成果
列文章目录
因为目录比拟多,每次更新这里比拟麻烦,所以举荐点击到主页,而后查看iOS Swift云音乐专栏。
目简介
这是一个应用Swift(还有OC版本)语言,从0开发一个iOS平台,靠近企业级的我的项目(我的云音乐),蕴含了根底内容,高级内容,我的项目封装,我的项目重构等常识;次要是应用零碎性能,风行的第三方框架,第三方服务,实现靠近企业级商业级我的项目。
目性能点
隐衷协定对话框
启动界面和动静解决权限
疏导界面和广告
轮播图和侧滑菜单
首页简单列表和列表排序
音乐播放和音乐列表治理
全局音乐管制条
桌面歌词和自定义款式
全局媒体控制中心
评论和回复评论
评论富文本点击
评论揭示人和话题
朋友圈动静列表和公布
高德地图定位和门路布局
阿里云OSS上传
视频播放和管制
QQ/微信登录和分享
商城/购物车\微信\支付宝领取
文本和图片聊天
音讯离线推送
主动和手动查看更新
内存透露和优化
...
发环境概述
2022年7月开发实现的,所以全部都是最新的,均匀每3年会从新制作,当初曾经是第三版了。
Xcode 13.4iOS 15
译和运行
先装置pod,用最新Xcode关上MyCloudMusic.xcworkspace,而后运行,如果要运行到真机,先登陆本人的开发者账户,如果不是付费账户,请删除推送等付费性能,更改BundleId,而后运行。
目目录构造
├── MyCloudMusic│ ├── AppDelegate.swift│ ├── Assets.xcassets #资源目录│ ├── Base.lproj│ ├── Cell #通用cell│ ├── Component #每个功能模块│ │ ├── Ad #广告相干│ │ ├── Address #播种地址相干│ ├── Config #配置目录,例如:网络地址配置│ ├── Controller #通用控制器│ ├── Extension #扩大,例如:字符串扩大│ ├── Info.plist│ ├── Manager #管理器,例如:音乐播放管理器│ ├── Model #通用模型│ ├── MyCloudMusic-Bridging-Header.h│ ├── MyCloudMusic.entitlements│ ├── Repository #数据仓库,例如:网络申请封装│ ├── Service #数据服务,例如:网络api│ ├── UI #通用UI模型│ ├── Util #工具类│ ├── Vender #通过源码形式依赖的第三方框架│ ├── View #通用View├── MyCloudMusic.xcodeproj├── MyCloudMusic.xcworkspace├── MyCloudMusicTests #测试相干├── MyCloudMusicUITests #UI测试相干├── Podfile├── Podfile.lock└── R.generated.swift #R.swfit框架生成的文件
赖框架
内容太多,只列出局部。
target 'MyCloudMusic' do # Comment the next line if you don't want to use dynamic frameworks use_frameworks! # Pods for MyCloudMusic #提供相似Android中更高层级的布局框架 #https://github.com/youngsoft/TangramKit pod 'TangramKit' #将资源(图片,文件等)生成类,不便到代码中办法 #例如:let icon = R.image.settingsIcon() #let font = R.font.sanFrancisco(size: 42) #let color = R.color.indicatorHighlight() #let viewController = CustomViewController(nib: R.nib.customView) #let string = R.string.localizable.welcomeWithName("Arthur Dent") #https://github.com/mac-cain13/R.swift pod 'R.swift' #腾讯开源的UI框架,提供了很多性能,例如:圆角按钮,空心按钮,TextView反对placeholder #https://github.com/QMUI/QMUIDemo_iOS #https://qmuiteam.com/ios/get-started pod "QMUIKit" #图片加载 #https://github.com/SDWebImage/SDWebImage pod 'SDWebImage' # 网络申请框架 # https://github.com/Moya/Moya pod 'Moya/RxSwift' #防止每个界面定义disposeBag #https://github.com/RxSwiftCommunity/NSObject-Rx pod "NSObject+Rx" #提醒框架 #https://github.com/jdg/MBProgressHUD pod 'MBProgressHUD' #Swift图片加载 #https://github.com/onevcat/Kingfisher pod "Kingfisher" #Swift扩大,像字符串,数组等 #https://github.com/SwifterSwift/SwifterSwift pod 'SwifterSwift' #下拉刷新 #https://github.com/CoderMJLee/MJRefresh pod 'MJRefresh' #富文本框架 #https://github.com/a1049145827/BSText #OC版本:https://github.com/ibireme/YYText pod "BSText" #腾讯开源的偏好存储框架 #https://github.com/Tencent/MMKV pod 'MMKV' #腾讯WCDB是一个高效、残缺、易用的挪动数据库框架,基于SQLCipher,反对iOS, macOS和Android #https://github.com/Tencent/wcdb pod 'WCDB.swift' #面向泛前端产品研发全生命周期的效率平台,查看数据库,网络申请,内存透露 #https://xingyun.xiaojukeji.com/docs/dokit/#/iosGuide pod 'DoraemonKit/Core', :configurations => ['Debug'] #必选 # pod 'DoraemonKit/WithGPS', '~> 3.0.4', :configurations => ['Debug'] #可选 # pod 'DoraemonKit/WithLoad', '~> 3.0.4', :configurations => ['Debug'] #可选 # pod 'DoraemonKit/WithLogger', '~> 3.0.4', :configurations => ['Debug'] #可选 pod 'DoraemonKit/WithDatabase', :configurations => ['Debug'] #可选 # pod 'DoraemonKit/WithMLeaksFinder', :configurations => ['Debug'] #可选 # pod 'DoraemonKit/WithWeex', '~> 3.0.4', :configurations => ['Debug'] #可选 #腾讯云开源的一款播放器组件,简略几行代码即可领有相似腾讯视频弱小的播放性能,包含横竖屏切换、清晰度抉择、手势和小窗等根底性能,还反对视频缓存,软硬解切换和倍速播放等非凡性能,相比零碎播放器,反对格局更多,兼容性更好,性能更弱小,同时还具备首屏秒开、低提早的长处,以及视频缩略图等高级能力。 #https://cloud.tencent.com/document/product/881/20208 pod 'SuperPlayer' #图片抉择框架,预览框架 #https://github.com/longitachi/ZLPhotoBrowser pod 'ZLPhotoBrowser' # 阿里云OSS # 用来上传公布带图片动静 # https://help.aliyun.com/document_detail/32055.html pod 'AliyunOSSiOS' #高德地图 #https://lbs.amap.com/api/ios-sdk/guide/create-project/cocoapods #这里用的是没有IDFA的sdk,更多阐明:https://lbs.amap.com/api/ios-sdk/guide/create-project/idfa-guide pod 'AMap3DMap-NO-IDFA' #用户详情头部视图 # https://github.com/pujiaxin33/JXPagingView pod 'JXPagingView/Paging' #指示器 #https://github.com/pujiaxin33/JXSegmentedView pod 'JXSegmentedView' #支付宝领取 #https://docs.open.alipay.com/204/105295/ pod 'AlipaySDK-iOS' #融云聊天 #https://doc.rongcloud.cn/im/IOS/5.X/noui/import pod 'RongCloudIM/IMLib' # share sdk #https://mob.com/wiki/detailed?wiki=4&id=14 # 主模块(必须) pod 'mob_sharesdk' # UI模块(非必须,须要用到ShareSDK提供的分享菜单栏和分享编辑页面须要以下1行) pod 'mob_sharesdk/ShareSDKUI' # 平台SDK模块(对照一下平台,须要的加上。如果只须要QQ、微信、新浪微博,只须要以下3行) pod 'mob_sharesdk/ShareSDKPlatforms/QQ' pod 'mob_sharesdk/ShareSDKPlatforms/SinaWeibo' #(微信sdk不带领取的命令) # pod 'mob_sharesdk/ShareSDKPlatforms/WeChat' #(微信sdk带领取的命令,和下面不带领取的不能共存,只能抉择一个) pod 'mob_sharesdk/ShareSDKPlatforms/WeChatFull' #须要精简版QQ,微信,微博,Facebook的能够加这3个命令(精简版去掉了这4个平台的原生SDK) # pod 'mob_sharesdk/ShareSDKPlatforms/QQ_Lite' # pod 'mob_sharesdk/ShareSDKPlatforms/SinaWeibo_Lite' # pod 'mob_sharesdk/ShareSDKPlatforms/WeChat_Lite' # pod 'mob_sharesdk/ShareSDKPlatforms/Facebook_Lite' # pod 'mob_sharesdk/ShareSDKPlatforms/KuaiShou_Lite' # ShareSDKPlatforms模块其余平台,按需增加 # pod 'mob_sharesdk/ShareSDKPlatforms/TikTok' # pod 'mob_sharesdk/ShareSDKPlatforms/SnapChat' # pod 'mob_sharesdk/ShareSDKPlatforms/Oasis' # 应用配置文件分享模块(非必须) # pod 'mob_sharesdk/ShareSDKConfigFile' # 闭环分享依赖(非必须) # pod 'mob_sharesdk/ShareSDKRestoreScene' # 扩大模块(在调用能够弹出咱们UI分享办法的时候是必须的) pod 'mob_sharesdk/ShareSDKExtension' #end share sdk target 'MyCloudMusicTests' do inherit! :search_paths # Pods for testing end target 'MyCloudMusicUITests' do # Pods for testing endend
户协定对话框
<img src="https://p6-juejin.byteimg.com/tos-cn-i-k3u1fbpfcp/13eaa319d44e45c9b64205f5a6b2966a~tplv-k3u1fbpfcp-watermark.image" width="300" >
应用自定义Dialog实现。
