模板tamplate
通过parse
,optimize
,generate
等一些列操作之后,把AST
转为render function code
进而生成虚构VNode
,模板编译阶段根本曾经实现了,那么这一章,咱们来探讨一下Vue
中的一个算法策略--dom diff
首先来介绍下什么叫dom diff
什么是虚构dom
咱们通过后面的章节学习曾经晓得,要晓得渲染实在DOM
的开销是很大的,比方有时候咱们批改了某个数据,如果间接渲染
到实在dom上会引起整个dom树
的重绘
和重排
,有没有可能咱们只更新咱们批改的那一小块dom而不要更新整个dom呢?
为了解决这个问题,咱们的解决方案是--依据实在DOM
生成一颗virtual DOM
,当virtual DOM
某个节点的数据扭转后会生成一个新的Vnode
,而后Vnode和oldVnode
作比照,发现有不一样的中央就间接批改在实在的DOM
上,而后使oldVnode
的值为Vnode
。这也就是咱们所说的一个虚构dom diff
的过程
图示
传统的Diff算法所消耗的工夫复杂度为O(n^3)
,那么这个O(n^3)
是怎么算进去的?
- 传统diff算法工夫复杂度为n(第一次Old与新的所有节点比照)----
O(n)
- 传统diff算法工夫复杂度为n(第二次Old树的所有节点与新的所有节点比照)----
O(n^2)
- 新树的生成,节点可变编辑,工夫复杂度为n(遍历以后树)----
O(n^3)
第一次比照 (1:n)
第二次比照 (1:n)
第n次比照 (n:n)
到这里那么n个节点与n个节点暴力比照就比照完了,那么就开启第三轮可编辑树节点遍历,更改之后的树由vdom(old)
到vdom(new)
故而传统diff算法O(n^3)
是这么算进去的,然而这不是咱们明天钻研的重点。
古代diff算法
古代diff算法
策略说的是,同层级比拟,广度优先
那么这里的话咱们要深刻源码了,在深刻源码之前咱们在心中应该造成这样一个概念,整个diff的流程是什么?咱们再比照着源码解读
diff算法流程图
深刻源码
咱们在Vue初始化的时候调用lifecycleMixin
函数的时候,会给Vue
的原型上挂载_update
办法
_update
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) { const vm: Component = this if (vm._isMounted) { //会调用申明周期中的beforeUpdate回调函数 callHook(vm, 'beforeUpdate') } const prevEl = vm.$el const prevVnode = vm._vnode const prevActiveInstance = activeInstance activeInstance = vm vm._vnode = vnode // Vue.prototype.__patch__ is injected in entry points // based on the rendering backend used. //若组件自身的vnode未生成,间接用传入的vnode生成dom if (!prevVnode) { // initial render vm.$el = vm.__patch__( vm.$el, vnode, hydrating, false /* removeOnly */, vm.$options._parentElm, vm.$options._refElm ) // no need for the ref nodes after initial patch // this prevents keeping a detached DOM tree in memory (#5851) vm.$options._parentElm = vm.$options._refElm = null } else { //对新旧vnode进行diff // updates vm.$el = vm.__patch__(prevVnode, vnode) } activeInstance = prevActiveInstance // update __vue__ reference if (prevEl) { prevEl.__vue__ = null } if (vm.$el) { vm.$el.__vue__ = vm } // if parent is an HOC, update its $el as well if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) { vm.$parent.$el = vm.$el }
咱们在这里能够看到vm.$el = vm.__patch__
办法,追根溯源_patch_
的定义:
Vue.prototype.__patch__ = inBrowser ? patch : noop
可见这里是一个浏览器环境的甄别,如果在浏览器环境中,咱们会执行patch,不在的话会执行noop,这是一个util外面的一个办法,用来跨平台的,咱们这里临时不思考,接着咱们去看patch的具体实现./patch
文件,参考vue实战视频解说:进入学习
import * as nodeOps from 'web/runtime/node-ops'import { createPatchFunction } from 'core/vdom/patch'import baseModules from 'core/vdom/modules/index'import platformModules from 'web/runtime/modules/index'const modules = platformModules.concat(baseModules)export const patch: Function = createPatchFunction({ nodeOps, modules })
createPatchFunction函数
/** * 创立patch办法 */export function createPatchFunction (backend) { let i, j const cbs = {} const { modules, nodeOps } = backend for (i = 0; i < hooks.length; ++i) { cbs[hooks[i]] = [] for (j = 0; j < modules.length; ++j) { if (isDef(modules[j][hooks[i]])) { cbs[hooks[i]].push(modules[j][hooks[i]]) } } } function emptyNodeAt (elm) { return new VNode(nodeOps.tagName(elm).toLowerCase(), {}, [], undefined, elm) } /** * 创立一个回调办法, 用于删除节点 * * */ function createRmCb (childElm, listeners) { function remove () { if (--remove.listeners === 0) { removeNode(childElm) } } remove.listeners = listeners return remove } function removeNode (el) { const parent = nodeOps.parentNode(el) // element may have already been removed due to v-html / v-text if (isDef(parent)) { nodeOps.removeChild(parent, el) } } /** * 通过vnode的tag判断是否是原生dom标签或者组件标签 * 用于创立实在DOM节点时, 预先判断tag的合法性 */ function isUnknownElement (vnode, inVPre) { return ( !inVPre && !vnode.ns && !( config.ignoredElements.length && config.ignoredElements.some(ignore => { return isRegExp(ignore) ? ignore.test(vnode.tag) : ignore === vnode.tag }) ) && config.isUnknownElement(vnode.tag) ) } let creatingElmInVPre = 0 // 创立一个节点 function createElm ( vnode, insertedVnodeQueue, parentElm, refElm, nested, ownerArray, index ) { // 节点曾经被渲染, 须要应用一个克隆节点 if (isDef(vnode.elm) && isDef(ownerArray)) { // This vnode was used in a previous render! // now it's used as a new node, overwriting its elm would cause // potential patch errors down the road when it's used as an insertion // reference node. Instead, we clone the node on-demand before creating // associated DOM element for it. vnode = ownerArray[index] = cloneVNode(vnode) } // 创立组件节点 详见本文件中的createComponent办法 vnode.isRootInsert = !nested // for transition enter check if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) { return } const data = vnode.data const children = vnode.children const tag = vnode.tag /** * 如果要创立的节点有tag属性, 这里做一下校验 * 如果该节点下面有v-pre指令, 间接给flag加1 * 如果没有v-pre须要调用isUnknownElement判断标签是否非法, 而后给出正告 */ if (isDef(tag)) { if (process.env.NODE_ENV !