[Near Protocol] Near开发Demo浅析-Gamble Game Near

智能合约

大家好,Near Protocol是近年来比拟引人注目的公链我的项目,其分片技术也使得其性能和稳定性呈现了很大的晋升和冲破。我最近对Near相干开发的根底概念进行了学习,以掷色子游戏的概念为根底,开发了Near 合约+Dapp的Demo,当初和大家分享探讨,心愿都能有所进益。

源代码在Github上能够找到,以下是智能合约链接:

https://github.com/Yang94J/Gamble_Game_Near


简介

合约名称:Gamble
合约性能:容许用户通过发送Near进行投注,通过随机数模仿掷色子流动,当掷到6时,能够取得6倍返还。
实现语言:Rust
部署网络: Near Testnet
Near-sdk文档:https://www.near-sdk.io


环境搭建

  • Prerequisite : 零碎中该当曾经装置好Rust
  • 装置wasm32(编译):

          rustup target add wasm32-unknown-unknown
  • 初始化我的项目(编译):

          cargo new Gamble_Game_Near
  • 在生成的工程上进行目录的批改,最终构造如下:

    其中lib.rs是合约文件,而Cargo.toml形容依赖(你能够了解为相似于Maven我的项目中的pom.xml),而Cargo.lock则蕴含依赖项的确切信息。

<h3>代码解析</h3>

Cargo.toml

以下是Cargo.toml重点局部

[lib]crate-type = ["cdylib","rlib"][dependencies]uint = {version = "0.9.0", default-features = false}near-sdk = "4.0.0-pre.7"near-contract-standards = "4.0.0-pre.7"

其中crate-type指定为C动态链接库及Rust链接库,依赖应用4.0.0-pre.7版本的near-sdk

lib.rs

lib.rs首先从near-sdk中导入相干函数及接口:

use near_sdk::{    borsh::{self, BorshDeserialize, BorshSerialize},    near_bindgen, Balance,PanicOnDefault,    env, require, log,  Promise, };

同时通过#[near_bindgen]#[derive(BorshDeserialize, BorshSerialize,PanicOnDefault)]来申明Gamble类为智能合约类。#[near_bindgen]宏用以生成Near合约所需的代码并对外裸露接口。#[derive(BorshDeserialize, BorshSerialize,PanicOnDefault)]则声明序列化、反序列化,且要求实现构造函数。Gamble类中蕴含gamble_min_pricegamble_max_price属性,为投注的最小值和最大值。

pub struct Gamble {    // Minimum price that should be transfered to the contract, revert otherwise    gamble_min_price : Balance,    // Maximum price that should be transfered to the contract, revert otherwise    gamble_max_price : Balance,}

本文后续实现Gamble类的相干办法,(留神&self 和 &mut self的区别,相似于solidity view和change的区别)如下:

  • pub fn new() -> Self :用以初始化合约,设置gamble_min_pricegamble_max_price属性。
    #[init]    pub fn new() -> Self {                let account_balance = env::account_balance();        let gamble_max_price = account_balance / (5 * FACTOR);        log!("we have {} uints in total, be sure not to exceed the max gamble price limit {} to get {}X \n", account_balance, gamble_max_price, FACTOR);        Self{            gamble_max_price : gamble_max_price,            gamble_min_price : 0,        }    }
  • pub fn get_minimal_gamble_price(&self) -> u128 :获取最小投注数量( yoctoNEAR)
    // Get the Minimum amount of near to be transfered(Used for dapp, but usually won't as it's 0 all the time)    pub fn get_minimal_gamble_price(&self) -> u128 {        self.gamble_min_price    }
  • pub fn get_maximum_gamble_price(&self) -> u128:获取最大投注数量( yoctoNEAR)
    // Get the Minimum amount of near to be transfered(Used for dapp)    pub fn get_maximum_gamble_price(&self) -> u128 {        self.gamble_max_price    }    
  • pub fn get_balance(&self) -> u128:获取合约余额( yoctoNEAR)
    // Get contract balance U128    pub fn get_balance(&self) -> u128 {        env::account_balance()    }  
  • pub fn update_price(&mut self) :更新投注最大值和最小值
    // Update price everytime the account balance changes    // Only contract call    fn update_price(&mut self){        let account_balance = env::account_balance();        self.gamble_max_price = account_balance / (5 * FACTOR);        log!("we have {} uints in total, be sure not to exceed the max gamble price limit {} to get {}X \n", account_balance, self.gamble_max_price, FACTOR);    }
  • pub fn sponsor(&mut self):资助函数,即用户向合约账号发送near( yoctoNEAR),最初更新投注下限和上限
    // The user could sponsor the contract(maybe only the owner will...)    #[payable]    pub fn sponsor(&mut self){        let sponsor_id = env::signer_account_id();        let deposit = env::attached_deposit();        log!("sponsor {} has add {} to the game to increase balance, thank you ~ \n", sponsor_id, deposit);        self.update_price();    }
  • pub fn gamble(&mut self) -> u8:投掷函数,返回投掷出的点数(1-6),最初更新投注下限和上限
    // The user could transfer near to get a chance to gamble    // return the dice throwed by the user (Randomly generated)    #[payable]    pub fn gamble(&mut self) -> u8{        let gambler_id = env::signer_account_id();        let deposit = env::attached_deposit();        require!(deposit>=self.gamble_min_price,"The gamble price must exceed gamble_min_price");        require!(deposit<=self.gamble_max_price,"The gamble price must not exceed gamble_max_price");                let num = self.rand_dice();        if num == FACTOR as u8 {            let amount = (deposit as f32 ) *(FACTOR as f32) * TAX;            let amount_u128 = amount  as u128;            log!("Congratuations to {}, he has won the gamble, the prize is {} \n",gambler_id,deposit);            Promise::new(gambler_id).transfer(amount_u128);        }        self.update_price();        return num;    }
  • pub fn rand_dice(&self) -> u8 :基于random_seed(),生成随机数并通过取余映射到1-6
    // Generate random number from 1 to 6    pub fn rand_dice(&self) -> u8 {        *env::random_seed().get(0).unwrap()%6+1    }

后续则是单元测试局部,通过fn get_context(input: Vec<u8>) -> VMContext设置了测试背景,由fn rand_test()测试了随机数生成,fn gamble_test()则测试了合约初始化后的变量状况。

合约部署

  • 在此之前请先装置Near-cli
  • 编译生成
        cargo build --target wasm32-unknown-unknown --release
  • 部署(学生成子账号再部署)
        near create-account gamble_game1.XXX.testnet --masterAccount XXX.testnet --initialBalance 100        near deploy --wasmFile target/wasm32-unknown-unknown/release/gamble_game_near.wasm --accountId gamble_game1.XXX.testnet
  • 测试
        near call gamble_game1.XXX.testnet new  --accountId gamble_game1.XXX.testnet        near view gamble_game1.XXX.testnet get_balance        near view gamble_game1.XXX.testnet get_maximum_gamble_price        near call gamble_game1.XXX.testnet sponsor --deposit 1  --accountId XXX.testnet        near call gamble_game1.XXX.testnet gamble --deposit 1  --accountId XXX.testnet



至此,智能合约局部实现,后续会带来
[Near Protocol] Near开发Demo浅析-Gamble Game Near(二):Dapp局部的介绍。