class TermServiceDialogController: BaseController, QMUIModalPresentationContentViewControllerProtocol { var contentContainer:TGBaseLayout! var modalController:QMUIModalPresentationViewController! var textView:UITextView! var disagreeButton:QMUIButton! override func initViews() { super.initViews() view.layer.cornerRadius = SMALL_RADIUS view.clipsToBounds = true view.backgroundColor = .colorDivider view.tg_width.equal(.fill) view.tg_height.equal(.wrap) //内容容器 contentContainer = TGLinearLayout(.vert) contentContainer.tg_width.equal(.fill) contentContainer.tg_height.equal(.wrap) contentContainer.tg_space = 25 contentContainer.backgroundColor = .colorBackground contentContainer.tg_padding = UIEdgeInsets(top: PADDING_OUTER, left: PADDING_OUTER, bottom: PADDING_OUTER, right: PADDING_OUTER) contentContainer.tg_gravity = TGGravity.horz.center view.addSubview(contentContainer) //题目 contentContainer.addSubview(titleView) textView = UITextView() textView.tg_width.equal(.fill) //超出的内容,主动反对滚动 textView.tg_height.equal(230) textView.text="公司CFO David Wehner..." textView.backgroundColor = .clear //禁用编辑 textView.isEditable = false contentContainer.addSubview(textView) contentContainer.addSubview(primaryButton) //不批准按钮按钮 disagreeButton=ViewFactoryUtil.linkButton() disagreeButton.setTitle(R.string.localizable.disagree(), for: .normal) disagreeButton.setTitleColor(.black80, for: .normal) disagreeButton.addTarget(self, action: #selector(disagreeClick(_:)), for: .touchUpInside) disagreeButton.sizeToFit() contentContainer.addSubview(disagreeButton) } @objc func disagreeClick(_ sender:QMUIButton) { hide() //退出利用 exit(0) } func show() { modalController = QMUIModalPresentationViewController() modalController.animationStyle = .fade //边距 modalController.contentViewMargins = UIEdgeInsets(top: PADDING_LARGE2, left: PADDING_LARGE2, bottom: PADDING_LARGE2, right: PADDING_LARGE2) //点击内部不暗藏 modalController.isModal = true //设置要显示的内容控件 modalController.contentViewController = self modalController.showWith(animated: true) } lazy var titleView: UILabel = { let r = UILabel() r.tg_width.equal(.fill) r.tg_height.equal(.wrap) r.text = "题目" r.textColor = .colorOnSurface r.font = UIFont.boldSystemFont(ofSize: TEXT_LARGE2) r.textAlignment = .center return r }() lazy var primaryButton: QMUIButton = { let r = ViewFactoryUtil.primaryHalfFilletButton() r.setTitle(R.string.localizable.agree(), for: .normal) return r }()}````## 导界面疏导界面比较简单,就是多个图片能够左右滚动。
class GuideController: BaseLogicController {
var bannerView:YJBannerView!override func initViews() { super.initViews() initLinearLayoutSafeArea() container.tg_space = PADDING_OUTER bannerView = YJBannerView() bannerView.backgroundColor = .clear bannerView.dataSource = self bannerView.delegate = self bannerView.tg_width.equal(.fill) bannerView.tg_height.equal(.fill) //设置如果找不到图片显示的图片 bannerView.emptyImage = R.image.placeholderError() //设置占位图 bannerView.placeholderImage = R.image.placeholder() //设置轮播图外部显示图片的时候调用什么办法 bannerView.bannerViewSelectorString = "sd_setImageWithURL:placeholderImage:" //设置指示器默认色彩 bannerView.pageControlNormalColor = .black80 //高亮的色彩 bannerView.pageControlHighlightColor = .colorPrimary //从新加载数据 bannerView.reloadData() container.addSubview(bannerView) //按钮容器 let controlContainer = TGLinearLayout(.horz) controlContainer.tg_bottom.equal(PADDING_OUTER) controlContainer.tg_width ~= .fill controlContainer.tg_height.equal(.wrap) //程度拉升,左,中,右间距一样 controlContainer.tg_gravity = TGGravity.horz.among container.addSubview(controlContainer) //登录注册按钮 let primaryButton = ViewFactoryUtil.primaryButton() primaryButton.setTitle(R.string.localizable.loginOrRegister(), for: .normal) primaryButton.addTarget(self, action: #selector(primaryClick(_:)), for: .touchUpInside) primaryButton.tg_width.equal(BUTTON_WIDTH_MEDDLE) controlContainer.addSubview(primaryButton) //立刻体验按钮 let enterButton = ViewFactoryUtil.primaryOutlineButton() enterButton.setTitle(R.string.localizable.experienceNow(), for: .normal) enterButton.addTarget(self, action: #selector(enterClick(_:)), for: .touchUpInside) enterButton.tg_width.equal(BUTTON_WIDTH_MEDDLE) controlContainer.addSubview(enterButton) }///登录注册按钮点击/// - Parameter sender: <#sender description#>@objc func primaryClick(_ sender:QMUIButton) { AppDelegate.shared.toLogin()}///立刻体验按钮点击/// - Parameter sender: <#sender description#>@objc func enterClick(_ sender:QMUIButton) { AppDelegate.shared.toMain()}
}
// MARK: - YJBannerViewDataSource
extension GuideController:YJBannerViewDataSource{
/// banner数据源////// - Parameter bannerView: <#bannerView description#>/// - Returns: <#return value description#>func bannerViewImages(_ bannerView: YJBannerView!) -> [Any]! { return ["guide1","guide2","guide3","guide4","guide5"]}/// 自定义Cell/// 复写该办法的目标是/// 设置图片的缩放模式////// - Parameters:/// - bannerView: <#bannerView description#>/// - customCell: <#customCell description#>/// - index: <#index description#>/// - Returns: <#return value description#>func bannerView(_ bannerView: YJBannerView!, customCell: UICollectionViewCell!, index: Int) -> UICollectionViewCell! { //将cell类型转为YJBannerViewCell let cell = customCell as! YJBannerViewCell //设置图片的缩放模式为 //从核心填充 //多余的裁剪掉 cell.showImageViewContentMode = .scaleAspectFit return cell}
}
// MARK: - YJBannerViewDelegate
extension GuideController:YJBannerViewDelegate{
}
## 广告界面实现图片广告和视频广告,广告数据是在首页是缓存到本地,目标是在启动界面加载更快,因为实在我的项目中,大部分我的项目启动页面广告工夫一共就5秒,如果太长了用户体验不好,如果是从网络申请,那么网络可能就耗时2秒左右,所以导致就美哟多少工夫显示广告了。### 广告
func downloadAd(_ data:Ad,_ path:URL) {
let destination: DownloadRequest.Destination = { _, _ in return (path, [.removePreviousFile, .createIntermediateDirectories])}AF.download(data.icon.absoluteUri(), to: destination).response { response in if response.error == nil, let filePath = response.fileURL?.path { print("ad downloaded success \(filePath)") }}
}
### 广告
func showVideoAd(_ data:URL) {
//播放利用内嵌入视频,放根目录中//同样其余的文件,也能够通过这种形式读取//var data=Bundle.main.url(forResource: "ixueaeduTestVideo", withExtension: ".mp4")!player = AVPlayer(url: data)//静音player!.isMuted = true/// 增加进度监听player!.addPeriodicTimeObserver(forInterval: CMTime(value: CMTimeValue(1.0), timescale: 60), queue: DispatchQueue.main, using: {time in if self.player == nil { return } //播放工夫 let current = Float(CMTimeGetSeconds(time)) //总工夫 let duration = Float(CMTimeGetSeconds(self.player!.currentItem!.duration)) if current==duration { //视频播放完结 self.next() } else { self.skipView.setTitle(R.string.localizable.skipAdCount(Int(duration-current)), for: .normal) self.skipView.tg_width.equal(.wrap) self.skipView.setNeedsLayout() }})//显示图像playerLayer = AVPlayerLayer(player: player)//从核心等比缩放,齐全显示控件playerLayer?.videoGravity = .resizeAspectFillview.layer.insertSublayer(playerLayer!, at: 0)