== 'production') { if (data && data.pre) { creatingElmInVPre++ } if (isUnknownElement(vnode, creatingElmInVPre)) { warn( 'Unknown custom element: <' + tag + '> - did you ' + 'register the component correctly? For recursive components, ' + 'make sure to provide the "name" option.', vnode.context ) } } vnode.elm = vnode.ns ? nodeOps.createElementNS(vnode.ns, tag) : nodeOps.createElement(tag, vnode) setScope(vnode) /* istanbul ignore if */ if (__WEEX__) { // in Weex, the default insertion order is parent-first. // List items can be optimized to use children-first insertion // with append="tree". const appendAsTree = isDef(data) && isTrue(data.appendAsTree) if (!appendAsTree) { if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } createChildren(vnode, children, insertedVnodeQueue) if (appendAsTree) { if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } } else { createChildren(vnode, children, insertedVnodeQueue) if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } if (process.env.NODE_ENV !== 'production' && data && data.pre) { creatingElmInVPre-- } } else if (isTrue(vnode.isComment)) { vnode.elm = nodeOps.createComment(vnode.text) insert(parentElm, vnode.elm, refElm) } else { vnode.elm = nodeOps.createTextNode(vnode.text) insert(parentElm, vnode.elm, refElm) } } /** * 创立组件 * 如果组件实例曾经存在, 只须要初始化组件并从新激活组件即可 */ function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) { let i = vnode.data if (isDef(i)) { const isReactivated = isDef(vnode.componentInstance) && i.keepAlive if (isDef(i = i.hook) && isDef(i = i.init)) { i(vnode, false /* hydrating */, parentElm, refElm) } // after calling the init hook, if the vnode is a child component // it should've created a child instance and mounted it. the child // component also has set the placeholder vnode's elm. // in that case we can just return the element and be done. if (isDef(vnode.componentInstance)) { initComponent(vnode, insertedVnodeQueue) if (isTrue(isReactivated)) { reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm) } return true } } } /** * 初始化组件 * 次要的操作是已插入的vnode队列, 触发create钩子, 设置style的scope, 注册ref */ function initComponent (vnode, insertedVnodeQueue) { if (isDef(vnode.data.pendingInsert)) { insertedVnodeQueue.push.apply(insertedVnodeQueue, vnode.data.pendingInsert) vnode.data.pendingInsert = null } vnode.elm = vnode.componentInstance.$el if (isPatchable(vnode)) { invokeCreateHooks(vnode, insertedVnodeQueue) setScope(vnode) } else { // empty component root. // skip all element-related modules except for ref (#3455) registerRef(vnode) // make sure to invoke the insert hook insertedVnodeQueue.push(vnode) } } /** * 激活组件 */ function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) { let i // hack for #4339: a reactivated component with inner transition // does not trigger because the inner node's created hooks are not called // again. It's not ideal to involve module-specific logic in here but // there doesn't seem to be a better way to do it. let innerNode = vnode while (innerNode.componentInstance) { innerNode = innerNode.componentInstance._vnode if (isDef(i = innerNode.data) && isDef(i = i.transition)) { for (i = 0; i < cbs.activate.length; ++i) { cbs.activate[i](emptyNode, innerNode) } insertedVnodeQueue.push(innerNode) break } } // unlike a newly created component, // a reactivated keep-alive component doesn't insert itself insert(parentElm, vnode.elm, refElm) } /** * 插入节点, 有父节点的插入到后面, 没有的插入到前面 */ function insert (parent, elm, ref) { if (isDef(parent)) { if (isDef(ref)) { if (ref.parentNode === parent) { nodeOps.insertBefore(parent, elm, ref) } } else { nodeOps.appendChild(parent, elm) } } } function createChildren (vnode, children, insertedVnodeQueue) { if (Array.isArray(children)) { if (process.env.NODE_ENV !== 'production') { checkDuplicateKeys(children) } for (let i = 0; i < children.length; ++i) { createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i) } } else if (isPrimitive(vnode.text)) { nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text))) } } function isPatchable (vnode) { while (vnode.componentInstance) { vnode = vnode.componentInstance._vnode } return isDef(vnode.tag) } function invokeCreateHooks (vnode, insertedVnodeQueue) { for (let i = 0; i < cbs.create.length; ++i) { cbs.create[i](emptyNode, vnode) } i = vnode.data.hook // Reuse variable if (isDef(i)) { if (isDef(i.create)) i.create(emptyNode, vnode) if (isDef(i.insert)) insertedVnodeQueue.push(vnode) } } // set scope id attribute for scoped CSS. // this is implemented as a special case to avoid the overhead // of going through the normal attribute patching process. function setScope (vnode) { let i if (isDef(i = vnode.fnScopeId)) { nodeOps.setStyleScope(vnode.elm, i) } else { let ancestor = vnode while (ancestor) { if (isDef(i = ancestor.context) && isDef(i = i.