✅impls常常被用来定义Rust的structs和enums办法
✅ Traits有点儿像OOP语言中的interfaces。它们通常被用来定义必须被提供的功能性。大部分的traits能够为繁多类型实现

然而traits也能够蕴含默认办法实现,在实现类型的时候默认办法能够被重写

1、Impl without traits

struct Player {    first_name: String,    last_name: String,}impl Player {    fn full_name(&self) -> String {        format!("{} {}", self.first_name, self.last_name)    }}fn main() {    let player_1 = Player {        first_name: "Rafael".to_string(),        last_name: "Nadal".to_string(),    };    println!("Player 01: {}", player_1.full_name());}// ⭐️ Implementation must appear in the same crate as the self type//  And also in Rust, new traits can be implemented for existing types even for types like i8, f64 and etc.// Same way existing traits can be implemented for new types you are creating.// But we can not implement existing traits into existing types.

Impls & traits,without default methods

struct Player {    first_name: String,    last_name: String,}trait FullName {    fn full_name(&self) -> String;}impl FullName for Player {    fn full_name(&self) -> String {        format!("{} {}", self.first_name, self.last_name)    }}fn main() {    let player_2 = Player {        first_name: "Roger".to_string(),        last_name: "Federer".to_string(),    };    println!("Player 02: {}", player_2.full_name());}//  Other than functions, traits can contain constants and types.

2、Impls, traits & default methods

trait Foo {    fn bar(&self);    fn baz(&self) { println!("We called baz."); }}

正如你所看到的办法的第一个参数是非凡的,类型是itself。要么是self,&self要么是 &mut self; self如果它是栈上的值,&self如果它是一个参考,&mut self如果它是一个可变的参考
Impls with Associated functions
一些其余的语言反对静态方法。在这种状况下,咱们能够间接通过class调用一个函数而不是创立一个对象。在Rust中,咱们把它们称为关联函数。咱们在从struct中调用他们的时候应用::而不是.
例如:
Person::new("Elon Musk Jr");

struct Player {    first_name: String,    last_name: String,}impl Player {    fn new(first_name: String, last_name: String) -> Player {        Player {            first_name : first_name,            last_name : last_name,        }    }    fn full_name(&self) -> String {        format!("{} {}", self.first_name, self.last_name)    }}fn main() {    let player_name = Player::new("Serena".to_string(), "Williams".to_string()).full_name();    println!("Player: {}", player_name);}// We have used :: notation for `new()` and . notation for `full_name()`//  Also in here, instead of using new() and full_name() separately as two expressions, // we can use Method Chaining. ex. `player.add_points(2).get_point_count();`

3、Traits with generics

trait From<T> {    fn from(T) -> Self;}    impl From<u8> for u16 {        //...    }    impl From<u8> for u32{        //...    }    // Should specify after the trait name like generic functions

4、Traits inheritance

trait Person {    fn full_name(&self) -> String;}    trait Employee : Person { // Employee inherits from person trait      fn job_title(&self) -> String;    }    trait ExpatEmployee : Employee + Expat { // ExpatEmployee inherits from Employee and Expat traits      fn additional_tax(&self) -> f64;    }

5、Trait objects
当Rust反对动态的发送的时候,它通过一个叫trait objects的办法也反对动静的发送

trait GetSound {    fn get_sound(&self) -> String;}struct Cat {    sound: String,}    impl GetSound for Cat {        fn get_sound(&self) -> String {            self.sound.clone()        }    }struct Bell {    sound: String,}    impl GetSound for Bell {        fn get_sound(&self) -> String {            self.sound.clone()        }    }fn make_sound<T: GetSound>(t: &T) {    println!("{}!", t.get_sound())}fn main() {    let kitty = Cat { sound: "Meow".to_string() };    let the_bell = Bell { sound: "Ding Dong".to_string() };    make_sound(&kitty); // Meow!    make_sound(&the_bell); // Ding Dong!}

注:有些特定批示我并没有翻译,但也很简略,能够了解是什么意思