}
显示图片就是显示本地图片了,没什么难点,就不贴代码了。## 首页/歌单详情/黑胶唱片界面首页没有顶部是轮播图,而后是能够左右的菜单,接下来是热门歌单,举荐单曲,最初是首页排序模块;整体上应用RecycerView实现,轮播图:
//取出一个Cell
let cell = tableView.dequeueReusableCell(withIdentifier: Constant.CELL, for: indexPath) as! BannerCell
//绑定数据
cell.bind(data as! BannerData)
cell.bannerClick = {[weak self] data in
self?.processAdClick(data)
}
举荐歌单
/// 协定
protocol SheetGroupDelegate:NSObjectProtocol {
/// 歌单点击回调/// - Parameter data: 点击的歌单对象func sheetClick(data:Sheet)
}
class SheetGroupCell: BaseTableViewCell {
static let NAME = "SheetGroupCell"var datum:Array<Sheet> = []var cellWidth:CGFloat!var cellHeight:CGFloat!var spanCount:CGFloat = 3weak open var delegate: SheetGroupDelegate?override func initViews() { super.initViews() //分割线 container.addSubview(ViewFactoryUtil.smallDivider()) //题目 container.addSubview(titleView) container.addSubview(collectionView) collectionView.register(SheetCell.self, forCellWithReuseIdentifier: Constant.CELL)}override func getContainerOrientation() -> TGOrientation { return .vert}func bind(_ data:SheetData) { //计算每个cell宽度 //屏幕宽度-外边距16*2-(self.spanCount-1)*5 cellWidth = (SCREEN_WIDTH-PADDING_OUTER*CGFloat(2) - (spanCount - CGFloat(1))*PADDING_SMALL)/spanCount //cell高度,5:图片和题目边距,40:2行文字高度 cellHeight = cellWidth + PADDING_SMALL + 40 //计算能够显示几行 let rows = ceil(CGFloat(data.datum.count) / spanCount) //CollectionView高度等于,行数*行高,10:垂直方向每个cell间距 let viewHeight = rows * (cellHeight + PADDING_MEDDLE) collectionView.tg_height.equal(viewHeight) datum.removeAll() datum += data.datum collectionView.reloadData()}/// 题目控件lazy var titleView: ItemTitleView = { let r = ItemTitleView() r.titleView.text = R.string.localizable.recommendSheet() return r}()lazy var collectionView: UICollectionView = { let r = ViewFactoryUtil.collectionView() r.delegate = self r.dataSource = self r.isScrollEnabled = false return r}()
}
/// CollectionView数据源和代理
extension SheetGroupCell:UICollectionViewDataSource,UICollectionViewDelegate {
/// 有多少个/// - Parameters:/// - collectionView: <#collectionView description#>/// - section: <#section description#>/// - Returns: <#description#>func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { return datum.count}/// 返回cell/// - Parameters:/// - collectionView: <#collectionView description#>/// - indexPath: <#indexPath description#>/// - Returns: <#description#>func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell { let data = datum[indexPath.row] let cell = collectionView.dequeueReusableCell(withReuseIdentifier: Constant.CELL, for: indexPath) as! SheetCell cell.bind(data) return cell}/// item点击/// - Parameters:/// - collectionView: <#collectionView description#>/// - indexPath: <#indexPath description#>func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) { if let d = delegate { d.sheetClick(data:datum[indexPath.row]) }}
}
/// UICollectionViewDelegateFlowLayout
extension SheetGroupCell:UICollectionViewDelegateFlowLayout{
/// 返回CollectionView外面的Cell到CollectionView的间距/// - Parameters:/// - collectionView: <#collectionView description#>/// - collectionViewLayout: <#collectionViewLayout description#>/// - section: <#section description#>/// - Returns: <#description#>func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets { return UIEdgeInsets(top: 0, left: PADDING_OUTER, bottom: PADDING_OUTER, right: PADDING_OUTER)}/// 返回每个Cell的行间距/// - Parameters:/// - collectionView: <#collectionView description#>/// - collectionViewLayout: <#collectionViewLayout description#>/// - section: <#section description#>func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat { return PADDING_MEDDLE}/// 返回每个Cell的列间距/// - Parameters:/// - collectionView: <#collectionView description#>/// - collectionViewLayout: <#collectionViewLayout description#>/// - section: <#section description#>/// - Returns: <#description#>func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat { return PADDING_SMALL}/// cell尺寸/// - Parameters:/// - collectionView: <#collectionView description#>/// - collectionViewLayout: <#collectionViewLayout description#>/// - indexPath: <#indexPath description#>/// - Returns: <#description#>func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize { return CGSize(width: cellWidth, height: cellHeight)}
}
### 详情顶部是歌单信息,通过Cell实现,底部是列表,显示歌单内容的音乐,点击音乐进入黑胶唱片播放界面。
class SheetDetailController: BaseMusicPlayerController {
/// 数据idvar id:String!var data:Sheet!//背景var backgroundImageView: UIImageView!//背景含糊var backgroundVisual: UIVisualEffectView!override func initViews() { super.initViews() //增加背景图片控件 backgroundImageView = UIImageView() backgroundImageView.clipsToBounds = true backgroundImageView.alpha = 0 backgroundImageView.contentMode = .scaleAspectFill view.addSubview(backgroundImageView) //背景含糊成果 let blur = UIBlurEffect(style: .dark) backgroundVisual = UIVisualEffectView(effect: blur) backgroundImageView.addSubview(backgroundVisual) //初始化TableView构造 initTableViewSafeArea() //设置状态栏为亮色(文字是红色) setStatusBarLight() setToolbarLight() title = R.string.localizable.sheet() //注册单曲 tableView.register(SongCell.self, forCellReuseIdentifier: Constant.CELL) tableView.register(SheetInfoCell.self, forCellReuseIdentifier: SheetInfoCell.NAME) //注册section tableView.register(SongGroupHeaderView.self, forHeaderFooterViewReuseIdentifier: SongGroupHeaderView.NAME) tableView.bounces = false}override func initDatum() { super.initDatum() loadData()}func loadData() { DefaultRepository.shared .sheetDetail(id) .subscribeSuccess {[weak self] data in self?.show(data.data!) }.disposed(by: rx.disposeBag)}func show(_ data:Sheet) { self.data=data backgroundImageView.show(data.icon) //应用动画显示背景图片 UIView.animate(withDuration: 0.3) { //透明度设置为1 self.backgroundImageView.alpha = 1 } //第一组 var groupData=SongGroupData() groupData.datum = [data] datum.append(groupData) //第二组 if let r = data.songs { if !r.isEmpty { //有音乐才设置 //设置数据 groupData=SongGroupData() groupData.datum = r datum.append(groupData) superFooterContainer.backgroundColor = .colorLightWhite } } tableView.reloadData()}/// 获取列表类型////// - Parameter data: <#data description#>/// - Returns: <#return value description#>func typeForItemAtData(_ data:Any) -> MyStyle { if data is Sheet { return .sheet } return .song}/// 播放音乐/// - Parameter data: <#data description#>func play(_ data:Song) { //把以后歌单所有音乐设置到播放列表 //有些利用 //可能会实现增加到曾经播放列表性能 MusicListManager.shared().setDatum(self.data.songs!) //播放以后音乐 MusicListManager.shared().play(data) startMusicPlayerController()}override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() backgroundImageView.frame = view.bounds backgroundVisual.frame = backgroundImageView.bounds}@objc func commentClick() { CommentController.start(navigationController!)}