$options._scopeId)) { nodeOps.setStyleScope(vnode.elm, i) } ancestor = ancestor.parent } } // for slot content they should also get the scopeId from the host instance. if (isDef(i = activeInstance) && i !== vnode.context && i !== vnode.fnContext && isDef(i = i.$options._scopeId) ) { nodeOps.setStyleScope(vnode.elm, i) } } function addVnodes (parentElm, refElm, vnodes, startIdx, endIdx, insertedVnodeQueue) { for (; startIdx <= endIdx; ++startIdx) { createElm(vnodes[startIdx], insertedVnodeQueue, parentElm, refElm, false, vnodes, startIdx) } } // 递归调用销毁钩子 function invokeDestroyHook (vnode) { let i, j const data = vnode.data if (isDef(data)) { if (isDef(i = data.hook) && isDef(i = i.destroy)) i(vnode) for (i = 0; i < cbs.destroy.length; ++i) cbs.destroy[i](vnode) } if (isDef(i = vnode.children)) { for (j = 0; j < vnode.children.length; ++j) { invokeDestroyHook(vnode.children[j]) } } } /** * 删除多个节点 * 文本节点能够间接删除, 其余节点须要触发两个钩子 */ function removeVnodes (parentElm, vnodes, startIdx, endIdx) { for (; startIdx <= endIdx; ++startIdx) { const ch = vnodes[startIdx] if (isDef(ch)) { if (isDef(ch.tag)) { removeAndInvokeRemoveHook(ch) invokeDestroyHook(ch) } else { // Text node removeNode(ch.elm) } } } } function removeAndInvokeRemoveHook (vnode, rm) { if (isDef(rm) || isDef(vnode.data)) { let i const listeners = cbs.remove.length + 1 if (isDef(rm)) { // we have a recursively passed down rm callback // increase the listeners count rm.listeners += listeners } else { // directly removing rm = createRmCb(vnode.elm, listeners) } // recursively invoke hooks on child component root node if (isDef(i = vnode.componentInstance) && isDef(i = i._vnode) && isDef(i.data)) { removeAndInvokeRemoveHook(i, rm) } for (i = 0; i < cbs.remove.length; ++i) { cbs.remove[i](vnode, rm) } if (isDef(i = vnode.data.hook) && isDef(i = i.remove)) { i(vnode, rm) } else { rm() } } else { removeNode(vnode.elm) } } // diff操作外围算法 function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) { // 记录新旧节点列表的首尾元素 用于比拟 let oldStartIdx = 0 let newStartIdx = 0 let oldEndIdx = oldCh.length - 1 let oldStartVnode = oldCh[0] let oldEndVnode = oldCh[oldEndIdx] let newEndIdx = newCh.length - 1 let newStartVnode = newCh[0] let newEndVnode = newCh[newEndIdx] let oldKeyToIdx, idxInOld, vnodeToMove, refElm // removeOnly is a special flag used only by <transition-group> // to ensure removed elements stay in correct relative positions // during leaving transitions // 在transition中 不能挪动节点 const canMove = !removeOnly // 查看是否有反复的key if (process.env.NODE_ENV !== 'production') { checkDuplicateKeys(newCh) } // 一共分四种状况探讨, 旧列表第一个与新列表第一个比照, 旧列表最初一个与新列表最初一个比照 // 而后新列表第一个和旧列表最初一个比照, 新列表最初一个和旧列表第一个比照 // 之所以要穿插头尾比照, 是为了避免最差的状况呈现 while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) { if (isUndef(oldStartVnode)) { oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left } else if (isUndef(oldEndVnode)) { oldEndVnode = oldCh[--oldEndIdx] } else if (sameVnode(oldStartVnode, newStartVnode)) { patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue) oldStartVnode = oldCh[++oldStartIdx] newStartVnode = newCh[++newStartIdx] } else if (sameVnode(oldEndVnode, newEndVnode)) { patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue) oldEndVnode = oldCh[--oldEndIdx] newEndVnode = newCh[--newEndIdx] } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue) canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm)) oldStartVnode = oldCh[++oldStartIdx] newEndVnode = newCh[--newEndIdx] } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue) canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm) oldEndVnode = oldCh[--oldEndIdx] newStartVnode = newCh[++newStartIdx] } else { // 以上四种状况都不满足时, 应用新列表第一个vdom的key去旧列表查找 // 如果能够找到key雷同的元素, 间接进行patch而后进入下一次循环 // 找不到则插入一个新节点 if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx) idxInOld = isDef(newStartVnode.key) ? oldKeyToIdx[newStartVnode.key] : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx) if (isUndef(idxInOld)) { // New element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx) } else { vnodeToMove = oldCh[idxInOld] if (sameVnode(vnodeToMove, newStartVnode)) { patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue) oldCh[idxInOld] = undefined canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm) } else { // same key but different element. treat as new element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx) } } newStartVnode = newCh[++newStartIdx] } } // 新旧列表其中之一全副循环实现后, 开始清理残余的节点 // 如果旧列表全副遍历实现, 新列表还有残余, 间接创立这些新节点 // 反之, 如果新列表全副遍历, 旧列表还有残余, 间接删除这些旧节点 if (oldStartIdx > oldEndIdx) { refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue) } else if (newStartIdx > newEndIdx) { removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx) } } /** * 查看是否有反复的key * 一个很简略的遍历查找反复值的操作 * 其实这个seenKeys我感觉改成数组会更好, 写成object又给每个key的value置为true蛮奇怪的 */ function checkDuplicateKeys (children) { const seenKeys = {} for (let i = 0; i < children.length; i++) { const vnode = children[i] const key = vnode.key if (isDef(key)) { if (seenKeys[key]) { warn( `Duplicate keys detected: '${key}'. This may cause an update error.`, vnode.context ) } else { seenKeys[key] = true } } } } /** * 在旧的子节点列表寻找类似节点(只查找第一个) */ function findIdxInOld (node, oldCh, start, end) { for (let i = start; i < end; i++) { const c = oldCh[i] if (isDef(c) && sameVnode(node, c)) return i } } function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) { // 如果oldVnode跟vnode完全一致,那么不须要做任何事件 if (oldVnode === vnode) { return } const elm = vnode.elm = oldVnode.elm if (isTrue(oldVnode.isAsyncPlaceholder)) { if (isDef(vnode.asyncFactory.resolved)) { hydrate(oldVnode.elm, vnode, insertedVnodeQueue) } else { vnode.isAsyncPlaceholder = true } return } // 如果oldVnode跟vnode都是动态节点,且具备雷同的key // 当vnode是克隆节点或是v-once指令管制的节点时 // 只须要把oldVnode.elm和oldVnode.child都复制到vnode上,也不必再有其余操作 // reuse element for static trees. // note we only do this if the vnode is cloned - // if the new node is not cloned it means the render functions have been // reset by the hot-reload-api and we need to do a proper re-render. if (isTrue(vnode.isStatic) && isTrue(oldVnode.isStatic) && vnode.key === oldVnode.key && (isTrue(vnode.isCloned) || isTrue(vnode.isOnce)) ) { vnode.componentInstance = oldVnode.componentInstance return } let i const data = vnode.data if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) { i(oldVnode, vnode) } const oldCh = oldVnode.children const ch = vnode.children if (isDef(data) && isPatchable(vnode)) { for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode) if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode) } // 如果vnode不是文本节点或正文节点 if (isUndef(vnode.text)) { // 如果oldVnode和vnode都有子节点,且2方的子节点不完全一致,就执行updateChildren if (isDef(oldCh) && isDef(ch)) { if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly) } else if (isDef(ch)) { // 如果只有vnode有子节点,那就创立这些子节点 if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '') addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue) // 如果只有oldVnode有子节点,那就把这些节点都删除 } else if (isDef(oldCh)) { removeVnodes(elm, oldCh, 0, oldCh.length - 1) // 如果oldVnode和vnode都没有子节点,然而oldVnode是文本节点或正文节点,就把vnode.elm的文本设置为空字符串 } else if (isDef(oldVnode.text)) { nodeOps.setTextContent(elm, '') } // 如果vnode是文本节点或正文节点,然而vnode.text != oldVnode.text时,只须要更新vnode.elm的文本内容即可 } else if (oldVnode.text !== vnode.text) { nodeOps.setTextContent(elm, vnode.text) } if (isDef(data)) { if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode) } } function invokeInsertHook (vnode, queue, initial) { // delay insert hooks for component root nodes, invoke them after the // element is really inserted if (isTrue(initial) && isDef(vnode.parent)) { vnode.parent.data.pendingInsert = queue } else { for (let i = 0; i < queue.length; ++i) { queue[i].data.hook.insert(queue[i]) } } } let hydrationBailed = false // list of modules that can skip create hook during hydration because they // are already rendered on the client or has no need for initialization // Note: style is excluded because it relies on initial clone for future // deep updates (#7063). const isRenderedModule = makeMap('attrs,class,staticClass,staticStyle,key') // Note: this is a browser-only function so we can assume elms are DOM nodes. function hydrate (elm, vnode, insertedVnodeQueue, inVPre) { let i const { tag, data, children } = vnode inVPre = inVPre || (data && data.pre) vnode.elm = elm if (isTrue(vnode.isComment) && isDef(vnode.asyncFactory)) { vnode.isAsyncPlaceholder = true return true } // assert node match if (process.env.NODE_ENV !