大家好,我是梦起,明天和大家一起来学习ThreeJs,早日实现ThreeJs自在。
首先,咱们须要装置threejs
npm i three
而后,引入three
import * as THREE from 'three';
而后开始创立场景/相机/渲染器
// 定义场景var scene = new THREE.Scene()// 定义相机var camera = new THREE.PerspectiveCamera(75,window.innerHeight/window.innerWidth,0.01,10)// 定义渲染器const renderer = new THREE.WebGLRenderer({ antialias: true });renderer.setSize(window.innerWidth, window.innerHeight);
将渲染器增加到页面
document.body.appendChild(renderer.domElement);
设置一下相机地位
camera.position.set(0.3, 0.3, 0.5);
加个three自带的鼠标管制
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";const controls = new OrbitControls(camera, renderer.domElement);
加点环境光,并将它加载进场景
const directionLight = new THREE.DirectionalLight(0xffffff, 0.4);scene.add(directionLight);
加载咱们的甜甜圈模型(本人做的很丑PS:不可能,相对不可能,还是用胖达老师做的)
new GLTFLoader().load('../resources/models/donuts.glb', (gltf) => { scene.add(gltf.scene); donuts = gltf.scene; mixer = new THREE.AnimationMixer(gltf.scene); const clips = gltf.animations; // 播放所有动画 clips.forEach(function (clip) { const action = mixer.clipAction(clip); action.loop = THREE.LoopOnce; // 停在最初一帧 action.clampWhenFinished = true; action.play(); });})
加载环境贴图,让咱们的背景不那么枯燥
new RGBELoader() .load('../resources/sky.hdr', function (texture) { scene.background = texture; texture.mapping = THREE.EquirectangularReflectionMapping; scene.environment = texture; renderer.outputEncoding = THREE.sRGBEncoding; renderer.render(scene, camera);});
最初,整个动画让甜甜圈动起来
function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); controls.update(); if (donuts){ donuts.rotation.y += 0.01; } if (mixer) { mixer.update(0.02); }}animate();
是不是就完满了。效果图如下:
最初
退出猿创营 (v:dashuailaoyuan),一起交流学习