}
extension SheetDetailController{
/// 有多少组/// - Parameter tableView: <#tableView description#>/// - Returns: <#description#>func numberOfSections(in tableView: UITableView) -> Int { return datum.count}/// 以后组有多少个/// - Parameters:/// - tableView: <#tableView description#>/// - section: <#section description#>/// - Returns: <#description#>override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { let data = datum[section] as! SongGroupData return data.datum.count}/// 返回section view/// - Parameters:/// - tableView: <#tableView description#>/// - section: <#section description#>/// - Returns: <#description#>func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? { //取出组数据 let groupData=datum[section] as! SongGroupData //获取header let header = tableView.dequeueReusableHeaderFooterView(withIdentifier: SongGroupHeaderView.NAME) as! SongGroupHeaderView header.bind(groupData) header.playAllClick = {[weak self] in let groupData = self?.datum[1] as! SongGroupData self?.play(groupData.datum[0] as! Song) } return header}/// 返回以后地位的cell/// - Parameters:/// - tableView: <#tableView description#>/// - indexPath: <#indexPath description#>/// - Returns: <#description#>override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { let groupData = datum[indexPath.section] as! SongGroupData let data = groupData.datum[indexPath.row] let type = typeForItemAtData(data) switch type { case .sheet: let cell = tableView.dequeueReusableCell(withIdentifier: SheetInfoCell.NAME, for: indexPath) as! SheetInfoCell cell.bind(data as! Sheet) cell.commentCountView.addTarget(self, action: #selector(commentClick), for: .touchUpInside) return cell default: let cell = tableView.dequeueReusableCell(withIdentifier: Constant.CELL, for: indexPath) as! SongCell cell.bind(data as! Song) cell.indexView.text = "\(indexPath.row + 1)" return cell } }/// header高度/// - Parameters:/// - tableView: <#tableView description#>/// - section: <#section description#>/// - Returns: <#description#>func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat { if section == 1 { return 50 } //其余组不显示section return 0}/// cell点击/// - Parameters:/// - tableView: <#tableView description#>/// - indexPath: <#indexPath description#>func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { let groupData = datum[indexPath.section] as! SongGroupData let data = groupData.datum[indexPath.row] let type = typeForItemAtData(data) if type == .song { play(data as! Song) }}
}
extension SheetDetailController{
/// 启动办法/// - Parameters:/// - controller: <#controller description#>/// - id: <#id description#>static func start(_ controller:UINavigationController,_ id:String) { let target = SheetDetailController() target.id=id controller.pushViewController(target, animated: true)}
}
### 唱片下面是黑胶唱片,和网易云音乐差不多,随着音乐滚动或暂停,顶部是管制相干,音乐播放逻辑是封装到MusicPlayerManager中:
class MusicPlayerManager : NSObject{
/// 保留音乐播放进度的距离private static let SAVE_PROGRESS_TIME_INTERVAL:TimeInterval = 2private static var instance:MusicPlayerManager?/// 以后播放的音乐var data:Song?/// 播放器private var player:AVPlayer!/// 播放状态var status:PlayStatus = .none/// 定时器返回的对象private var playTimeObserve:Any?///播放结束回调var complete:((_ data:Song)->Void)!private var lastSaveProgressTime:TimeInterval = 0/// 代理对象,目标是将不同的状态散发进来weak open var delegate:MusicPlayerManagerDelegate?{ didSet{ if let _ = self.delegate { //有代理 //判断是否有音乐在播放 if self.isPlaying() { //有音乐在播放 //启动定时器 startPublishProgress() } }else { //没有代理 //进行定时器 stopPublishProgress() } }}/// 获取单例的播放管理器////// - Returns: <#return value description#>static func shared() -> MusicPlayerManager { if instance == nil { instance = MusicPlayerManager() } return instance!}private override init() { super.init() player = AVPlayer()}/// 播放/// - Parameters:/// - uri: 相对音乐地址/// - data: 音乐对象func play(uri:String,data:Song) { //申请获取音频会话焦点 SuperAudioSessionManager.requestAudioFocus() //保留音乐对象 self.data = data status = .playing var url:URL?=nil if uri.starts(with: "http") { //网络地址 url = URL(string: uri) } else { //本地地址 url = URL(fileURLWithPath: uri) } //创立一个播放Item let item = AVPlayerItem(url: url!) //替换掉原来的播放Item player.replaceCurrentItem(with: item) //播放 player.play() //回调代理 if let r = delegate { r.onPlaying(data: data) } //设置监听器 //因为监听器是针对PlayerItem的 //所以说播放了音乐在这里设置 initListeners() //启动进度散发定时器 startPublishProgress() prepareLyric()}/// 暂停func pause() { //更改状态 status = .pause //暂停 player.pause() //回调代理 if let r = delegate { r.onPaused(data: data!) } //移除监听器 removeListeners() //进行进度散发定时器 stopPublishProgress()}/// 持续播放func resume() { //申请获取音频会话焦点 SuperAudioSessionManager.requestAudioFocus() status = .playing player.play() //回调代理 if let r = delegate { r.onPlaying(data: data!) } //设置监听器 initListeners() //启动进度散发定时器 startPublishProgress()}/// 是否在播放/// - Returns: <#description#>func isPlaying() -> Bool { return status == .playing}/// 挪动到指定地位播放func seekTo(data:Float) { let positionTime = CMTime(seconds: Double(data), preferredTimescale: 1) player.seek(to: positionTime)}...private func stopPublishProgress() { if let playTimeObserve = playTimeObserve { player.removeTimeObserver(playTimeObserve) self.playTimeObserve = nil }}private func initListeners() { //KVO形式监听播放状态 //KVC:Key-Value Coding,另一种获取对象字段的值,相似字典 //KVO:Key-Value Observing,建设在KVC根底上,可能察看一个字段值的扭转 player.currentItem?.addObserver(self, forKeyPath: MusicPlayerManager.STATUS, options: .new, context: nil) //监听音乐缓冲状态 player.currentItem?.addObserver(self, forKeyPath: "loadedTimeRanges", options: .new, context: nil) //播放完结事件 NotificationCenter.default.addObserver(self, selector: #selector(onComplete(_:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: player.currentItem)}/// 移除监听器private func removeListeners() { player.currentItem?.removeObserver(self, forKeyPath: MusicPlayerManager.STATUS) player.currentItem?.removeObserver(self, forKeyPath: "loadedTimeRanges")}/// 播放结束了回调@objc func onComplete(_ sender:Notification) { complete(data!)