== 'production') { if (!assertNodeMatch(elm, vnode, inVPre)) { return false } } if (isDef(data)) { if (isDef(i = data.hook) && isDef(i = i.init)) i(vnode, true /* hydrating */) if (isDef(i = vnode.componentInstance)) { // child component. it should have hydrated its own tree. initComponent(vnode, insertedVnodeQueue) return true } } if (isDef(tag)) { if (isDef(children)) { // empty element, allow client to pick up and populate children if (!elm.hasChildNodes()) { createChildren(vnode, children, insertedVnodeQueue) } else { // v-html and domProps: innerHTML if (isDef(i = data) && isDef(i = i.domProps) && isDef(i = i.innerHTML)) { if (i !== elm.innerHTML) { /* istanbul ignore if */ if (process.env.NODE_ENV !== 'production' && typeof console !== 'undefined' && !hydrationBailed ) { hydrationBailed = true console.warn('Parent: ', elm) console.warn('server innerHTML: ', i) console.warn('client innerHTML: ', elm.innerHTML) } return false } } else { // iterate and compare children lists let childrenMatch = true let childNode = elm.firstChild for (let i = 0; i < children.length; i++) { if (!childNode || !hydrate(childNode, children[i], insertedVnodeQueue, inVPre)) { childrenMatch = false break } childNode = childNode.nextSibling } // if childNode is not null, it means the actual childNodes list is // longer than the virtual children list. if (!childrenMatch || childNode) { /* istanbul ignore if */ if (process.env.NODE_ENV !== 'production' && typeof console !== 'undefined' && !hydrationBailed ) { hydrationBailed = true console.warn('Parent: ', elm) console.warn('Mismatching childNodes vs. VNodes: ', elm.childNodes, children) } return false } } } } if (isDef(data)) { let fullInvoke = false for (const key in data) { if (!isRenderedModule(key)) { fullInvoke = true invokeCreateHooks(vnode, insertedVnodeQueue) break } } if (!fullInvoke && data['class']) { // ensure collecting deps for deep class bindings for future updates traverse(data['class']) } } } else if (elm.data !== vnode.text) { elm.data = vnode.text } return true } function assertNodeMatch (node, vnode, inVPre) { if (isDef(vnode.tag)) { return vnode.tag.indexOf('vue-component') === 0 || ( !isUnknownElement(vnode, inVPre) && vnode.tag.toLowerCase() === (node.tagName && node.tagName.toLowerCase()) ) } else { return node.nodeType === (vnode.isComment ? 8 : 3) } } /** * 这里返回一个patch函数供后续对vnode进行patch操作 * 这里的patch操作是指, 将oldVnode对应的实在DOM更改为vnode对应的实在DOM, 所须要的最低性能开销的操作(或者说是较低) * 参数中的oldVnode是更新前的旧节点, vnode是将要更新的新节点, hydrating是一个flag标识是否与原生DOM混合, removeOnly是在过渡动画中应用 */ return function patch (oldVnode, vnode, hydrating, removeOnly, parentElm, refElm) { // 这里很简略, 如果新节点不存在, 旧节点也不存在, 无需任何操作, 如果新节点不存在,但旧节点存在, 阐明须要删除旧节点, 调用一个销毁钩子 if (isUndef(vnode)) { if (isDef(oldVnode)) invokeDestroyHook(oldVnode) return } // 用于标识是否初始化这个节点 let isInitialPatch = false const insertedVnodeQueue = [] // 旧节点不存在 阐明须要创立一个新节点 if (isUndef(oldVnode)) { // empty mount (likely as component), create new root element isInitialPatch = true createElm(vnode, insertedVnodeQueue, parentElm, refElm) } else { // 走到这里 阐明新旧节点都存在, 这时比较复杂, 分几种状况解决 // 先通过nodeType判断是否是真正的节点, 真正的节点nodeType取值范畴是1~12 // vue里罕用的根本只有三种 1代表是dom元素节点 3是文本节点 8是正文节点 const isRealElement = isDef(oldVnode.nodeType) if (!isRealElement && sameVnode(oldVnode, vnode)) { // patch existing root node // 惯例状况下, 新旧节点是类似节点, 对新旧节点做具体的比照操作 patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly) } else { if (isRealElement) { // 当新旧节点不是类似节点, 旧节点是一个实在节点时 // mounting to a real element // check if this is server-rendered content and if we can perform // a successful hydration. // 服务端渲染非凡解决 if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) { oldVnode.removeAttribute(SSR_ATTR) hydrating = true } // 须要用hydrate函数将虚构DOM和实在DOM进行映射 if (isTrue(hydrating)) { if (hydrate(oldVnode, vnode, insertedVnodeQueue)) { invokeInsertHook(vnode, insertedVnodeQueue, true) return oldVnode } else if (process.env.NODE_ENV !== 'production') { warn( 'The client-side rendered virtual DOM tree is not matching ' + 'server-rendered content. This is likely caused by incorrect ' + 'HTML markup, for example nesting block-level elements inside ' + '<p>, or missing <tbody>. Bailing hydration and performing ' + 'full client-side render.' ) } } // either not server-rendered, or hydration failed. // create an empty node and replace it oldVnode = emptyNodeAt(oldVnode) } // replacing existing element const oldElm = oldVnode.elm const parentElm = nodeOps.parentNode(oldElm) // create new node createElm( vnode, insertedVnodeQueue, // extremely rare edge case: do not insert if old element is in a // leaving transition. Only happens when combining transition + // keep-alive + HOCs. (#4590) oldElm._leaveCb ? null : parentElm, nodeOps.nextSibling(oldElm) ) // update parent placeholder node element, recursively if (isDef(vnode.parent)) { let