客户端/服务端 编程模式
- 服务端长期保留于网络(公开本人的 IP 地址),并期待客户端连贯
- 客户端发动连贯动作,并期待服务端回应
特点:
- 服务端无奈被动连贯客户端
- 客户端只能依照预约义的形式(协定)连贯服务端
服务端编程模式
1. 筹备网络连接2. 绑定端口3. 进入端口监听状态4. 期待连贯
服务端外围工作:绑定 & 监听 & 接管
- 绑定:
int bind(int sock, struct sockaddr *addr, socklen_t addrlen);
- 监听:
int listen(int sock, int backlog);
- 接管:
int accept(int sock, struct sockaddr *addr, socklen_t addrlen);
深度分析服务端
- 服务端 socket 只用于接管连贯,不进行理论通信
- 当接管到连贯时,accept() 函数返回与客户端通信的 socket
- 服务端 socket 产生用于通信的客户端 socket
所以,socket 到底是什么玩意?如何了解?
深刻了解 socket() 函数
socket() 是什么?
- socket() 是一个多功能函数
socket() 返回的又是什么?
- socket() 的返回值是用于通信的资源标识符
socket() 还能做什么?
- socket() 可提供不同类型的通信性能(本地过程间通信)
编程试验:服务端编程初体验
#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <arpa/inet.h>#include <stdio.h>#include <unistd.h>#include <string.h>int main(){ int server = 0; struct sockaddr_in saddr = {0}; int clinet = 0; struct sockaddr_in caddr = {0}; socklen_t asize = 0; int len = 0; char buf[32] = {0}; int r = 0; server = socket(PF_INET, SOCK_STREAM, 0); if (server == -1) { printf("server socket error\n"); return -1; } saddr.sin_family = AF_INET; saddr.sin_addr.s_addr = htonl(INADDR_ANY); saddr.sin_port = htons(8899); if (bind(server, (struct sockaddr*)&saddr, sizeof(saddr)) == -1) { printf("server bind error\n"); return -1; } if (listen(server, 1) == -1) { printf("server listen error\n"); return -1; } printf("server start success\n"); asize = sizeof(caddr); clinet = accept(server, (struct sockaddr*)&caddr, &asize); if (clinet == -1) { printf("client accept error\n"); return -1; } printf("client: %d\n", clinet); len = 0; do { int i = 0; r = recv(clinet, buf, sizeof(buf), 0); if (r > 0) { len += r; } for (i=0; i<r; ++i) { printf("%c", buf[i]); } } while (len < 64); printf("\n"); send(clinet, "hello word!", 12, 0); sleep(1); close(clinet); close(server); return 0;}
INADDR_ANY => "0.0.0.0"
, 示意本机的连贯全副承受(如,本机有多个网卡进而有多个 IP 时)
客户端/服务端 编程的外围模式
- 服务端长时间运行(死循环)接管客户端的申请
- 客户端连贯后向服务端发送申请(协定数据)
服务端外围编程模式
编程试验:客户端/服务端编程试验
- 服务端继续监听客户端连贯
- 服务端被连贯后 echo 客户端数据
- 服务端接管到 quit 后断开连接
- 客户端接管用户输出并发送到服务端
服务端
#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <arpa/inet.h>#include <stdio.h>#include <unistd.h>#include <string.h>int main(){ int server = 0; struct sockaddr_in saddr = {0}; int client = 0; struct sockaddr_in caddr = {0}; socklen_t asize = 0; int len = 0; char buf[32] = {0}; int r = 0; server = socket(PF_INET, SOCK_STREAM, 0); if (server == -1) { printf("server socket error\n"); return -1; } saddr.sin_family = AF_INET; saddr.sin_addr.s_addr = htonl(INADDR_ANY); saddr.sin_port = htons(8888); if (bind(server, (struct sockaddr*)&saddr, sizeof(saddr)) == -1) { printf("server bind error\n"); return -1; } if (listen(server, 1) == -1) { printf("server listen error\n"); return -1; } printf("server start success\n"); while (1) { asize = sizeof(caddr); client = accept(server, (struct sockaddr*)&caddr, &asize); if (client == -1) { printf("client accept error\n"); return -1; } printf("client: %d\n", client); do { r = recv(client, buf, sizeof(buf), 0); if (r > 0) { printf("Receive: %s\n", buf); if (strcmp(buf, "quit") != 0) { len = send(client, buf, r, 0); } else { break; } } } while (r > 0); close(client); } close(server); return 0;}
客户端
#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <arpa/inet.h>#include <stdio.h>#include <unistd.h>#include <string.h>int main(){ int sock = 0; struct sockaddr_in addr = {0}; int len = 0; char buf[128] = {0}; char input[32] = {0}; int r = 0; sock = socket(PF_INET, SOCK_STREAM, 0); if (sock == -1) { printf("socket error\n"); return -1; } addr.sin_family = AF_INET; addr.sin_addr.s_addr = inet_addr("192.168.2.46"); addr.sin_port = htons(8888); if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) { printf("connect error\n"); return -1; } printf("connect success\n"); while (1) { printf("Input: "); scanf("%s", input); len = send(sock, input, strlen(input) + 1, 0); r = recv(sock, buf, sizeof(buf), 0); if (r > 0) { printf("Receive: %s\n", buf); } else { break; } } close(sock); return 0;}
思考:如何加强服务端能力,同时反对多个客户端?