}/// KVO监听回调办法////// - Parameters:/// - keyPath: <#keyPath description#>/// - object: <#object description#>/// - change: <#change description#>/// - context: <#context description#>override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) { //判断监听的字段 if MusicPlayerManager.STATUS == keyPath { //播放状态 switch player.status { case .readyToPlay: //筹备播放实现了 //音乐的总工夫 self.data!.duration = Float(CMTimeGetSeconds(player.currentItem!.asset.duration)) //回调代理 delegate?.onPrepared(data:data!) updateMediaInfo() case .failed: //播放失败了 status = .error delegate?.onError(data: data!) default: //未知状态 status = .none } } }/// 更新零碎媒体控制中心信息/// 不须要更新进度到控制中心/// 他那边会主动倒计时/// 这部分能够重构到公共类,因为像播放视频也能够更新到零碎媒体核心private func updateMediaInfo() { //下载图片 //这部分能够封装 //因为其余界面可能也会用 let manager = SDWebImageManager.shared if data?.icon == nil { self.setMediaInfo(R.image.placeholder()!) } else { let url = URL(string: data!.icon!.absoluteUri()) //下载图片 manager.loadImage(with: url, options: .progressiveLoad) { receivedSize, expectedSize, targetURL in } completed: { image, data, error, cacheType, finished, imageURL in print("load song image success \(url)") if let r = image { self.setMediaInfo(r) } } }}func prepareLyric() { //歌词解决 //实在我的项目可能会 //将歌词这个局部拆分到其余组件中 if data!.parsedLyric != nil && data!.parsedLyric!.datum.count > 0 { //解析好了 onLyricReady() } else if SuperStringUtil.isNotBlank(data!.lyric){ //有歌词,然而没有解析 parseLyric() } else { //没有歌词,并且不是本地音乐才申请 //实在我的项目中能够会缓存歌词 //获取歌词数据 DefaultRepository.shared .songDetail(data!.id) .subscribeSuccess { data in //申请胜利 self.data!.style = data.data!.style self.data!.lyric = data.data!.lyric self.parseLyric() } }}func parseLyric() { if SuperStringUtil.isNotBlank(data?.lyric) { //有歌词 //在这里解析的益处是 //里面不必管,间接应用 data?.parsedLyric = LyricParser.parse(data!.style,data!.lyric!) } //告诉歌词筹备好了 onLyricReady()}func onLyricReady() { if let r = delegate { r.onLyricReady(data: data!) }}static let STATUS = "status"
}
/// 播放状态枚举
enum PlayStatus {
case none //未知case pause //暂停了case playing //播放中case prepared //筹备中case completion //以后这一首音乐播放实现case error
}
/// 播放管理器代理
protocol MusicPlayerManagerDelegate:NSObjectProtocol{
/// 播放器筹备结束了/// 能够获取到音乐总时长func onPrepared(data:Song)/// 暂停了func onPaused(data:Song)/// 正在播放func onPlaying(data:Song)/// 进度回调func onProgress(data:Song)/// 歌词数据筹备好了func onLyricReady(data:Song)/// 出错了func onError(data:Song)
}
音乐列表逻辑封装到MusicListManager:
class MusicListManager {
private static var instance:MusicListManager?/// 以后音乐对象var data:Song?//播放列表var datum:[Song] = []/// 播放管理器var musicPlayerManager:MusicPlayerManager!/// 是否播放了var isPlay = false/// 循环模式,默认列表循环var model:MusicPlayRepeatModel = .list/// 获取单例的播放列表管理器////// - Returns: <#return value description#>static func shared() -> MusicListManager { if instance == nil { instance = MusicListManager() } return instance!}private init() { //初始化音乐播放管理器 musicPlayerManager = MusicPlayerManager.shared() //设置播放结束回调 musicPlayerManager.complete = {d in //判断播放循环模式 if self.model == .one { //单曲循环 self.play(d) }else{ //其余模式 self.play(self.next()) } } initPlayList()}func initPlayList() { datum.removeAll() //查问播放列表 let datum=SuperDatabaseManager.shared.findPlayList() if datum.count > 0 { //增加到当初的播放列表 self.datum += datum //获取最初播放音乐id let id = PreferenceUtil.getLastPlaySongId() if SuperStringUtil.isNotBlank(id) { //有最初播放音乐的id //在播放列表中找到该音乐 for it in datum { if it.id == id { data = it } } if data == nil { //示意没找到 //可能各种起因 defaultPlaySong() } else { //找到了 } }else{ //如果没有最初播放音乐 //默认就是第一首 defaultPlaySong() } musicPlayerManager.data = data musicPlayerManager.prepareLyric() }
// sendMusicListChanged()
}func defaultPlaySong() { data = datum[0]}/// 设置音乐列表/// - Parameter datum: <#datum description#>func setDatum(_ datum:[Song]) { //将原来数据list标记设置为false DataUtil.changePlayListFlag(self.datum, false) //保留到数据库 saveAll() //清空原来的数据 self.datum.removeAll() //增加新的数据 self.datum += datum //更改播放列表标记 DataUtil.changePlayListFlag(self.datum, true) //保留到数据库 saveAll() sendMusicListChanged()}/// 播放/// - Parameter data: <#data description#>func play(_ data:Song) { self.data = data //标记为播放了 isPlay = true var path:String! //查问是否有下载工作 let downloadInfo = AppDelegate.shared.getDownloadManager().findDownloadInfo(data.id) if downloadInfo != nil && downloadInfo.status == .completed { //下载实现了 //播放本地音乐 path = StorageUtil.documentUrl().appendingPathComponent(downloadInfo.path).path print("MusicListManager play offline \(path!) \(data.uri!)") } else { //播放在线音乐 path = data.uri.absoluteUri() print("MusicListManager play online \(path!) \(data.uri!)") } musicPlayerManager.play(uri: path, data: data) //设置最初播放音乐的Id PreferenceUtil.setLastPlaySongId(data.id)}/// 暂停func pause() { musicPlayerManager.pause()}/// 持续播放func resume() { if isPlay { //原来曾经播放过 //也就说播放器曾经初始化了 musicPlayerManager.resume() } else { //到这里,是利用开启后,第一次点持续播放 //而这时外部其实还没有筹备播放,所以应该调用播放 play(data!) //判断是否须要持续播放 if data!.progress>0 { //有播放进度 //就从上一次地位开始播放 musicPlayerManager.seekTo(data: data!.progress) } }}@discardableResult/// 更改循环模式func changeLoopModel() -> MusicPlayRepeatModel { //将以后循环模式转为int var model = self.model.rawValue //循环模式+1 model += 1 //判断边界 if model > MusicPlayRepeatModel.random.rawValue { //超出了范畴 model = 0 } self.model = MusicPlayRepeatModel(rawValue: model)! return self.model}/// 获取上一个func previous() -> Song { var index = 0 switch model { case .random: //随机循环 //在0~datum.size-1范畴中 //产生一个随机数 index = Int(arc4random()) % datum.count default: //列表循环 let datumOC = datum as NSArray index = datumOC.index(of: data!) //如果以后播放的音乐是最初一首音乐 if index == 0 { //以后播放的是第一首音乐 index = datum.count - 1 } else { index -= 1 } } return datum[index]}...