ancestor = vnode.parent const patchable = isPatchable(vnode) while (ancestor) { for (let i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](ancestor) } ancestor.elm = vnode.elm if (patchable) { for (let i = 0; i < cbs.create.length; ++i) { cbs.create[i](emptyNode, ancestor) } // #6513 // invoke insert hooks that may have been merged by create hooks. // e.g. for directives that uses the "inserted" hook. const insert = ancestor.data.hook.insert if (insert.merged) { // start at index 1 to avoid re-invoking component mounted hook for (let i = 1; i < insert.fns.length; i++) { insert.fns[i]() } } } else { registerRef(ancestor) } ancestor = ancestor.parent } } // destroy old node if (isDef(parentElm)) { removeVnodes(parentElm, [oldVnode], 0, 0) } else if (isDef(oldVnode.tag)) { invokeDestroyHook(oldVnode) } } } invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch) return vnode.elm }}
能够看到patch
接管的参数
oldVnode
:旧的虚构节点vnode
:新的虚构节点hydrating
:是否映射removeOnly
:标识parentElm
:父节点refElm
:被插入之后的占位符
那么外围diff
代码在于 sameVnode
、createElm
、patchVNode
咱们顺次开展来说
sameVnode
顾名思义能够看判断两个节点是不是同一个节点
function sameVnode (a, b) { return ( a.key === b.key && ( ( a.tag === b.tag && a.isComment === b.isComment && isDef(a.data) === isDef(b.data) && sameInputType(a, b) ) || ( isTrue(a.isAsyncPlaceholder) && a.asyncFactory === b.asyncFactory && isUndef(b.asyncFactory.error) ) ) )}/** * 节点 key 必须雷同 * tag、正文、data是否存在、input类型是否雷同 * 如果isAsyncPlaceholder是true,则须要asyncFactory属性雷同 */
createElm
// 创立一个节点 function createElm ( vnode, insertedVnodeQueue, parentElm, refElm, nested, ownerArray, index ) { // 节点曾经被渲染, 须要应用一个克隆节点 if (isDef(vnode.elm) && isDef(ownerArray)) { // This vnode was used in a previous render! // now it's used as a new node, overwriting its elm would cause // potential patch errors down the road when it's used as an insertion // reference node. Instead, we clone the node on-demand before creating // associated DOM element for it. vnode = ownerArray[index] = cloneVNode(vnode) } // 创立组件节点 详见本文件中的createComponent办法 vnode.isRootInsert = !nested // for transition enter check if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) { return } const data = vnode.data const children = vnode.children const tag = vnode.tag /** * 如果要创立的节点有tag属性, 这里做一下校验 * 如果该节点下面有v-pre指令, 间接给flag加1 * 如果没有v-pre须要调用isUnknownElement判断标签是否非法, 而后给出正告 */ if (isDef(tag)) { if (process.env.NODE_ENV !== 'production') { if (data && data.pre) { creatingElmInVPre++ } if (isUnknownElement(vnode, creatingElmInVPre)) { warn( 'Unknown custom element: <' + tag + '> - did you ' + 'register the component correctly? For recursive components, ' + 'make sure to provide the "name" option.', vnode.context ) } } vnode.elm = vnode.ns ? nodeOps.createElementNS(vnode.ns, tag) : nodeOps.createElement(tag, vnode) setScope(vnode) /* istanbul ignore if */ if (__WEEX__) { // in Weex, the default insertion order is parent-first. // List items can be optimized to use children-first insertion // with append="tree". const appendAsTree = isDef(data) && isTrue(data.appendAsTree) if (!appendAsTree) { if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } createChildren(vnode, children, insertedVnodeQueue) if (appendAsTree) { if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } } else { createChildren(vnode, children, insertedVnodeQueue) if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } if (process.env.NODE_ENV !== 'production' && data && data.pre) { creatingElmInVPre-- } } else if (isTrue(vnode.isComment)) { vnode.elm = nodeOps.createComment(vnode.text) insert(parentElm, vnode.elm, refElm) } else { vnode.elm = nodeOps.createTextNode(vnode.text) insert(parentElm, vnode.elm, refElm) } }
此段代码就是创立实在dom
的目标,下一章谈判到。
patchVnode
function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) { // 如果oldVnode跟vnode完全一致,那么不须要做任何事件 if (oldVnode === vnode) { return } const elm = vnode.elm = oldVnode.elm if (isTrue(oldVnode.isAsyncPlaceholder)) { if (isDef(vnode.asyncFactory.resolved)) { hydrate(oldVnode.elm, vnode, insertedVnodeQueue) } else { vnode.isAsyncPlaceholder = true } return } // 如果oldVnode跟vnode都是动态节点,且具备雷同的key // 当vnode是克隆节点或是v-once指令管制的节点时 // 只须要把oldVnode.elm和oldVnode.child都复制到vnode上,也不必再有其余操作 // reuse element for static trees. // note we only do this if the vnode is cloned - // if the new node is not cloned it means the render functions have been // reset by the hot-reload-api and we need to do a proper re-render. if (isTrue(vnode.isStatic) && isTrue(oldVnode.isStatic) && vnode.key === oldVnode.key && (isTrue(vnode.isCloned) || isTrue(vnode.isOnce)) ) { vnode.componentInstance = oldVnode.componentInstance return } let i const data = vnode.data if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) { i(oldVnode, vnode) } const oldCh = oldVnode.children const ch = vnode.children if (isDef(data) && isPatchable(vnode)) { for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode) if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode) } // 如果vnode不是文本节点或正文节点 if (isUndef(vnode.text)) { // 如果oldVnode和vnode都有子节点,且2方的子节点不完全一致,就执行updateChildren if (isDef(oldCh) && isDef(ch)) { if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly) } else if (isDef(ch)) { // 如果只有vnode有子节点,那就创立这些子节点 if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '') addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue) // 如果只有oldVnode有子节点,那就把这些节点都删除 } else if (isDef(oldCh)) { removeVnodes(elm, oldCh, 0, oldCh.length - 1) // 如果oldVnode和vnode都没有子节点,然而oldVnode是文本节点或正文节点,就把vnode.elm的文本设置为空字符串 } else if (isDef(oldVnode.text)) { nodeOps.setTextContent(elm, '') } // 如果vnode是文本节点或正文节点,然而vnode.text != oldVnode.text时,只须要更新vnode.elm的文本内容即可 } else if (oldVnode.text !== vnode.text) { nodeOps.setTextContent(elm, vnode.text) } if (isDef(data)) { if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode) } }
具体代码性能曾经解释的很分明了,这里的addVnodes
和removeVnodes
就是新增与移除虚构节点,外围代码咱们次要关注一个updateChildren
updateChildren
// diff操作外围算法 function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) { // 记录新旧节点列表的首尾元素 用于比拟 let oldStartIdx = 0 // 旧列表终点地位 let newStartIdx = 0 // 新列表终点地位 let oldEndIdx = oldCh.length - 1 // 旧列表起点地位 let oldStartVnode = oldCh[0] // 旧列表终点值 let oldEndVnode = oldCh[oldEndIdx] // 旧列表起点值 let newEndIdx = newCh.length - 1 // 新列表起点地位 let newStartVnode = newCh[0] // 新列表终点值 let newEndVnode = newCh[newEndIdx] // 新列表起点值 let oldKeyToIdx, idxInOld, vnodeToMove, refElm // removeOnly is a special flag used only by <transition-group> // to ensure removed elements stay in correct relative positions // during leaving transitions // 在transition中 不能挪动节点 const canMove = !removeOnly // 查看是否有反复的key if (process.env.NODE_ENV !== 'production') { checkDuplicateKeys(newCh) } // 一共分四种状况探讨, 旧列表第一个与新列表第一个比照, 旧列表最初一个与新列表最初一个比照 // 而后新列表第一个和旧列表最初一个比照, 新列表最初一个和旧列表第一个比照 // 之所以要穿插头尾比照, 是为了避免最差的状况呈现 while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) { if (isUndef(oldStartVnode)) { oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left } else if (isUndef(oldEndVnode)) { oldEndVnode = oldCh[--oldEndIdx] } else if (sameVnode(oldStartVnode, newStartVnode)) { patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue) oldStartVnode = oldCh[++oldStartIdx] newStartVnode = newCh[++newStartIdx] } else if (sameVnode(oldEndVnode, newEndVnode)) { patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue) oldEndVnode = oldCh[--oldEndIdx] newEndVnode = newCh[--newEndIdx] } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue) canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm)) oldStartVnode = oldCh[++oldStartIdx] newEndVnode = newCh[--newEndIdx] } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue) canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm) oldEndVnode = oldCh[--oldEndIdx] newStartVnode = newCh[++newStartIdx] } else { // 以上四种状况都不满足时, 应用新列表第一个vdom的key去旧列表查找 // 如果能够找到key雷同的元素, 间接进行patch而后进入下一次循环 // 找不到则插入一个新节点 if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx) idxInOld = isDef(newStartVnode.key) ? oldKeyToIdx[newStartVnode.key] : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx) if (isUndef(idxInOld)) { // New element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx) } else { vnodeToMove = oldCh[idxInOld] if (sameVnode(vnodeToMove, newStartVnode)) { patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue) oldCh[idxInOld] = undefined canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm) } else { // same key but different element. treat as new element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx) } } newStartVnode = newCh[++newStartIdx] } } // 新旧列表其中之一全副循环实现后, 开始清理残余的节点 // 如果旧列表全副遍历实现, 新列表还有残余, 间接创立这些新节点 // 反之, 如果新列表全副遍历, 旧列表还有残余, 间接删除这些旧节点 if (oldStartIdx > oldEndIdx) { refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue) } else if (newStartIdx > newEndIdx) { removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx) } }
这里利用了while
循环与双指针比照
新旧虚构dom
定义指针变量
let oldStartIdx = 0 // 旧列表终点地位 let newStartIdx = 0 // 新列表终点地位 let oldEndIdx = oldCh.length - 1 // 旧列表起点地位 let oldStartVnode = oldCh[0] // 旧列表终点值 let oldEndVnode = oldCh[oldEndIdx] // 旧列表起点值 let newEndIdx = newCh.length - 1 // 新列表起点地位 let newStartVnode = newCh[0] // 新列表终点值 let newEndVnode = newCh[newEndIdx] // 新列表起点值
