threejs初识 | 大帅老猿threejs特训
筹备工作
  • 要装置three 的 npm 模块,请在你的我的项目文件夹里关上终端窗口,并运行:

    npm install three
  • 引入头文件

    import * as THREE from 'three';//相机轨道控制器import {OrbitControls} from "three/examples/jsm/controls/OrbitControls";//gltf资源加载器import {GLTFLoader} from "three/examples/jsm/loaders/GLTFLoader";//纹理贴图加载器import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader';
利用
  • 创立场景
const scene = new THREE.Scene();const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 10);camera.position.set(0.3, 0.3, 0.5);//渲染器const renderer = new THREE.WebGLRenderer({ antialias: true });renderer.setSize(window.innerWidth, window.innerHeight);document.body.appendChild(renderer.domElement);const controls = new OrbitControls(camera, renderer.domElement);//增加灯光const directionLight = new THREE.DirectionalLight(0xffffff, 0.4);scene.add(directionLight);
  • 加载资源
let donuts;new GLTFLoader().load('../resources/models/donuts.glb', (gltf) => {    scene.add(gltf.scene);    donuts = gltf.scene;    mixer = new THREE.AnimationMixer(gltf.scene);    const clips = gltf.animations; // 播放所有动画    clips.forEach(function (clip) {        const action = mixer.clipAction(clip);        action.loop = THREE.LoopOnce;        // 停在最初一帧        action.clampWhenFinished = true;        action.play();    });})
  • 加载场景贴图
new RGBELoader()    .load('../resources/sky.hdr', function (texture) {        scene.background = texture;        texture.mapping = THREE.EquirectangularReflectionMapping;        scene.environment = texture;        renderer.outputEncoding = THREE.sRGBEncoding;        renderer.render(scene, camera);});
  • 动画办法实现
function animate() {    requestAnimationFrame(animate);    renderer.render(scene, camera);    controls.update();    if (donuts){        donuts.rotation.y += 0.01;    }    if (mixer) {        mixer.update(0.02);    }}animate();
成果截图

结语

多学习,多入手。