}
//音乐循环状态
enum MusicPlayRepeatModel:Int {
case list=0 //列表循环case one //单曲循环case random //列表随机
}
外界对立应用播放列表管理器播放音乐,上一曲下一曲:
@objc func previousClick(_ sender:QMUIButton) {
MusicListManager.shared().play(MusicListManager.shared().previous())
}
@objc func playClick(_ sender:QMUIButton) {
playOrPause()
}
@objc func nextClick(_ sender:QMUIButton) {
MusicListManager.shared().play(MusicListManager.shared().next())
}
## 歌词<img src="https://p6-juejin.byteimg.com/tos-cn-i-k3u1fbpfcp/3f7cb8ed4d71459aabd5f2600e84ece8~tplv-k3u1fbpfcp-watermark.image" width="300" >歌词实现了LRC,KSC两种歌词,封装到LyricListView,单个歌词行封装到LyricView中,外界间接应用LyricListView就行:
/// 显示歌词数据
func showLyricData() {
lyricView.setData(MusicListManager.shared().data!.parsedLyric)
}
歌词控件封装:
class LyricListView: BaseRelativeLayout {
var data:Lyric?var tableView:UITableView!var datum:[Any] = []/// 以后工夫歌词行数var lyricLineNumber:Int = 0/// 歌词填充多个占位数据var lyricPlaceholderSize = 0/// 是否曾经调用了reloadDatavar isReloadData:Bool = false/// 歌词拖拽成果容器var lyricDragContainer:TGLinearLayout!/// 拖拽地位歌词工夫var timeView:UILabel!/// 是否在拖拽状态var isDrag:Bool = false/// 滚动时,以后这行歌词var scrollSelectedLyricLine:LyricLine?override func initViews() { super.initViews() //设置束缚 tg_width.equal(.fill) tg_height.equal(.fill) //tableView tableView = ViewFactoryUtil.tableView() tableView.delegate = self tableView.dataSource = self addSubview(tableView) //注册歌词cell tableView.register(LyricCell.self, forCellReuseIdentifier: Constant.CELL) //创立一个程度方向容器 lyricDragContainer = TGLinearLayout(.horz) lyricDragContainer.hide() lyricDragContainer.tg_horzMargin(PADDING_OUTER) lyricDragContainer.tg_width.equal(.fill) lyricDragContainer.tg_height.equal(.wrap) //控件之间间距 lyricDragContainer.tg_space = PADDING_MEDDLE //内容垂直居中 lyricDragContainer.tg_gravity = TGGravity.vert.center //居中 lyricDragContainer.tg_centerY.equal(0) addSubview(lyricDragContainer) //播放按钮 let playView = QMUIButton() playView.tg_width.equal(15) playView.tg_height.equal(15) playView.setImage(R.image.play()!.withTintColor(), for: .normal) playView.tintColor = .colorLightWhite //图片齐全显示到控件外面 playView.contentMode = .scaleAspectFit playView.addTarget(self, action: #selector(playClick(_:)), for: .touchUpInside) lyricDragContainer.addSubview(playView) //分割线 let dividerView = ViewFactoryUtil.smallDivider() dividerView.backgroundColor = .colorLightWhite lyricDragContainer.addSubview(dividerView) //工夫 timeView = UILabel() timeView.tg_width.equal(.wrap) timeView.tg_height.equal(.wrap) timeView.text = "00:00" timeView.textColor = .colorLightWhite lyricDragContainer.addSubview(timeView)}/// 这个办法会调用屡次计算,最初一次才是最精确的值override func layoutSubviews() { super.layoutSubviews() if lyricPlaceholderSize > 0 { return } lyricPlaceholderSize = Int(ceil( Double(tableView.frame.height)/2.0/44.0))}func setData(_ data:Lyric?) { self.data=data if lyricPlaceholderSize>0 { //曾经计算了填充数量 next() }}func next() { //清空原来的歌词 datum.removeAll() if let r = data { //增加占位数据 addLyricFillData() datum += r.datum //增加占位数据 addLyricFillData() } isReloadData=true tableView.reloadData()}//显示拖拽成果func showDragView() { if isLyricEmpty() { //没有歌词不能拖拽 return } isDrag=true lyricDragContainer.show()}func prepareScrollLyricView() { //勾销原来的工作 NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(hideDragView), object: nil) //4秒后暗藏拖拽控件 perform(#selector(hideDragView), with: nil, afterDelay: 4.0)}@objc func hideDragView() { isDrag=false //勾销原来的工作 NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(hideDragView), object: nil) lyricDragContainer.hide()}@objc func playClick(_ sender:QMUIButton) { if let r = scrollSelectedLyricLine { //回调回来是毫秒,要转为秒 MusicListManager.shared().seekTo(Float(r.startTime/1000)) //马上显示歌词滚动 hideDragView() }}...
}
extension LyricListView:QMUITableViewDelegate,QMUITableViewDataSource{
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { return datum.count}func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { let data = datum[indexPath.row] let cell = tableView.dequeueReusableCell(withIdentifier: Constant.CELL, for: indexPath) as! LyricCell cell.bind(data, self.data!.isAccurate) return cell}/// 开始拖拽/// - Parameter scrollView: <#scrollView description#>func scrollViewWillBeginDragging(_ scrollView: UIScrollView) { showDragView()}/// 拖拽完结/// - Parameters:/// - scrollView: <#scrollView description#>/// - decelerate: <#decelerate description#>func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) { if !decelerate { //如果不须要加速,就延时后,显示歌词 prepareScrollLyricView() }}/// 惯性拖拽完结/// - Parameter scrollView: <#scrollView description#>func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) { prepareScrollLyricView()}/// 滑动中/// - Parameter scrollView: <#scrollView description#>func scrollViewDidScroll(_ scrollView: UIScrollView) { if isDrag { //只有手动拖拽的时候才解决 let offsetY = scrollView.contentOffset.y //依据滚动间隔计算出index let index = Int((offsetY+tableView.frame.height/2)/44) //获取歌词对象 var lyric:Any! if (index < 0) { //如果计算出的index小于0 //就默认第一个歌词对象 lyric = datum.first }else if (index > datum.count - 1) { //大于最初一个歌词对象(蕴含填充数据) //就是最初一行数据 lyric = datum.last }else { //如果在列表范畴内 //就间接去对应地位的数据 lyric = datum[index] } //设置滚动工夫 //判断是否是填充数据 if lyric is String { //填充数据 timeView.text = "" } else { //实在歌词数据 //保留到一个字段上 scrollSelectedLyricLine = lyric as! LyricLine //将开始工夫转为秒 let startTime = Float( scrollSelectedLyricLine!.startTime / 1000) timeView.text = SuperDateUtil.second2MinuteSecond(startTime) } }}
}
### 控制器应用了能够通过零碎媒体控制器,告诉栏,锁屏界面,耳机,蓝牙耳机等设施管制媒体播放暂停,只须要把媒体信息更新到零碎:
private func setMediaInfo(_ image:UIImage) {
//初始化一个可变字典var songInfo:[String:Any] = [:]//封面let albumArt = MPMediaItemArtwork(boundsSize: CGSize(width: 100, height: 100)) { size -> UIImage in return image}//封面songInfo[MPMediaItemPropertyArtwork]=albumArt//歌曲名称songInfo[MPMediaItemPropertyTitle]=data!.title//歌手songInfo[MPMediaItemPropertyArtist]=data!.singer.nickname//专辑名称//因为服务端没有返回专辑的数据//所以这里就写死数据就行了songInfo[MPMediaItemPropertyAlbumTitle]="这是专辑名称"//流派//songInfo[MPMediaItemPropertyGenre]="这是流派"//总时长songInfo[MPMediaItemPropertyPlaybackDuration]=data!.duration//曾经播放的时长songInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime]=data!.progress//歌词songInfo[MPMediaItemPropertyLyrics]="这是歌词"//设置到零碎MPNowPlayingInfoCenter.default().nowPlayingInfo = songInfo
