大家好,我是梦起,明天和大家一起来学习ThreeJs,早日实现ThreeJs自在。

首先,咱们须要装置threejs
npm i three
而后,引入three
import * as THREE from 'three';
而后开始创立场景/相机/渲染器
// 定义场景var scene = new THREE.Scene()// 定义相机var camera = new THREE.PerspectiveCamera(75,window.innerHeight/window.innerWidth,0.01,10)// 定义渲染器const renderer = new THREE.WebGLRenderer({ antialias: true });renderer.setSize(window.innerWidth, window.innerHeight);
将渲染器增加到页面
document.body.appendChild(renderer.domElement);
设置一下相机地位
camera.position.set(0.3, 0.3, 0.5);
加个three自带的鼠标管制
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";const controls = new OrbitControls(camera, renderer.domElement);
加点环境光,并将它加载进场景
const directionLight = new THREE.DirectionalLight(0xffffff, 0.4);scene.add(directionLight);
加载咱们的甜甜圈模型(本人做的很PS:不可能,相对不可能,还是用胖达老师做的)
new GLTFLoader().load('../resources/models/donuts.glb', (gltf) => {    scene.add(gltf.scene);    donuts = gltf.scene;    mixer = new THREE.AnimationMixer(gltf.scene);    const clips = gltf.animations; // 播放所有动画    clips.forEach(function (clip) {        const action = mixer.clipAction(clip);        action.loop = THREE.LoopOnce;        // 停在最初一帧        action.clampWhenFinished = true;        action.play();    });})

加载环境贴图,让咱们的背景不那么枯燥

new RGBELoader()    .load('../resources/sky.hdr', function (texture) {        scene.background = texture;        texture.mapping = THREE.EquirectangularReflectionMapping;        scene.environment = texture;        renderer.outputEncoding = THREE.sRGBEncoding;        renderer.render(scene, camera);});

最初,整个动画让甜甜圈动起来

function animate() {    requestAnimationFrame(animate);    renderer.render(scene, camera);    controls.update();    if (donuts){        donuts.rotation.y += 0.01;    }    if (mixer) {        mixer.update(0.02);    }}animate();

是不是就完满了。效果图如下:

最初

退出猿创营 (v:dashuailaoyuan),一起交流学习