实现计划1——多顶点

形式:百度进去的例子,本人改改。原例子:https://wow.techbrood.com/fid...。他这里是依据有多少个定点,渲染多少段色彩,如果须要实现突变的线,则须要增加很多个定点,比方我这里增加了6个点造成的直线,再push六个色彩就好了。
*留神:必须要这个例子中73版本的ThreeJS文件能力胜利渲染。

<!DOCTYPE html><html lang="en"><head>    <title>three.js webgl - lines - colors</title>    <meta charset="utf-8">    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"></head><body>    <script src="./three.73.js"></script>    <script type="module">        // 创立场景对象Scene        const scene = new THREE.Scene();        // 创立相机对象 参数:视角、视角比例(宽度和高度比)、最近像素、最远像素        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);        // 创立渲染器对象        const renderer = new THREE.WebGLRenderer();        //设置渲染区域尺寸        renderer.setSize(window.innerWidth, window.innerHeight);        //body元素中插入canvas对象        document.body.appendChild(renderer.domElement);        // 次要代码————————————————        function initObject() {            var geometry = new THREE.Geometry(); console.log(geometry)            var material = new THREE.LineBasicMaterial({                vertexColors: THREE.VertexColors            });            var color1 = new THREE.Color(0x444444),                color2 = new THREE.Color(0xFF0000),                color3 = new THREE.Color(0x0000CD),                color4 = new THREE.Color(0x9932CC),                color5 = new THREE.Color(0x00FFFF),                color6 = new THREE.Color(0x00FF7F);            // 线的材质能够由多点的色彩决定            var p1 = new THREE.Vector3(0, 0, -100);            var p2 = new THREE.Vector3(50, 0, -100);            var p3 = new THREE.Vector3(100, 0, -100);            var p4 = new THREE.Vector3(150, 0, -100);            var p5 = new THREE.Vector3(200, 0, -100);            var p6 = new THREE.Vector3(250, 0, -100);            geometry.vertices.push(p1);            geometry.vertices.push(p2);            geometry.vertices.push(p3);            geometry.vertices.push(p4);            geometry.vertices.push(p5);            geometry.vertices.push(p6);            geometry.colors.push(color1, color2, color3, color4, color5, color6);            var line = new THREE.Line(geometry, material);            scene.add(line);        }        initObject();        //设置相机地位        camera.position.z = 40;        //执行渲染操作        renderer.render(scene, camera);    </script></body></html>

实现计划2——