextDeps]赋值给memoizedState
function updateMemo<T>( nextCreate: () => T, deps: Array<mixed> | void | null,): T { const hook = updateWorkInProgressHook();//获取hook const nextDeps = deps === undefined ? null : deps; const prevState = hook.memoizedState; if (prevState !== null) { if (nextDeps !== null) { const prevDeps: Array<mixed> | null = prevState[1]; if (areHookInputsEqual(nextDeps, prevDeps)) {//浅比拟依赖 return prevState[0];//没变 返回之前的状态 } } } const nextValue = nextCreate();//有变动从新调用callback hook.memoizedState = [nextValue, nextDeps]; return nextValue;}function updateCallback<T>(callback: T, deps: Array<mixed> | void | null): T { const hook = updateWorkInProgressHook();//获取hook const nextDeps = deps === undefined ? null : deps; const prevState = hook.memoizedState; if (prevState !== null) { if (nextDeps !== null) { const prevDeps: Array<mixed> | null = prevState[1]; if (areHookInputsEqual(nextDeps, prevDeps)) {//浅比拟依赖 return prevState[0];//没变 返回之前的状态 } } } hook.memoizedState = [callback, nextDeps];//变了从新将[callback, nextDeps]赋值给memoizedState return callback;}
useLayoutEffect
useLayoutEffect和useEffect一样,只是调用的机会不同,它是在commit阶段的commitLayout函数中同步执行
forwardRef
forwardRef也非常简单,就是传递ref属性
export function forwardRef<Props, ElementType: React$ElementType>( render: (props: Props, ref: React$Ref<ElementType>) => React$Node,) { const elementType = { $$typeof: REACT_FORWARD_REF_TYPE, render, }; return elementType;}//ForwardRef第二个参数是ref对象let children = Component(props, secondArg);