}
### 媒体管制
/// 接管近程管制事件
/// 能够接管到媒体控制中心的事件
///
/// - Parameter event: <#event description#>
override func remoteControlReceived(with event: UIEvent?) {
print("AppDelegate remoteControlReceived:\(event?.type),\(event?.subtype)")//判断是不是近程管制事件if event?.type == UIEvent.EventType.remoteControl { //是近程管制事件 //是否有音乐 if MusicListManager.shared().data == nil { //以后播放列表中没有音乐 return } //判断事件类型 switch event!.subtype { case .remoteControlPlay: //点击了播放按钮 print("AppDelegate play") MusicListManager.shared().resume() case .remoteControlPause: //点击了暂停 print("AppDelegate pause") MusicListManager.shared().pause() case .remoteControlNextTrack: //下一首 //双击iPhone有线耳机上的管制按钮 print("AppDelegate next") let song = MusicListManager.shared().next() MusicListManager.shared().play(song) case .remoteControlPreviousTrack: //上一首 //三击iPhone有线耳机上的管制按钮 print("AppDelegate previouse") let song = MusicListManager.shared().previous() MusicListManager.shared().play(song) case .remoteControlTogglePlayPause: //单击iPhone有线耳机上的管制按钮 print("AppDelegate toggle play pause") //播放或者暂停 if MusicPlayerManager.shared().isPlaying() { MusicListManager.shared().pause() } else { MusicListManager.shared().resume() } default: break }}
}
## 登录/注册/验证码登录登录注册没有多大难度,用户名和明码登录,就是把信息传递到服务端,能够加密后在传输,服务端判断登录胜利,返回一个标记,客户端保留,其余须要的登录的接口带上;验证码登录就是用验证码代替明码,发送验证码都是服务端发送,客户端只须要调用接口。## 评论评论列表包含下拉刷新,上拉加载更多,点赞,公布评论,回复评论,Emoji,话题和揭示人点击,抉择好友,抉择话题等。### 刷新和下拉加载更多外围逻辑就只须要更改page就行了
//下拉刷新
let header=MJRefreshNormalHeader {
[weak self] inself?.loadData()
}
//暗藏题目
header.stateLabel?.isHidden = true
// 暗藏工夫
header.lastUpdatedTimeLabel?.isHidden = true
tableView.mj_header=header
//上拉加载更多
let footer = MJRefreshAutoNormalFooter {
[weak self] inself?.loadMore()
}
// 设置闲暇时文字
footer.setTitle("", for: .idle)
tableView.mj_footer = footer
### 人和话题点击通过正则表达式,找到非凡文本,而后应用富文本实现点击。
/// 解决文本点击事件
func processContent(_ data:String) -> NSAttributedString {
return RichUtil.processContent(data) { containerView, text, range, rect in let result = RichUtil.processClickText(data, range) if let r = self.nicknameClickBlock{ r(result) }} _: { containerView, text, range, rect in let result = RichUtil.processClickText(data, range) print(result)}
}
### 好友
class UserController: BaseTitleController {
var style:MyStyle!override func initViews() { super.initViews() initTableViewSafeArea() tableView.register(TopicCell.self, forCellReuseIdentifier: Constant.CELL)}override func initDatum() { super.initDatum() if style == .friend || style == .select { //好友 title = R.string.localizable.myFriend() } else { //粉丝 title = R.string.localizable.myFans() }}override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) loadData()}func loadData() { var api:Observable<ListResponse<User>>! if style == .friend || style == .select { api = DefaultRepository.shared .friends(PreferenceUtil.getUserId()) } else { api = DefaultRepository.shared .fans(PreferenceUtil.getUserId()) } api.subscribeSuccess {[weak self] data in self?.show(data.data?.data ?? []) }.disposed(by: rx.disposeBag)}func show(_ data:[User]) { datum.removeAll() datum += data tableView.reloadData()}static func start(_ controller:UINavigationController,_ style:MyStyle) { let target = UserController() target.style=style controller.pushViewController(target, animated: true)}
}
//列表数据源
extension UserController{
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { let data = datum[indexPath.row] as! User let cell = tableView.dequeueReusableCell(withIdentifier: Constant.CELL, for: indexPath) as! TopicCell cell.bind(data) return cell}func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { let data = datum[indexPath.row] as! User if style == .select { //抉择 SwiftEventBus.post(Constant.EVENT_USER_SELECTED, sender: data) finish() } else { UserDetailController.start(navigationController!, id: data.id) }}
}
## 视频和播放实在我的项目中视频播放大部分都是用第三方服务,例如:阿里云视频服务,腾讯视频服务,因为他们提供一条龙服务,包含审核,转码,CDN,平安,播放器等,这里用不到这么多功能,所以应用了第三方播放器播放一般mp4,这应用饺子播放器框架。
func play(_ data:Video) {
//不开防盗链let model = SuperPlayerModel()//播放腾讯云视频// 配置 AppId
// model.appId = 0;
//
// model.videoId = [[SuperPlayerVideoId alloc] init];
// model.videoId.fileId = "5285890799710670616"; // 配置 FileId
//进行播放playerView.removeVideo()//间接应用url播放model.videoURL = data.uri.absoluteUri()playerView.play(with: model)//设置题目playerView.controlView.title = data.title
}
## 用户详情/更改材料用户详情顶部显示用户信息,好友数量,上面别离显示创立的歌单,珍藏的歌单,公布的动静,相似微信朋友圈,右上角能够更改用户材料;应用第三方框架外面的kJXPagingListRefreshView控件实现。
func initUI() {
container.removeSubviews()//头部控件userHeaderView = UserDetailHeaderView()userHeaderView.followView.addTarget(self, action: #selector(followClick), for: .touchUpInside)userHeaderView.sendMessageView.addTarget(self, action: #selector(sendClick), for: .touchUpInside)//指示器indicatorView = JXSegmentedView(frame: CGRect(x: 0, y: 0, width: SCREEN_WIDTH, height: UserDetailController.SIZE_INDICATOR_HEIGHT))segmentedDataSource = JXSegmentedTitleDataSource()//题目segmentedDataSource.titles = [R.string.localizable.sheet(), R.string.localizable.feed()]//抉择的色彩segmentedDataSource.titleSelectedColor = .colorPrimary//默认色彩segmentedDataSource.titleNormalColor = .colorOnSurface//选中是否放大segmentedDataSource.isTitleZoomEnabled = falseindicatorView.dataSource=segmentedDataSourceindicatorView.backgroundColor = .clearindicatorView.delegate = self//指示器上面那条线let lineView = JXSegmentedIndicatorLineView()//选中色彩lineView.indicatorColor = .colorPrimarylineView.indicatorWidth = 30indicatorView.indicators = [lineView]pagerView = JXPagingListRefreshView(delegate: self)pagerView.mainTableView.gestureDelegate = selfpagerView.tg_width.equal(.fill)pagerView.tg_height.equal(.fill)container.addSubview(pagerView)indicatorView.listContainer = pagerView.listContainerView//扣边返回解决,上面的代码要加上pagerView.listContainerView.scrollView.panGestureRecognizer.require(toFail: self.navigationController!.interactivePopGestureRecognizer!)pagerView.mainTableView.panGestureRecognizer.require(toFail: self.navigationController!.interactivePopGestureRecognizer!)