定义循环
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) { if (isUndef(oldStartVnode)) { oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left } else if (isUndef(oldEndVnode)) { oldEndVnode = oldCh[--oldEndIdx] } else if (sameVnode(oldStartVnode, newStartVnode)) { patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue) oldStartVnode = oldCh[++oldStartIdx] newStartVnode = newCh[++newStartIdx] } else if (sameVnode(oldEndVnode, newEndVnode)) { patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue) oldEndVnode = oldCh[--oldEndIdx] newEndVnode = newCh[--newEndIdx] } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue) canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm)) oldStartVnode = oldCh[++oldStartIdx] newEndVnode = newCh[--newEndIdx] } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue) canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm) oldEndVnode = oldCh[--oldEndIdx] newStartVnode = newCh[++newStartIdx] } else { // 以上四种状况都不满足时, 应用新列表第一个vdom的key去旧列表查找 // 如果能够找到key雷同的元素, 间接进行patch而后进入下一次循环 // 找不到则插入一个新节点 if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx) idxInOld = isDef(newStartVnode.key) ? oldKeyToIdx[newStartVnode.key] : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx) if (isUndef(idxInOld)) { // New element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx) } else { vnodeToMove = oldCh[idxInOld] if (sameVnode(vnodeToMove, newStartVnode)) { patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue) oldCh[idxInOld] = undefined canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm) } else { // same key but different element. treat as new element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx) } } newStartVnode = newCh[++newStartIdx] } }
检测oldStartVnode、oldEndVnode
if (isUndef(oldStartVnode)) { oldStartVnode = oldCh[++oldStartIdx]} else if (isUndef(oldEndVnode)) { oldEndVnode = oldCh[--oldEndIdx]}
如果oldStartVnode
不存在,oldCh
起始点向后挪动。如果oldEndVnode
不存在,oldCh
终止点向前挪动。
oldStartVnode 和 newStartVnode 是雷同节点
else if (sameVnode(oldStartVnode, newStartVnode)) { patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue) oldStartVnode = oldCh[++oldStartIdx] newStartVnode = newCh[++newStartIdx]}
如果oldStartVnode
和 newStartVnode
是雷同节点,则patchVnode
,同时彼此向后挪动一位
oldEndVnode 和 newEndVnode 是雷同节点
else if (sameVnode(oldEndVnode, newEndVnode)) { patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue) oldEndVnode = oldCh[--oldEndIdx] newEndVnode = newCh[--newEndIdx]}
如果oldEndVnode
和 newEndVnode
是雷同节点,则patchVnode
,同时彼此向前挪动一位
oldStartVnode 和 newEndVnode 是雷同节点
else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue) canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm)) oldStartVnode = oldCh[++oldStartIdx] newEndVnode = newCh[--newEndIdx]}
如果oldStartVnode
和 newEndVnode
是雷同节点,则先 patchVnode
,而后把oldStartVnode
移到oldCh
最初的地位即可,而后oldStartIdx
向后挪动一位,newEndIdx
向前挪动一位
oldEndVnode 和 newStartVnode 是雷同节点
else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue) canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm) oldEndVnode = oldCh[--oldEndIdx] newStartVnode = newCh[++newStartIdx]}
如果oldEndVnode
和 newStartVnode
是雷同节点,则先 patchVnode
,而后把oldEndVnode
移到oldCh
最前的地位即可,而后newStartIdx
向后挪动一位,oldEndIdx
向前挪动一位
key不雷同执行createElm办法
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)idxInOld = isDef(newStartVnode.key) ? oldKeyToIdx[newStartVnode.key] : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)if (isUndef(idxInOld)) { // New element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm)}
如果以上条件都不匹配,则查找oldVnode
中与vnode
具备雷同key
的节点,并将查找的后果赋值给elmToMove
。如果找不到雷同key
的节点,则示意是新创建的节点
key雷同,就认为是同一节点
vnodeToMove = oldCh[idxInOld]if (sameVnode(vnodeToMove, newStartVnode)) { patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue) oldCh[idxInOld] = undefined canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)} else { // same key but different element. treat as new element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm)}newStartVnode = newCh[++newStartIdx]
若为同一类型就调用patchVnode
,就将对应下标处的oldVnode
设置为undefined
,把vnodeToMove
插入到oldCh
之前,newStartIdx
持续向后挪动。如果两个 vnode
不雷同,视为新元素,执行 createElm
创立。
如果老dom的开始索引大于完结索引,新dom数组大于老dom数组,示意新增会调用addVnodes办法
if (oldStartIdx > oldEndIdx) { refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)}
如果老dom的开始索引小于完结索引,新dom数组小于老dom数组,示意新增会调用removeVnodes办法
else if (newStartIdx > newEndIdx) { removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)}
总结
因为古代diff算法策略
是同层级比拟,广度优先
,故而古代算法复杂度为O(n)
这一章咱们讲述了传统diff算法复杂度
,O(n^3)
到古代的O(n)
的实现的一个思路,下一章就开始解说比照过后的vdom
如何映射
成实在dom