}
而后就是把每个子界面放到独自View中,并在代理办法返回就行了。## 公布动静/抉择地位/门路布局公布成果和微信朋友圈相似,能够抉择图片,和地理位置;地理位置应用高德地图实现抉择,门路布局是调用零碎中装置的地图,相似微信。### 地位
/// 搜寻该地位的poi,不便用户抉择,也不便其他人找
func searchPOI() {
if keyword != nil { //关键字搜寻 let request = AMapPOIKeywordsSearchRequest() //关键字 request.keywords=keyword //间隔排序 request.sortrule = 0 //是否返回扩大信息 request.requireExtension=true search.aMapPOIKeywordsSearch(request)} else { //搜寻地位左近 let request = AMapPOIAroundSearchRequest() request.location = AMapGeoPoint.location(withLatitude: CGFloat(coordinate!.latitude), longitude: CGFloat(coordinate!.longitude)) //间隔排序 request.sortrule=0 //是否返回扩大信息 request.requireExtension=true search.aMapPOIAroundSearch(request)}
}
### 地图门路布局
/// 高德地图门路布局
/// 官网文档:https://lbs.amap.com/api/amap...
static func amapPathPlan(title:String,latitude:Double,longitude:Double) {
let urlString = "iosamap://path?sourceApplication=云音乐&backScheme=weichat&dlat=\(latitude)&dlon=\(longitude)&dname=\(title)"SuperApplicationUtil.open(urlString)
}
## 聊天/离线推送大部分实在我的项目中聊天都会抉择第三方商业级付费聊天服务,罕用的有腾讯云聊天,融云聊天,网易云聊天等,这里抉择融云聊天服务,应用步骤是先在服务端生成聊天Token,这里是登录后返回,而后客户端登录聊天服务器,而后设置音讯监听,发送音讯等。### 聊天服务器
/// 连贯聊天服务器
func connectChat(_ data:Session) {
RCIMClient.shared() .connect(withToken: data.chatToken) { code in //音讯数据库关上,能够进入到主页面 //因为咱们利用不是纯微信这样的利用,所以就不再这里才跳转到主界面 } success: { userId in //连贯胜利 } error: { status in if (status == .RC_CONN_TOKEN_INCORRECT) { //从 APP 服务获取新 token,并重连 } else { //无奈连贯到 IM 服务器,请依据相应的错误码作出对应解决 } //因为咱们这个利用,不是相似微信那样纯聊天利用,所以聊天服务器连贯失败,也让进入利用 //实在我的项目中依照需要实现就行了 SuperToast.show(title: R.string.localizable.errorMessageLogin()) }
}
### 音讯监听
func onReceived(_ message: RCMessage!, left nLeft: Int32, object: Any!, offline: Bool, hasPackage: Bool) {
DispatchQueue.main.async { if message.targetId == self.currentChatUserId || offline { //正在和这个人聊天,或者离线音讯 } else { //其余音讯显示到告诉栏 NotificationUtil.showMessage(message) } //发送音讯未读数扭转了告诉 NotificationCenter.default.post(name: NSNotification.Name(rawValue: ON_MESSAGE_COUNT_CHANGED), object: nil, userInfo: nil) //发送音讯到告诉(这个告诉是,跨界面通信,不是显示到告诉栏) NotificationCenter.default.post(name: NSNotification.Name(rawValue: ON_MESSAGE), object: nil, userInfo: [Constant.DATA:message])}
}
### 文本音讯发送图片等其余音讯也是差不多。
/// 发送文本音讯
func sendTextMessage() {
let result=contentInputView.text.trimmedif SuperStringUtil.isBlank(result) { SuperToast.show(title: R.string.localizable.hintEnterMessage()) return}//1.结构文本音讯let param = RCTextMessage(content: result)!//2.将文本音讯发送进来RCIMClient.shared().sendMessage(.ConversationType_PRIVATE, targetId: id, content: param, pushContent: nil, pushData: MessageUtil.createPushData(MessageUtil.getContent(param), PreferenceUtil.getUserId())) { messageId in print("message send success \(messageId)") DispatchQueue.main.async { //清空输入框 self.clearInput() } self.addMessage(RCIMClient.shared().getMessage(messageId))} error: { code, messageId in print("message send fail \(messageId) \(code)")}
}
## 离线推送须要付费苹果开发者账户,先开启SDK离线推送,而后在苹果开发者后盾创立推送证书,配置到融云,最初在代码中解决告诉点击等。
@objc func notificationClick(_ notification:Notification) {
processPushClick()
}
/// 解决推送点击
func processPushClick() {
let data = Push.deserialize(from: AppDelegate.shared.notificationData!)!switch data.style {case Push.PUSH_STYLE_CHAT: processChatMessageClick(data.message!)default: break}AppDelegate.shared.notificationData = nil
}
/// 聊天音讯告诉点击
func processChatMessageClick(_ data:PushMessage) {
ChatController.start(navigationController!, data.userId)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)//延时的目标是让以后界面显示进去当前,在查看//查看是否须要解决告诉点击DispatchQueue.main.asyncAfter(deadline: .now()+0.5) { if let _ = AppDelegate.shared.notificationData { self.processPushClick() }}
}
## 商城/订单/领取/购物车学到这里,大家不能说相熟,那么看到下面的界面,那么大体要能实现进去。### 详情富文本
//详情
self.detailView = QMUITextView()
self.detailView.tg_width.equal(.fill)
self.detailView.tg_height.equal(.wrap)
self.detailView.delegate=self
self.detailView.isScrollEnabled=false
self.detailView.isEditable=false
//去除左右边距
self.detailView.textContainer.lineFragmentPadding = 0
//去除上下边距
self.detailView.textContainerInset = .zero
contentContainer.addSubview(detailView)
### 宝/微信领取客户端先集成微信,支付宝SDK,而后申请服务端获取领取信息,设置到SDK,最初就是解决领取后果。
/// 解决支付宝领取
func processAlipay(_ data:String) {
//支付宝官网开发文档:https://docs.open.alipay.com/204/105295/AlipaySDK.defaultService() .payOrder(data, fromScheme: Config.ALIPAY_CALLBACK_SCHEME) { data in //如果手机中没有装置支付宝客户端 //会跳转H5领取页面 //领取相干的信息会通过这个办法回调 //解决支付宝领取后果 self.processAlipayResult(data as! [String:Any]) }
}
/// 解决微信领取
func processWechat(_ data:WechatPay) {
//把服务端返回的参数//设置到对应的字段let request = PayReq()request.partnerId = data.partneridrequest.prepayId = data.prepayidrequest.nonceStr = data.noncestrrequest.timeStamp = UInt32(data.timestamp)!request.package = data.packagerequest.sign = data.signWXApi.send(request) { data in print("PayController processWechat \(data)")}
}
### 领取后果
/// 解决支付宝领取后果
func processAlipayResult(_ data:[String:Any]) {
let resultStatus = data["resultStatus"] as! Stringif "9000" == resultStatus { //本地领取胜利 //不能依赖本地领取后果 //肯定要以服务端为准 SuperToast.showLoading(title: R.string.localizable.hintPayWait()) checkPayStatus() //这里就不依据服务端判断了 //购买胜利统计} else if "6001" == resultStatus { //勾销了 showCancel()} else { //领取失败 showPayFailedTip()}
}
## 我的项目总结总体来说我的项目性能还是很全的,还有一些小性能,例如:快捷方式等就不在贴代码了,但必定没发和原版比,置信大家只有做过程序员就能了解,毕竟原版是一个商业级我的项目,几十个人天天开发和保护,而且继续了几年了;不过恕我直言,当初的常见的音乐软件都太简单了,各种性能,不过都要恰饭,如同又能了解了。